diff options
author | José Fonseca <[email protected]> | 2009-03-02 13:27:46 +0000 |
---|---|---|
committer | José Fonseca <[email protected]> | 2009-03-02 13:27:46 +0000 |
commit | 97a1fd158c9acfaa3a8deda7eb5bf0b253e85c15 (patch) | |
tree | 37e6c11507c1ef044aa8f0ee009136bb1d8b5bbc /src/mesa | |
parent | 60e5fe65067da76dea816535bec1e9073adc0ba7 (diff) | |
parent | b70f344e223fc10df8df08a6d82a813505225712 (diff) |
Merge commit 'origin/master' into gallium-map-range
Diffstat (limited to 'src/mesa')
83 files changed, 1962 insertions, 2146 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c index f091d600c35..52f09a4b1b2 100644 --- a/src/mesa/drivers/dri/i915/i915_fragprog.c +++ b/src/mesa/drivers/dri/i915/i915_fragprog.c @@ -180,9 +180,9 @@ get_result_vector(struct i915_fragment_program *p, switch (inst->DstReg.File) { case PROGRAM_OUTPUT: switch (inst->DstReg.Index) { - case FRAG_RESULT_COLR: + case FRAG_RESULT_COLOR: return UREG(REG_TYPE_OC, 0); - case FRAG_RESULT_DEPR: + case FRAG_RESULT_DEPTH: p->depth_written = 1; return UREG(REG_TYPE_OD, 0); default: diff --git a/src/mesa/drivers/dri/i965/brw_clip_line.c b/src/mesa/drivers/dri/i965/brw_clip_line.c index c45d48dff8e..d830e49e50a 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_line.c +++ b/src/mesa/drivers/dri/i965/brw_clip_line.c @@ -181,34 +181,54 @@ static void clip_and_emit_line( struct brw_clip_compile *c ) brw_DP4(p, vec4(c->reg.dp1), deref_4f(vtx1, c->offset[VERT_RESULT_HPOS]), c->reg.plane_equation); is_negative = brw_IF(p, BRW_EXECUTE_1); { - brw_ADD(p, c->reg.t, c->reg.dp1, negate(c->reg.dp0)); - brw_math_invert(p, c->reg.t, c->reg.t); - brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp1); - - brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t1 ); - brw_MOV(p, c->reg.t1, c->reg.t); - brw_set_predicate_control(p, BRW_PREDICATE_NONE); + /* + * Both can be negative on GM965/G965 due to RHW workaround + * if so, this object should be rejected. + */ + if (!BRW_IS_G4X(p->brw)) { + brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_LE, c->reg.dp0, brw_imm_f(0.0)); + is_neg2 = brw_IF(p, BRW_EXECUTE_1); + { + brw_clip_kill_thread(c); + } + brw_ENDIF(p, is_neg2); + } + + brw_ADD(p, c->reg.t, c->reg.dp1, negate(c->reg.dp0)); + brw_math_invert(p, c->reg.t, c->reg.t); + brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp1); + + brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t1 ); + brw_MOV(p, c->reg.t1, c->reg.t); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); } is_negative = brw_ELSE(p, is_negative); { - /* Coming back in. We know that both cannot be negative - * because the line would have been culled in that case. - */ + /* Coming back in. We know that both cannot be negative + * because the line would have been culled in that case. + */ + + /* If both are positive, do nothing */ + /* Only on GM965/G965 */ + if (!BRW_IS_G4X(p->brw)) { + brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.dp0, brw_imm_f(0.0)); + is_neg2 = brw_IF(p, BRW_EXECUTE_1); + } - /* If both are positive, do nothing */ - brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.dp0, brw_imm_f(0.0)); - is_neg2 = brw_IF(p, BRW_EXECUTE_1); { - brw_ADD(p, c->reg.t, c->reg.dp0, negate(c->reg.dp1)); - brw_math_invert(p, c->reg.t, c->reg.t); - brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp0); - - brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t0 ); - brw_MOV(p, c->reg.t0, c->reg.t); - brw_set_predicate_control(p, BRW_PREDICATE_NONE); - } - brw_ENDIF(p, is_neg2); - } + brw_ADD(p, c->reg.t, c->reg.dp0, negate(c->reg.dp1)); + brw_math_invert(p, c->reg.t, c->reg.t); + brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp0); + + brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t0 ); + brw_MOV(p, c->reg.t0, c->reg.t); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + } + + if (!BRW_IS_G4X(p->brw)) { + brw_ENDIF(p, is_neg2); + } + } brw_ENDIF(p, is_negative); } brw_ENDIF(p, plane_active); diff --git a/src/mesa/drivers/dri/i965/brw_clip_tri.c b/src/mesa/drivers/dri/i965/brw_clip_tri.c index 1dbba37fe7e..7fd37bd05ff 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_tri.c +++ b/src/mesa/drivers/dri/i965/brw_clip_tri.c @@ -455,6 +455,8 @@ static void brw_clip_test( struct brw_clip_compile *c ) struct brw_indirect vt2 = brw_indirect(2, 0); struct brw_compile *p = &c->func; + struct brw_instruction *is_outside; + struct brw_reg tmp0 = c->reg.loopcount; /* handy temporary */ brw_MOV(p, get_addr_reg(vt0), brw_address(c->reg.vertex[0])); brw_MOV(p, get_addr_reg(vt1), brw_address(c->reg.vertex[1])); @@ -462,53 +464,87 @@ static void brw_clip_test( struct brw_clip_compile *c ) brw_MOV(p, v0, deref_4f(vt0, c->offset[VERT_RESULT_HPOS])); brw_MOV(p, v1, deref_4f(vt1, c->offset[VERT_RESULT_HPOS])); brw_MOV(p, v2, deref_4f(vt2, c->offset[VERT_RESULT_HPOS])); + brw_AND(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(~0x3f)); /* test nearz, xmin, ymin plane */ - brw_CMP(p, t1, BRW_CONDITIONAL_LE, negate(v0), get_element(v0, 3)); + /* clip.xyz < -clip.w */ + brw_CMP(p, t1, BRW_CONDITIONAL_L, v0, negate(get_element(v0, 3))); brw_set_predicate_control(p, BRW_PREDICATE_NONE); - brw_CMP(p, t2, BRW_CONDITIONAL_LE, negate(v1), get_element(v1, 3)); + brw_CMP(p, t2, BRW_CONDITIONAL_L, v1, negate(get_element(v1, 3))); brw_set_predicate_control(p, BRW_PREDICATE_NONE); - brw_CMP(p, t3, BRW_CONDITIONAL_LE, negate(v2), get_element(v2, 3)); + brw_CMP(p, t3, BRW_CONDITIONAL_L, v2, negate(get_element(v2, 3))); brw_set_predicate_control(p, BRW_PREDICATE_NONE); + + /* All vertices are outside of a plane, rejected */ + brw_AND(p, t, t1, t2); + brw_AND(p, t, t, t3); + brw_OR(p, tmp0, get_element(t, 0), get_element(t, 1)); + brw_OR(p, tmp0, tmp0, get_element(t, 2)); + brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ); + brw_AND(p, brw_null_reg(), tmp0, brw_imm_ud(0x1)); + is_outside = brw_IF(p, BRW_EXECUTE_1); + { + brw_clip_kill_thread(c); + } + brw_ENDIF(p, is_outside); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + + /* some vertices are inside a plane, some are outside,need to clip */ brw_XOR(p, t, t1, t2); brw_XOR(p, t1, t2, t3); brw_OR(p, t, t, t1); - - brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, - get_element(t, 0), brw_imm_ud(0)); + brw_AND(p, t, t, brw_imm_ud(0x1)); + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 0), brw_imm_ud(0)); brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<5))); brw_set_predicate_control(p, BRW_PREDICATE_NONE); - brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, - get_element(t, 1), brw_imm_ud(0)); + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 1), brw_imm_ud(0)); brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<3))); brw_set_predicate_control(p, BRW_PREDICATE_NONE); - brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, - get_element(t, 2), brw_imm_ud(0)); + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 2), brw_imm_ud(0)); brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<1))); brw_set_predicate_control(p, BRW_PREDICATE_NONE); /* test farz, xmax, ymax plane */ - brw_CMP(p, t1, BRW_CONDITIONAL_L, v0, get_element(v0, 3)); + /* clip.xyz > clip.w */ + brw_CMP(p, t1, BRW_CONDITIONAL_G, v0, get_element(v0, 3)); brw_set_predicate_control(p, BRW_PREDICATE_NONE); - brw_CMP(p, t2, BRW_CONDITIONAL_L, v1, get_element(v1, 3)); + brw_CMP(p, t2, BRW_CONDITIONAL_G, v1, get_element(v1, 3)); brw_set_predicate_control(p, BRW_PREDICATE_NONE); - brw_CMP(p, t3, BRW_CONDITIONAL_L, v2, get_element(v2, 3)); + brw_CMP(p, t3, BRW_CONDITIONAL_G, v2, get_element(v2, 3)); brw_set_predicate_control(p, BRW_PREDICATE_NONE); + /* All vertices are outside of a plane, rejected */ + brw_AND(p, t, t1, t2); + brw_AND(p, t, t, t3); + brw_OR(p, tmp0, get_element(t, 0), get_element(t, 1)); + brw_OR(p, tmp0, tmp0, get_element(t, 2)); + brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ); + brw_AND(p, brw_null_reg(), tmp0, brw_imm_ud(0x1)); + is_outside = brw_IF(p, BRW_EXECUTE_1); + { + brw_clip_kill_thread(c); + } + brw_ENDIF(p, is_outside); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + + /* some vertices are inside a plane, some are outside,need to clip */ brw_XOR(p, t, t1, t2); brw_XOR(p, t1, t2, t3); brw_OR(p, t, t, t1); - - brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, - get_element(t, 0), brw_imm_ud(0)); + brw_AND(p, t, t, brw_imm_ud(0x1)); + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 0), brw_imm_ud(0)); brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<4))); brw_set_predicate_control(p, BRW_PREDICATE_NONE); - brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, - get_element(t, 1), brw_imm_ud(0)); + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 1), brw_imm_ud(0)); brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<2))); brw_set_predicate_control(p, BRW_PREDICATE_NONE); - brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, - get_element(t, 2), brw_imm_ud(0)); + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 2), brw_imm_ud(0)); brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<0))); brw_set_predicate_control(p, BRW_PREDICATE_NONE); diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 9106b748ade..a43fc40ac97 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -418,8 +418,8 @@ struct brw_context struct brw_tracked_state **atoms; GLuint nr_atoms; - GLuint nr_draw_regions; - struct intel_region *draw_regions[MAX_DRAW_BUFFERS]; + GLuint nr_color_regions; + struct intel_region *color_regions[MAX_DRAW_BUFFERS]; struct intel_region *depth_region; /** @@ -670,7 +670,9 @@ void brwInitFragProgFuncs( struct dd_function_table *functions ); */ void brw_upload_urb_fence(struct brw_context *brw); -void brw_upload_constant_buffer_state(struct brw_context *brw); +/* brw_curbe.c + */ +void brw_upload_cs_urb_state(struct brw_context *brw); /*====================================================================== diff --git a/src/mesa/drivers/dri/i965/brw_curbe.c b/src/mesa/drivers/dri/i965/brw_curbe.c index 4eaaa5f871b..4ec0cfb8167 100644 --- a/src/mesa/drivers/dri/i965/brw_curbe.c +++ b/src/mesa/drivers/dri/i965/brw_curbe.c @@ -138,24 +138,24 @@ const struct brw_tracked_state brw_curbe_offsets = { * fixed-function hardware in a double-buffering scheme to avoid a * pipeline stall each time the contents of the curbe is changed. */ -void brw_upload_constant_buffer_state(struct brw_context *brw) +void brw_upload_cs_urb_state(struct brw_context *brw) { - struct brw_constant_buffer_state cbs; - memset(&cbs, 0, sizeof(cbs)); + struct brw_cs_urb_state cs_urb; + memset(&cs_urb, 0, sizeof(cs_urb)); /* It appears that this is the state packet for the CS unit, ie. the * urb entries detailed here are housed in the CS range from the * URB_FENCE command. */ - cbs.header.opcode = CMD_CONST_BUFFER_STATE; - cbs.header.length = sizeof(cbs)/4 - 2; + cs_urb.header.opcode = CMD_CS_URB_STATE; + cs_urb.header.length = sizeof(cs_urb)/4 - 2; /* BRW_NEW_URB_FENCE */ - cbs.bits0.nr_urb_entries = brw->urb.nr_cs_entries; - cbs.bits0.urb_entry_size = brw->urb.csize - 1; + cs_urb.bits0.nr_urb_entries = brw->urb.nr_cs_entries; + cs_urb.bits0.urb_entry_size = brw->urb.csize - 1; assert(brw->urb.nr_cs_entries); - BRW_CACHED_BATCH_STRUCT(brw, &cbs); + BRW_CACHED_BATCH_STRUCT(brw, &cs_urb); } static GLfloat fixed_plane[6][4] = { diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h index 39c32255f8b..590b064c7ef 100644 --- a/src/mesa/drivers/dri/i965/brw_defines.h +++ b/src/mesa/drivers/dri/i965/brw_defines.h @@ -734,7 +734,7 @@ #define CMD_URB_FENCE 0x6000 -#define CMD_CONST_BUFFER_STATE 0x6001 +#define CMD_CS_URB_STATE 0x6001 #define CMD_CONST_BUFFER 0x6002 #define CMD_STATE_BASE_ADDRESS 0x6101 diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 3ca953da37b..7ab1ece2630 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -194,6 +194,9 @@ static GLboolean check_fallbacks( struct brw_context *brw, GLcontext *ctx = &brw->intel.ctx; GLuint i; + /* If we don't require strict OpenGL conformance, never + * use fallbacks. + */ if (!brw->intel.strict_conformance) return GL_FALSE; @@ -230,13 +233,31 @@ static GLboolean check_fallbacks( struct brw_context *brw, } } - if (ctx->Point.SmoothFlag) { for (i = 0; i < nr_prims; i++) if (prim[i].mode == GL_POINTS) return GL_TRUE; } + + /* BRW hardware doesn't handle GL_CLAMP texturing correctly; + * brw_wm_sampler_state:translate_wrap_mode() treats GL_CLAMP + * as GL_CLAMP_TO_EDGE instead. If we're using GL_CLAMP, and + * we want strict conformance, force the fallback. + * Right now, we only do this for 2D textures. + */ + { + int u; + for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { + if (ctx->Texture.Unit[u].Enabled) { + if (ctx->Texture.Unit[u].CurrentTex[TEXTURE_2D_INDEX]->WrapS == GL_CLAMP || + ctx->Texture.Unit[u].CurrentTex[TEXTURE_2D_INDEX]->WrapT == GL_CLAMP) { + return GL_TRUE; + } + } + } + } + /* Nothing stopping us from the fast path now */ return GL_FALSE; } @@ -261,11 +282,18 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx, if (ctx->NewState) _mesa_update_state( ctx ); + /* We have to validate the textures *before* checking for fallbacks; + * otherwise, the software fallback won't be able to rely on the + * texture state, the firstLevel and lastLevel fields won't be + * set in the intel texture object (they'll both be 0), and the + * software fallback will segfault if it attempts to access any + * texture level other than level 0. + */ + brw_validate_textures( brw ); + if (check_fallbacks(brw, prim, nr_prims)) return GL_FALSE; - brw_validate_textures( brw ); - /* Bind all inputs, derive varying and size information: */ brw_merge_inputs( brw, arrays ); diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c index 9dcdad7b4ef..40cb7a341dd 100644 --- a/src/mesa/drivers/dri/i965/brw_misc_state.c +++ b/src/mesa/drivers/dri/i965/brw_misc_state.c @@ -178,7 +178,7 @@ static void upload_psp_urb_cbs(struct brw_context *brw ) { upload_pipelined_state_pointers(brw); brw_upload_urb_fence(brw); - brw_upload_constant_buffer_state(brw); + brw_upload_cs_urb_state(brw); } const struct brw_tracked_state brw_psp_urb_cbs = { diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h index df839c5b300..81b0a45998f 100644 --- a/src/mesa/drivers/dri/i965/brw_state.h +++ b/src/mesa/drivers/dri/i965/brw_state.h @@ -52,7 +52,6 @@ const struct brw_tracked_state brw_cc_vp; const struct brw_tracked_state brw_check_fallback; const struct brw_tracked_state brw_clip_prog; const struct brw_tracked_state brw_clip_unit; -const struct brw_tracked_state brw_constant_buffer_state; const struct brw_tracked_state brw_constant_buffer; const struct brw_tracked_state brw_curbe_offsets; const struct brw_tracked_state brw_invarient_state; diff --git a/src/mesa/drivers/dri/i965/brw_structs.h b/src/mesa/drivers/dri/i965/brw_structs.h index d97ff27f0a1..89e29812034 100644 --- a/src/mesa/drivers/dri/i965/brw_structs.h +++ b/src/mesa/drivers/dri/i965/brw_structs.h @@ -439,7 +439,7 @@ struct brw_urb_fence } bits1; }; -struct brw_constant_buffer_state /* previously brw_command_streamer */ +struct brw_cs_urb_state { struct header header; diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c index 15ceac6ba1e..fc9f6cc80c6 100644 --- a/src/mesa/drivers/dri/i965/brw_vtbl.c +++ b/src/mesa/drivers/dri/i965/brw_vtbl.c @@ -71,9 +71,9 @@ static void brw_destroy_context( struct intel_context *intel ) brw_FrameBufferTexDestroy( brw ); - for (i = 0; i < brw->state.nr_draw_regions; i++) - intel_region_release(&brw->state.draw_regions[i]); - brw->state.nr_draw_regions = 0; + for (i = 0; i < brw->state.nr_color_regions; i++) + intel_region_release(&brw->state.color_regions[i]); + brw->state.nr_color_regions = 0; intel_region_release(&brw->state.depth_region); dri_bo_release(&brw->curbe.curbe_bo); @@ -105,25 +105,25 @@ static void brw_destroy_context( struct intel_context *intel ) * called from intelDrawBuffer() */ static void brw_set_draw_region( struct intel_context *intel, - struct intel_region *draw_regions[], + struct intel_region *color_regions[], struct intel_region *depth_region, - GLuint num_regions) + GLuint num_color_regions) { struct brw_context *brw = brw_context(&intel->ctx); - int i; + GLuint i; /* release old color/depth regions */ if (brw->state.depth_region != depth_region) brw->state.dirty.brw |= BRW_NEW_DEPTH_BUFFER; - for (i = 0; i < brw->state.nr_draw_regions; i++) - intel_region_release(&brw->state.draw_regions[i]); + for (i = 0; i < brw->state.nr_color_regions; i++) + intel_region_release(&brw->state.color_regions[i]); intel_region_release(&brw->state.depth_region); /* reference new color/depth regions */ - for (i = 0; i < num_regions; i++) - intel_region_reference(&brw->state.draw_regions[i], draw_regions[i]); + for (i = 0; i < num_color_regions; i++) + intel_region_reference(&brw->state.color_regions[i], color_regions[i]); intel_region_reference(&brw->state.depth_region, depth_region); - brw->state.nr_draw_regions = num_regions; + brw->state.nr_color_regions = num_color_regions; } diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 10f38e02a48..06a6f3f0f4e 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -198,7 +198,7 @@ static void brw_wm_populate_key( struct brw_context *brw, ctx->Color.AlphaEnabled) lookup |= IZ_PS_KILL_ALPHATEST_BIT; - if (fp->program.Base.OutputsWritten & (1<<FRAG_RESULT_DEPR)) + if (fp->program.Base.OutputsWritten & (1<<FRAG_RESULT_DEPTH)) lookup |= IZ_PS_COMPUTES_DEPTH_BIT; /* _NEW_DEPTH */ diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c index 37766b7c3a0..7e88ef00535 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_fp.c +++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c @@ -289,8 +289,7 @@ static struct prog_src_register get_pixel_w( struct brw_wm_compile *c ) struct prog_dst_register pixel_w = get_temp(c); struct prog_src_register deltas = get_delta_xy(c); struct prog_src_register interp_wpos = src_reg(PROGRAM_PAYLOAD, FRAG_ATTRIB_WPOS); - - + /* deltas.xyw = DELTAS2 deltas.xy, payload.interp_wpos.x */ emit_op(c, @@ -510,7 +509,6 @@ static void precalc_dst( struct brw_wm_compile *c, src_undef()); } - if (dst.WriteMask & WRITEMASK_XZ) { struct prog_instruction *swz; GLuint z = GET_SWZ(src0.Swizzle, Z); @@ -563,7 +561,6 @@ static void precalc_lit( struct brw_wm_compile *c, swz->SrcReg[0].NegateBase = 0; } - if (dst.WriteMask & WRITEMASK_YZ) { emit_op(c, OPCODE_LIT, @@ -865,42 +862,41 @@ static void precalc_txp( struct brw_wm_compile *c, static void emit_fb_write( struct brw_wm_compile *c ) { struct prog_src_register payload_r0_depth = src_reg(PROGRAM_PAYLOAD, PAYLOAD_DEPTH); - struct prog_src_register outdepth = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DEPR); + struct prog_src_register outdepth = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DEPTH); struct prog_src_register outcolor; GLuint i; struct prog_instruction *inst, *last_inst; struct brw_context *brw = c->func.brw; - /* inst->Sampler is not used by backend, - use it for fb write target and eot */ - - if (brw->state.nr_draw_regions > 1) { - for (i = 0 ; i < brw->state.nr_draw_regions; i++) { - outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i); - last_inst = inst = emit_op(c, - WM_FB_WRITE, dst_mask(dst_undef(),0), 0, - outcolor, payload_r0_depth, outdepth); - inst->Sampler = (i<<1); - if (c->fp_fragcolor_emitted) { - outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLR); - last_inst = inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(),0), - 0, outcolor, payload_r0_depth, outdepth); - inst->Sampler = (i<<1); - } - } - last_inst->Sampler |= 1; //eot + /* The inst->Aux field is used for FB write target and the EOT marker */ + + if (brw->state.nr_color_regions > 1) { + for (i = 0 ; i < brw->state.nr_color_regions; i++) { + outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i); + last_inst = inst = emit_op(c, + WM_FB_WRITE, dst_mask(dst_undef(),0), 0, + outcolor, payload_r0_depth, outdepth); + inst->Aux = (i<<1); + if (c->fp_fragcolor_emitted) { + outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR); + last_inst = inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(),0), + 0, outcolor, payload_r0_depth, outdepth); + inst->Aux = (i<<1); + } + } + last_inst->Aux |= 1; //eot } else { /* if gl_FragData[0] is written, use it, else use gl_FragColor */ if (c->fp->program.Base.OutputsWritten & (1 << FRAG_RESULT_DATA0)) outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DATA0); else - outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLR); + outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR); - inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(),0), - 0, outcolor, payload_r0_depth, outdepth); - inst->Sampler = 1|(0<<1); + inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(),0), + 0, outcolor, payload_r0_depth, outdepth); + inst->Aux = 1|(0<<1); } } @@ -931,9 +927,9 @@ static void validate_dst_regs( struct brw_wm_compile *c, const struct prog_instruction *inst ) { if (inst->DstReg.File == PROGRAM_OUTPUT) { - GLuint idx = inst->DstReg.Index; - if (idx == FRAG_RESULT_COLR) - c->fp_fragcolor_emitted = 1; + GLuint idx = inst->DstReg.Index; + if (idx == FRAG_RESULT_COLOR) + c->fp_fragcolor_emitted = 1; } } @@ -954,7 +950,6 @@ static void print_insns( const struct prog_instruction *insn, } else _mesa_printf("UNKNOWN\n"); - } } @@ -1079,9 +1074,9 @@ void brw_wm_pass_fp( struct brw_wm_compile *c ) } if (INTEL_DEBUG & DEBUG_WM) { - _mesa_printf("pass_fp:\n"); - print_insns( c->prog_instructions, c->nr_fp_insns ); - _mesa_printf("\n"); + _mesa_printf("pass_fp:\n"); + print_insns( c->prog_instructions, c->nr_fp_insns ); + _mesa_printf("\n"); } } diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c index 121cdc040ea..8e404bcdc37 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_glsl.c +++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c @@ -426,8 +426,8 @@ static void emit_fb_write(struct brw_wm_compile *c, nr += 2; } - target = inst->Sampler >> 1; - eot = inst->Sampler & 1; + target = inst->Aux >> 1; + eot = inst->Aux & 1; fire_fb_write(c, 0, nr, target, eot); } diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass0.c b/src/mesa/drivers/dri/i965/brw_wm_pass0.c index 783545de56b..2debd0678a5 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_pass0.c +++ b/src/mesa/drivers/dri/i965/brw_wm_pass0.c @@ -350,8 +350,8 @@ translate_insn(struct brw_wm_compile *c, out->tex_unit = inst->TexSrcUnit; out->tex_idx = inst->TexSrcTarget; out->tex_shadow = inst->TexShadow; - out->eot = inst->Sampler & 1; - out->target = inst->Sampler>>1; + out->eot = inst->Aux & 1; + out->target = inst->Aux >> 1; /* Args: */ diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c b/src/mesa/drivers/dri/i965/brw_wm_state.c index 3c3b3473d63..f7ea756fb0d 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_state.c @@ -103,7 +103,7 @@ wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key) /* as far as we