diff options
author | Brian Paul <[email protected]> | 2012-09-04 10:02:20 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-09-04 11:36:58 -0600 |
commit | f73ffacbf0c65ad843406af37aa35e9112bc8038 (patch) | |
tree | 218224a7b159b7d61964a5b9be16227c10e41f7a /src/mesa | |
parent | 8eaa36317a0a2911cb78066947bc841dd8ce86c8 (diff) |
mesa: fix DIFFERENT_SIGNS() function
Looks like converting this to a macro, returning bool, caused us to
lose the high (31st) bit result. Fixes piglit fbo-1d test. Strange
that none of the other tests I ran caught this.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=54365
Tested-by: Vinson Lee <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/macros.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h index fc6f2a28f20..04d59d79c07 100644 --- a/src/mesa/main/macros.h +++ b/src/mesa/main/macros.h @@ -711,7 +711,7 @@ DIFFERENT_SIGNS(GLfloat x, GLfloat y) fi_type xfi, yfi; xfi.f = x; yfi.f = y; - return (xfi.i ^ yfi.i) & (1u << 31); + return !!((xfi.i ^ yfi.i) & (1u << 31)); #else /* Could just use (x*y<0) except for the flatshading requirements. * Maybe there's a better way? |