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authorEric Anholt <[email protected]>2009-02-25 22:54:51 -0800
committerEric Anholt <[email protected]>2009-02-25 23:01:57 -0800
commit119f34e2a52d7e074ea51d49acf6c11d83142ccc (patch)
tree06dc47c905e2fa5d732f4baf1c8e368089e29381 /src/mesa
parent53b373451142aeea9111143d7902bf8f5716ef75 (diff)
intel: Fix up x8r8g8b8 renderbuffer format so that alpha=1 spans code happens.
I was lured into a false sense of security by the fact that the spans code was already there, and a bunch of tests didn't catch the problem. oglconform's mask.c did, though. Bug #19970.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c9
-rw-r--r--src/mesa/drivers/dri/intel/intel_screen.c9
2 files changed, 17 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index c9fb90f3b26..739a85232e5 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -323,6 +323,15 @@ intel_create_renderbuffer(GLenum intFormat)
irb->Base.BlueBits = 5;
irb->Base.DataType = GL_UNSIGNED_BYTE;
break;
+ case GL_RGB8:
+ irb->Base._ActualFormat = GL_RGB8;
+ irb->Base._BaseFormat = GL_RGB;
+ irb->Base.RedBits = 8;
+ irb->Base.GreenBits = 8;
+ irb->Base.BlueBits = 8;
+ irb->Base.AlphaBits = 0;
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
+ break;
case GL_RGBA8:
irb->Base._ActualFormat = GL_RGBA8;
irb->Base._BaseFormat = GL_RGBA;
diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c
index d6110b8163a..df404695bcb 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.c
+++ b/src/mesa/drivers/dri/intel/intel_screen.c
@@ -323,7 +323,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
else {
GLboolean swStencil = (mesaVis->stencilBits > 0 &&
mesaVis->depthBits != 24);
- GLenum rgbFormat = (mesaVis->redBits == 5 ? GL_RGB5 : GL_RGBA8);
+ GLenum rgbFormat;
struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer);
@@ -332,6 +332,13 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
_mesa_initialize_framebuffer(&intel_fb->Base, mesaVis);
+ if (mesaVis->redBits == 5)
+ rgbFormat = GL_RGB5;
+ else if (mesaVis->alphaBits == 0)
+ rgbFormat = GL_RGB8;
+ else
+ rgbFormat = GL_RGBA8;
+
/* setup the hardware-based renderbuffers */
intel_fb->color_rb[0] = intel_create_renderbuffer(rgbFormat);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,