can tell */ key->computes_depth = - (fp->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR)) != 0; + (fp->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH)) != 0; /* _NEW_COLOR */ key->uses_kill = fp->UsesKill || ctx->Color.AlphaEnabled; diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 654adcd1317..e402fdf0ee0 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -454,13 +454,13 @@ static void prepare_wm_surfaces(struct brw_context *brw ) GLuint i; int old_nr_surfaces; - if (brw->state.nr_draw_regions > 1) { - for (i = 0; i < brw->state.nr_draw_regions; i++) { - brw_update_region_surface(brw, brw->state.draw_regions[i], i, + if (brw->state.nr_color_regions > 1) { + for (i = 0; i < brw->state.nr_color_regions; i++) { + brw_update_region_surface(brw, brw->state.color_regions[i], i, GL_FALSE); } - }else { - brw_update_region_surface(brw, brw->state.draw_regions[0], 0, GL_TRUE); + } else { + brw_update_region_surface(brw, brw->state.color_regions[0], 0, GL_TRUE); } old_nr_surfaces = brw->wm.nr_surfaces; diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.c b/src/mesa/drivers/dri/intel/intel_buffer_objects.c index 60d7bb3770c..b7c7eeb368f 100644 --- a/src/mesa/drivers/dri/intel/intel_buffer_objects.c +++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.c @@ -35,9 +35,6 @@ #include "intel_batchbuffer.h" #include "intel_regions.h" -static GLboolean intel_bufferobj_unmap(GLcontext * ctx, - GLenum target, - struct gl_buffer_object *obj); /** Allocates a new dri_bo to store the data for the buffer object. */ static void @@ -103,12 +100,7 @@ intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj) struct intel_buffer_object *intel_obj = intel_buffer_object(obj); assert(intel_obj); - - /* Buffer objects are automatically unmapped when deleting according - * to the spec. - */ - if (obj->Pointer) - intel_bufferobj_unmap(ctx, 0, obj); + assert(!obj->Pointer); /* Mesa should have unmapped it */ if (intel_obj->region) { intel_bufferobj_release_region(intel, intel_obj); @@ -141,11 +133,7 @@ intel_bufferobj_data(GLcontext * ctx, intel_obj->Base.Size = size; intel_obj->Base.Usage = usage; - /* Buffer objects are automatically unmapped when creating new data buffers - * according to the spec. - */ - if (obj->Pointer) - intel_bufferobj_unmap(ctx, 0, obj); + assert(!obj->Pointer); /* Mesa should have unmapped it */ if (intel_obj->region) intel_bufferobj_release_region(intel, intel_obj); diff --git a/src/mesa/drivers/dri/intel/intel_chipset.h b/src/mesa/drivers/dri/intel/intel_chipset.h index d1b4941601e..4593d90df3d 100644 --- a/src/mesa/drivers/dri/intel/intel_chipset.h +++ b/src/mesa/drivers/dri/intel/intel_chipset.h @@ -46,6 +46,13 @@ #define PCI_CHIP_G33_G 0x29C2 #define PCI_CHIP_Q33_G 0x29D2 +#define PCI_CHIP_IGD_GM 0xA011 +#define PCI_CHIP_IGD_G 0xA001 + +#define IS_IGDGM(devid) (devid == PCI_CHIP_IGD_GM) +#define IS_IGDG(devid) (devid == PCI_CHIP_IGD_G) +#define IS_IGD(devid) (IS_IGDG(devid) || IS_IGDGM(devid)) + #define PCI_CHIP_I965_G 0x29A2 #define PCI_CHIP_I965_Q 0x2992 #define PCI_CHIP_I965_G_1 0x2982 @@ -66,7 +73,7 @@ devid == PCI_CHIP_I945_GME || \ devid == PCI_CHIP_I965_GM || \ devid == PCI_CHIP_I965_GME || \ - devid == PCI_CHIP_GM45_GM) + devid == PCI_CHIP_GM45_GM || IS_IGD(devid)) #define IS_G45(devid) (devid == PCI_CHIP_IGD_E_G || \ devid == PCI_CHIP_Q45_G || \ @@ -84,7 +91,7 @@ devid == PCI_CHIP_I945_GME || \ devid == PCI_CHIP_G33_G || \ devid == PCI_CHIP_Q33_G || \ - devid == PCI_CHIP_Q35_G) + devid == PCI_CHIP_Q35_G || IS_IGD(devid)) #define IS_965(devid) (devid == PCI_CHIP_I965_G || \ devid == PCI_CHIP_I965_Q || \ diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 1aa173db181..b3f6fc02dff 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -123,6 +123,10 @@ intelGetString(GLcontext * ctx, GLenum name) case PCI_CHIP_Q33_G: chipset = "Intel(R) Q33"; break; + case PCI_CHIP_IGD_GM: + case PCI_CHIP_IGD_G: + chipset = "Intel(R) IGD"; + break; case PCI_CHIP_I965_Q: chipset = "Intel(R) 965Q"; break; diff --git a/src/mesa/drivers/dri/intel/intel_depthtmp.h b/src/mesa/drivers/dri/intel/intel_depthtmp.h new file mode 100644 index 00000000000..16d77084530 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_depthtmp.h @@ -0,0 +1,54 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <[email protected]> + * + */ + +/** + * Wrapper around the depthtmp.h macrofest to generate spans code for + * all the tiling styles. + */ + +#define VALUE_TYPE INTEL_VALUE_TYPE +#define WRITE_DEPTH(_x, _y, d) INTEL_WRITE_DEPTH(NO_TILE(_x, _y), d) +#define READ_DEPTH(d, _x, _y) d = INTEL_READ_DEPTH(NO_TILE(_x, _y)) +#define TAG(x) INTEL_TAG(intel##x) +#include "depthtmp.h" + +#define VALUE_TYPE INTEL_VALUE_TYPE +#define WRITE_DEPTH(_x, _y, d) INTEL_WRITE_DEPTH(X_TILE(_x, _y), d) +#define READ_DEPTH(d, _x, _y) d = INTEL_READ_DEPTH(X_TILE(_x, _y)) +#define TAG(x) INTEL_TAG(intel_XTile_##x) +#include "depthtmp.h" + +#define VALUE_TYPE INTEL_VALUE_TYPE +#define WRITE_DEPTH(_x, _y, d) INTEL_WRITE_DEPTH(Y_TILE(_x, _y), d) +#define READ_DEPTH(d, _x, _y) d = INTEL_READ_DEPTH(Y_TILE(_x, _y)) +#define TAG(x) INTEL_TAG(intel_YTile_##x) +#include "depthtmp.h" + +#undef INTEL_VALUE_TYPE +#undef INTEL_WRITE_DEPTH +#undef INTEL_READ_DEPTH +#undef INTEL_TAG diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index c9fb90f3b26..787c2900221 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -323,6 +323,15 @@ intel_create_renderbuffer(GLenum intFormat) irb->Base.BlueBits = 5; irb->Base.DataType = GL_UNSIGNED_BYTE; break; + case GL_RGB8: + irb->Base._ActualFormat = GL_RGB8; + irb->Base._BaseFormat = GL_RGB; + irb->Base.RedBits = 8; + irb->Base.GreenBits = 8; + irb->Base.BlueBits = 8; + irb->Base.AlphaBits = 0; + irb->Base.DataType = GL_UNSIGNED_BYTE; + break; case GL_RGBA8: irb->Base._ActualFormat = GL_RGBA8; irb->Base._BaseFormat = GL_RGBA; @@ -603,19 +612,16 @@ static void intel_finish_render_texture(GLcontext * ctx, struct gl_renderbuffer_attachment *att) { - struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer); - - DBG("End render texture (tid %x) tex %u\n", _glthread_GetID(), att->Texture->Name); - - if (irb) { - /* just release the region */ - intel_region_release(&irb->region); - } - else if (att->Renderbuffer) { - /* software fallback */ - _mesa_finish_render_texture(ctx, att); - /* XXX FBO: Need to unmap the buffer (or in intelSpanRenderStart???) */ - } + /* no-op + * Previously we released the renderbuffer's intel_region but + * that's not necessary and actually caused problems when trying + * to do a glRead/CopyPixels from the renderbuffer later. + * The region will be released later if the texture is replaced + * or the renderbuffer deleted. + * + * The intention of this driver hook is more of a "done rendering + * to texture, please re-twiddle/etc if necessary". + */ } @@ -625,6 +631,7 @@ intel_finish_render_texture(GLcontext * ctx, static void intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) { + struct intel_context *intel = intel_context(ctx); const struct intel_renderbuffer *depthRb = intel_get_renderbuffer(fb, BUFFER_DEPTH); const struct intel_renderbuffer *stencilRb = @@ -636,6 +643,34 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) */ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; } + + /* check that texture color buffers are a format we can render into */ + { + const struct gl_texture_format *supportedFormat; + GLuint i; + + /* The texture format we can render into seems to depend on the + * screen depth. There currently seems to be a problem when + * rendering into a rgb565 texture when the screen is abgr8888. + */ + if (intel->front_region->cpp == 4) + supportedFormat = &_mesa_texformat_argb8888; + else + supportedFormat = &_mesa_texformat_rgb565; + + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + const struct gl_texture_object *texObj = + fb->Attachment[BUFFER_COLOR0 + i].Texture; + if (texObj) { + const struct gl_texture_image *texImg = + texObj->Image[0][texObj->BaseLevel]; + if (texImg && texImg->TexFormat != supportedFormat) { + fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; + break; + } + } + } + } } diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c index 749920502a2..0aa5b8c02c9 100644 --- a/src/mesa/drivers/dri/intel/intel_regions.c +++ b/src/mesa/drivers/dri/intel/intel_regions.c @@ -466,7 +466,8 @@ intel_recreate_static(struct intel_context *intel, else region->cpp = intel->ctx.Visual.rgbBits / 8; region->pitch = intelScreen->pitch; - region->height = intelScreen->height; /* needed? */ + region->width = intelScreen->width; + region->height = intelScreen->height; if (region->buffer != NULL) { dri_bo_unreference(region->buffer); diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c index d6110b8163a..09eba13aab5 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.c +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -323,7 +323,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, else { GLboolean swStencil = (mesaVis->stencilBits > 0 && mesaVis->depthBits != 24); - GLenum rgbFormat = (mesaVis->redBits == 5 ? GL_RGB5 : GL_RGBA8); + GLenum rgbFormat; struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer); @@ -332,6 +332,13 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, _mesa_initialize_framebuffer(&intel_fb->Base, mesaVis); + if (mesaVis->redBits == 5) + rgbFormat = GL_RGB5; + else if (mesaVis->alphaBits == 0) + rgbFormat = GL_RGB8; + else + rgbFormat = GL_RGBA8; + /* setup the hardware-based renderbuffers */ intel_fb->color_rb[0] = intel_create_renderbuffer(rgbFormat); _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT, @@ -758,13 +765,34 @@ __DRIconfig **intelInitScreen2(__DRIscreenPrivate *psp) fb_format[2] = GL_BGRA; fb_type[2] = GL_UNSIGNED_INT_8_8_8_8_REV; + depth_bits[0] = 0; + stencil_bits[0] = 0; + for (color = 0; color < ARRAY_SIZE(fb_format); color++) { __DRIconfig **new_configs; + int depth_factor; + /* With DRI2 right now, GetBuffers always returns a depth/stencil buffer + * with the same cpp as the drawable. So we can't support depth cpp != + * color cpp currently. + */ + if (fb_type[color] == GL_UNSIGNED_SHORT_5_6_5) { + depth_bits[1] = 16; + stencil_bits[1] = 0; + + depth_factor = 2; + } else { + depth_bits[1] = 24; + stencil_bits[1] = 0; + depth_bits[2] = 24; + stencil_bits[2] = 8; + + depth_factor = 3; + } new_configs = driCreateConfigs(fb_format[color], fb_type[color], depth_bits, stencil_bits, - ARRAY_SIZE(depth_bits), + depth_factor, back_buffer_modes, ARRAY_SIZE(back_buffer_modes), msaa_samples_array, diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index bdd2fd9e857..c3a873f1abd 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -131,6 +131,18 @@ pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val) dri_bo_subdata(irb->region->buffer, offset, 1, &val); } +static uint32_t +z24s8_to_s8z24(uint32_t val) +{ + return (val << 24) | (val >> 8); +} + +static uint32_t +s8z24_to_z24s8(uint32_t val) +{ + return (val >> 24) | (val << 8); +} + static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb, int x, int y) { @@ -293,101 +305,29 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, #define X_TILE(_X, _Y) x_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off) #define Y_TILE(_X, _Y) y_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off) -/* 16 bit, RGB565 color spanline and pixel functions - */ -#define SPANTMP_PIXEL_FMT GL_RGB -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 - -#define