diff options
author | Timothy Arceri <[email protected]> | 2016-04-27 15:41:19 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-02-17 11:18:43 +1100 |
commit | 794f7326bcc3ffb7ab473d2c10a8c81ff4958167 (patch) | |
tree | 1efd2f1eaae2fe03ee0d6ae05db83cb69e06224b /src/mesa | |
parent | 0e9991f957e296f46cfff40a94ffba0adf2a58e1 (diff) |
glsl: don't lose uniform values when falling back to full compile
Here we skip the recreation of uniform storage if we are relinking
after a cache miss. This is improtant because uniform values may
have already been set by the application and we don't want to reset
them.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/shaderobj.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 2ca65442726..8cc90736801 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -327,7 +327,7 @@ _mesa_clear_shader_program_data(struct gl_context *ctx, shProg->data->linked_stages = 0; - if (shProg->data->UniformStorage) { + if (shProg->data->UniformStorage && !shProg->data->cache_fallback) { for (unsigned i = 0; i < shProg->data->NumUniformStorage; ++i) _mesa_uniform_detach_all_driver_storage(&shProg->data-> UniformStorage[i]); @@ -336,7 +336,7 @@ _mesa_clear_shader_program_data(struct gl_context *ctx, shProg->data->UniformStorage = NULL; } - if (shProg->UniformRemapTable) { + if (shProg->UniformRemapTable && !shProg->data->cache_fallback) { ralloc_free(shProg->UniformRemapTable); shProg->NumUniformRemapTable = 0; shProg->UniformRemapTable = NULL; |