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authorBas Nieuwenhuizen <[email protected]>2016-03-28 17:01:49 +0200
committerMarek Olšák <[email protected]>2016-03-28 18:02:07 +0200
commitdd5f0950e4105b022d6c909e0a39fe38426312c4 (patch)
tree13691cc9cb7708f1a8d477511abf556cff5a80d8 /src/mesa
parentb4c72b792caecd8be271af20de92d24b4ae7da4c (diff)
mesa/st: Fix NULL access if no fragment shader is bound
Signed-off-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_atom_constbuf.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
index 4d9b344111b..a980dbedac5 100644
--- a/src/mesa/state_tracker/st_atom_constbuf.c
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -65,8 +65,8 @@ void st_upload_constants( struct st_context *st,
shader_type == PIPE_SHADER_COMPUTE);
/* update the ATI constants before rendering */
- struct ati_fragment_shader *ati_fs = st->fp->ati_fs;
- if (shader_type == PIPE_SHADER_FRAGMENT && ati_fs) {
+ if (shader_type == PIPE_SHADER_FRAGMENT && st->fp->ati_fs) {
+ struct ati_fragment_shader *ati_fs = st->fp->ati_fs;
unsigned c;
for (c = 0; c < MAX_NUM_FRAGMENT_CONSTANTS_ATI; c++) {