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authorBrian Paul <[email protected]>2009-02-23 17:50:55 -0700
committerBrian Paul <[email protected]>2009-02-26 18:48:35 -0700
commit8ae7e7749b708fc5a46180d3de2503ba7e2ab1f3 (patch)
tree5713c749a0e3353ea2479ba60142fc7b1b3c006f /src/mesa
parent9b78d9f65178648b1888f98153a2f738a281cb84 (diff)
mesa: replace old prog_instruction::Sampler field with Aux field
The i965 driver needs an extra instruction field for color output information. It was using the Sampler field for this. Use the Aux field instead. This will probaby be revisited at some point...
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_fp.c11
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_glsl.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_pass0.c4
-rw-r--r--src/mesa/shader/prog_instruction.h11
4 files changed, 12 insertions, 18 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c
index b2d67bd8670..fcd833b9bc2 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_fp.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c
@@ -869,8 +869,7 @@ static void emit_fb_write( struct brw_wm_compile *c )
struct prog_instruction *inst, *last_inst;
struct brw_context *brw = c->func.brw;
- /* inst->Sampler is not used by backend,
- use it for fb write target and eot */
+ /* The inst->Aux field is used for FB write target and the EOT marker */
if (brw->state.nr_draw_regions > 1) {
for (i = 0 ; i < brw->state.nr_draw_regions; i++) {
@@ -878,15 +877,15 @@ static void emit_fb_write( struct brw_wm_compile *c )
last_inst = inst = emit_op(c,
WM_FB_WRITE, dst_mask(dst_undef(),0), 0,
outcolor, payload_r0_depth, outdepth);
- inst->Sampler = (i<<1);
+ inst->Aux = (i<<1);
if (c->fp_fragcolor_emitted) {
outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLR);
last_inst = inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(),0),
0, outcolor, payload_r0_depth, outdepth);
- inst->Sampler = (i<<1);
+ inst->Aux = (i<<1);
}
}
- last_inst->Sampler |= 1; //eot
+ last_inst->Aux |= 1; //eot
}
else {
/* if gl_FragData[0] is written, use it, else use gl_FragColor */
@@ -897,7 +896,7 @@ static void emit_fb_write( struct brw_wm_compile *c )
inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(),0),
0, outcolor, payload_r0_depth, outdepth);
- inst->Sampler = 1|(0<<1);
+ inst->Aux = 1|(0<<1);
}
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
index 121cdc040ea..8e404bcdc37 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_glsl.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
@@ -426,8 +426,8 @@ static void emit_fb_write(struct brw_wm_compile *c,
nr += 2;
}
- target = inst->Sampler >> 1;
- eot = inst->Sampler & 1;
+ target = inst->Aux >> 1;
+ eot = inst->Aux & 1;
fire_fb_write(c, 0, nr, target, eot);
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass0.c b/src/mesa/drivers/dri/i965/brw_wm_pass0.c
index 783545de56b..2debd0678a5 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_pass0.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_pass0.c
@@ -350,8 +350,8 @@ translate_insn(struct brw_wm_compile *c,
out->tex_unit = inst->TexSrcUnit;
out->tex_idx = inst->TexSrcTarget;
out->tex_shadow = inst->TexShadow;
- out->eot = inst->Sampler & 1;
- out->target = inst->Sampler>>1;
+ out->eot = inst->Aux & 1;
+ out->target = inst->Aux >> 1;
/* Args:
*/
diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h
index e3bb7ac01db..38086445502 100644
--- a/src/mesa/shader/prog_instruction.h
+++ b/src/mesa/shader/prog_instruction.h
@@ -410,20 +410,15 @@ struct prog_instruction
*/
GLint BranchTarget;
-#if 01 /* XXX just use this for i965 driver for now! */
- /**
- * For TEX instructions in shaders, the sampler to use for the
- * texture lookup.
- */
- GLint Sampler;
-#endif
-
/** for debugging purposes */
const char *Comment;
/** Arbitrary data. Used for OPCODE_PRINT and some drivers */
void *Data;
+ /** for driver use (try to remove someday) */
+ GLint Aux;
+
/* XXX obsolete - remove someday */
#if FEATURE_MESA_program_debug
GLshort StringPos;