TAG(x) intel##x##_RGB565 -#define TAG2(x,y) intel##x##_RGB565##y -#define GET_VALUE(X, Y) pread_16(irb, NO_TILE(X, Y)) -#define PUT_VALUE(X, Y, V) pwrite_16(irb, NO_TILE(X, Y), V) -#include "spantmp2.h" - -/* 32 bit, ARGB8888 color spanline and pixel functions - */ -#define SPANTMP_PIXEL_FMT GL_BGRA -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV - -#define TAG(x) intel##x##_ARGB8888 -#define TAG2(x,y) intel##x##_ARGB8888##y -#define GET_VALUE(X, Y) pread_32(irb, NO_TILE(X, Y)) -#define PUT_VALUE(X, Y, V) pwrite_32(irb, NO_TILE(X, Y), V) -#include "spantmp2.h" - -/* 32 bit, xRGB8888 color spanline and pixel functions - */ -#define SPANTMP_PIXEL_FMT GL_BGRA -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV - -#define TAG(x) intel##x##_xRGB8888 -#define TAG2(x,y) intel##x##_xRGB8888##y -#define GET_VALUE(X, Y) pread_xrgb8888(irb, NO_TILE(X, Y)) -#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, NO_TILE(X, Y), V) -#include "spantmp2.h" - -/* 16 bit RGB565 color tile spanline and pixel functions - */ - -#define SPANTMP_PIXEL_FMT GL_RGB -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 - -#define TAG(x) intel_XTile_##x##_RGB565 -#define TAG2(x,y) intel_XTile_##x##_RGB565##y -#define GET_VALUE(X, Y) pread_16(irb, X_TILE(X, Y)) -#define PUT_VALUE(X, Y, V) pwrite_16(irb, X_TILE(X, Y), V) -#include "spantmp2.h" - -#define SPANTMP_PIXEL_FMT GL_RGB -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 - -#define TAG(x) intel_YTile_##x##_RGB565 -#define TAG2(x,y) intel_YTile_##x##_RGB565##y -#define GET_VALUE(X, Y) pread_16(irb, Y_TILE(X, Y)) -#define PUT_VALUE(X, Y, V) pwrite_16(irb, Y_TILE(X, Y), V) -#include "spantmp2.h" - -/* 32 bit ARGB888 color tile spanline and pixel functions - */ - -#define SPANTMP_PIXEL_FMT GL_BGRA -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV - -#define TAG(x) intel_XTile_##x##_ARGB8888 -#define TAG2(x,y) intel_XTile_##x##_ARGB8888##y -#define GET_VALUE(X, Y) pread_32(irb, X_TILE(X, Y)) -#define PUT_VALUE(X, Y, V) pwrite_32(irb, X_TILE(X, Y), V) -#include "spantmp2.h" - -#define SPANTMP_PIXEL_FMT GL_BGRA -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV - -#define TAG(x) intel_YTile_##x##_ARGB8888 -#define TAG2(x,y) intel_YTile_##x##_ARGB8888##y -#define GET_VALUE(X, Y) pread_32(irb, Y_TILE(X, Y)) -#define PUT_VALUE(X, Y, V) pwrite_32(irb, Y_TILE(X, Y), V) -#include "spantmp2.h" - -/* 32 bit xRGB888 color tile spanline and pixel functions - */ - -#define SPANTMP_PIXEL_FMT GL_BGRA -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV - -#define TAG(x) intel_XTile_##x##_xRGB8888 -#define TAG2(x,y) intel_XTile_##x##_xRGB8888##y -#define GET_VALUE(X, Y) pread_xrgb8888(irb, X_TILE(X, Y)) -#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, X_TILE(X, Y), V) -#include "spantmp2.h" - -#define SPANTMP_PIXEL_FMT GL_BGRA -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV - -#define TAG(x) intel_YTile_##x##_xRGB8888 -#define TAG2(x,y) intel_YTile_##x##_xRGB8888##y -#define GET_VALUE(X, Y) pread_xrgb8888(irb, Y_TILE(X, Y)) -#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, Y_TILE(X, Y), V) -#include "spantmp2.h" +/* r5g6b5 color span and pixel functions */ +#define INTEL_PIXEL_FMT GL_RGB +#define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 +#define INTEL_READ_VALUE(offset) pread_16(irb, offset) +#define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v) +#define INTEL_TAG(x) x##_RGB565 +#include "intel_spantmp.h" + +/* a8r8g8b8 color span and pixel functions */ +#define INTEL_PIXEL_FMT GL_BGRA +#define INTEL_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV +#define INTEL_READ_VALUE(offset) pread_32(irb, offset) +#define INTEL_WRITE_VALUE(offset, v) pwrite_32(irb, offset, v) +#define INTEL_TAG(x) x##_ARGB8888 +#include "intel_spantmp.h" + +/* x8r8g8b8 color span and pixel functions */ +#define INTEL_PIXEL_FMT GL_BGRA +#define INTEL_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV +#define INTEL_READ_VALUE(offset) pread_xrgb8888(irb, offset) +#define INTEL_WRITE_VALUE(offset, v) pwrite_xrgb8888(irb, offset, v) +#define INTEL_TAG(x) x##_xRGB8888 +#include "intel_spantmp.h" #define LOCAL_DEPTH_VARS \ struct intel_context *intel = intel_context(ctx); \ @@ -402,98 +342,26 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, #define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS -/** - ** 16-bit depthbuffer functions. - **/ -#define VALUE_TYPE GLushort -#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, NO_TILE(_x, _y), d) -#define READ_DEPTH(d, _x, _y) d = pread_16(irb, NO_TILE(_x, _y)) -#define TAG(x) intel##x##_z16 -#include "depthtmp.h" +/* z16 depthbuffer functions. */ +#define INTEL_VALUE_TYPE GLushort +#define INTEL_WRITE_DEPTH(offset, d) pwrite_16(irb, offset, d) +#define INTEL_READ_DEPTH(offset) pread_16(irb, offset) +#define INTEL_TAG(name) name##_z16 +#include "intel_depthtmp.h" +/* z24 depthbuffer functions. */ +#define INTEL_VALUE_TYPE GLuint +#define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, d) +#define INTEL_READ_DEPTH(offset) pread_32(irb, offset) +#define INTEL_TAG(name) name##_z24 +#include "intel_depthtmp.h" -/** - ** 16-bit x tile depthbuffer functions. - **/ -#define VALUE_TYPE GLushort -#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, X_TILE(_x, _y), d) -#define READ_DEPTH(d, _x, _y) d = pread_16(irb, X_TILE(_x, _y)) -#define TAG(x) intel_XTile_##x##_z16 -#include "depthtmp.h" - -/** - ** 16-bit y tile depthbuffer functions. - **/ -#define VALUE_TYPE GLushort -#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, Y_TILE(_x, _y), d) -#define READ_DEPTH(d, _x, _y) d = pread_16(irb, Y_TILE(_x, _y)) -#define TAG(x) intel_YTile_##x##_z16 -#include "depthtmp.h" - - -/** - ** 24/8-bit interleaved depth/stencil functions - ** Note: we're actually reading back combined depth+stencil values. - ** The wrappers in main/depthstencil.c are used to extract the depth - ** and stencil values. - **/ -#define VALUE_TYPE GLuint - -/* Change ZZZS -> SZZZ */ -#define WRITE_DEPTH(_x, _y, d) \ - pwrite_32(irb, NO_TILE(_x, _y), ((d) >> 8) | ((d) << 24)) - -/* Change SZZZ -> ZZZS */ -#define READ_DEPTH( d, _x, _y ) { \ - GLuint tmp = pread_32(irb, NO_TILE(_x, _y)); \ - d = (tmp << 8) | (tmp >> 24); \ -} - -#define TAG(x) intel##x##_z24_s8 -#include "depthtmp.h" - - -/** - ** 24/8-bit x-tile interleaved depth/stencil functions - ** Note: we're actually reading back combined depth+stencil values. - ** The wrappers in main/depthstencil.c are used to extract the depth - ** and stencil values. - **/ -#define VALUE_TYPE GLuint - -/* Change ZZZS -> SZZZ */ -#define WRITE_DEPTH(_x, _y, d) \ - pwrite_32(irb, X_TILE(_x, _y), ((d) >> 8) | ((d) << 24)) - -/* Change SZZZ -> ZZZS */ -#define READ_DEPTH( d, _x, _y ) { \ - GLuint tmp = pread_32(irb, X_TILE(_x, _y)); \ - d = (tmp << 8) | (tmp >> 24); \ -} - -#define TAG(x) intel_XTile_##x##_z24_s8 -#include "depthtmp.h" - -/** - ** 24/8-bit y-tile interleaved depth/stencil functions - ** Note: we're actually reading back combined depth+stencil values. - ** The wrappers in main/depthstencil.c are used to extract the depth - ** and stencil values. - **/ -#define VALUE_TYPE GLuint - -/* Change ZZZS -> SZZZ */ -#define WRITE_DEPTH(_x, _y, d) \ - pwrite_32(irb, Y_TILE(_x, _y), ((d) >> 8) | ((d) << 24)) - -/* Change SZZZ -> ZZZS */ -#define READ_DEPTH( d, _x, _y ) { \ - GLuint tmp = pread_32(irb, Y_TILE(_x, _y)); \ - d = (tmp << 8) | (tmp >> 24); \ -} - -#define TAG(x) intel_YTile_##x##_z24_s8 -#include "depthtmp.h" +/* z24s8 depthbuffer functions. */ +#define INTEL_VALUE_TYPE GLuint +#define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, z24s8_to_s8z24(d)) +#define INTEL_READ_DEPTH(offset) s8z24_to_z24s8(pread_32(irb, offset)) +#define INTEL_TAG(name) name##_z24_s8 +#include "intel_depthtmp.h" /** @@ -752,8 +620,21 @@ intel_set_span_functions(struct intel_context *intel, break; } } - else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24 || /* XXX FBO remove */ - rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { + else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24) { + switch (tiling) { + case I915_TILING_NONE: + default: + intelInitDepthPointers_z24(rb); + break; + case I915_TILING_X: + intel_XTile_InitDepthPointers_z24(rb); + break; + case I915_TILING_Y: + intel_YTile_InitDepthPointers_z24(rb); + break; + } + } + else if (rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { switch (tiling) { case I915_TILING_NONE: default: diff --git a/src/mesa/drivers/dri/intel/intel_spantmp.h b/src/mesa/drivers/dri/intel/intel_spantmp.h new file mode 100644 index 00000000000..ead0b1c1683 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_spantmp.h @@ -0,0 +1,61 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <[email protected]> + * + */ + +/** + * Wrapper around the spantmp.h macrofest to generate spans code for + * all the tiling styles. + */ + +#define SPANTMP_PIXEL_FMT INTEL_PIXEL_FMT +#define SPANTMP_PIXEL_TYPE INTEL_PIXEL_TYPE +#define PUT_VALUE(_x, _y, v) INTEL_WRITE_VALUE(NO_TILE(_x, _y), v) +#define GET_VALUE(_x, _y) INTEL_READ_VALUE(NO_TILE(_x, _y)) +#define TAG(x) INTEL_TAG(intel##x) +#define TAG2(x, y) INTEL_TAG(intel##x)##y +#include "spantmp2.h" + +#define SPANTMP_PIXEL_FMT INTEL_PIXEL_FMT +#define SPANTMP_PIXEL_TYPE INTEL_PIXEL_TYPE +#define PUT_VALUE(_x, _y, v) INTEL_WRITE_VALUE(X_TILE(_x, _y), v) +#define GET_VALUE(_x, _y) INTEL_READ_VALUE(X_TILE(_x, _y)) +#define TAG(x) INTEL_TAG(intel_XTile_##x) +#define TAG2(x, y) INTEL_TAG(intel_XTile_##x)##y +#include "spantmp2.h" + +#define SPANTMP_PIXEL_FMT INTEL_PIXEL_FMT +#define SPANTMP_PIXEL_TYPE INTEL_PIXEL_TYPE +#define PUT_VALUE(_x, _y, v) INTEL_WRITE_VALUE(X_TILE(_x, _y), v) +#define GET_VALUE(_x, _y) INTEL_READ_VALUE(X_TILE(_x, _y)) +#define TAG(x) INTEL_TAG(intel_YTile_##x) +#define TAG2(x, y) INTEL_TAG(intel_YTile_##x)##y +#include "spantmp2.h" + +#undef INTEL_PIXEL_FMT +#undef INTEL_PIXEL_TYPE +#undef INTEL_WRITE_VALUE +#undef INTEL_READ_VALUE +#undef INTEL_TAG diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c index 2715a540d02..2d57c678481 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_format.c +++ b/src/mesa/drivers/dri/intel/intel_tex_format.c @@ -3,11 +3,15 @@ #include "main/texformat.h" #include "main/enums.h" -/* It works out that this function is fine for all the supported + +/** + * Choose hardware texture format given the user's glTexImage parameters. + * + * It works out that this function is fine for all the supported * hardware. However, there is still a need to map the formats onto * hardware descriptors. - */ -/* Note that the i915 can actually support many more formats than + * + * Note that the i915 can actually support many more formats than * these if we take the step of simply swizzling the colors * immediately after sampling... */ @@ -18,6 +22,11 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, struct intel_context *intel = intel_context(ctx); const GLboolean do32bpt = (intel->ctx.Visual.rgbBits >= 24); +#if 0 + printf("%s intFmt=0x%x format=0x%x type=0x%x\n", + __FUNCTION__, internalFormat, format, type); +#endif + switch (internalFormat) { case 4: case GL_RGBA: diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c index 8d030c63fb3..32182bb6674 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog.c @@ -356,8 +356,8 @@ static void insert_WPOS_trailer(struct r300_fragment_program_compiler *compiler) static void nqssadce_init(struct