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authorJordan Justen <[email protected]>2012-05-07 15:50:21 -0700
committerJordan Justen <[email protected]>2012-05-17 10:54:26 -0700
commitbc8e0f5b0ff82c919ed1ee67e4fad55705937b30 (patch)
treeb0bda74afbe132214c266d3e019e59bf713f6ceb /src/mesa
parent5a827d9a2b5d698fed98a5d62ff0292b48bdd6c7 (diff)
vbo: add software primitive restart support
vbo_sw_primitive_restart implements primitive restart in software by splitting primitive draws apart. This is based on similar support in mesa/state_tracker/st_draw.c. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/SConscript1
-rw-r--r--src/mesa/sources.mak1
-rw-r--r--src/mesa/vbo/vbo.h6
-rw-r--r--src/mesa/vbo/vbo_primitive_restart.c233
4 files changed, 241 insertions, 0 deletions
diff --git a/src/mesa/SConscript b/src/mesa/SConscript
index dc37a673033..d7932c7c9ce 100644
--- a/src/mesa/SConscript
+++ b/src/mesa/SConscript
@@ -215,6 +215,7 @@ vbo_sources = [
'vbo/vbo_exec_draw.c',
'vbo/vbo_exec_eval.c',
'vbo/vbo_noop.c',
+ 'vbo/vbo_primitive_restart.c',
'vbo/vbo_rebase.c',
'vbo/vbo_split.c',
'vbo/vbo_split_copy.c',
diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak
index c746b8afa68..19a05ecc8a9 100644
--- a/src/mesa/sources.mak
+++ b/src/mesa/sources.mak
@@ -184,6 +184,7 @@ VBO_SOURCES = \
vbo/vbo_exec_draw.c \
vbo/vbo_exec_eval.c \
vbo/vbo_noop.c \
+ vbo/vbo_primitive_restart.c \
vbo/vbo_rebase.c \
vbo/vbo_split.c \
vbo/vbo_split_copy.c \
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 3cff8987e78..4387e10b7b5 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -157,6 +157,12 @@ void vbo_bind_arrays(struct gl_context *ctx);
size_t
count_tessellated_primitives(const struct _mesa_prim *prim);
+void
+vbo_sw_primitive_restart(struct gl_context *ctx,
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib);
+
void GLAPIENTRY
_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
diff --git a/src/mesa/vbo/vbo_primitive_restart.c b/src/mesa/vbo/vbo_primitive_restart.c
new file mode 100644
index 00000000000..18d851c1e1f
--- /dev/null
+++ b/src/mesa/vbo/vbo_primitive_restart.c
@@ -0,0 +1,233 @@
+/*
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Jordan Justen <[email protected]>
+ *
+ */
+
+#include "main/imports.h"
+#include "main/bufferobj.h"
+#include "main/macros.h"
+
+#include "vbo.h"
+#include "vbo_context.h"
+
+#define UPDATE_MIN2(a, b) (a) = MIN2((a), (b))
+#define UPDATE_MAX2(a, b) (a) = MAX2((a), (b))
+
+/*
+ * Notes on primitive restart:
+ * The code below is used when the driver does not support primitive
+ * restart itself. (ctx->Const.PrimitiveRestartInSoftware == GL_TRUE)
+ *
+ * We map the index buffer, find the restart indexes, unmap
+ * the index buffer then draw the sub-primitives delineated by the restarts.
+ *
+ * A couple possible optimizations:
+ * 1. Save the list of sub-primitive (start, count) values in a list attached
+ * to the index buffer for re-use in subsequent draws. The list would be
+ * invalidated when the contents of the buffer changed.
+ * 2. If drawing triangle strips or quad strips, create a new index buffer
+ * that uses duplicated vertices to render the disjoint strips as one
+ * long strip. We'd have to be careful to avoid using too much memory
+ * for this.
+ *
+ * Finally, some apps might perform better if they don't use primitive restart
+ * at all rather than this fallback path. Set MESA_EXTENSION_OVERRIDE to
+ * "-GL_NV_primitive_restart" to test that.
+ */
+
+
+struct sub_primitive
+{
+ GLuint start;
+ GLuint count;
+ GLuint min_index;
+ GLuint max_index;
+};
+
+
+/**
+ * Scan the elements array to find restart indexes. Return an array
+ * of struct sub_primitive to indicate how to draw the sub-primitives
+ * are delineated by the restart index.
