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authorIan Romanick <[email protected]>2017-10-18 08:59:47 -0700
committerIan Romanick <[email protected]>2018-03-29 14:16:07 -0700
commit19e0dd1ad3ad43ddc3aeba1e11852dce3f55d1f1 (patch)
treef69a57ddbc247e79dbe92af18c0d245c5954fc61 /src/mesa
parent2765633116da69c194fd815303605e91285201bb (diff)
i965: Don't request GLSL IR lowering of gl_VertexID
Let the lowering in NIR handle it instead. This hurts one shader that occurs twice in shader-db (SynMark GSCloth) on IVB and HSW. No other shaders or platforms were affected. total cycles in shared programs: 253438422 -> 253438426 (0.00%) cycles in affected programs: 412 -> 416 (0.97%) helped: 0 HURT: 2 Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Antia Puentes <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index fca5c8e3072..4e37425099d 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -595,7 +595,6 @@ brw_initialize_context_constants(struct brw_context *brw)
ctx->Const.QuadsFollowProvokingVertexConvention = false;
ctx->Const.NativeIntegers = true;
- ctx->Const.VertexID_is_zero_based = true;
/* Regarding the CMP instruction, the Ivybridge PRM says:
*