diff options
author | Kenneth Graunke <[email protected]> | 2015-08-26 03:07:29 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2015-10-01 10:58:30 -0700 |
commit | 193d29516ddb76f469fea17119493e2b685bc6b7 (patch) | |
tree | c668a8c83cc3c5a4c92bfb18de67f704683976db /src/mesa | |
parent | 39a1d36a67974dd9fc3c0d834d6a117cdfed8f33 (diff) |
i965/nir: Refactor input/output lowering setup into helpers.
The code for input lowering is going to get significantly more
complicated shortly, so I wanted to pull it out. Vertex shader inputs
are handled nearly identically regardless of vec4/scalar mode, so I
opted to not split that.
I thought about having each function actually do the lowering, but one
pass through nir_lower_io that handles all types (which weren't handled
earlier) is probably more efficient.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_nir.c | 46 |
1 files changed, 26 insertions, 20 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c index 40a83268979..2812fd72fd9 100644 --- a/src/mesa/drivers/dri/i965/brw_nir.c +++ b/src/mesa/drivers/dri/i965/brw_nir.c @@ -28,6 +28,26 @@ #include "program/prog_to_nir.h" static void +brw_nir_lower_inputs(nir_shader *nir, + const struct gl_program *prog, + bool is_scalar) +{ + nir_assign_var_locations(&nir->inputs, &nir->num_inputs, + is_scalar ? type_size_scalar : type_size_vec4); +} + +static void +brw_nir_lower_outputs(nir_shader *nir, bool is_scalar) +{ + if (is_scalar) { + nir_assign_var_locations(&nir->outputs, &nir->num_outputs, type_size_scalar); + } else { + foreach_list_typed(nir_variable, var, node, &nir->outputs) + var->data.driver_location = var->data.location; + } +} + +static void nir_optimize(nir_shader *nir, bool is_scalar) { bool progress; @@ -122,26 +142,12 @@ brw_create_nir(struct brw_context *brw, /* Get rid of split copies */ nir_optimize(nir, is_scalar); - if (is_scalar) { - nir_assign_var_locations(&nir->uniforms, - &nir->num_uniforms, - type_size_scalar); - nir_assign_var_locations(&nir->inputs, &nir->num_inputs, type_size_scalar); - nir_assign_var_locations(&nir->outputs, &nir->num_outputs, type_size_scalar); - nir_lower_io(nir, -1, type_size_scalar); - } else { - nir_assign_var_locations(&nir->uniforms, - &nir->num_uniforms, - type_size_vec4); - - nir_assign_var_locations(&nir->inputs, &nir->num_inputs, type_size_vec4); - - foreach_list_typed(nir_variable, var, node, &nir->outputs) - var->data.driver_location = var->data.location; - - nir_lower_io(nir, -1, type_size_vec4); - } - + brw_nir_lower_inputs(nir, prog, is_scalar); + brw_nir_lower_outputs(nir, is_scalar); + nir_assign_var_locations(&nir->uniforms, + &nir->num_uniforms, + is_scalar ? type_size_scalar : type_size_vec4); + nir_lower_io(nir, -1, is_scalar ? type_size_scalar : type_size_vec4); nir_validate_shader(nir); nir_remove_dead_variables(nir); |