diff options
author | Brian <[email protected]> | 2007-09-27 10:24:17 -0600 |
---|---|---|
committer | Brian <[email protected]> | 2007-09-27 10:39:01 -0600 |
commit | ed6d5ff6f8fdd34aaaa126119dbd8e1e321859d8 (patch) | |
tree | fc96d0a93505aa755e0b0889b6f0d3f7273ffb5d /src/mesa | |
parent | 4f9d29cd4e876cd202a7d3e81f6d91fc7f9625a2 (diff) |
Restore old _TriangleCaps code to fix Blender problem (bug 12164)
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/enable.c | 13 | ||||
-rw-r--r-- | src/mesa/main/light.c | 9 | ||||
-rw-r--r-- | src/mesa/main/lines.c | 5 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 5 | ||||
-rw-r--r-- | src/mesa/main/points.c | 5 | ||||
-rw-r--r-- | src/mesa/main/polygon.c | 5 | ||||
-rw-r--r-- | src/mesa/main/state.c | 38 |
7 files changed, 79 insertions, 1 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 52dd63f2cef..ba4972b1674 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -364,6 +364,10 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) case GL_LIGHTING: if (ctx->Light.Enabled == state) return; + if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) + ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; + else + ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE; FLUSH_VERTICES(ctx, _NEW_LIGHT); ctx->Light.Enabled = state; break; @@ -372,12 +376,14 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) return; FLUSH_VERTICES(ctx, _NEW_LINE); ctx->Line.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_LINE_SMOOTH; break; case GL_LINE_STIPPLE: if (ctx->Line.StippleFlag == state) return; FLUSH_VERTICES(ctx, _NEW_LINE); ctx->Line.StippleFlag = state; + ctx->_TriangleCaps ^= DD_LINE_STIPPLE; break; case GL_INDEX_LOGIC_OP: if (ctx->Color.IndexLogicOpEnabled == state) @@ -516,18 +522,21 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) return; FLUSH_VERTICES(ctx, _NEW_POINT); ctx->Point.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_POINT_SMOOTH; break; case GL_POLYGON_SMOOTH: if (ctx->Polygon.SmoothFlag == state) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_TRI_SMOOTH; break; case GL_POLYGON_STIPPLE: if (ctx->Polygon.StippleFlag == state) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.StippleFlag = state; + ctx->_TriangleCaps ^= DD_TRI_STIPPLE; break; case GL_POLYGON_OFFSET_POINT: if (ctx->Polygon.OffsetPoint == state) @@ -877,6 +886,10 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); ctx->Stencil.TestTwoSide = state; + if (state) + ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL; + else + ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL; break; #if FEATURE_ARB_fragment_program diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 6e057614bad..6dd334e16dc 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -53,6 +53,11 @@ _mesa_ShadeModel( GLenum mode ) FLUSH_VERTICES(ctx, _NEW_LIGHT); ctx->Light.ShadeModel = mode; + if (mode == GL_FLAT) + ctx->_TriangleCaps |= DD_FLATSHADE; + else + ctx->_TriangleCaps &= ~DD_FLATSHADE; + if (ctx->Driver.ShadeModel) ctx->Driver.ShadeModel( ctx, mode ); } @@ -441,6 +446,10 @@ _mesa_LightModelfv( GLenum pname, const GLfloat *params ) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); ctx->Light.Model.TwoSide = newbool; + if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) + ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; + else + ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE; break; case GL_LIGHT_MODEL_COLOR_CONTROL: if (params[0] == (GLfloat) GL_SINGLE_COLOR) diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c index 0c2dbf915a1..81d0d33abb4 100644 --- a/src/mesa/main/lines.c +++ b/src/mesa/main/lines.c @@ -56,6 +56,11 @@ _mesa_LineWidth( GLfloat width ) FLUSH_VERTICES(ctx, _NEW_LINE); ctx->Line.Width = width; + if (width != 1.0F) + ctx->_TriangleCaps |= DD_LINE_WIDTH; + else + ctx->_TriangleCaps &= ~DD_LINE_WIDTH; + if (ctx->Driver.LineWidth) ctx->Driver.LineWidth(ctx, width); } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index f5a8c970e48..1fbfeb7447b 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3040,7 +3040,10 @@ struct __GLcontextRec /** \name Derived state */ /*@{*/ - GLbitfield _TriangleCaps; /**< bitwise-or of DD_* flags */ + /** Bitwise-or of DD_* flags. Note that this bitfield may be used before + * state validation so they need to always be current. + */ + GLbitfield _TriangleCaps; GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */ GLfloat _EyeZDir[3]; GLfloat _ModelViewInvScale; diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c index 88e49894055..1458c90ab97 100644 --- a/src/mesa/main/points.c +++ b/src/mesa/main/points.c @@ -123,6 +123,11 @@ _mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params) ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0 || ctx->Point.Params[1] != 0.0 || ctx->Point.Params[2] != 0.0); + + if (ctx->Point._Attenuated) + ctx->_TriangleCaps |= DD_POINT_ATTEN; + else + ctx->_TriangleCaps &= ~DD_POINT_ATTEN; } else { _mesa_error(ctx, GL_INVALID_ENUM, diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c index fd02e5a652d..564250b881c 100644 --- a/src/mesa/main/polygon.c +++ b/src/mesa/main/polygon.c @@ -167,6 +167,11 @@ _mesa_PolygonMode( GLenum face, GLenum mode ) return; } + if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL) + ctx->_TriangleCaps &= ~DD_TRI_UNFILLED; + else + ctx->_TriangleCaps |= DD_TRI_UNFILLED; + if (ctx->Driver.PolygonMode) ctx->Driver.PolygonMode(ctx, face, mode); } diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 444f2277601..40100202656 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -826,6 +826,16 @@ _mesa_init_exec_table(struct _glapi_table *exec) /*@{*/ +static void +update_separate_specular(GLcontext *ctx) +{ + if (NEED_SECONDARY_COLOR(ctx)) + ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; + else + ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; +} + + /** * Update state dependent on vertex arrays. */ @@ -1050,6 +1060,24 @@ update_color(GLcontext *ctx) } +/* + * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET + * in ctx->_TriangleCaps if needed. + */ +static void +update_polygon(GLcontext *ctx) +{ + ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET); + + if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) + ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; + + if ( ctx->Polygon.OffsetPoint + || ctx->Polygon.OffsetLine + || ctx->Polygon.OffsetFill) + ctx->_TriangleCaps |= DD_TRI_OFFSET; +} + /** * Update the ctx->_TriangleCaps bitfield. @@ -1057,6 +1085,7 @@ update_color(GLcontext *ctx) * This function must be called after other update_*() functions since * there are dependencies on some other derived values. */ +#if 0 static void update_tricaps(GLcontext *ctx, GLbitfield new_state) { @@ -1122,6 +1151,7 @@ update_tricaps(GLcontext *ctx, GLbitfield new_state) if (ctx->Stencil._TestTwoSide) ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL; } +#endif /** @@ -1159,6 +1189,9 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT)) _mesa_update_draw_buffer_bounds( ctx ); + if (new_state & _NEW_POLYGON) + update_polygon( ctx ); + if (new_state & _NEW_LIGHT) _mesa_update_lighting( ctx ); @@ -1168,6 +1201,9 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_pixel( ctx, new_state ); + if (new_state & _DD_NEW_SEPARATE_SPECULAR) + update_separate_specular( ctx ); + if (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) update_arrays( ctx ); @@ -1177,9 +1213,11 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & _NEW_COLOR) update_color( ctx ); +#if 0 if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR)) update_tricaps( ctx, new_state ); +#endif if (ctx->FragmentProgram._MaintainTexEnvProgram) { if (new_state & (_NEW_TEXTURE | _DD_NEW_SEPARATE_SPECULAR | _NEW_FOG)) |