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authorMarek Olšák <[email protected]>2011-11-18 15:51:47 +0100
committerMarek Olšák <[email protected]>2011-11-22 20:56:50 +0100
commit2a0126932b320806e030c1c085791e257516e0cd (patch)
treeb804f36cbf1b79a75df6d93346930d6e268bf521 /src/mesa
parenta92ee4abfe5c0bdd9cc921dee5f18436f1df8a4d (diff)
gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionally
Only i965g does not enable GLSL, but that driver has been unmaintained and bitrotting for quite a while anyway.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_extensions.c29
1 files changed, 12 insertions, 17 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 3563e1d9b54..544f0b6952a 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -213,15 +213,10 @@ void st_init_limits(struct st_context *st)
c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
- /* XXX we'll need a better query here someday */
- if (screen->get_param(screen, PIPE_CAP_GLSL)) {
- c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
- c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
+ c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
+ c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
- c->GLSLVersion = 120;
- _mesa_override_glsl_version(st->ctx);
- c->UniformBooleanTrue = ~0;
- }
+ c->UniformBooleanTrue = ~0;
c->StripTextureBorder = GL_TRUE;
}
@@ -249,16 +244,23 @@ void st_init_extensions(struct st_context *st)
struct gl_context *ctx = st->ctx;
int i;
+ ctx->Const.GLSLVersion = 120;
+ _mesa_override_glsl_version(st->ctx);
+
/*
* Extensions that are supported by all Gallium drivers:
*/
ctx->Extensions.ARB_copy_buffer = GL_TRUE;
ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
+ ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
ctx->Extensions.ARB_fragment_program = GL_TRUE;
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
ctx->Extensions.ARB_sampler_objects = GL_TRUE;
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+ ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
@@ -267,6 +269,7 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.ARB_texture_storage = GL_TRUE;
ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
ctx->Extensions.ARB_vertex_program = GL_TRUE;
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
ctx->Extensions.ARB_window_pos = GL_TRUE;
ctx->Extensions.EXT_blend_color = GL_TRUE;
@@ -281,6 +284,7 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.EXT_point_parameters = GL_TRUE;
ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
ctx->Extensions.EXT_secondary_color = GL_TRUE;
+ ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
@@ -317,15 +321,6 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
}
- if (screen->get_param(screen, PIPE_CAP_GLSL)) {
- ctx->Extensions.ARB_fragment_shader = GL_TRUE;
- ctx->Extensions.ARB_vertex_shader = GL_TRUE;
- ctx->Extensions.ARB_shader_objects = GL_TRUE;
- ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
- ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
- ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
- }
-
if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
}