diff options
author | Kenneth Graunke <[email protected]> | 2012-12-14 03:58:30 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2014-01-31 17:50:08 -0800 |
commit | 9cd65e3289ecb1df7148d01d453f8804e75c087f (patch) | |
tree | e5507d46cb7ac2dbffa0dc67dd35f6049a83b50c /src/mesa | |
parent | 2fce1e3c6982ddb53cc60b84af64594c49e9e869 (diff) |
i965: Update 3DSTATE_{DEPTH,STENCIL,...}_BUFFER and such for Broadwell.
The amount of cut and paste from Gen7 is rather ugly, and should
probably be cleaned up in the future. Even the Gen7 code is in need of
some tidying though; many of the function parameters aren't used on
platforms that use level/layer rather than tile offsets. Tidying both
can be left to a future patch series. This at least gets things going.
v2: Rebase on Paul's rename of NumLayers -> MaxNumLayers.
v3: Shift QPitch by 2 when storing it in the packet. Bits 14:0 store
bits 16:2 of the actual value. Fixes tests.
v4: Add missing stencil buffer QPitch.
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/Makefile.sources | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.h | 9 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen8_depth_state.c | 169 |
4 files changed, 180 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources index c78407036e1..dcc8c5ef066 100644 --- a/src/mesa/drivers/dri/i965/Makefile.sources +++ b/src/mesa/drivers/dri/i965/Makefile.sources @@ -143,6 +143,7 @@ i965_FILES = \ gen7_wm_surface_state.c \ gen8_blend_state.c \ gen8_disasm.c \ + gen8_depth_state.c \ gen8_disable.c \ gen8_draw_upload.c \ gen8_fs_generator.cpp \ diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 5214f750f71..d9d1ae5867b 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -615,7 +615,7 @@ brwCreateContext(gl_api api, if (brw->gen >= 8) { gen8_init_vtable_surface_functions(brw); gen7_init_vtable_sampler_functions(brw); - brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz; + brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz; } else if (brw->gen >= 7) { gen7_init_vtable_surface_functions(brw); gen7_init_vtable_sampler_functions(brw); diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index d63d6ba2f44..47f94b6ccab 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -1855,6 +1855,15 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw, bool hiz, bool separate_stencil, uint32_t width, uint32_t height, uint32_t tile_x, uint32_t tile_y); +void +gen8_emit_depth_stencil_hiz(struct brw_context *brw, + struct intel_mipmap_tree *depth_mt, + uint32_t depth_offset, uint32_t depthbuffer_format, + uint32_t depth_surface_type, + struct intel_mipmap_tree *stencil_mt, + bool hiz, bool separate_stencil, + uint32_t width, uint32_t height, + uint32_t tile_x, uint32_t tile_y); extern const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1]; diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c b/src/mesa/drivers/dri/i965/gen8_depth_state.c new file mode 100644 index 00000000000..8d36f6e5013 --- /dev/null +++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c @@ -0,0 +1,169 @@ +/* + * Copyright © 2011 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "intel_batchbuffer.h" +#include "intel_mipmap_tree.h" +#include "intel_regions.h" +#include "intel_fbo.h" +#include "brw_context.h" +#include "brw_state.h" +#include "brw_defines.h" + +void +gen8_emit_depth_stencil_hiz(struct brw_context *brw, + struct intel_mipmap_tree *depth_mt, + uint32_t depth_offset, + uint32_t depthbuffer_format, + uint32_t depth_surface_type, + struct intel_mipmap_tree *stencil_mt, + bool hiz, bool separate_stencil, + uint32_t width, uint32_t height, + uint32_t tile_x, uint32_t tile_y) +{ + struct gl_context *ctx = &brw->ctx; + struct gl_framebuffer *fb = ctx->DrawBuffer; + uint32_t surftype; + unsigned