diff options
author | Ian Romanick <[email protected]> | 2011-10-03 12:02:18 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2011-10-11 09:00:54 -0700 |
commit | a8328cc132e9edd55141e8e7822909a85bda12d6 (patch) | |
tree | ca35e82ee4bc21a1e7bf114b3568e0ed34a8d9fc /src/mesa | |
parent | b875838ec302c4e830e13ebd5fa834fd22830279 (diff) |
mesa: Accept GL_DEPTH and GL_STENCIL for window system FBO only
Previously GL_DEPTH_BUFFER and GL_STENCIL_BUFFER were (incorrectly)
allowed for both. Those enums don't even really exist! Now GL_DEPTH
and GL_STENCIL are only allowed for the window system FBO.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/fbobject.c | 39 |
1 files changed, 27 insertions, 12 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 7571155841e..e945f0b64e1 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -254,14 +254,8 @@ _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, if (ctx->API != API_OPENGL) return NULL; /* fall-through */ - case GL_DEPTH_BUFFER: - /* fall-through / new in GL 3.0 */ case GL_DEPTH_ATTACHMENT_EXT: return &fb->Attachment[BUFFER_DEPTH]; - case GL_STENCIL_BUFFER: - if (ctx->API != API_OPENGL) - return NULL; - /* fall-through / new in GL 3.0 */ case GL_STENCIL_ATTACHMENT_EXT: return &fb->Attachment[BUFFER_STENCIL]; default: @@ -294,13 +288,34 @@ _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, return &fb->Attachment[BUFFER_AUX0]; } return NULL; - case GL_DEPTH_BUFFER: - /* fall-through / new in GL 3.0 */ - case GL_DEPTH_ATTACHMENT_EXT: + + /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says: + * + * "If the default framebuffer is bound to target, then attachment must + * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi, + * identifying a color buffer; DEPTH, identifying the depth buffer; or + * STENCIL, identifying the stencil buffer." + * + * Revision #34 of the ARB_framebuffer_object spec has essentially the same + * language. However, revision #33 of the ARB_framebuffer_object spec + * says: + * + * "If the default framebuffer is bound to <target>, then <attachment> + * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi, + * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the + * depth buffer, or the stencil buffer, and <pname> may be + * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or + * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME." + * + * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed + * from glext.h, so shipping apps should not use those values. + * + * Note that neither EXT_framebuffer_object nor OES_framebuffer_object + * support queries of the window system FBO. + */ + case GL_DEPTH: return &fb->Attachment[BUFFER_DEPTH]; - case GL_STENCIL_BUFFER: - /* fall-through / new in GL 3.0 */ - case GL_STENCIL_ATTACHMENT_EXT: + case GL_STENCIL: return &fb->Attachment[BUFFER_STENCIL]; default: return NULL; |