nqssadce_state* s) { - s->Outputs[FRAG_RESULT_COLR].Sourced = WRITEMASK_XYZW; - s->Outputs[FRAG_RESULT_DEPR].Sourced = WRITEMASK_W; + s->Outputs[FRAG_RESULT_COLOR].Sourced = WRITEMASK_XYZW; + s->Outputs[FRAG_RESULT_DEPTH].Sourced = WRITEMASK_W; } diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.c b/src/mesa/drivers/dri/r300/r500_fragprog.c index 926ddd59644..07a2a7b17ce 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog.c @@ -298,8 +298,8 @@ static void insert_WPOS_trailer(struct r500_fragment_program_compiler *compiler) static void nqssadce_init(struct nqssadce_state* s) { - s->Outputs[FRAG_RESULT_COLR].Sourced = WRITEMASK_XYZW; - s->Outputs[FRAG_RESULT_DEPR].Sourced = WRITEMASK_W; + s->Outputs[FRAG_RESULT_COLOR].Sourced = WRITEMASK_XYZW; + s->Outputs[FRAG_RESULT_DEPTH].Sourced = WRITEMASK_W; } static GLboolean is_native_swizzle(GLuint opcode, struct prog_src_register reg) diff --git a/src/mesa/drivers/dri/r300/radeon_nqssadce.c b/src/mesa/drivers/dri/r300/radeon_nqssadce.c index 97ce016c99c..a083c3d2436 100644 --- a/src/mesa/drivers/dri/r300/radeon_nqssadce.c +++ b/src/mesa/drivers/dri/r300/radeon_nqssadce.c @@ -191,7 +191,7 @@ static void process_instruction(struct nqssadce_state* s) if (inst->Opcode != OPCODE_KIL) { if (s->Descr->RewriteDepthOut) { - if (inst->DstReg.File == PROGRAM_OUTPUT && inst->DstReg.Index == FRAG_RESULT_DEPR) + if (inst->DstReg.File == PROGRAM_OUTPUT && inst->DstReg.Index == FRAG_RESULT_DEPTH) rewrite_depth_out(inst); } diff --git a/src/mesa/drivers/dri/r300/radeon_program_pair.c b/src/mesa/drivers/dri/r300/radeon_program_pair.c index 58bc0d5843f..365e7c17222 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_pair.c +++ b/src/mesa/drivers/dri/r300/radeon_program_pair.c @@ -778,10 +778,10 @@ static void fill_dest_into_pair(struct pair_state *s, struct radeon_pair_instruc struct prog_instruction *inst = s->Program->Instructions + ip; if (inst->DstReg.File == PROGRAM_OUTPUT) { - if (inst->DstReg.Index == FRAG_RESULT_COLR) { + if (inst->DstReg.Index == FRAG_RESULT_COLOR) { pair->RGB.OutputWriteMask |= inst->DstReg.WriteMask & WRITEMASK_XYZ; pair->Alpha.OutputWriteMask |= GET_BIT(inst->DstReg.WriteMask, 3); - } else if (inst->DstReg.Index == FRAG_RESULT_DEPR) { + } else if (inst->DstReg.Index == FRAG_RESULT_DEPTH) { pair->Alpha.DepthWriteMask |= GET_BIT(inst->DstReg.WriteMask, 3); } } else { diff --git a/src/mesa/drivers/dri/radeon/radeon_chipset.h b/src/mesa/drivers/dri/radeon/radeon_chipset.h index 55a73eab209..f6bd1eb83fb 100644 --- a/src/mesa/drivers/dri/radeon/radeon_chipset.h +++ b/src/mesa/drivers/dri/radeon/radeon_chipset.h @@ -247,6 +247,9 @@ #define PCI_CHIP_RS350_7835 0x7835 #define PCI_CHIP_RS690_791E 0x791E #define PCI_CHIP_RS690_791F 0x791F +#define PCI_CHIP_RS600_793F 0x793F +#define PCI_CHIP_RS600_7941 0x7941 +#define PCI_CHIP_RS600_7942 0x7942 #define PCI_CHIP_RS740_796C 0x796C #define PCI_CHIP_RS740_796D 0x796D #define PCI_CHIP_RS740_796E 0x796E @@ -270,6 +273,7 @@ enum { CHIP_FAMILY_R420, CHIP_FAMILY_RV410, CHIP_FAMILY_RS400, + CHIP_FAMILY_RS600, CHIP_FAMILY_RS690, CHIP_FAMILY_RS740, CHIP_FAMILY_RV515, diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c index 56c22faafa7..f7cba5016b8 100644 --- a/src/mesa/drivers/dri/radeon/radeon_screen.c +++ b/src/mesa/drivers/dri/radeon/radeon_screen.c @@ -685,6 +685,12 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) screen->chip_family = CHIP_FAMILY_RS400; break; + case PCI_CHIP_RS600_793F: + case PCI_CHIP_RS600_7941: + case PCI_CHIP_RS600_7942: + screen->chip_family = CHIP_FAMILY_RS600; + break; + case PCI_CHIP_RS690_791E: case PCI_CHIP_RS690_791F: screen->chip_family = CHIP_FAMILY_RS690; @@ -843,7 +849,7 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) ret = radeonGetParam( sPriv->fd, RADEON_PARAM_FB_LOCATION, &temp); if (ret) { - if (screen->chip_family < CHIP_FAMILY_RS690) + if (screen->chip_family < CHIP_FAMILY_RS600) screen->fbLocation = ( INREG( RADEON_MC_FB_LOCATION ) & 0xffff) << 16; else { FREE( screen ); @@ -854,7 +860,7 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) screen->fbLocation = (temp & 0xffff) << 16; } - if (screen->chip_family >= CHIP_FAMILY_RV515) { + if (screen->chip_family >= CHIP_FAMILY_R300) { ret = radeonGetParam( sPriv->fd, RADEON_PARAM_NUM_GB_PIPES, &temp); if (ret) { diff --git a/src/mesa/glapi/glX_proto_recv.py b/src/mesa/glapi/glX_proto_recv.py index 923c1958f0f..f423c6db084 100644 --- a/src/mesa/glapi/glX_proto_recv.py +++ b/src/mesa/glapi/glX_proto_recv.py @@ -277,7 +277,7 @@ class PrintGlxDispatchFunctions(glX_proto_common.glx_print_proto): if param.is_image(): offset = f.offset_of( param.name ) - print '%s %s const %s = (%s) %s(pc + %s);' % (indent, type_string, param.name, type_string, cond, offset) + print '%s %s const %s = (%s) (%s(pc + %s));' % (indent, type_string, param.name, type_string, cond, offset) if param.depth: print '%s __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);' % (indent) diff --git a/src/mesa/glapi/gl_SPARC_asm.py b/src/mesa/glapi/gl_SPARC_asm.py index 178c00a227f..33e752df38c 100644 --- a/src/mesa/glapi/gl_SPARC_asm.py +++ b/src/mesa/glapi/gl_SPARC_asm.py @@ -39,80 +39,202 @@ class PrintGenericStubs(gl_XML.gl_print_base): def printRealHeader(self): - print '#include "glapioffsets.h"' + print '#include "glapi/glapioffsets.h"' print '' print '#ifdef __arch64__' - print '# define GL_STUB(fn,off)\t\t\t\t\\' - print 'fn:\t\t\t\t\t\\' - print '\tsethi\t%hi(0xDEADBEEF), %g4 ;\t\t\t\\' - print '\tsethi\t%hi(0xDEADBEEF), %g1 ;\t\t\t\\' - print '\tor\t%g4, %lo(0xDEADBEEF), %g4 ;\t\t\\' - print '\tor\t%g1, %lo(0xDEADBEEF), %g1 ;\t\t\\' - print '\tsllx\t%g4, 32, %g4 ;\t\t\t\t\\' - print '\tldx\t[%g1 + %g4], %g1 ;\t\t\t\\' - print '\tsethi\t%hi(8 * off), %g4 ;\t\t\t\\' - print '\tor\t%g4, %lo(8 * off), %g4 ;\t\t\\' - print '\tldx\t[%g1 + %g4], %g5 ;\t\t\t\\' - print '\tjmpl\t%g5, %g0 ;\t\t\t\t\\' - print '\tnop' + print '#define GL_OFF(N)\t((N) * 8)' + print '#define GL_LL\t\tldx' + print '#define GL_TIE_LD(SYM)\t%tie_ldx(SYM)' + print '#define GL_STACK_SIZE\t128' print '#else' - print '# define GL_STUB(fn,off)\t\t\t\t\\' - print 'fn:\t\t\t\t\t\\' - print '\tsethi\t%hi(0xDEADBEEF), %g1 ;\t\t\t\\' - print '\tld\t[%g1 + %lo(0xDEADBEEF)], %g1 ;\t\t\\' - print '\tld\t[%g1 + (4 * off)], %g5 ;\t\t\\' - print '\tjmpl\t%g5, %g0 ;\t\t\t\t\\' - print '\tnop' + print '#define GL_OFF(N)\t((N) * 4)' + print '#define GL_LL\t\tld' + print '#define GL_TIE_LD(SYM)\t%tie_ld(SYM)' + print '#define GL_STACK_SIZE\t64' print '#endif' print '' - print '#define GL_STUB_ALIAS(fn,alias) fn = alias' + print '#define GLOBL_FN(x) .globl x ; .type x, @function' + print '#define HIDDEN(x) .hidden x' print '' - print '.text' - print '.align 32' - print '\t\t.globl __glapi_sparc_icache_flush ; .type __glapi_sparc_icache_flush,#function' + print '\t.register %g2, #scratch' + print '\t.register %g3, #scratch' + print '' + print '\t.text' + print '' + print '\tGLOBL_FN(__glapi_sparc_icache_flush)' + print '\tHIDDEN(__glapi_sparc_icache_flush)' + print '\t.type\t__glapi_sparc_icache_flush, @function' print '__glapi_sparc_icache_flush: /* %o0 = insn_addr */' print '\tflush\t%o0' print '\tretl' - print '\tnop' + print '\t nop' + print '' + print '\t.align\t32' + print '' + print '\t.type\t__glapi_sparc_get_pc, @function' + print '__glapi_sparc_get_pc:' + print '\tretl' + print '\t add\t%o7, %g2, %g2' + print '\t.size\t__glapi_sparc_get_pc, .-__glapi_sparc_get_pc' + print '' + print '#ifdef GLX_USE_TLS' + print '' + print '\tGLOBL_FN(__glapi_sparc_get_dispatch)' + print '\tHIDDEN(__glapi_sparc_get_dispatch)' + print '__glapi_sparc_get_dispatch:' + print '\tmov\t%o7, %g1' + print '\tsethi\t%hi(_GLOBAL_OFFSET_TABLE_-4), %g2' + print '\tcall\t__glapi_sparc_get_pc' + print '\tadd\t%g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2' + print '\tmov\t%g1, %o7' + print '\tsethi\t%tie_hi22(_glapi_tls_Dispatch), %g1' + print '\tadd\t%g1, %tie_lo10(_glapi_tls_Dispatch), %g1' + print '\tGL_LL\t[%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)' + print '\tretl' + print '\t mov\t%g2, %o0' + print '' + print '\t.data' + print '\t.align\t32' + print '' + print '\t/* --> sethi %hi(_glapi_tls_Dispatch), %g1 */' + print '\t/* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */' + print '\tGLOBL_FN(__glapi_sparc_tls_stub)' + print '\tHIDDEN(__glapi_sparc_tls_stub)' + print '__glapi_sparc_tls_stub: /* Call offset in %g3 */' + print '\tmov\t%o7, %g1' + print '\tsethi\t%hi(_GLOBAL_OFFSET_TABLE_-4), %g2' + print '\tcall\t__glapi_sparc_get_pc' + print '\tadd\t%g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2' + print '\tmov\t%g1, %o7' + print '\tsrl\t%g3, 10, %g3' + print '\tsethi\t%tie_hi22(_glapi_tls_Dispatch), %g1' + print '\tadd\t%g1, %tie_lo10(_glapi_tls_Dispatch), %g1' + print '\tGL_LL\t[%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)' + print '\tGL_LL\t[%g7+%g2], %g1' + print '\tGL_LL\t[%g1 + %g3], %g1' + print '\tjmp\t%g1' + print '\t nop' + print '\t.size\t__glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub' + print '' + print '#define GL_STUB(fn, off)\t\t\t\t\\' + print '\tGLOBL_FN(fn);\t\t\t\t\t\\' + print 'fn:\tba\t__glapi_sparc_tls_stub;\t\t\t\\' + print '\t sethi\tGL_OFF(off), %g3;\t\t\t\\' + print '\t.size\tfn,.-fn;' + print '' + print '#elif defined(PTHREADS)' + print '' + print '\t/* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */' + print '\t/* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */' + print '\t/* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */' + print '\t/* 64-bit 0x0c --> sllx %g1, 32, %g1 */' + print '\t/* 64-bit 0x10 --> add %g1, %g2, %g1 */' + print '\t/* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */' + print '' + print '\t/* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */' + print '\t/* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */' + print '' + print '\t.data' + print '\t.align\t32' + print '' + print '\tGLOBL_FN(__glapi_sparc_pthread_stub)' + print '\tHIDDEN(__glapi_sparc_pthread_stub)' + print '__glapi_sparc_pthread_stub: /* Call offset in %g3 */' + print '\tmov\t%o7, %g1' + print '\tsethi\t%hi(_GLOBAL_OFFSET_TABLE_-4), %g2' + print '\tcall\t__glapi_sparc_get_pc' + print '\t add\t%g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2' + print '\tmov\t%g1, %o7' + print '\tsethi\t%hi(_glapi_Dispatch), %g1' + print '\tor\t%g1, %lo(_glapi_Dispatch), %g1' + print '\tsrl\t%g3, 10, %g3' + print '\tGL_LL\t[%g2+%g1], %g2' + print '\tGL_LL\t[%g2], %g1' + print '\tcmp\t%g1, 0' + print '\tbe\t2f' + print '\t nop' + print '1:\tGL_LL\t[%g1 + %g3], %g1' + print '\tjmp\t%g1' + print '\t nop' + print '2:\tsave\t%sp, GL_STACK_SIZE, %sp' + print '\tmov\t%g3, %l0' + print '\tcall\t_glapi_get_dispatch' + print '\t nop' + print '\tmov\t%o0, %g1' + print '\tmov\t%l0, %g3' + print '\tba\t1b' + print '\t restore %g0, %g0, %g0' + print '\t.size\t__glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub' + print '' + print '#define GL_STUB(fn, off)\t\t\t\\' + print '\tGLOBL_FN(fn);\t\t\t\t\\' + print 'fn:\tba\t__glapi_sparc_pthread_stub;\t\\' + print '\t sethi\tGL_OFF(off), %g3;\t\t\\' + print '\t.size\tfn,.