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authorBrian <[email protected]>2008-03-27 15:48:54 -0600
committerBrian <[email protected]>2008-03-27 15:48:54 -0600
commit7b91d875401e039635718d1bc1e96d37ec66777c (patch)
treede449dbcd9e0d78c8e888a702e2f245b45c56e5d /src/mesa
parent6f8286163c79a8187c2912a9b673a6f11f4f60c6 (diff)
Fix state.texgen parsing error (bug 12313).
Replace *(*inst++) with *(*inst)++ in a few places. Cherry-picked from master.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/shader/arbprogparse.c17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 6648ed7b719..83fc1951424 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -1227,10 +1227,10 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
state_tokens[1] = coord;
/* EYE or OBJECT */
- type = *(*inst++);
+ type = *(*inst)++;
/* 0 - s, 1 - t, 2 - r, 3 - q */
- coord = *(*inst++);
+ coord = *(*inst)++;
if (type == TEX_GEN_EYE) {
switch (coord) {
@@ -1246,6 +1246,9 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
case COMPONENT_W:
state_tokens[2] = STATE_TEXGEN_EYE_Q;
break;
+ default:
+ _mesa_problem(ctx, "bad texgen component in "
+ "parse_state_single_item()");
}
}
else {
@@ -1262,6 +1265,9 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
case COMPONENT_W:
state_tokens[2] = STATE_TEXGEN_OBJECT_Q;
break;
+ default:
+ _mesa_problem(ctx, "bad texgen component in "
+ "parse_state_single_item()");
}
}
}
@@ -1284,7 +1290,7 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
break;
case STATE_POINT:
- switch (*(*inst++)) {
+ switch (*(*inst)++) {
case POINT_SIZE:
state_tokens[0] = STATE_POINT_SIZE;
break;
@@ -2455,8 +2461,9 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst,
Program->Position = parse_position (inst);
if (!found) {
- program_error(ctx, Program->Position,
- "2: Undefined variable"); /* src->name */
+ char s[1000];
+ sprintf(s, "Undefined variable: %s", src->name);
+ program_error(ctx, Program->Position, s);
return 1;
}