diff options
author | Brian Paul <[email protected]> | 2008-07-02 09:14:53 -0600 |
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committer | Brian Paul <[email protected]> | 2008-07-02 09:14:53 -0600 |
commit | 43346fb1fb43f91cb3e90d84b442dc08d6c9550d (patch) | |
tree | fb7f8a4870946f27496d89c066b81e904ce30b3b /src/mesa | |
parent | ea190fe05098d166c38d168d6a3d743c3acfe722 (diff) |
set ctx->Const.MaxVertexTextureImageUnits = 0
This disallows vertex shader texture sampling. See bugs 16157, 13838.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 33f1bba085b..1c7ad5c9c8f 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -125,7 +125,7 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT; ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT; ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT; - + ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */ /* Advertise the full hardware capabilities. The new memory * manager should cope much better with overload situations: |