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authorEric Anholt <[email protected]>2009-08-07 18:09:31 -0700
committerEric Anholt <[email protected]>2009-08-07 18:33:08 -0700
commitceb8afcca5b0a52b005a782ea54b301beaee1a15 (patch)
tree46c2b041ce77cc259f2caf7b9d925307e8d7290e /src/mesa
parent12c6973c6e32e5ee29242cb037830c1ca081f479 (diff)
intel: Align region height as required for tiled regions.
Otherwise, we would address beyond the end of our buffers. Fixes reliable GPU segfault with texture_tiling=true and oglconform shadow.c. Bug #22406.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/intel/intel_regions.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c
index 69574f24321..497f7967649 100644
--- a/src/mesa/drivers/dri/intel/intel_regions.c
+++ b/src/mesa/drivers/dri/intel/intel_regions.c
@@ -181,6 +181,11 @@ intel_region_alloc(struct intel_context *intel,
dri_bo *buffer;
struct intel_region *region;
+ if (tiling == I915_TILING_X)
+ height = ALIGN(height, 8);
+ else if (tiling == I915_TILING_Y)
+ height = ALIGN(height, 32);
+
if (expect_accelerated_upload) {
buffer = drm_intel_bo_alloc_for_render(intel->bufmgr, "region",
pitch * cpp * height, 64);