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authorBrian Paul <[email protected]>2009-10-25 17:07:06 -0600
committerBrian Paul <[email protected]>2009-10-25 17:07:27 -0600
commit07ad6393cb31d8f1f086f9c46705334ef9cf25f6 (patch)
tree3d4c0b1b058981978449fd9bebc3f35402110306 /src/mesa
parent54bb414e00a4daedbe530b9933bc11bac4ae7149 (diff)
mesa: fix-up error checking related to compressed texture block size
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/teximage.c22
1 files changed, 17 insertions, 5 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 4fbfeb85826..bd5ad562580 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -3046,6 +3046,15 @@ compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
}
+/*
+ * Return compressed texture block size, in pixels.
+ */
+static void
+get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
+{
+ gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
+ _mesa_get_format_block_size(mesaFormat, bw, bh);
+}
/**
@@ -3163,6 +3172,7 @@ compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions,
GLenum format, GLsizei imageSize)
{
GLint expectedSize, maxLevels = 0, maxTextureSize;
+ GLuint bw, bh;
(void) zoffset;
if (dimensions == 1) {
@@ -3212,16 +3222,18 @@ compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions,
if (level < 0 || level >= maxLevels)
return GL_INVALID_VALUE;
- /* XXX these tests are specific to the compressed format.
- * this code should be generalized in some way.
+ /*
+ * do checks which depend on compression block size
*/
- if ((xoffset & 3) != 0 || (yoffset & 3) != 0)
+ get_compressed_block_size(format, &bw, &bh);
+
+ if ((xoffset % bw != 0) || (yoffset % bh != 0))
return GL_INVALID_VALUE;
- if ((width & 3) != 0 && width != 2 && width != 1)
+ if ((width % bw != 0) && width != 2 && width != 1)
return GL_INVALID_VALUE;
- if ((height & 3) != 0 && height != 2 && height != 1)
+ if ((height % bh != 0) && height != 2 && height != 1)
return GL_INVALID_VALUE;
expectedSize = compressed_tex_size(width, height, depth, format);