diff options
author | Kenneth Graunke <[email protected]> | 2014-02-04 22:18:03 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2014-02-20 15:50:08 -0800 |
commit | a5e54c91a3b73551609efea1f6f31eaae26281ea (patch) | |
tree | e03ae4b51ce1b03e7fa57f4d0bd6d65ad76ed581 /src/mesa | |
parent | dca84b4b5b23b68b3ea9da53d1775fa22cd1aff4 (diff) |
i965: Store absolute thread count in max_wm_threads on Broadwell.
In the past, 3DSTATE_PS took an absolute number of threads. Conversely,
on Broadwell you always program 64, and it implicitly scales based on
the GT-level with no special programming. So, I stored 64 in
brw_device_info::max_wm_threads.
However, I didn't realize that we also use max_wm_threads to compute the
size of the scratch space buffer. In that case, we really need the
absolute number of threads.
This patch hardcodes 3DSTATE_PS to use the value it expects, and changes
max_wm_threads back to a (completely fake) absolute thread count (once
again copied from Haswell).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_device_info.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen8_ps_state.c | 5 |
2 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_device_info.c b/src/mesa/drivers/dri/i965/brw_device_info.c index d931091ee6e..e4c110da036 100644 --- a/src/mesa/drivers/dri/i965/brw_device_info.c +++ b/src/mesa/drivers/dri/i965/brw_device_info.c @@ -201,7 +201,7 @@ static const struct brw_device_info brw_device_info_hsw_gt3 = { .has_pln = true, \ .max_vs_threads = 280, \ .max_gs_threads = 256, \ - .max_wm_threads = 64, /* threads per PSD */ \ + .max_wm_threads = 408, \ .urb = { \ .size = 128, \ .min_vs_entries = 64, \ diff --git a/src/mesa/drivers/dri/i965/gen8_ps_state.c b/src/mesa/drivers/dri/i965/gen8_ps_state.c index c2810bb21b9..561fc96e7d3 100644 --- a/src/mesa/drivers/dri/i965/gen8_ps_state.c +++ b/src/mesa/drivers/dri/i965/gen8_ps_state.c @@ -174,7 +174,10 @@ upload_ps_state(struct brw_context *brw) if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] == NULL) dw3 |= GEN7_PS_FLOATING_POINT_MODE_ALT; - dw6 |= (brw->max_wm_threads - 2) << HSW_PS_MAX_THREADS_SHIFT; + /* 3DSTATE_PS expects the number of threads per PSD, which is always 64; + * it implicitly scales for different GT levels (which have some # of PSDs). + */ + dw6 |= (64 - 2) << HSW_PS_MAX_THREADS_SHIFT; /* CACHE_NEW_WM_PROG */ if (brw->wm.prog_data->base.nr_params > 0) |