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authorJason Ekstrand <[email protected]>2018-03-19 10:53:45 -0700
committerJason Ekstrand <[email protected]>2018-06-22 20:54:00 -0700
commit75286c2d083cdbdfb202a93349e567df0441d5f7 (patch)
tree1f94a06a9bb13fadef18039b4ef4de1b8bd863d0 /src/mesa
parent36efae1d6647a0495fc368bda9e6d2c14b81f482 (diff)
nir: Use derefs in nir_lower_samplers
We change glsl_to_nir to provide derefs for bot textures and samplers while we're at it. This makes the lowering much easier since we only either replace sources or remove them. Acked-by: Rob Clark <[email protected]> Acked-by: Bas Nieuwenhuizen <[email protected]> Acked-by: Dave Airlie <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index aa2d86d1aa3..bc7b41086ff 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -79,10 +79,8 @@ brw_create_nir(struct brw_context *brw,
if (shader_prog) {
if (shader_prog->data->spirv) {
nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options);
- nir_lower_deref_instrs(nir, nir_lower_texture_derefs);
} else {
nir = glsl_to_nir(shader_prog, stage, options);
- nir_lower_deref_instrs(nir, nir_lower_texture_derefs);
}
assert (nir);