summaryrefslogtreecommitdiffstats
path: root/src/mesa
diff options
context:
space:
mode:
authorJordan Justen <[email protected]>2013-02-27 23:19:55 -0800
committerJordan Justen <[email protected]>2013-02-28 09:29:45 -0800
commit6f1538f8b4b253ba7aa92c98997719ce3ca59451 (patch)
tree7f2c9763dce814805de8dcf85c6bbc2e12497ee1 /src/mesa
parentefd8311a54a945953d5372dded0d6f88349bf58b (diff)
attrib: push/pop FRAGMENT_PROGRAM_ARB state
This requirement was added by ARB_fragment_program When the Steam overlay is enabled, this fixes: * Menu corruption with the Puddle game * The screen going black on Rochard when the Steam overlay is accessed NOTE: This is a candidate for the 9.0 and 9.1 branches. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/attrib.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index a9512832885..6d9153434b7 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -130,6 +130,9 @@ struct gl_enable_attrib
GLboolean VertexProgramPointSize;
GLboolean VertexProgramTwoSide;
+ /* GL_ARB_fragment_program */
+ GLboolean FragmentProgram;
+
/* GL_ARB_point_sprite / GL_NV_point_sprite */
GLboolean PointSprite;
GLboolean FragmentShaderATI;
@@ -316,6 +319,10 @@ _mesa_PushAttrib(GLbitfield mask)
attr->VertexProgram = ctx->VertexProgram.Enabled;
attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled;
attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled;
+
+ /* GL_ARB_fragment_program */
+ attr->FragmentProgram = ctx->FragmentProgram.Enabled;
+
save_attrib_data(&head, GL_ENABLE_BIT, attr);
/* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
@@ -607,6 +614,11 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable)
enable->VertexProgramTwoSide,
GL_VERTEX_PROGRAM_TWO_SIDE_ARB);
+ /* GL_ARB_fragment_program */
+ TEST_AND_UPDATE(ctx->FragmentProgram.Enabled,
+ enable->FragmentProgram,
+ GL_FRAGMENT_PROGRAM_ARB);
+
/* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
TEST_AND_UPDATE(ctx->Color.sRGBEnabled, enable->sRGBEnabled,
GL_FRAMEBUFFER_SRGB);