-fn;' + print '' + print '#else /* Non-threaded version. */' print '' - print '.data' - print '.align 64' + print '\t.type __glapi_sparc_nothread_stub, @function' + print '__glapi_sparc_nothread_stub: /* Call offset in %g3 */' + print '\tmov\t%o7, %g1' + print '\tsethi\t%hi(_GLOBAL_OFFSET_TABLE_-4), %g2' + print '\tcall\t__glapi_sparc_get_pc' + print '\t add\t%g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2' + print '\tmov\t%g1, %o7' + print '\tsrl\t%g3, 10, %g3' + print '\tsethi\t%hi(_glapi_Dispatch), %g1' + print '\tor\t%g1, %lo(_glapi_Dispatch), %g1' + print '\tGL_LL\t[%g2+%g1], %g2' + print '\tGL_LL\t[%g2], %g1' + print '\tGL_LL\t[%g1 + %g3], %g1' + print '\tjmp\t%g1' + print '\t nop' + print '\t.size\t__glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub' + print '' + print '#define GL_STUB(fn, off)\t\t\t\\' + print '\tGLOBL_FN(fn);\t\t\t\t\\' + print 'fn:\tba\t__glapi_sparc_nothread_stub;\t\\' + print '\t sethi\tGL_OFF(off), %g3;\t\t\\' + print '\t.size\tfn,.-fn;' + print '' + print '#endif' + print '' + print '#define GL_STUB_ALIAS(fn, alias) \\' + print ' .globl fn; \\' + print ' .set fn, alias' + print '' + print '\t.text' + print '\t.align\t32' + print '' + print '\t.globl\tgl_dispatch_functions_start' + print '\tHIDDEN(gl_dispatch_functions_start)' + print 'gl_dispatch_functions_start:' print '' return + def printRealFooter(self): + print '' + print '\t.globl\tgl_dispatch_functions_end' + print '\tHIDDEN(gl_dispatch_functions_end)' + print 'gl_dispatch_functions_end:' + return def printBody(self, api): for f in api.functionIterateByOffset(): - if f.is_static_entry_point(f.name): - name = f.name - else: - name = "_dispatch_stub_%u" % (f.offset) + name = f.dispatch_name() - print '\t\t.globl gl%s ; .type gl%s,#function' % (name, name) + print '\tGL_STUB(gl%s, _gloffset_%s)' % (name, f.name) - print '\t\t.globl _mesa_sparc_glapi_begin ; .type _mesa_sparc_glapi_begin,#function' - print '_mesa_sparc_glapi_begin:' - print '' + if not f.is_static_entry_point(f.name): + print '\tHIDDEN(gl%s)' % (name) for f in api.functionIterateByOffset(): - if f.is_static_entry_point(f.name): - name = f.name - else: - name = "_dispatch_stub_%u" % (f.offset) - - print '\tGL_STUB(gl%s, _gloffset_%s)' % (name, name) + name = f.dispatch_name() - print '' - print '\t\t.globl _mesa_sparc_glapi_end ; .type _mesa_sparc_glapi_end,#function' - print '_mesa_sparc_glapi_end:' - print '' - - - for f in api.functionIterateByOffset(): - for n in f.entry_points: - if n != f.name: - if f.is_static_entry_point(n): - text = '\t.globl gl%s ; .type gl%s,#function ; gl%s = gl%s' % (n, n, n, f.name) + if f.is_static_entry_point(f.name): + for n in f.entry_points: + if n != f.name: + text = '\tGL_STUB_ALIAS(gl%s, gl%s)' % (n, f.name) if f.has_different_protocol(n): print '#ifndef GLX_INDIRECT_RENDERING' diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c index e20618abc1d..2b105d0f17d 100644 --- a/src/mesa/glapi/glapi.c +++ b/src/mesa/glapi/glapi.c @@ -318,6 +318,14 @@ extern const GLubyte gl_dispatch_functions_start[]; # endif #endif +#ifdef USE_SPARC_ASM +#ifdef GLX_USE_TLS +extern unsigned int __glapi_sparc_tls_stub; +#else +extern unsigned int __glapi_sparc_pthread_stub; +#endif +#endif + #if !defined(DISPATCH_FUNCTION_SIZE) && !defined(XFree86Server) && !defined(XGLServer) # define NEED_FUNCTION_POINTER #endif @@ -344,6 +352,129 @@ init_glapi_relocs( void ) curr_func += DISPATCH_FUNCTION_SIZE; } #endif +#ifdef USE_SPARC_ASM + extern void __glapi_sparc_icache_flush(unsigned int *); + static const unsigned int template[] = { +#ifdef GLX_USE_TLS + 0x05000000, /* sethi %hi(_glapi_tls_Dispatch), %g2 */ + 0x8730e00a, /* srl %g3, 10, %g3 */ + 0x8410a000, /* or %g2, %lo(_glapi_tls_Dispatch), %g2 */ +#ifdef __arch64__ + 0xc259c002, /* ldx [%g7 + %g2], %g1 */ + 0xc2584003, /* ldx [%g1 + %g3], %g1 */ +#else + 0xc201c002, /* ld [%g7 + %g2], %g1 */ + 0xc2004003, /* ld [%g1 + %g3], %g1 */ +#endif + 0x81c04000, /* jmp %g1 */ + 0x01000000, /* nop */ +#else +#ifdef __arch64__ + 0x03000000, /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */ + 0x05000000, /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */ + 0x82106000, /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */ + 0x8730e00a, /* 64-bit 0x0c --> srl %g3, 10, %g3 */ + 0x83287020, /* 64-bit 0x10 --> sllx %g1, 32, %g1 */ + 0x82004002, /* 64-bit 0x14 --> add %g1, %g2, %g1 */ + 0xc2586000, /* 64-bit 0x18 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */ +#else + 0x03000000, /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */ + 0x8730e00a, /* 32-bit 0x04 --> srl %g3, 10, %g3 */ + 0xc2006000, /* 32-bit 0x08 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ +#endif + 0x80a06000, /* --> cmp %g1, 0 */ + 0x02800005, /* --> be +4*5 */ + 0x01000000, /* --> nop */ +#ifdef __arch64__ + 0xc2584003, /* 64-bit --> ldx [%g1 + %g3], %g1 */ +#else + 0xc2004003, /* 32-bit --> ld [%g1 + %g3], %g1 */ +#endif + 0x81c04000, /* --> jmp %g1 */ + 0x01000000, /* --> nop */ +#ifdef __arch64__ + 0x9de3bf80, /* 64-bit --> save %sp, -128, %sp */ +#else + 0x9de3bfc0, /* 32-bit --> save %sp, -64, %sp */ +#endif + 0xa0100003, /* --> mov %g3, %l0 */ + 0x40000000, /* --> call _glapi_get_dispatch */ + 0x01000000, /* --> nop */ + 0x82100008, /* --> mov %o0, %g1 */ + 0x86100010, /* --> mov %l0, %g3 */ + 0x10bffff7, /* --> ba -4*9 */ + 0x81e80000, /* --> restore */ +#endif + }; +#ifdef GLX_USE_TLS + extern unsigned long __glapi_sparc_get_dispatch(void); + unsigned int *code = &__glapi_sparc_tls_stub; + unsigned long dispatch = __glapi_sparc_get_dispatch(); +#else + unsigned int *code = &__glapi_sparc_pthread_stub; + unsigned long dispatch = (unsigned long) &_glapi_Dispatch; + unsigned long call_dest = (unsigned long ) &_glapi_get_dispatch; + int idx; +#endif + +#if defined(GLX_USE_TLS) + code[0] = template[0] | (dispatch >> 10); + code[1] = template[1]; + __glapi_sparc_icache_flush(&code[0]); + code[2] = template[2] | (dispatch & 0x3ff); + code[3] = template[3]; + __glapi_sparc_icache_flush(&code[2]); + code[4] = template[4]; + code[5] = template[5]; + __glapi_sparc_icache_flush(&code[4]); + code[6] = template[6]; + __glapi_sparc_icache_flush(&code[6]); +#else +#if defined(__arch64__) + code[0] = template[0] | (dispatch >> (32 + 10)); + code[1] = template[1] | ((dispatch & 0xffffffff) >> 10); + __glapi_sparc_icache_flush(&code[0]); + code[2] = template[2] | ((dispatch >> 32) & 0x3ff); + code[3] = template[3]; + __glapi_sparc_icache_flush(&code[2]); + code[4] = template[4]; + code[5] = template[5]; + __glapi_sparc_icache_flush(&code[4]); + code[6] = template[6] | (dispatch & 0x3ff); + idx = 7; +#else + code[0] = template[0] | (dispatch >> 10); + code[1] = template[1]; + __glapi_sparc_icache_flush(&code[0]); + code[2] = template[2] | (dispatch & 0x3ff); + idx = 3; +#endif + code[idx + 0] = template[idx + 0]; + __glapi_sparc_icache_flush(&code[idx - 1]); + code[idx + 1] = template[idx + 1]; + code[idx + 2] = template[idx + 2]; + __glapi_sparc_icache_flush(&code[idx + 1]); + code[idx + 3] = template[idx + 3]; + code[idx + 4] = template[idx + 4]; + __glapi_sparc_icache_flush(&code[idx + 3]); + code[idx + 5] = template[idx + 5]; + code[idx + 6] = template[idx + 6]; + __glapi_sparc_icache_flush(&code[idx + 5]); + code[idx + 7] = template[idx + 7]; + code[idx + 8] = template[idx + 8] | + (((call_dest - ((unsigned long) &code[idx + 8])) + >> 2) & 0x3fffffff); + __glapi_sparc_icache_flush(&code[idx + 7]); + code[idx + 9] = template[idx + 9]; + code[idx + 10] = template[idx + 10]; + __glapi_sparc_icache_flush(&code[idx + 9]); + code[idx + 11] = template[idx + 11]; + code[idx + 12] = template[idx + 12]; + __glapi_sparc_icache_flush(&code[idx + 11]); + code[idx + 13] = template[idx + 13]; + __glapi_sparc_icache_flush(&code[idx + 13]); +#endif +#endif } #endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */ diff --git a/src/mesa/glapi/glapi_getproc.c b/src/mesa/glapi/glapi_getproc.c index 4adc1aece0f..764e2ef98e8 100644 --- a/src/mesa/glapi/glapi_getproc.c +++ b/src/mesa/glapi/glapi_getproc.c @@ -259,53 +259,30 @@ generate_entrypoint(GLuint functionOffset) } return (_glapi_proc) code; -#elif defined(USE_SPARC_ASM) - -#ifdef __arch64__ - static const unsigned int insn_template[] = { - 0x05000000, /* sethi %uhi(_glapi_Dispatch), %g2 */ - 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */ - 0x8410a000, /* or %g2, %ulo(_glapi_Dispatch), %g2 */ - 0x82106000, /* or %g1, %lo(_glapi_Dispatch), %g1 */ - 0x8528b020, /* sllx %g2, 32, %g2 */ - 0xc2584002, /* ldx [%g1 + %g2], %g1 */ - 0x05000000, /* sethi %hi(8 * glapioffset), %g2 */ - 0x8410a000, /* or %g2, %lo(8 * glapioffset), %g2 */ - 0xc6584002, /* ldx [%g1 + %g2], %g3 */ - 0x81c0c000, /* jmpl %g3, %g0 */ - 0x01000000 /* nop */ +#elif defined(USE_SPARC_ASM) && (defined(PTHREADS) || defined(GLX_USE_TLS)) + static const unsigned int template[] = { + 0x07000000, /* sethi %hi(0), %g3 */ + 0x8210000f, /* mov %o7, %g1 */ + 0x40000000, /* call */ + 0x9e100001, /* mov %g1, %o7 */ }; +#ifdef GLX_USE_TLS + extern unsigned int __glapi_sparc_tls_stub; + unsigned long call_dest = (unsigned long ) &__glapi_sparc_tls_stub; #else - static const unsigned int insn_template[] = { - 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */ - 0xc2006000, /* ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ - 0xc6006000, /* ld [%g1 + %lo(4*glapioffset)], %g3 */ - 0x81c0c000, /* jmpl %g3, %g0 */ - 0x01000000 /* nop */ - }; -#endif /* __arch64__ */ - unsigned int *code = (unsigned int *) malloc(sizeof(insn_template)); - unsigned long glapi_addr = (unsigned long) &_glapi_Dispatch; + extern unsigned int __glapi_sparc_pthread_stub; + unsigned long call_dest = (unsigned long ) &__glapi_sparc_pthread_stub; +#endif + unsigned int *code = (unsigned int *) malloc(sizeof(template)); if (code) { - memcpy(code, insn_template, sizeof(insn_template)); - -#ifdef __arch64__ - code[0] |= (glapi_addr >> (32 + 10)); - code[1] |= ((glapi_addr & 0xffffffff) >> 10); + code[0] = template[0] | (functionOffset & 0x3fffff); + code[1] = template[1]; __glapi_sparc_icache_flush(&code[0]); - code[2] |= ((glapi_addr >> 32) & ((1 << 10) - 1)); - code[3] |= (glapi_addr & ((1 << 10) - 1)); + code[2] = template[2] | + (((call_dest - ((unsigned long) &code[2])) + >> 2) & 0x3fffffff); + code[3] = template[3]; __glapi_sparc_icache_flush(&code[2]); - code[6] |= ((functionOffset * 8) >> 10); - code[7] |= ((functionOffset * 8) & ((1 << 10) - 1)); - __glapi_sparc_icache_flush(&code[6]); -#else - code[0] |= (glapi_addr >> 10); - code[1] |= (glapi_addr & ((1 << 10) - 1)); - __glapi_sparc_icache_flush(&code[0]); - code[2] |= (functionOffset * 4); - __glapi_sparc_icache_flush(&code[2]); -#endif /* __arch64__ */ } return (_glapi_proc) code; #else @@ -337,21 +314,10 @@ fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset) #endif #elif defined(USE_SPARC_ASM) - - /* XXX this hasn't been tested! */ unsigned int *code = (unsigned int *) entrypoint; -#ifdef __arch64__ - code[6] = 0x05000000; /* sethi %hi(8 * glapioffset), %g2 */ - code[7] = 0x8410a000; /* or %g2, %lo(8 * glapioffset), %g2 */ - code[6] |= ((offset * 8) >> 10); - code[7] |= ((offset * 8) & ((1 << 10) - 1)); - __glapi_sparc_icache_flush(&code[6]); -#else /* __arch64__ */ - code[2] = 0xc6006000; /* ld [%g1 + %lo(4*glapioffset)], %g3 */ - code[2] |= (offset * 4); - __glapi_sparc_icache_flush(&code[2]); -#endif /* __arch64__ */ - + code[0] &= ~0x3fffff; + code[0] |= (offset * sizeof(void *)) & 0x3fffff; + __glapi_sparc_icache_flush(&code[0]); #else /* an unimplemented architecture */ diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 996033a2d87..de279177091 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -59,6 +59,102 @@ /** + * glEnable()/glDisable() attribute group (GL_ENABLE_BIT). + */ +struct