+ */
+static struct sub_primitive *
+find_sub_primitives(const void *elements, unsigned element_size,
+ unsigned start, unsigned end, unsigned restart_index,
+ unsigned *num_sub_prims)
+{
+ const unsigned max_prims = end - start;
+ struct sub_primitive *sub_prims;
+ unsigned i, cur_start, cur_count;
+ GLuint scan_index;
+ unsigned scan_num;
+
+ sub_prims = (struct sub_primitive *)
+ malloc(max_prims * sizeof(struct sub_primitive));
+
+ if (!sub_prims) {
+ *num_sub_prims = 0;
+ return NULL;
+ }
+
+ cur_start = start;
+ cur_count = 0;
+ scan_num = 0;
+
+#define IB_INDEX_READ(TYPE, INDEX) (((const GL##TYPE *) elements)[INDEX])
+
+#define SCAN_ELEMENTS(TYPE) \
+ sub_prims[scan_num].min_index = (GL##TYPE) 0xffffffff; \
+ sub_prims[scan_num].max_index = 0; \
+ for (i = start; i < end; i++) { \
+ scan_index = IB_INDEX_READ(TYPE, i); \
+ if (scan_index == restart_index) { \
+ if (cur_count > 0) { \
+ assert(scan_num < max_prims); \
+ sub_prims[scan_num].start = cur_start; \
+ sub_prims[scan_num].count = cur_count; \
+ scan_num++; \
+ sub_prims[scan_num].min_index = (GL##TYPE) 0xffffffff; \
+ sub_prims[scan_num].max_index = 0; \
+ } \
+ cur_start = i + 1; \
+ cur_count = 0; \
+ } \
+ else { \
+ UPDATE_MIN2(sub_prims[scan_num].min_index, scan_index); \
+ UPDATE_MAX2(sub_prims[scan_num].max_index, scan_index); \
+ cur_count++; \
+ } \
+ } \
+ if (cur_count > 0) { \
+ assert(scan_num < max_prims); \
+ sub_prims[scan_num].start = cur_start; \
+ sub_prims[scan_num].count = cur_count; \
+ scan_num++; \
+ }
+
+ switch (element_size) {
+ case 1:
+ SCAN_ELEMENTS(ubyte);
+ break;
+ case 2:
+ SCAN_ELEMENTS(ushort);
+ break;
+ case 4:
+ SCAN_ELEMENTS(uint);
+ break;
+ default:
+ assert(0 && "bad index_size in find_sub_primitives()");
+ }
+
+#undef SCAN_ELEMENTS
+
+ *num_sub_prims = scan_num;
+
+ return sub_prims;
+}
+
+
+/**
+ * Handle primitive restart in software.
+ *
+ * This function breaks up calls into the driver so primitive restart
+ * support is not required in the driver.
+ */
+void
+vbo_sw_primitive_restart(struct gl_context *ctx,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib)
+{
+ GLuint prim_num;
+ struct sub_primitive *sub_prims;
+ struct sub_primitive *sub_prim;
+ GLuint num_sub_prims;
+ GLuint sub_prim_num;
+ GLuint end_index;
+ GLuint sub_end_index;
+ GLuint restart_index = ctx->Array.RestartIndex;
+ struct _mesa_prim temp_prim;
+ struct vbo_context *vbo = vbo_context(ctx);
+ vbo_draw_func draw_prims_func = vbo->draw_prims;
+ GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer;
+ void *ptr;
+
+ /* Find the sub-primitives. These are regions in the index buffer which
+ * are split based on the primitive restart index value.
+ */
+ if (map_ib) {
+ ctx->Driver.MapBufferRange(ctx, 0, ib->obj->Size, GL_MAP_READ_BIT,
+ ib->obj);
+ }
+
+ ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
+
+ sub_prims = find_sub_primitives(ptr, vbo_sizeof_ib_type(ib->type),
+ 0, ib->count, restart_index,
+ &num_sub_prims);
+
+ if (map_ib) {
+ ctx->Driver.UnmapBuffer(ctx, ib->obj);
+ }
+
+ /* Loop over the primitives, and use the located sub-primitives to draw
+ * each primitive with a break to implement each primitive restart.
+ */
+ for (prim_num = 0; prim_num < nr_prims; prim_num++) {
+ end_index = prims[prim_num].start + prims[prim_num].count;
+ memcpy(&temp_prim, &prims[prim_num], sizeof (temp_prim));
+ /* Loop over the sub-primitives drawing sub-ranges of the primitive. */
+ for (sub_prim_num = 0; sub_prim_num < num_sub_prims; sub_prim_num++) {
+ sub_prim = &sub_prims[sub_prim_num];
+ sub_end_index = sub_prim->start + sub_prim->count;
+ if (prims[prim_num].start <= sub_prim->start) {
+ temp_prim.start = MAX2(prims[prim_num].start, sub_prim->start);
+ temp_prim.count = MIN2(sub_end_index, end_index) - temp_prim.start;
+ if ((temp_prim.start == sub_prim->start) &&
+ (temp_prim.count == sub_prim->count)) {
+ draw_prims_func(ctx, &temp_prim, 1, ib,
+ GL_TRUE, sub_prim->min_index, sub_prim->max_index,
+ NULL);
+ } else {
+ draw_prims_func(ctx, &temp_prim, 1, ib,
+ GL_FALSE, -1, -1,
+ NULL);
+ }
+ }
+ if (sub_end_index >= end_index) {
+ break;
+ }
+ }
+ }
+
+ if (sub_prims) {
+ free(sub_prims);
+ }
+}
+