diff options
author | Marek Olšák <[email protected]> | 2013-02-06 22:33:55 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2013-02-11 19:43:01 +0100 |
commit | c8379204ab0af97558871fffccdd74c60a41776a (patch) | |
tree | cf85fc108163b2c2976fb8c112d061bdcb893ac6 /src/mesa | |
parent | 09a99867abcc65e208959995c794457da6193967 (diff) |
mesa: don't use memcpy fast path for GetTexImage if base format is different
The Mesa format can be RGBA8888_REV, the format/type can be
GL_RGBA/GL_UNSIGNED_BYTE, but the actual texture internal format can be
LUMINANCE_ALPHA, INTENSITY, etc. Therefore we should look at the base
internal format as well.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/texgetimage.c | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 031e04d472c..d1c00e80039 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -502,16 +502,18 @@ get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, { const GLenum target = texImage->TexObject->Target; GLboolean memCopy = GL_FALSE; + GLenum texBaseFormat = _mesa_get_format_base_format(texImage->TexFormat); /* * Check if we can use memcpy to copy from the hardware texture * format to the user's format/type. * Note that GL's pixel transfer ops don't apply to glGetTexImage() */ - if (target == GL_TEXTURE_1D || - target == GL_TEXTURE_2D || - target == GL_TEXTURE_RECTANGLE || - _mesa_is_cube_face(target)) { + if ((target == GL_TEXTURE_1D || + target == GL_TEXTURE_2D || + target == GL_TEXTURE_RECTANGLE || + _mesa_is_cube_face(target)) && + texBaseFormat == texImage->_BaseFormat) { memCopy = _mesa_format_matches_format_and_type(texImage->TexFormat, format, type, ctx->Pack.SwapBytes); |