diff options
author | Jason Ekstrand <[email protected]> | 2015-09-30 13:11:23 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-10-02 14:19:39 -0700 |
commit | 390b48fc4a9836b563560581fbfb4833546de0c8 (patch) | |
tree | 20b2ecdca2dffbafaf799e3dd9f1dbe497a1033a /src/mesa | |
parent | 3de81508ea513bf01f2c996c25a2cfdb5b3231d0 (diff) |
i965/vec4: Use the uniform count from nir_assign_var_locations
Previously, we were counting up uniforms as we set them up. However, this
count should be exactly identical to shader->num_uniforms provided by
nir_assign_var_locations. (If it's not, we're in trouble anyway because
that means that locations don't match up.) This matches what the fs
backend is already doing.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 32 |
1 files changed, 11 insertions, 21 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp index b0abfc10dc9..ee94e5867b4 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp @@ -134,7 +134,7 @@ vec4_visitor::nir_setup_inputs(nir_shader *shader) void vec4_visitor::nir_setup_uniforms(nir_shader *shader) { - uniforms = 0; + uniforms = shader->num_uniforms; if (shader_prog) { foreach_list_typed(nir_variable, var, node, &shader->uniforms) { @@ -145,8 +145,7 @@ vec4_visitor::nir_setup_uniforms(nir_shader *shader) continue; } - assert(uniforms < uniform_array_size); - uniform_size[uniforms] = type_size_vec4(var->type); + uniform_size[var->data.driver_location] = type_size_vec4(var->type); if (strncmp(var->name, "gl_", 3) == 0) nir_setup_builtin_uniform(var); @@ -161,8 +160,8 @@ vec4_visitor::nir_setup_uniforms(nir_shader *shader) assert(shader->uniforms.length() == 1 && strcmp(var->name, "parameters") == 0); - assert(uniforms < uniform_array_size); - uniform_size[uniforms] = type_size_vec4(var->type); + assert(var->data.driver_location == 0); + uniform_size[0] = type_size_vec4(var->type); struct gl_program_parameter_list *plist = prog->Parameters; for (unsigned p = 0; p < plist->NumParameters; p++) { @@ -174,14 +173,12 @@ vec4_visitor::nir_setup_uniforms(nir_shader *shader) unsigned i; for (i = 0; i < plist->Parameters[p].Size; i++) { - stage_prog_data->param[uniforms * 4 + i] = &plist->ParameterValues[p][i]; + stage_prog_data->param[p * 4 + i] = &plist->ParameterValues[p][i]; } for (; i < 4; i++) { static const gl_constant_value zero = { 0.0 }; - stage_prog_data->param[uniforms * 4 + i] = &zero; + stage_prog_data->param[p * 4 + i] = &zero; } - - uniforms++; } } } @@ -197,6 +194,7 @@ vec4_visitor::nir_setup_uniform(nir_variable *var) * order we'd walk the type, so walk the list of storage and find anything * with our name, or the prefix of a component that starts with our name. */ + unsigned index = var->data.driver_location * 4; for (unsigned u = 0; u < shader_prog->NumUniformStorage; u++) { struct gl_uniform_storage *storage = &shader_prog->UniformStorage[u]; @@ -215,19 +213,14 @@ vec4_visitor::nir_setup_uniform(nir_variable *var) storage->type->matrix_columns); for (unsigned s = 0; s < vector_count; s++) { - assert(uniforms < uniform_array_size); - int i; for (i = 0; i < storage->type->vector_elements; i++) { - stage_prog_data->param[uniforms * 4 + i] = components; - components++; + stage_prog_data->param[index++] = components++; } for (; i < 4; i++) { static const gl_constant_value zero = { 0.0 }; - stage_prog_data->param[uniforms * 4 + i] = &zero; + stage_prog_data->param[index++] = &zero; } - - uniforms++; } } } @@ -238,6 +231,7 @@ vec4_visitor::nir_setup_builtin_uniform(nir_variable *var) const nir_state_slot *const slots = var->state_slots; assert(var->state_slots != NULL); + unsigned uniform_index = var->data.driver_location * 4; for (unsigned int i = 0; i < var->num_state_slots; i++) { /* This state reference has already been setup by ir_to_mesa, * but we'll get the same index back here. We can reference @@ -249,13 +243,9 @@ vec4_visitor::nir_setup_builtin_uniform(nir_variable *var) gl_constant_value *values = &prog->Parameters->ParameterValues[index][0]; - assert(uniforms < uniform_array_size); - for (unsigned j = 0; j < 4; j++) - stage_prog_data->param[uniforms * 4 + j] = + stage_prog_data->param[uniform_index++] = &values[GET_SWZ(slots[i].swizzle, j)]; - - uniforms++; } } |