gl_enable_attrib +{ + GLboolean AlphaTest; + GLboolean AutoNormal; + GLboolean Blend; + GLbitfield ClipPlanes; + GLboolean ColorMaterial; + GLboolean ColorTable[COLORTABLE_MAX]; + GLboolean Convolution1D; + GLboolean Convolution2D; + GLboolean Separable2D; + GLboolean CullFace; + GLboolean DepthTest; + GLboolean Dither; + GLboolean Fog; + GLboolean Histogram; + GLboolean Light[MAX_LIGHTS]; + GLboolean Lighting; + GLboolean LineSmooth; + GLboolean LineStipple; + GLboolean IndexLogicOp; + GLboolean ColorLogicOp; + + GLboolean Map1Color4; + GLboolean Map1Index; + GLboolean Map1Normal; + GLboolean Map1TextureCoord1; + GLboolean Map1TextureCoord2; + GLboolean Map1TextureCoord3; + GLboolean Map1TextureCoord4; + GLboolean Map1Vertex3; + GLboolean Map1Vertex4; + GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */ + GLboolean Map2Color4; + GLboolean Map2Index; + GLboolean Map2Normal; + GLboolean Map2TextureCoord1; + GLboolean Map2TextureCoord2; + GLboolean Map2TextureCoord3; + GLboolean Map2TextureCoord4; + GLboolean Map2Vertex3; + GLboolean Map2Vertex4; + GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */ + + GLboolean MinMax; + GLboolean Normalize; + GLboolean PixelTexture; + GLboolean PointSmooth; + GLboolean PolygonOffsetPoint; + GLboolean PolygonOffsetLine; + GLboolean PolygonOffsetFill; + GLboolean PolygonSmooth; + GLboolean PolygonStipple; + GLboolean RescaleNormals; + GLboolean Scissor; + GLboolean Stencil; + GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */ + GLboolean MultisampleEnabled; /* GL_ARB_multisample */ + GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */ + GLboolean SampleAlphaToOne; /* GL_ARB_multisample */ + GLboolean SampleCoverage; /* GL_ARB_multisample */ + GLboolean SampleCoverageInvert; /* GL_ARB_multisample */ + GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */ + + GLbitfield Texture[MAX_TEXTURE_UNITS]; + GLbitfield TexGen[MAX_TEXTURE_UNITS]; + + /* SGI_texture_color_table */ + GLboolean TextureColorTable[MAX_TEXTURE_UNITS]; + + /* GL_ARB_vertex_program / GL_NV_vertex_program */ + GLboolean VertexProgram; + GLboolean VertexProgramPointSize; + GLboolean VertexProgramTwoSide; + + /* GL_ARB_point_sprite / GL_NV_point_sprite */ + GLboolean PointSprite; + GLboolean FragmentShaderATI; +}; + + +/** + * Node for the attribute stack. + */ +struct gl_attrib_node +{ + GLbitfield kind; + void *data; + struct gl_attrib_node *next; +}; + + + +/** * Special struct for saving/restoring texture state (GL_TEXTURE_BIT) */ struct texture_state diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 016543da01f..c8d160baa9a 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.2 + * Version: 7.5 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -25,7 +26,7 @@ /** * \file bufferobj.c - * \brief Functions for the GL_ARB_vertex_buffer_object extension. + * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions. * \author Brian Paul, Ian Romanick */ @@ -144,8 +145,7 @@ buffer_object_subdata_range_good( GLcontext * ctx, GLenum target, /** * Allocate and initialize a new buffer object. * - * This function is intended to be called via - * \c dd_function_table::NewBufferObject. + * Default callback for the \c dd_function_table::NewBufferObject() hook. */ struct gl_buffer_object * _mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target ) @@ -163,8 +163,7 @@ _mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target ) /** * Delete a buffer object. * - * This function is intended to be called via - * \c dd_function_table::DeleteBuffer. + * Default callback for the \c dd_function_table::DeleteBuffer() hook. */ void _mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj ) @@ -271,9 +270,8 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj, * previously stored in the buffer object is lost. If \c data is \c NULL, * memory will be allocated, but no copy will occur. * - * This function is intended to be called via - * \c dd_function_table::BufferData. This function need not set GL error - * codes. The input parameters will have been tested before calling. + * This is the default callback for \c dd_function_table::BufferData() + * Note that all GL error checking will have been done already. * * \param ctx GL context. * \param target Buffer object target on which to operate. @@ -312,9 +310,8 @@ _mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size, * specified by \c size + \c offset extends beyond the end of the buffer or * if \c data is \c NULL, no copy is performed. * - * This function is intended to be called by - * \c dd_function_table::BufferSubData. This function need not set GL error - * codes. The input parameters will have been tested before calling. + * This is the default callback for \c dd_function_table::BufferSubData() + * Note that all GL error checking will have been done already. * * \param ctx GL context. * \param target Buffer object target on which to operate. @@ -346,15 +343,14 @@ _mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset, * specified by \c size + \c offset extends beyond the end of the buffer or * if \c data is \c NULL, no copy is performed. * - * This function is intended to be called by - * \c dd_function_table::BufferGetSubData. This function need not set GL error - * codes. The input parameters will have been tested before calling. + * This is the default callback for \c dd_function_table::GetBufferSubData() + * Note that all GL error checking will have been done already. * * \param ctx GL context. * \param target Buffer object target on which to operate. - * \param offset Offset of the first byte to be modified. + * \param offset Offset of the first byte to be fetched. * \param size Size, in bytes, of the data range. - * \param data Pointer to the data to store in the buffer object. + * \param data Destination for data * \param bufObj Object to be used. * * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData. @@ -373,9 +369,7 @@ _mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset, /** - * Fallback function called via ctx->Driver.MapBuffer(). - * Hardware drivers that really implement buffer objects should never use - * this function. + * Default callback for \c dd_function_tabel::MapBuffer(). * * The function parameters will have been already tested for errors. * @@ -407,9 +401,7 @@ _mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access, /** - * Fallback function called via ctx->Driver.MapBuffer(). - * Hardware drivers that really implement buffer objects should never use - * function. + * Default callback for \c dd_function_table::MapBuffer(). * * The input parameters will have been already tested for errors. * @@ -446,6 +438,7 @@ _mesa_init_buffer_objects( GLcontext *ctx ) ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj; } + /** * Bind the specified target to buffer for the specified context. */ @@ -796,11 +789,18 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) for (i = 0; i < n; i++) { struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]); if (bufObj) { - /* unbind any vertex pointers bound to this buffer */ GLuint j; ASSERT(bufObj->Name == ids[i]); + if (bufObj->Pointer) { + /* if mapped, unmap it now */ + ctx->Driver.UnmapBuffer(ctx, 0, bufObj); + bufObj->Access = DEFAULT_ACCESS; + bufObj->Pointer = NULL; + } + + /* unbind any vertex pointers bound to this buffer */ unbind(ctx, &ctx->Array.ArrayObj->Vertex.BufferObj, bufObj); unbind(ctx, &ctx->Array.ArrayObj->Normal.BufferObj, bufObj); unbind(ctx, &ctx->Array.ArrayObj->Color.BufferObj, bufObj); @@ -822,6 +822,7 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) _mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); } + /* unbind any pixel pack/unpack pointers bound to this buffer */ if (ctx->Pack.BufferObj == bufObj) { _mesa_BindBufferARB( GL_PIXEL_PACK_BUFFER_EXT, 0 ); } @@ -951,8 +952,10 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, } if (bufObj->Pointer) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer is mapped)" ); - return; + /* Unmap the existing buffer. We'll replace it now. Not an error. */ + ctx->Driver.UnmapBuffer(ctx, target, bufObj); + bufObj->Access = DEFAULT_ACCESS; + bufObj->Pointer = NULL; } ASSERT(ctx->Driver.BufferData); @@ -1068,10 +1071,7 @@ _mesa_UnmapBufferARB(GLenum target) return GL_FALSE; } - if (ctx->Driver.UnmapBuffer) { - status = ctx->Driver.UnmapBuffer( ctx, target, bufObj ); - } - + status = ctx->Driver.UnmapBuffer( ctx, target, bufObj ); bufObj->Access = DEFAULT_ACCESS; bufObj->Pointer = NULL; diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index a94bbf3fdf5..97ee925c0bb 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -351,6 +351,36 @@ _mesa_destroy_visual( GLvisual *vis ) /**********************************************************************/ /*@{*/ + +/** + * This is lame. gdb only seems to recognize enum types that are + * actually used somewhere. We want to be able to print/use enum + * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use + * the gl_texture_index type anywhere. Thus, this lame function. + */ +static void +dummy_enum_func(void) +{ + gl_buffer_index bi; + gl_colortable_index ci; + gl_face_index fi; + gl_frag_attrib fa; + gl_frag_result fr; + gl_texture_index ti; + gl_vert_attrib va; + gl_vert_result vr; + + (void) bi; + (void) ci; + (void) fi; + (void) fa; + (void) fr; + (void) ti; + (void) va; + (void) vr; +} + + /** * One-time initialization mutex lock. * @@ -390,9 +420,6 @@ one_time_init( GLcontext *ctx ) _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F; } -#ifdef USE_SPARC_ASM - _mesa_init_sparc_glapi_relocs(); -#endif if (_mesa_getenv("MESA_DEBUG")) { _glapi_noop_enable_warnings(GL_TRUE); _glapi_set_warning_func( (_glapi_warning_func) _mesa_warning ); @@ -409,6 +436,8 @@ one_time_init( GLcontext *ctx ) alreadyCalled = GL_TRUE; } _glthread_UNLOCK_MUTEX(OneTimeLock); + + dummy_enum_func(); } diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index 13cfa0e756e..e9de0c097a0 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -103,7 +103,7 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, else if (ctx->RenderMode == GL_FEEDBACK) { /* Feedback the current raster pos info */ FLUSH_CURRENT( ctx, 0 ); - FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN ); + _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN ); _mesa_feedback_vertex( ctx, ctx->Current.RasterPos, ctx->Current.RasterColor, @@ -166,7 +166,7 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, } else if (ctx->RenderMode == GL_FEEDBACK) { FLUSH_CURRENT( ctx, 0 ); - FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN ); + _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN ); _mesa_feedback_vertex( ctx, ctx->Current.RasterPos, ctx->Current.RasterColor, @@ -243,7 +243,7 @@ _mesa_Bitmap( GLsizei width, GLsizei height, #if _HAVE_FULL_GL else if (ctx->RenderMode == GL_FEEDBACK) { FLUSH_CURRENT(ctx, 0); - FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN ); + _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN ); _mesa_feedback_vertex( ctx, ctx->Current.RasterPos, ctx->Current.RasterColor, @@ -311,7 +311,7 @@ _mesa_DrawDepthPixelsMESA( GLsizei width, GLsizei height, else if (ctx->RenderMode == GL_FEEDBACK) { /* Feedback the current raster pos info */ FLUSH_CURRENT( ctx, 0 ); - FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN ); + _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN ); _mesa_feedback_vertex( ctx, ctx->Current.RasterPos, ctx->Current.RasterColor, diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 