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authorPaul Berry <[email protected]>2014-01-07 10:58:56 -0800
committerPaul Berry <[email protected]>2014-01-08 07:31:45 -0800
commite3b86f07da4ba9a4db6b8aae4072af6f1638b7cc (patch)
tree1b3c89c2a65cdefd6c39974e19ac337962df42b9 /src/mesa
parent65511e5f22e2ba0a5ebd9210319a55d80ea5334e (diff)
mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.
This reduces confusion since gl_shader::Type is sometimes GL_SHADER_PROGRAM_MESA but is more frequently GL_SHADER_{VERTEX,GEOMETRY,FRAGMENT}. It also has the advantage that when switching on gl_shader::Stage, the compiler will alert if one of the possible enum types is unhandled. Finally, many functions in src/glsl (especially those dealing with linking) already use gl_shader_stage to represent pipeline stages; using gl_shader::Stage in those functions avoids the need for a conversion. Note: in the process I changed _mesa_write_shader_to_file() so that if it encounters an unexpected shader stage, it will use a file suffix of "????" rather than "geom". Reviewed-by: Brian Paul <[email protected]> v2: Split from patch "mesa: Store gl_shader_stage enum in gl_shader objects." Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp5
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c2
-rw-r--r--src/mesa/main/shaderapi.c8
-rw-r--r--src/mesa/program/ir_to_mesa.cpp17
-rw-r--r--src/mesa/program/prog_print.c15
5 files changed, 26 insertions, 21 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index c0d6aa27eeb..33197ebf105 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -262,7 +262,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
if (ctx->Shader.Flags & GLSL_DUMP) {
printf("\n");
printf("GLSL IR for linked %s program %d:\n",
- _mesa_progshader_enum_to_string(shader->base.Type), shProg->Name);
+ _mesa_shader_stage_to_string(shader->base.Stage),
+ shProg->Name);
_mesa_print_ir(shader->base.ir, NULL);
printf("\n");
}
@@ -275,7 +276,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
continue;
printf("GLSL %s shader %d source for linked program %d:\n",
- _mesa_progshader_enum_to_string(sh->Type),
+ _mesa_shader_stage_to_string(sh->Stage),
i,
shProg->Name);
printf("%s", sh->Source);
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 5236eda0d9f..acb1a40e632 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -842,7 +842,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw,
brw_create_constant_surface(brw, bo, binding->Offset,
bo->size - binding->Offset,
&surf_offsets[i],
- shader->Type == GL_FRAGMENT_SHADER);
+ shader->Stage == MESA_SHADER_FRAGMENT);
}
if (shader->NumUniformBlocks)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index fc76f232eee..16a9a384c3b 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -778,7 +778,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
if (!sh)
return;
- options = &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(sh->Type)];
+ options = &ctx->ShaderCompilerOptions[sh->Stage];
/* set default pragma state for shader */
sh->Pragmas = options->DefaultPragmas;
@@ -791,7 +791,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
} else {
if (ctx->Shader.Flags & GLSL_DUMP) {
printf("GLSL source for %s shader %d:\n",
- _mesa_progshader_enum_to_string(sh->Type), sh->Name);
+ _mesa_shader_stage_to_string(sh->Stage), sh->Name);
printf("%s\n", sh->Source);
}
@@ -823,7 +823,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
if (!sh->CompileStatus) {
if (ctx->Shader.Flags & GLSL_DUMP_ON_ERROR) {
fprintf(stderr, "GLSL source for %s shader %d:\n",
- _mesa_progshader_enum_to_string(sh->Type), sh->Name);
+ _mesa_shader_stage_to_string(sh->Stage), sh->Name);
fprintf(stderr, "%s\n", sh->Source);
fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog);
fflush(stderr);
@@ -898,7 +898,7 @@ print_shader_info(const struct gl_shader_program *shProg)
printf("Mesa: glUseProgram(%u)\n", shProg->Name);
for (i = 0; i < shProg->NumShaders; i++) {
printf(" %s shader %u, checksum %u\n",
- _mesa_progshader_enum_to_string(shProg->Shaders[i]->Type),
+ _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
shProg->Shaders[i]->Name,
shProg->Shaders[i]->SourceChecksum);
}
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index ae4a6e2dec6..88e94fa014e 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2493,8 +2493,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
struct gl_program_parameter_list
*params)
{
- add_uniform_to_shader add(shader_program, params,
- _mesa_shader_enum_to_shader_stage(sh->Type));
+ add_uniform_to_shader add(shader_program, params, sh->Stage);
foreach_list(node, sh->ir) {
ir_variable *var = ((ir_instruction *) node)->as_variable();
@@ -2801,18 +2800,18 @@ get_mesa_program(struct gl_context *ctx,
int i;
struct gl_program *prog;
GLenum target;
- const char *target_string = _mesa_progshader_enum_to_string(shader->Type);
+ const char *target_string = _mesa_shader_stage_to_string(shader->Stage);
struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader->Type)];
+ &ctx->ShaderCompilerOptions[shader->Stage];
- switch (shader->Type) {
- case GL_VERTEX_SHADER:
+ switch (shader->Stage) {
+ case MESA_SHADER_VERTEX:
target = GL_VERTEX_PROGRAM_ARB;
break;
- case GL_FRAGMENT_SHADER:
+ case MESA_SHADER_FRAGMENT:
target = GL_FRAGMENT_PROGRAM_ARB;
break;
- case GL_GEOMETRY_SHADER:
+ case MESA_SHADER_GEOMETRY:
target = GL_GEOMETRY_PROGRAM_NV;
break;
default:
@@ -3007,7 +3006,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
bool progress;
exec_list *ir = prog->_LinkedShaders[i]->ir;
const struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(prog->_LinkedShaders[i]->Type)];
+ &ctx->ShaderCompilerOptions[prog->_LinkedShaders[i]->Stage];
do {
progress = false;
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
index fa120cc5e3a..9391e99ff62 100644
--- a/src/mesa/program/prog_print.c
+++ b/src/mesa/program/prog_print.c
@@ -1005,16 +1005,21 @@ _mesa_print_parameter_list(const struct gl_program_parameter_list *list)
void
_mesa_write_shader_to_file(const struct gl_shader *shader)
{
- const char *type;
+ const char *type = "????";
char filename[100];
FILE *f;
- if (shader->Type == GL_FRAGMENT_SHADER)
+ switch (shader->Stage) {
+ case MESA_SHADER_FRAGMENT:
type = "frag";
- else if (shader->Type == GL_VERTEX_SHADER)
+ break;
+ case MESA_SHADER_VERTEX:
type = "vert";
- else
+ break;
+ case MESA_SHADER_GEOMETRY:
type = "geom";
+ break;
+ }
_mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
f = fopen(filename, "w");
@@ -1061,7 +1066,7 @@ _mesa_append_uniforms_to_file(const struct gl_shader *shader)
char filename[100];
FILE *f;
- if (shader->Type == GL_FRAGMENT_SHADER)
+ if (shader->Stage == MESA_SHADER_FRAGMENT)
type = "frag";
else
type = "vert";