diff options
author | Dave Airlie <[email protected]> | 2016-02-29 17:16:10 +1000 |
---|---|---|
committer | Emil Velikov <[email protected]> | 2016-03-04 11:53:39 +0000 |
commit | ae4a7a5962d418b3dc29325169f301ee4a8fc945 (patch) | |
tree | 5bb836e871e01a5cb943e6c07f135135b933c00a /src/mesa | |
parent | d956cfebd5391e23b5ffdaf07b59f312acabe8d4 (diff) |
mesa/fbobject: propogate Layered when reusing attachments.
When reusing a depth attachment as a stencil, we need to propogate
the layered bit, otherwise we fail to complete the framebuffer.
discovered running ./bin/fbo-depth-array depth-layered-clear
on virgl on haswell.
Reviewed-by: Marek Olšák <[email protected]>
Cc: "11.1 11.2" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
(cherry picked from commit 35859d5bbba998aa41ec87bc53d946add4662dea)
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/fbobject.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 1f10050c891..621f84f51eb 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2815,6 +2815,7 @@ reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb, dst_att->Complete = src_att->Complete; dst_att->TextureLevel = src_att->TextureLevel; dst_att->Zoffset = src_att->Zoffset; + dst_att->Layered = src_att->Layered; } |