diff options
author | Aapo Tahkola <[email protected]> | 2005-01-16 16:12:05 +0000 |
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committer | Aapo Tahkola <[email protected]> | 2005-01-16 16:12:05 +0000 |
commit | 781d512a0bd58eb2254b2b192240c71823244ff2 (patch) | |
tree | 4db705ed3bf82fdfa705ef71e8a7f0f421ea0114 /src/mesa | |
parent | 82d14217362faf9893fd47940981a2c5162cc623 (diff) |
I was wrong...
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_state.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index e939daac249..ea0c37bbe39 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -1161,6 +1161,9 @@ void r300_setup_textures(GLcontext *ctx) max_texture_unit=i; r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<<i); + t->filter &= R300_TX_MAG_FILTER_MASK | R300_TX_MIN_FILTER_MASK | R300_TX_MAX_ANISO_MASK + | R300_TX_WRAP_S_MASK | R300_TX_WRAP_T_MASK | R300_TX_WRAP_Q_MASK; + r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=t->filter; /* No idea why linear filtered textures shake when puting random data */ |