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authorEric Anholt <[email protected]>2011-05-31 15:07:56 -0700
committerEric Anholt <[email protected]>2011-06-13 15:56:36 -0700
commitd29117752f10d9bcb61e7b26064a872017a64ebe (patch)
tree4c78534c45592d0b5f063d8a97f726c92f66cfaf /src/mesa
parentb17aab5753a6d14c9e757bedb186963b2dae8823 (diff)
intel: Clean up intel_render_texture with a rename and a helper function.
The "newImage" isn't particularly new -- it might be the same texture that was attached to the same attachment point before. This function also gets called when just rebinding back to an FBO with a texture attachment. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c16
1 files changed, 6 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 3e7e0b9a248..591df410201 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -579,16 +579,12 @@ intel_render_texture(struct gl_context * ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
- struct gl_texture_image *newImage
- = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+ struct gl_texture_image *image = _mesa_get_attachment_teximage(att);
struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
- struct intel_texture_image *intel_image;
+ struct intel_texture_image *intel_image = intel_texture_image(image);
(void) fb;
- ASSERT(newImage);
-
- intel_image = intel_texture_image(newImage);
if (!intel_image->mt) {
/* Fallback on drawing to a texture that doesn't have a miptree
* (has a border, width/height 0, etc.)
@@ -598,7 +594,7 @@ intel_render_texture(struct gl_context * ctx,
return;
}
else if (!irb) {
- irb = intel_wrap_texture(ctx, newImage);
+ irb = intel_wrap_texture(ctx, image);
if (irb) {
/* bind the wrapper to the attachment point */
_mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
@@ -610,7 +606,7 @@ intel_render_texture(struct gl_context * ctx,
}
}
- if (!intel_update_wrapper(ctx, irb, newImage)) {
+ if (!intel_update_wrapper(ctx, irb, image)) {
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
_swrast_render_texture(ctx, fb, att);
return;
@@ -618,7 +614,7 @@ intel_render_texture(struct gl_context * ctx,
DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
_glthread_GetID(),
- att->Texture->Name, newImage->Width, newImage->Height,
+ att->Texture->Name, image->Width, image->Height,
irb->Base.RefCount);
intel_renderbuffer_set_draw_offset(irb, intel_image, att->Zoffset);
@@ -644,7 +640,7 @@ intel_render_texture(struct gl_context * ctx,
texel_bytes = _mesa_get_format_bytes(intel_image->base.TexFormat);
- new_mt = intel_miptree_create(intel, newImage->TexObject->Target,
+ new_mt = intel_miptree_create(intel, image->TexObject->Target,
intel_image->base._BaseFormat,
intel_image->base.InternalFormat,
intel_image->level,