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authorRoland Scheidegger <[email protected]>2010-02-04 21:35:28 +0100
committerRoland Scheidegger <[email protected]>2010-02-04 21:35:28 +0100
commit68f93ea3eb83cfad014b8ec93cec3564c1aa9833 (patch)
treea563ebec246a2e741750a8b5198da180e9479e17 /src/mesa
parent2c326e72664e65166c68b027b26aaf373f3be36d (diff)
gallium: add point_quad_rasterization bit to rasterizer state
This determines if points should be rasterized according to GL point rules or as normal quads (GL point sprites / d3d points / d3d point sprites).
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_atom_rasterizer.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c
index 16c842d2f69..9c9a99bcfc6 100644
--- a/src/mesa/state_tracker/st_atom_rasterizer.c
+++ b/src/mesa/state_tracker/st_atom_rasterizer.c
@@ -183,7 +183,7 @@ static void update_raster_state( struct st_context *st )
if (ctx->Polygon.StippleFlag)
raster->poly_stipple_enable = 1;
-
+
/* _NEW_POINT
*/
raster->point_size = ctx->Point.Size;
@@ -202,6 +202,7 @@ static void update_raster_state( struct st_context *st )
raster->sprite_coord_enable |= 1 << i;
}
}
+ raster->point_quad_rasterization = 1;
}
/* ST_NEW_VERTEX_PROGRAM