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authorBrian Paul <[email protected]>2018-03-15 08:23:13 -0600
committerBrian Paul <[email protected]>2018-03-23 09:03:26 -0600
commit6a93deedf553091ef195c7878832c7a9d8d46494 (patch)
tree84eb9ee05fb80a9f7f622297fe55757ec8e605c0 /src/mesa
parentaad23f91ee197446c81718d9003fb08edf680a01 (diff)
st/mesa: whitespace/formatting fixes in st_atom_constbuf.c
Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Neha Bhende <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_atom_constbuf.c57
1 files changed, 36 insertions, 21 deletions
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
index 87a72b2622c..0c094dcf921 100644
--- a/src/mesa/state_tracker/st_atom_constbuf.c
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -1,8 +1,8 @@
/**************************************************************************
- *
+ *
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
@@ -10,11 +10,11 @@
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
@@ -22,7 +22,7 @@
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
/*
@@ -52,7 +52,8 @@
* Pass the given program parameters to the graphics pipe as a
* constant buffer.
*/
-void st_upload_constants(struct st_context *st, struct gl_program *prog)
+void
+st_upload_constants(struct st_context *st, struct gl_program *prog)
{
gl_shader_stage stage = prog->info.stage;
struct gl_program_parameter_list *params = prog->Parameters;
@@ -77,7 +78,8 @@ void st_upload_constants(struct st_context *st, struct gl_program *prog)
ati_fs->Constants[c], sizeof(GLfloat) * 4);
else
memcpy(params->ParameterValues + offset,
- st->ctx->ATIFragmentShader.GlobalConstants[c], sizeof(GLfloat) * 4);
+ st->ctx->ATIFragmentShader.GlobalConstants[c],
+ sizeof(GLfloat) * 4);
}
}
@@ -132,7 +134,8 @@ void st_upload_constants(struct st_context *st, struct gl_program *prog)
/**
* Vertex shader:
*/
-void st_update_vs_constants(struct st_context *st )
+void
+st_update_vs_constants(struct st_context *st)
{
st_upload_constants(st, &st->vp->Base);
}
@@ -140,7 +143,8 @@ void st_update_vs_constants(struct st_context *st )
/**
* Fragment shader:
*/
-void st_update_fs_constants(struct st_context *st )
+void
+st_update_fs_constants(struct st_context *st)
{
st_upload_constants(st, &st->fp->Base);
}
@@ -148,7 +152,8 @@ void st_update_fs_constants(struct st_context *st )
/* Geometry shader:
*/
-void st_update_gs_constants(struct st_context *st )
+void
+st_update_gs_constants(struct st_context *st)
{
struct st_common_program *gp = st->gp;
@@ -158,7 +163,8 @@ void st_update_gs_constants(struct st_context *st )
/* Tessellation control shader:
*/
-void st_update_tcs_constants(struct st_context *st )
+void
+st_update_tcs_constants(struct st_context *st)
{
struct st_common_program *tcp = st->tcp;
@@ -168,7 +174,8 @@ void st_update_tcs_constants(struct st_context *st )
/* Tessellation evaluation shader:
*/
-void st_update_tes_constants(struct st_context *st )
+void
+st_update_tes_constants(struct st_context *st)
{
struct st_common_program *tep = st->tep;
@@ -178,7 +185,8 @@ void st_update_tes_constants(struct st_context *st )
/* Compute shader:
*/
-void st_update_cs_constants(struct st_context *st )
+void
+st_update_cs_constants(struct st_context *st)
{
struct st_compute_program *cp = st->cp;
@@ -186,8 +194,9 @@ void st_update_cs_constants(struct st_context *st )
st_upload_constants(st, &cp->Base);
}
-static void st_bind_ubos(struct st_context *st, struct gl_program *prog,
- unsigned shader_type)
+static void
+st_bind_ubos(struct st_context *st, struct gl_program *prog,
+ unsigned shader_type)
{
unsigned i;
struct pipe_constant_buffer cb = { 0 };
@@ -224,7 +233,8 @@ static void st_bind_ubos(struct st_context *st, struct gl_program *prog,
}
}
-void st_bind_vs_ubos(struct st_context *st)
+void
+st_bind_vs_ubos(struct st_context *st)
{
struct gl_program *prog =
st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
@@ -232,7 +242,8 @@ void st_bind_vs_ubos(struct st_context *st)
st_bind_ubos(st, prog, PIPE_SHADER_VERTEX);
}
-void st_bind_fs_ubos(struct st_context *st)
+void
+st_bind_fs_ubos(struct st_context *st)
{
struct gl_program *prog =
st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
@@ -240,7 +251,8 @@ void st_bind_fs_ubos(struct st_context *st)
st_bind_ubos(st, prog, PIPE_SHADER_FRAGMENT);
}
-void st_bind_gs_ubos(struct st_context *st)
+void
+st_bind_gs_ubos(struct st_context *st)
{
struct gl_program *prog =
st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
@@ -248,7 +260,8 @@ void st_bind_gs_ubos(struct st_context *st)
st_bind_ubos(st, prog, PIPE_SHADER_GEOMETRY);
}
-void st_bind_tcs_ubos(struct st_context *st)
+void
+st_bind_tcs_ubos(struct st_context *st)
{
struct gl_program *prog =
st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
@@ -256,7 +269,8 @@ void st_bind_tcs_ubos(struct st_context *st)
st_bind_ubos(st, prog, PIPE_SHADER_TESS_CTRL);
}
-void st_bind_tes_ubos(struct st_context *st)
+void
+st_bind_tes_ubos(struct st_context *st)
{
struct gl_program *prog =
st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
@@ -264,7 +278,8 @@ void st_bind_tes_ubos(struct st_context *st)
st_bind_ubos(st, prog, PIPE_SHADER_TESS_EVAL);
}
-void st_bind_cs_ubos(struct st_context *st)
+void
+st_bind_cs_ubos(struct st_context *st)
{
struct gl_program *prog =
st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];