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authorIan Romanick <[email protected]>2010-03-03 17:16:11 -0800
committerIan Romanick <[email protected]>2010-03-05 16:04:59 -0800
commitebbec7e4e44fccf496a9a663bdcc643efead6e95 (patch)
tree1b130d252ab1c0536eb1f83ba0debf2376bb2a66 /src/mesa
parentc67af0628b1b020b36df7dc81e9ab125da06b3a9 (diff)
swrast: Adjust colors based on ReadBuffer visual, not context visual
In the presence of FBOs, the visual of the context may not match the, possibly fake, visual of the current ReadBuffer. Note that the caller of adjust_colors correctly uses the visual of the ReadBuffer. Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/swrast/s_readpix.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c
index ecabac6921d..368311e14dd 100644
--- a/src/mesa/swrast/s_readpix.c
+++ b/src/mesa/swrast/s_readpix.c
@@ -253,21 +253,21 @@ fast_read_rgba_pixels( GLcontext *ctx,
/**
* When we're using a low-precision color buffer (like 16-bit 5/6/5)
* we have to adjust our color values a bit to pass conformance.
- * The problem is when a 5 or 6-bit color value is convert to an 8-bit
+ * The problem is when a 5 or 6-bit color value is converted to an 8-bit
* value and then a floating point value, the floating point values don't
* increment uniformly as the 5 or 6-bit value is incremented.
*
* This function adjusts floating point values to compensate.
*/
static void
-adjust_colors(GLcontext *ctx, GLuint n, GLfloat rgba[][4])
+adjust_colors(const struct gl_framebuffer *fb, GLuint n, GLfloat rgba[][4])
{
- const GLuint rShift = 8 - ctx->Visual.redBits;
- const GLuint gShift = 8 - ctx->Visual.greenBits;
- const GLuint bShift = 8 - ctx->Visual.blueBits;
- const GLfloat rScale = 1.0F / (GLfloat) ((1 << ctx->Visual.redBits ) - 1);
- const GLfloat gScale = 1.0F / (GLfloat) ((1 << ctx->Visual.greenBits) - 1);
- const GLfloat bScale = 1.0F / (GLfloat) ((1 << ctx->Visual.blueBits ) - 1);
+ const GLuint rShift = 8 - fb->Visual.redBits;
+ const GLuint gShift = 8 - fb->Visual.greenBits;
+ const GLuint bShift = 8 - fb->Visual.blueBits;
+ const GLfloat rScale = 1.0F / (GLfloat) ((1 << fb->Visual.redBits ) - 1);
+ const GLfloat gScale = 1.0F / (GLfloat) ((1 << fb->Visual.greenBits) - 1);
+ const GLfloat bScale = 1.0F / (GLfloat) ((1 << fb->Visual.blueBits ) - 1);
GLuint i;
for (i = 0; i < n; i++) {
GLint r, g, b;
@@ -390,7 +390,7 @@ read_rgba_pixels( GLcontext *ctx,
if (fb->Visual.redBits < 8 ||
fb->Visual.greenBits < 8 ||
fb->Visual.blueBits < 8) {
- adjust_colors(ctx, width, rgba);
+ adjust_colors(fb, width, rgba);
}
/* pack the row of RGBA pixels into user's buffer */