int depth = 1; + unsigned int min_array_element; + GLenum gl_target = GL_TEXTURE_2D; + unsigned int lod; + const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt; + const struct intel_renderbuffer *irb = NULL; + const struct gl_renderbuffer *rb = NULL; + + intel_emit_depth_stall_flushes(brw); + + irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); + if (!irb) + irb = intel_get_renderbuffer(fb, BUFFER_STENCIL); + rb = (struct gl_renderbuffer *) irb; + + if (rb) { + depth = MAX2(rb->Depth, 1); + if (rb->TexImage) + gl_target = rb->TexImage->TexObject->Target; + } + + switch (gl_target) { + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_TEXTURE_CUBE_MAP: + /* The PRM claims that we should use BRW_SURFACE_CUBE for this + * situation, but experiments show that gl_Layer doesn't work when we do + * this. So we use BRW_SURFACE_2D, since for rendering purposes this is + * equivalent. + */ + surftype = BRW_SURFACE_2D; + depth *= 6; + break; + default: + surftype = translate_tex_target(gl_target); + break; + } + + if (fb->MaxNumLayers > 0 || !irb) { + min_array_element = 0; + } else if (irb->mt->num_samples > 1) { + /* Convert physical to logical layer. */ + min_array_element = irb->mt_layer / irb->mt->num_samples; + } else { + min_array_element = irb->mt_layer; + } + + lod = irb ? irb->mt_level - irb->mt->first_level : 0; + + if (mt) { + width = mt->logical_width0; + height = mt->logical_height0; + } + + /* _NEW_BUFFERS, _NEW_DEPTH, _NEW_STENCIL */ + BEGIN_BATCH(8); + OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (8 - 2)); + OUT_BATCH((surftype << 29) | + ((ctx->Depth.Mask != 0) << 28) | + ((stencil_mt != NULL && ctx->Stencil._WriteEnabled) << 27) | + ((hiz ? 1 : 0) << 22) | + (depthbuffer_format << 18) | + (depth_mt ? depth_mt->region->pitch - 1 : 0)); + if (depth_mt) { + OUT_RELOC64(depth_mt->region->bo, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + 0); + } else { + OUT_BATCH(0); + OUT_BATCH(0); + } + OUT_BATCH(((width - 1) << 4) | ((height - 1) << 18) | lod); + OUT_BATCH(((depth - 1) << 21) | (min_array_element << 10)); + OUT_BATCH(0); + OUT_BATCH(depth_mt ? depth_mt->qpitch >> 2 : 0); + ADVANCE_BATCH(); + + assert(!hiz); /* TODO: Implement HiZ. */ + BEGIN_BATCH(5); + OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (5 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + if (stencil_mt == NULL) { + BEGIN_BATCH(5); + OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (5 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + } else { + BEGIN_BATCH(5); + OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (5 - 2)); + /* The stencil buffer has quirky pitch requirements. From the Graphics + * BSpec: vol2a.11 3D Pipeline Windower > Early Depth/Stencil Processing + * > Depth/Stencil Buffer State > 3DSTATE_STENCIL_BUFFER [DevIVB+], + * field "Surface Pitch": + * + * The pitch must be set to 2x the value computed based on width, as + * the stencil buffer is stored with two rows interleaved. + * + * (Note that it is not 100% clear whether this intended to apply to + * Gen7; the BSpec flags this comment as "DevILK,DevSNB" (which would + * imply that it doesn't), however the comment appears on a "DevIVB+" + * page (which would imply that it does). Experiments with the hardware + * indicate that it does. + */ + OUT_BATCH(HSW_STENCIL_ENABLED | (2 * stencil_mt->region->pitch - 1)); + OUT_RELOC64(stencil_mt->region->bo, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + brw->depthstencil.stencil_offset); + OUT_BATCH(stencil_mt ? stencil_mt->qpitch >> 2 : 0); + ADVANCE_BATCH(); + } + + BEGIN_BATCH(3); + OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2)); + OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0); + OUT_BATCH(1); + ADVANCE_BATCH(); +} |