diff options
author | Eric Anholt <[email protected]> | 2009-12-10 10:03:16 -0800 |
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committer | Eric Anholt <[email protected]> | 2009-12-10 10:05:31 -0800 |
commit | cb640c8d40c4ee34160a14d646c244f44a5013f6 (patch) | |
tree | b30aa0ce5695864bca02033084389b928f6771d1 /src/mesa | |
parent | 51e945ec9c0b803f5e998f87449fb02a7c39ae65 (diff) |
mesa: Fix default (swrast) GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
The swrast pipeline shouldn't have any problem with all the frag and vert
textures being bound at the same time. Note that this may result in
DRI drivers that don't set this limit having an improbable return
(fragment + vertex < combined), but it seems like it shouldn't cause
problems for apps.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/config.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index c5048970cca..2eac1cc2ed9 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -243,7 +243,8 @@ /*@{*/ #define MAX_VERTEX_GENERIC_ATTRIBS 16 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS -#define MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS +#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \ + MAX_TEXTURE_IMAGE_UNITS) /*@}*/ |