diff options
author | Eric Anholt <[email protected]> | 2010-07-01 10:09:58 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-07-01 11:07:23 -0700 |
commit | 8a1f186cc55979bb9df0a88b48da8d81460c3e7c (patch) | |
tree | 7a39126f77b75f94c09f441fdbca6c2be57d34cb /src/mesa | |
parent | 9acf618f24428eba72650c0e328e7ed52986728e (diff) |
glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).
This is used by the Mesa IR backend to implement mod, fixing glsl-fs-mod.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/shader/ir_to_mesa.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp index 2f2096ef97b..25267d79b53 100644 --- a/src/mesa/shader/ir_to_mesa.cpp +++ b/src/mesa/shader/ir_to_mesa.cpp @@ -1724,6 +1724,9 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader) if (!state->error && !state->translation_unit.is_empty()) _mesa_ast_to_hir(shader->ir, state); + /* Lowering */ + do_mod_to_fract(shader->ir); + /* Optimization passes */ if (!state->error && !shader->ir->is_empty()) { bool progress; |