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authorTimothy Arceri <[email protected]>2016-04-02 12:51:12 +1100
committerTimothy Arceri <[email protected]>2016-04-02 17:10:56 +1100
commit1265e1c4e17dec5c9931fda8b6d44a4006ed1a4c (patch)
treeccd8536971deac76c85aaee507ce2ec6303cefaa /src/mesa
parentd8855d66f4ae2acf994eae31e59fd2cfa5483627 (diff)
glsl: store stage reference in gl_uniform_block
This allows us to simplify the code and drop InterfaceBlockStageIndex which is a per stage array of integers the size of all blocks in the program combined including duplicates across stages. Adding a stage ref per block will use less memory. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/mtypes.h13
-rw-r--r--src/mesa/main/shader_query.cpp2
-rw-r--r--src/mesa/main/shaderobj.c4
3 files changed, 4 insertions, 15 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f2cb4cb107b..e579794de3c 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2529,6 +2529,9 @@ struct gl_uniform_block
*/
bool IsShaderStorage;
+ /** Stages that reference this block */
+ uint8_t stageref;
+
/**
* Layout specified in the shader
*
@@ -2830,16 +2833,6 @@ struct gl_shader_program
struct gl_uniform_block **ShaderStorageBlocks;
/**
- * Indices into the BufferInterfaceBlocks[] array for each stage they're
- * used in, or -1.
- *
- * This is used to maintain the Binding values of the stage's
- * BufferInterfaceBlocks[] and to answer the
- * GL_UNIFORM_BLOCK_REFERENCED_BY_*_SHADER queries.
- */
- int *InterfaceBlockStageIndex[MESA_SHADER_STAGES];
-
- /**
* Map of active uniform names to locations
*
* Maps any active uniform that is not an array element to a location.
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 4650a5c9ef1..4ef6a81204e 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -926,7 +926,7 @@ is_resource_referenced(struct gl_shader_program *shProg,
return RESOURCE_ATC(res)->StageReferences[stage];
if (res->Type == GL_UNIFORM_BLOCK || res->Type == GL_SHADER_STORAGE_BLOCK)
- return shProg->InterfaceBlockStageIndex[stage][index] != -1;
+ return shProg->BufferInterfaceBlocks[index].stageref & (1 << stage);
return res->StageReferences & (1 << stage);
}
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 9a4eb6b56fd..8b9166ceecb 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -295,10 +295,6 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
ralloc_free(shProg->BufferInterfaceBlocks);
shProg->BufferInterfaceBlocks = NULL;
shProg->NumBufferInterfaceBlocks = 0;
- for (i = 0; i < MESA_SHADER_STAGES; i++) {
- ralloc_free(shProg->InterfaceBlockStageIndex[i]);
- shProg->InterfaceBlockStageIndex[i] = NULL;
- }
ralloc_free(shProg->AtomicBuffers);
shProg->AtomicBuffers = NULL;