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authorIan Romanick <[email protected]>2014-11-11 10:53:37 +0000
committerIan Romanick <[email protected]>2014-12-02 12:16:28 -0800
commitb93dcb0e718a0a177370f2c7851223350d3b7bc7 (patch)
tree4f15e5b7161f46f3484a18b0a133c08ea76490ec /src/mesa
parent4e6244e80f7dd6dad526ff04f5103ed24d61d38a (diff)
mesa: Generate GL_INVALID_OPERATION when drawing w/o a VAO in core profile
GL 3-ish versions of the spec are less clear that an error should be generated here, so Ken (and I during review) just missed it in 1afe335. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/api_validate.c10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index bf4fa3ea868..006fca45e14 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -79,8 +79,16 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
break;
case API_OPENGL_CORE:
- if (ctx->Array.VAO == ctx->Array.DefaultVAO)
+ /* Section 10.4 (Drawing Commands Using Vertex Arrays) of the OpenGL 4.5
+ * Core Profile spec says:
+ *
+ * "An INVALID_OPERATION error is generated if no vertex array
+ * object is bound (see section 10.3.1)."
+ */
+ if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function);
return GL_FALSE;
+ }
/* fallthrough */
case API_OPENGL_COMPAT:
{