diff options
author | Nicolai Hähnle <[email protected]> | 2017-06-23 20:20:31 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2017-07-05 12:25:49 +0200 |
commit | f4f7096c1d68746a1833ba1b19d8a290a83cbdde (patch) | |
tree | e54e685018cc081613d4b46ae2a36dffe4b5645d /src/mesa | |
parent | 727e8ba1331f64f831626da7ca8961b560e58c5c (diff) |
glsl: simplify add_uniform_to_shader::visit_field
Each field gets a distinct name, so we should never hit the case where
the name already exists in the parameter list.
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 93c6946fd63..ac12b59d075 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2450,13 +2450,12 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name, if (type->contains_opaque() && !var->data.bindless) return; - int index = _mesa_lookup_parameter_index(params, name); - if (index < 0) { - unsigned size = type_size(type) * 4; + assert(_mesa_lookup_parameter_index(params, name) < 0); - index = _mesa_add_parameter(params, PROGRAM_UNIFORM, name, size, - type->gl_type, NULL, NULL); - } + unsigned size = type_size(type) * 4; + + int index = _mesa_add_parameter(params, PROGRAM_UNIFORM, name, size, + type->gl_type, NULL, NULL); /* The first part of the uniform that's processed determines the base * location of the whole uniform (for structures). |