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authorIan Romanick <[email protected]>2012-01-19 17:29:37 -0800
committerIan Romanick <[email protected]>2012-01-24 12:30:57 -0800
commit9be3be3c6654da18466626c2d45ff4d06b5fb953 (patch)
tree5b8673766b68dfb611ea7caf138d6506f17f0726 /src/mesa
parent34db7a8c1e775aaefad7952133e087f1c1a569f6 (diff)
swrast: Use fixed-function processing instead _TexEnvProgram for DrawPixels
This is a hack to work around drivers such as i965 that: - Set _MaintainTexEnvProgram to generate GLSL IR for fixed-function fragment processing. - Don't call _mesa_ir_link_shader to generate Mesa IR from the GLSL IR. - May use swrast to handle glDrawPixels. Since _mesa_ir_link_shader is never called, there is no Mesa IR to execute. Instead do regular fixed-function processing. Even on platforms that don't need this, the software fixed-function code is much faster than the software shader code. NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44749
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/swrast/s_span.c23
1 files changed, 21 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index e899303537b..8d9f10d9bce 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -50,6 +50,7 @@
#include "s_stencil.h"
#include "s_texcombine.h"
+#include <stdbool.h>
/**
* Set default fragment attributes for the span using the
@@ -968,7 +969,25 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output)
static inline void
shade_texture_span(struct gl_context *ctx, SWspan *span)
{
- if (ctx->FragmentProgram._Current ||
+ /* This is a hack to work around drivers such as i965 that:
+ *
+ * - Set _MaintainTexEnvProgram to generate GLSL IR for
+ * fixed-function fragment processing.
+ * - Don't call _mesa_ir_link_shader to generate Mesa IR from
+ * the GLSL IR.
+ * - May use swrast to handle glDrawPixels.
+ *
+ * Since _mesa_ir_link_shader is never called, there is no Mesa IR
+ * to execute. Instead do regular fixed-function processing.
+ *
+ * It is also worth noting that the software fixed-function path is
+ * much faster than the software shader path.
+ */
+ const bool use_fragment_program =
+ ctx->FragmentProgram._Current
+ && ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram;
+
+ if (use_fragment_program ||
ctx->ATIFragmentShader._Enabled) {
/* programmable shading */
if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) {
@@ -997,7 +1016,7 @@ shade_texture_span(struct gl_context *ctx, SWspan *span)
interpolate_wpos(ctx, span);
/* Run fragment program/shader now */
- if (ctx->FragmentProgram._Current) {
+ if (use_fragment_program) {
_swrast_exec_fragment_program(ctx, span);
}
else {