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authorTapani Pälli <[email protected]>2015-08-12 11:13:40 +0300
committerTapani Pälli <[email protected]>2015-08-13 12:55:29 +0300
commit853853b2ac527698215b4290629ec242333e264a (patch)
treeaa410f3d86731ab4392994926eb473eeca4ae257 /src/mesa
parent24695f4b2738d930a2bc71b4ebc9e5d993980cae (diff)
mesa: update MaxShaderStorageBlockSize to 2^27
Extension spec originally required 2^24 but 2^27 is the minimum value required by OpenGL 4.5 and OpenGL ES 3.1 specifications. Fixes: ES31-CTS.shader_storage_buffer_object.basic-max Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 7451e5a2bdd..888c461d1c2 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -604,7 +604,7 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api)
/** GL_ARB_shader_storage_buffer_object */
consts->MaxCombinedShaderStorageBlocks = 8;
consts->MaxShaderStorageBufferBindings = 8;
- consts->MaxShaderStorageBlockSize = 16 * 1024 * 1024;
+ consts->MaxShaderStorageBlockSize = 128 * 1024 * 1024; /* 2^27 */
consts->ShaderStorageBufferOffsetAlignment = 256;
/* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */