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authorBrian <[email protected]>2007-04-24 16:47:07 -0600
committerBrian <[email protected]>2007-04-24 16:47:07 -0600
commitddcf81990625aae34dfc65fedb17913f279fe9f7 (patch)
tree23971f8644c4bf7823f0ae9c3fe16de52b36e7ad /src/mesa
parent9ede048127ea71282fd97e01516dedcfb03e2a23 (diff)
s/TEXTURE/ATTRIBS/
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/swrast/s_points.c10
-rw-r--r--src/mesa/swrast/s_pointtemp.h12
2 files changed, 11 insertions, 11 deletions
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index 5879bccf1e3..1401b772caf 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -38,7 +38,7 @@
#define RGBA 0x1
#define INDEX 0x2
#define SMOOTH 0x4
-#define TEXTURE 0x8
+#define ATTRIBS 0x8
#define SPECULAR 0x10
#define LARGE 0x20
#define ATTENUATE 0x40
@@ -104,7 +104,7 @@
/*
* Textured RGBA points.
*/
-#define FLAGS (RGBA | LARGE | TEXTURE | SPECULAR)
+#define FLAGS (RGBA | LARGE | ATTRIBS | SPECULAR)
#define NAME textured_rgba_point
#include "s_pointtemp.h"
@@ -112,7 +112,7 @@
/*
* Antialiased points with texture mapping.
*/
-#define FLAGS (RGBA | SMOOTH | TEXTURE | SPECULAR)
+#define FLAGS (RGBA | SMOOTH | ATTRIBS | SPECULAR)
#define NAME antialiased_tex_rgba_point
#include "s_pointtemp.h"
@@ -128,7 +128,7 @@
/*
* Distance attenuated, textured RGBA points.
*/
-#define FLAGS (RGBA | ATTENUATE | TEXTURE | SPECULAR)
+#define FLAGS (RGBA | ATTENUATE | ATTRIBS | SPECULAR)
#define NAME atten_textured_rgba_point
#include "s_pointtemp.h"
@@ -136,7 +136,7 @@
/*
* Distance attenuated, antialiased points with or without texture mapping.
*/
-#define FLAGS (RGBA | ATTENUATE | TEXTURE | SMOOTH)
+#define FLAGS (RGBA | ATTENUATE | ATTRIBS | SMOOTH)
#define NAME atten_antialiased_rgba_point
#include "s_pointtemp.h"
diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h
index 500b3fef9df..d118a532a45 100644
--- a/src/mesa/swrast/s_pointtemp.h
+++ b/src/mesa/swrast/s_pointtemp.h
@@ -39,14 +39,14 @@
*
* RGBA = do rgba instead of color index
* SMOOTH = do antialiasing
- * TEXTURE = do texture coords
+ * ATTRIBS = general attributes (texcoords, etc)
* SPECULAR = do separate specular color
* LARGE = do points with diameter > 1 pixel
* ATTENUATE = compute point size attenuation
* SPRITE = GL_ARB_point_sprite / GL_NV_point_sprite
*
* Notes: LARGE and ATTENUATE are exclusive of each other.
- * TEXTURE requires RGBA
+ * ATTRIBS requires RGBA
*/
@@ -86,7 +86,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
#if FLAGS & INDEX
const GLuint colorIndex = (GLuint) vert->index; /* XXX round? */
#endif
-#if FLAGS & TEXTURE
+#if FLAGS & ATTRIBS
GLfloat attrib[FRAG_ATTRIB_MAX][4]; /* texture & varying */
#endif
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -117,7 +117,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
#if FLAGS & INDEX
span->arrayMask |= SPAN_INDEX;
#endif
-#if FLAGS & TEXTURE
+#if FLAGS & ATTRIBS
span->arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA);
if (ctx->FragmentProgram._Active) {
/* Don't divide texture s,t,r by q (use TXP to do that) */
@@ -272,7 +272,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
#if FLAGS & INDEX
span->array->index[count] = colorIndex;
#endif
-#if FLAGS & TEXTURE
+#if FLAGS & ATTRIBS
ATTRIB_LOOP_BEGIN
COPY_4V(span->array->attribs[attr][count], attrib[attr]);
if (attr < FRAG_ATTRIB_VAR0) {
@@ -397,7 +397,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
#if FLAGS & INDEX
span->array->index[count] = colorIndex;
#endif
-#if FLAGS & TEXTURE
+#if FLAGS & ATTRIBS
ATTRIB_LOOP_BEGIN
COPY_4V(span->array->attribs[attr][count], attribs[attr]);
ATTRIB_LOOP_END