diff options
author | Iago Toral Quiroga <[email protected]> | 2018-01-08 09:45:15 +0100 |
---|---|---|
committer | Iago Toral Quiroga <[email protected]> | 2018-01-10 08:21:02 +0100 |
commit | 7e5c81235ff774ab463596222eac0e8141a90d1a (patch) | |
tree | 47f9e173c855bf723bcaf5cc9532e86970748834 /src/mesa | |
parent | dae856eced1d4de966b0e1cfc5f2ed201240571c (diff) |
glsl: remove Lower{TCS,TES}PatchVerticesIn
Intel was the only user and now NIR can do the lowering.
v2: do not try to handle it as a system value directly for the SPIR-V
path. In GL we rather handle it as a uniform like we do for the
GLSL path (Jason).
v3: drop LowerTESPatchVerticesIn as well (Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.c | 2 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 2 |
2 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index b555f7bfdf1..f765cff76b9 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -537,8 +537,6 @@ brw_initialize_context_constants(struct brw_context *brw) ctx->Const.MaxClipPlanes = 8; ctx->Const.GLSLTessLevelsAsInputs = true; - ctx->Const.LowerTCSPatchVerticesIn = devinfo->gen >= 8; - ctx->Const.LowerTESPatchVerticesIn = true; ctx->Const.PrimitiveRestartForPatches = true; ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index a4f1e78f41b..226eb94da91 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -4020,8 +4020,6 @@ struct gl_constants GLuint MaxTessPatchComponents; GLuint MaxTessControlTotalOutputComponents; bool LowerTessLevel; /**< Lower gl_TessLevel* from float[n] to vecn? */ - bool LowerTCSPatchVerticesIn; /**< Lower gl_PatchVerticesIn to a uniform */ - bool LowerTESPatchVerticesIn; /**< Lower gl_PatchVerticesIn to a uniform */ bool PrimitiveRestartForPatches; bool LowerCsDerivedVariables; /**< Lower gl_GlobalInvocationID and * gl_LocalInvocationIndex based on |