diff options
author | nobled <[email protected]> | 2011-05-02 17:48:05 +0000 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2012-03-10 21:42:05 +0100 |
commit | c68f0b8cabaa7adf3fac3bf07661491ad4001021 (patch) | |
tree | 1495c8eb583fcb86b3bc48ed52111189d67d2865 /src/mesa | |
parent | 76414cded8dcfc274fe47f347c64986680e8b95a (diff) |
mesa: add glDebugMessageControlARB
Controlling the output of client-provided messages
isn't done yet.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/errors.c | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/src/mesa/main/errors.c b/src/mesa/main/errors.c index ed94841d04a..3b0a4ee9352 100644 --- a/src/mesa/main/errors.c +++ b/src/mesa/main/errors.c @@ -42,6 +42,38 @@ static char out_of_memory[] = "Debugging error: out of memory"; +#define enum_is(e, kind1, kind2) \ + ((e) == GL_DEBUG_##kind1##_##kind2##_ARB || (e) == GL_DONT_CARE) +#define severity_is(sev, kind) enum_is(sev, SEVERITY, kind) +#define source_is(s, kind) enum_is(s, SOURCE, kind) +#define type_is(t, kind) enum_is(t, TYPE, kind) + +/** + * Whether a debugging message should be logged or not. + * For implementation-controlled namespaces, we keep an array + * of booleans per namespace, per context, recording whether + * each individual message is enabled or not. The message ID + * is an index into the namespace's array. + */ +static GLboolean +should_log(struct gl_context *ctx, GLenum source, GLenum type, + GLuint id, GLenum severity) +{ + if (type_is(type, ERROR)) { + if (source_is(source, API)) + return ctx->Debug.ApiErrors[id]; + if (source_is(source, WINDOW_SYSTEM)) + return ctx->Debug.WinsysErrors[id]; + if (source_is(source, SHADER_COMPILER)) + return ctx->Debug.ShaderErrors[id]; + if (source_is(source, OTHER)) + return ctx->Debug.OtherErrors[id]; + } + + /* TODO: tracking client messages' state. */ + return (severity != GL_DEBUG_SEVERITY_LOW_ARB); +} + /** * 'buf' is not necessarily a null-terminated string. When logging, copy * 'len' characters from it, store them in a new, null-terminated string, @@ -57,6 +89,9 @@ _mesa_log_msg(struct gl_context *ctx, GLenum source, GLenum type, assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH); + if (!should_log(ctx, source, type, id, severity)) + return; + if (ctx->Debug.Callback) { ctx->Debug.Callback(source, type, id, severity, len, buf, ctx->Debug.CallbackData); @@ -296,6 +331,98 @@ _mesa_GetDebugMessageLogARB(GLuint count, GLsizei logSize, GLenum* sources, return ret; } +/** + * 'array' is an array representing a particular debugging-message namespace. + * I.e., the set of all API errors, or the set of all Shader Compiler errors. + * 'size' is the size of 'array'. 'count' is the size of 'ids', an array + * of indices into 'array'. All the elements of 'array' at the indices + * listed in 'ids' will be overwritten with the value of 'enabled'. + * + * If 'count' is zero, all elements in 'array' are overwritten with the + * value of 'enabled'. + */ +static void +control_messages(GLboolean *array, GLuint size, + GLsizei count, const GLuint *ids, GLboolean enabled) +{ + GLsizei i; + + if (!count) { + GLuint id; + for (id = 0; id < size; id++) { + array[id] = enabled; + } + return; + } + + for (i = 0; i < count; i++) { + if (ids[i] >= size) { + /* XXX: The spec doesn't say what to do with a non-existent ID. */ + continue; + } + array[ids[i]] = enabled; + } +} + +/** + * Debugging-message namespaces with the source APPLICATION or THIRD_PARTY + * require special handling, since the IDs in them are controlled by clients, + * not the OpenGL implementation. + */ +static void +control_app_messages(struct gl_context *ctx, GLenum source, GLenum type, + GLenum severity, GLsizei count, const GLuint *ids, + GLboolean enabled) +{ + assert(0 && "glDebugMessageControlARB():" + " Controlling application debugging messages not implemented"); +} + +static void GLAPIENTRY +_mesa_DebugMessageControlARB(GLenum source, GLenum type, GLenum severity, + GLsizei count, const GLuint *ids, + GLboolean enabled) +{ + GET_CURRENT_CONTEXT(ctx); + + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDebugMessageControlARB" + "(count=%d : count must not be negative)", count); + return; + } + + if (!validate_params(ctx, CONTROL, source, type, severity)) + return; /* GL_INVALID_ENUM */ + + if (count && (severity != GL_DONT_CARE || type == GL_DONT_CARE + || source == GL_DONT_CARE)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glDebugMessageControlARB" + "(When passing an array of ids, severity must be" + " GL_DONT_CARE, and source and type must not be GL_DONT_CARE."); + return; + } + + if (source_is(source, APPLICATION) || source_is(source, THIRD_PARTY)) + control_app_messages(ctx, source, type, severity, count, ids, enabled); + + if (severity_is(severity, HIGH)) { + if (type_is(type, ERROR)) { + if (source_is(source, API)) + control_messages(ctx->Debug.ApiErrors, API_ERROR_COUNT, + count, ids, enabled); + if (source_is(source, WINDOW_SYSTEM)) + control_messages(ctx->Debug.WinsysErrors, WINSYS_ERROR_COUNT, + count, ids, enabled); + if (source_is(source, SHADER_COMPILER)) + control_messages(ctx->Debug.ShaderErrors, SHADER_ERROR_COUNT, + count, ids, enabled); + if (source_is(source, OTHER)) + control_messages(ctx->Debug.OtherErrors, OTHER_ERROR_COUNT, + count, ids, enabled); + } + } +} + static void GLAPIENTRY _mesa_DebugMessageCallbackARB(GLvoid *callback, GLvoid *userParam) { @@ -308,6 +435,7 @@ void _mesa_init_errors_dispatch(struct _glapi_table *disp) { SET_DebugMessageCallbackARB(disp, _mesa_DebugMessageCallbackARB); + SET_DebugMessageControlARB(disp, _mesa_DebugMessageControlARB); SET_DebugMessageInsertARB(disp, _mesa_DebugMessageInsertARB); SET_GetDebugMessageLogARB(disp, _mesa_GetDebugMessageLogARB); } @@ -321,6 +449,12 @@ _mesa_init_errors(struct gl_context *ctx) ctx->Debug.NumMessages = 0; ctx->Debug.NextMsg = 0; ctx->Debug.NextMsgLength = 0; + + /* Enable all the messages with severity HIGH or MEDIUM by default. */ + memset(ctx->Debug.ApiErrors, GL_TRUE, sizeof ctx->Debug.ApiErrors); + memset(ctx->Debug.WinsysErrors, GL_TRUE, sizeof ctx->Debug.WinsysErrors); + memset(ctx->Debug.ShaderErrors, GL_TRUE, sizeof ctx->Debug.ShaderErrors); + memset(ctx->Debug.OtherErrors, GL_TRUE, sizeof ctx->Debug.OtherErrors); } /**********************************************************************/ |