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authorYuanhan Liu <[email protected]>2012-01-20 07:48:52 +0800
committerYuanhan Liu <[email protected]>2012-01-28 09:59:13 +0800
commiteaf360e5bffc5630789367020252cd12fe586177 (patch)
tree55370eabae63dfcca904454b212fe1bbcbc5f1bc /src/mesa
parentd250287d53c0dcd936ca632f4d991ffaac6693c2 (diff)
i965: fix inverted point sprite origin when rendering to FBO
When rendering to FBO, rendering is inverted. At the same time, we would also make sure the point sprite origin is inverted. Or, we will get an inverted result correspoinding to rendering to the default winsys FBO. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44613 NOTE: This is a candidate for stable release branches. v2: add the simliar logic to ivb, too (comments from Ian) simplify the logic operation (comments from Brian) v3: pick a better comment from Eric use != for the logic instead of ^ (comments from Ian) Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_defines.h1
-rw-r--r--src/mesa/drivers/dri/i965/gen6_sf_state.c13
-rw-r--r--src/mesa/drivers/dri/i965/gen7_sf_state.c18
3 files changed, 27 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index 4d90a99442a..029be872d77 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -1128,6 +1128,7 @@ enum brw_message_target {
/* DW1 (for gen6) */
# define GEN6_SF_NUM_OUTPUTS_SHIFT 22
# define GEN6_SF_SWIZZLE_ENABLE (1 << 21)
+# define GEN6_SF_POINT_SPRITE_UPPERLEFT (0 << 20)
# define GEN6_SF_POINT_SPRITE_LOWERLEFT (1 << 20)
# define GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT 11
# define GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT 4
diff --git a/src/mesa/drivers/dri/i965/gen6_sf_state.c b/src/mesa/drivers/dri/i965/gen6_sf_state.c
index 548c5a397cc..163b54c3557 100644
--- a/src/mesa/drivers/dri/i965/gen6_sf_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_sf_state.c
@@ -129,6 +129,7 @@ upload_sf_state(struct brw_context *brw)
float point_size;
uint16_t attr_overrides[FRAG_ATTRIB_MAX];
bool userclip_active;
+ uint32_t point_sprite_origin;
/* _NEW_TRANSFORM */
userclip_active = (ctx->Transform.ClipPlanesEnabled != 0);
@@ -258,8 +259,16 @@ upload_sf_state(struct brw_context *brw)
/* Clamp to the hardware limits and convert to fixed point */
dw4 |= U_FIXED(CLAMP(point_size, 0.125, 255.875), 3);
- if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT)
- dw1 |= GEN6_SF_POINT_SPRITE_LOWERLEFT;
+ /*
+ * Window coordinates in an FBO are inverted, which means point
+ * sprite origin must be inverted, too.
+ */
+ if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) {
+ point_sprite_origin = GEN6_SF_POINT_SPRITE_LOWERLEFT;
+ } else {
+ point_sprite_origin = GEN6_SF_POINT_SPRITE_UPPERLEFT;
+ }
+ dw1 |= point_sprite_origin;
/* _NEW_LIGHT */
if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
diff --git a/src/mesa/drivers/dri/i965/gen7_sf_state.c b/src/mesa/drivers/dri/i965/gen7_sf_state.c
index 7691cb218d6..da7ef81cddf 100644
--- a/src/mesa/drivers/dri/i965/gen7_sf_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_sf_state.c
@@ -48,6 +48,9 @@ upload_sbe_state(struct brw_context *brw)
int urb_entry_read_offset = 1;
bool userclip_active = (ctx->Transform.ClipPlanesEnabled != 0);
uint16_t attr_overrides[FRAG_ATTRIB_MAX];
+ /* _NEW_BUFFERS */
+ bool render_to_fbo = ctx->DrawBuffer->Name != 0;
+ uint32_t point_sprite_origin;
brw_compute_vue_map(&vue_map, intel, userclip_active, vs_outputs_written);
urb_entry_read_length = (vue_map.num_slots + 1)/2 - urb_entry_read_offset;
@@ -65,9 +68,18 @@ upload_sbe_state(struct brw_context *brw)
urb_entry_read_length << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
urb_entry_read_offset << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT;
- /* _NEW_POINT */
- if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT)
- dw1 |= GEN6_SF_POINT_SPRITE_LOWERLEFT;
+ /* _NEW_POINT
+ *
+ * Window coordinates in an FBO are inverted, which means point
+ * sprite origin must be inverted.
+ */
+ if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) {
+ point_sprite_origin = GEN6_SF_POINT_SPRITE_LOWERLEFT;
+ } else {
+ point_sprite_origin = GEN6_SF_POINT_SPRITE_UPPERLEFT;
+ }
+ dw1 |= point_sprite_origin;
+
dw10 = 0;
dw11 = 0;