diff options
author | Eric Anholt <[email protected]> | 2018-01-18 16:24:42 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2018-01-21 10:48:00 +0800 |
commit | f398aa6aef697c3595b629ec14f8a5bef062bd2f (patch) | |
tree | 6bf1b33a1b0ae93d162a7df82801c2c7e3ca2e20 /src/mesa | |
parent | 60d8fe9216d68aff1b00fdc8bc2e066ea45aac1e (diff) |
mesa: Only require independent blending for GLES 3.2.
We've been requiring this since GLES 3.0 was introduced, but the GLES 3.2
spec is the one that has "Supporting blending on a per-draw-buffer basis"
in the new features. V3D 3.3 would require lowering blending to shader
code to implement independent blending.
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/version.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c index 68079f4ebbb..1fce8fe7ca9 100644 --- a/src/mesa/main/version.c +++ b/src/mesa/main/version.c @@ -516,7 +516,6 @@ compute_version_es2(const struct gl_extensions *extensions, extensions->ARB_texture_float && extensions->ARB_texture_rg && extensions->ARB_depth_buffer_float && - extensions->EXT_draw_buffers2 && /* extensions->ARB_framebuffer_object && */ extensions->EXT_framebuffer_sRGB && extensions->EXT_packed_float && @@ -546,6 +545,7 @@ compute_version_es2(const struct gl_extensions *extensions, extensions->ARB_gpu_shader5 && extensions->EXT_shader_integer_mix); const bool ver_3_2 = (ver_3_1 && + extensions->EXT_draw_buffers2 && extensions->KHR_blend_equation_advanced && extensions->KHR_robustness && extensions->KHR_texture_compression_astc_ldr && |