23b3fb68fbd..151e29053ab 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -1229,19 +1229,26 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) ASSERT(newFb != &DummyFramebuffer); /* - * XXX check if re-binding same buffer and skip some of this code. + * OK, now bind the new Draw/Read framebuffers, if they're changing. */ if (bindReadBuf) { - _mesa_reference_framebuffer(&ctx->ReadBuffer, newFbread); + if (ctx->ReadBuffer == newFbread) + bindReadBuf = GL_FALSE; /* no change */ + else + _mesa_reference_framebuffer(&ctx->ReadBuffer, newFbread); } if (bindDrawBuf) { /* check if old FB had any texture attachments */ - check_end_texture_render(ctx, ctx->DrawBuffer); + if (ctx->DrawBuffer->Name != 0) { + check_end_texture_render(ctx, ctx->DrawBuffer); + } - /* check if time to delete this framebuffer */ - _mesa_reference_framebuffer(&ctx->DrawBuffer, newFb); + if (ctx->DrawBuffer == newFb) + bindDrawBuf = GL_FALSE; /* no change */ + else + _mesa_reference_framebuffer(&ctx->DrawBuffer, newFb); if (newFb->Name != 0) { /* check if newly bound framebuffer has any texture attachments */ @@ -1249,7 +1256,7 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) } } - if (ctx->Driver.BindFramebuffer) { + if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) { ctx->Driver.BindFramebuffer(ctx, target, newFb, newFbread); } } diff --git a/src/mesa/main/feedback.c b/src/mesa/main/feedback.c index 48c2ccbff30..beab535b15f 100644 --- a/src/mesa/main/feedback.c +++ b/src/mesa/main/feedback.c @@ -1,13 +1,9 @@ -/** - * \file feedback.c - * Selection and feedback modes functions. - */ - /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 7.5 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -27,6 +23,11 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/** + * \file feedback.c + * Selection and feedback modes functions. + */ + #include "glheader.h" #include "colormac.h" @@ -110,60 +111,49 @@ _mesa_PassThrough( GLfloat token ) if (ctx->RenderMode==GL_FEEDBACK) { FLUSH_VERTICES(ctx, 0); - FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN ); - FEEDBACK_TOKEN( ctx, token ); + _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN ); + _mesa_feedback_token( ctx, token ); } } - -/* +/** * Put a vertex into the feedback buffer. */ -void _mesa_feedback_vertex( GLcontext *ctx, - const GLfloat win[4], - const GLfloat color[4], - GLfloat index, - const GLfloat texcoord[4] ) +void +_mesa_feedback_vertex(GLcontext *ctx, + const GLfloat win[4], + const GLfloat color[4], + GLfloat index, + const GLfloat texcoord[4]) { -#if 0 - { - /* snap window x, y to fractional pixel position */ - const GLint snapMask = ~((FIXED_ONE / (1 << SUB_PIXEL_BITS)) - 1); - GLfixed x, y; - x = FloatToFixed(win[0]) & snapMask; - y = FloatToFixed(win[1]) & snapMask; - FEEDBACK_TOKEN(ctx, FixedToFloat(x)); - FEEDBACK_TOKEN(ctx, FixedToFloat(y) ); - } -#else - FEEDBACK_TOKEN( ctx, win[0] ); - FEEDBACK_TOKEN( ctx, win[1] ); -#endif + _mesa_feedback_token( ctx, win[0] ); + _mesa_feedback_token( ctx, win[1] ); if (ctx->Feedback._Mask & FB_3D) { - FEEDBACK_TOKEN( ctx, win[2] ); + _mesa_feedback_token( ctx, win[2] ); } if (ctx->Feedback._Mask & FB_4D) { - FEEDBACK_TOKEN( ctx, win[3] ); + _mesa_feedback_token( ctx, win[3] ); } if (ctx->Feedback._Mask & FB_INDEX) { - FEEDBACK_TOKEN( ctx, (GLfloat) index ); + _mesa_feedback_token( ctx, (GLfloat) index ); } if (ctx->Feedback._Mask & FB_COLOR) { - FEEDBACK_TOKEN( ctx, color[0] ); - FEEDBACK_TOKEN( ctx, color[1] ); - FEEDBACK_TOKEN( ctx, color[2] ); - FEEDBACK_TOKEN( ctx, color[3] ); + _mesa_feedback_token( ctx, color[0] ); + _mesa_feedback_token( ctx, color[1] ); + _mesa_feedback_token( ctx, color[2] ); + _mesa_feedback_token( ctx, color[3] ); } if (ctx->Feedback._Mask & FB_TEXTURE) { - FEEDBACK_TOKEN( ctx, texcoord[0] ); - FEEDBACK_TOKEN( ctx, texcoord[1] ); - FEEDBACK_TOKEN( ctx, texcoord[2] ); - FEEDBACK_TOKEN( ctx, texcoord[3] ); + _mesa_feedback_token( ctx, texcoord[0] ); + _mesa_feedback_token( ctx, texcoord[1] ); + _mesa_feedback_token( ctx, texcoord[2] ); + _mesa_feedback_token( ctx, texcoord[3] ); } } -#endif + +#endif /* _HAVE_FULL_GL */ /**********************************************************************/ @@ -213,11 +203,14 @@ _mesa_SelectBuffer( GLsizei size, GLuint *buffer ) * Verifies there is free space in the buffer to write the value and * increments the pointer. */ -#define WRITE_RECORD( CTX, V ) \ - if (CTX->Select.BufferCount < CTX->Select.BufferSize) { \ - CTX->Select.Buffer[CTX->Select.BufferCount] = (V); \ - } \ - CTX->Select.BufferCount++; +static INLINE void +write_record(GLcontext *ctx, GLuint value) +{ + if (ctx->Select.BufferCount < ctx->Select.BufferSize) { + ctx->Select.Buffer[ctx->Select.BufferCount] = value; + } + ctx->Select.BufferCount++; +} /** @@ -229,7 +222,8 @@ _mesa_SelectBuffer( GLsizei size, GLuint *buffer ) * Sets gl_selection::HitFlag and updates gl_selection::HitMinZ and * gl_selection::HitMaxZ. */ -void _mesa_update_hitflag( GLcontext *ctx, GLfloat z ) +void +_mesa_update_hitflag(GLcontext *ctx, GLfloat z) { ctx->Select.HitFlag = GL_TRUE; if (z < ctx->Select.HitMinZ) { @@ -252,7 +246,8 @@ void _mesa_update_hitflag( GLcontext *ctx, GLfloat z ) * * \sa gl_selection. */ -static void write_hit_record( GLcontext *ctx ) +static void +write_hit_record(GLcontext *ctx) { GLuint i; GLuint zmin, zmax, zscale = (~0u); @@ -264,11 +259,11 @@ static void write_hit_record( GLcontext *ctx ) zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ); zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ); - WRITE_RECORD( ctx, ctx->Select.NameStackDepth ); - WRITE_RECORD( ctx, zmin ); - WRITE_RECORD( ctx, zmax ); + write_record( ctx, ctx->Select.NameStackDepth ); + write_record( ctx, zmin ); + write_record( ctx, zmax ); for (i = 0; i < ctx->Select.NameStackDepth; i++) { - WRITE_RECORD( ctx, ctx->Select.NameStack[i] ); + write_record( ctx, ctx->Select.NameStack[i] ); } ctx->Select.Hits++; diff --git a/src/mesa/main/feedback.h b/src/mesa/main/feedback.h index 6c448ad631b..72c2acd5edd 100644 --- a/src/mesa/main/feedback.h +++ b/src/mesa/main/feedback.h @@ -1,13 +1,9 @@ -/** - * \file feedback.h - * Selection and feedback modes functions. - */ - /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 7.5 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -27,7 +23,6 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ - #ifndef FEEDBACK_H #define FEEDBACK_H @@ -35,23 +30,29 @@ #include "mtypes.h" -#define FEEDBACK_TOKEN( CTX, T ) \ - if (CTX->Feedback.Count < CTX->Feedback.BufferSize) { \ - CTX->Feedback.Buffer[CTX->Feedback.Count] = (GLfloat) (T); \ - } \ - CTX->Feedback.Count++; +extern void +_mesa_init_feedback( GLcontext *ctx ); +extern void +_mesa_feedback_vertex( GLcontext *ctx, + const GLfloat win[4], + const GLfloat color[4], + GLfloat index, + const GLfloat texcoord[4] ); -extern void _mesa_init_feedback( GLcontext * ctx ); -extern void _mesa_feedback_vertex( GLcontext *ctx, - const GLfloat win[4], - const GLfloat color[4], - GLfloat index, - const GLfloat texcoord[4] ); +static INLINE void +_mesa_feedback_token( GLcontext *ctx, GLfloat token ) +{ + if (ctx->Feedback.Count < ctx->Feedback.BufferSize) { + ctx->Feedback.Buffer[ctx->Feedback.Count] = token; + } + ctx->Feedback.Count++; +} -extern void _mesa_update_hitflag( GLcontext *ctx, GLfloat z ); +extern void +_mesa_update_hitflag( GLcontext *ctx, GLfloat z ); extern void GLAPIENTRY diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h index 482a36de93e..ad095321e39 100644 --- a/src/mesa/main/glheader.h +++ b/src/mesa/main/glheader.h @@ -52,7 +52,7 @@ #define GL_GLEXT_PROTOTYPES #include "GL/gl.h" #include "GL/glext.h" -#include <GL/internal/glcore.h> +#include "GL/internal/glcore.h" #ifndef GL_FIXED diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index 4192f037c00..7b61e22e932 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -256,15 +256,7 @@ static INLINE int GET_FLOAT_BITS( float x ) /*** *** IROUND: return (as an integer) float rounded to nearest integer ***/ -#if defined(USE_SPARC_ASM) && defined(__GNUC__) && defined(__sparc__) -static INLINE int iround(float f) -{ - int r; - __asm__ ("fstoi %1, %0" : "=f" (r) : "f" (f)); - return r; -} -#define IROUND(x) iround(x) -#elif defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) && \ +#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) && \ (!(defined(__BEOS__) || defined(__HAIKU__)) || \ (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 95))) static INLINE int iround(float f) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index e80d3db0436..f17b9e1e717 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -38,7 +38,6 @@ #include "main/config.h" #include "main/compiler.h" #include "main/mfeatures.h" -#include "main/bitset.h" #include "glapi/glapi.h" #include "math/m_matrix.h" /* GLmatrix */ @@ -79,42 +78,11 @@ /** - * Fixed point data type. - */ -typedef int GLfixed; -/* - * Fixed point arithmetic macros - */ -#ifndef FIXED_FRAC_BITS -#define FIXED_FRAC_BITS 11 -#endif - -#define FIXED_SHIFT FIXED_FRAC_BITS -#define FIXED_ONE (1 << FIXED_SHIFT) -#define FIXED_HALF (1 << (FIXED_SHIFT-1)) -#define FIXED_FRAC_MASK (FIXED_ONE - 1) -#define FIXED_INT_MASK (~FIXED_FRAC_MASK) -#define FIXED_EPSILON 1 -#define FIXED_SCALE ((float) FIXED_ONE) -#define FIXED_DBL_SCALE ((double) FIXED_ONE) -#define FloatToFixed(X) (IROUND((X) * FIXED_SCALE)) -#define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE)) -#define IntToFixed(I) ((I) << FIXED_SHIFT) -#define FixedToInt(X) ((X) >> FIXED_SHIFT) -#define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT) -#define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK) -#define FixedFloor(X) ((X) & FIXED_INT_MASK) -#define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE)) -#define PosFloatToFixed(X) FloatToFixed(X) -#define SignedFloatToFixed(X) FloatToFixed(X) - - - -/** * \name Some forward type declarations */ /*@{*/ struct _mesa_HashTable; +struct gl_attrib_node; struct gl_pixelstore_attrib; struct gl_program_cache; struct gl_texture_format; @@ -135,7 +103,7 @@ typedef struct gl_framebuffer GLframebuffer; * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the * generic attributes are distinct/separate). */ -enum +typedef enum { VERT_ATTRIB_POS = 0, VERT_ATTRIB_WEIGHT = 1, @@ -171,7 +139,7 @@ enum VERT_ATTRIB_GENERIC14 = 30, VERT_ATTRIB_GENERIC15 = 31, VERT_ATTRIB_MAX = 32 -}; +} gl_vert_attrib; /** * Bitflags for vertex attributes. @@ -219,8 +187,7 @@ enum /** * Indexes for vertex program result attributes */ -/*@{*/ -enum +typedef enum { VERT_RESULT_HPOS = 0, VERT_RESULT_COL0 = 1, @@ -240,14 +207,13 @@ enum VERT_RESULT_EDGE = 15, VERT_RESULT_VAR0 = 16 /**< shader varying */, VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING) -}; -/*@}*/ +} gl_vert_result; /** * Indexes for fragment program input attributes. */ -enum +typedef enum { FRAG_ATTRIB_WPOS = 0, FRAG_ATTRIB_COL0 = 1, @@ -263,7 +229,7 @@ enum FRAG_ATTRIB_TEX7 = 11, FRAG_ATTRIB_VAR0 = 12, /**< shader varying */ FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING) -}; +} gl_frag_attrib; /** * Bitflags for fragment program input attributes. @@ -300,41 +266,44 @@ enum /** * Fragment program results */ -enum +typedef enum { - FRAG_RESULT_COLR = 0, - FRAG_RESULT_COLH = 1, - FRAG_RESULT_DEPR = 2, - FRAG_RESULT_DATA0 = 3, + FRAG_RESULT_DEPTH = 0, + FRAG_RESULT_COLOR = 1, + FRAG_RESULT_DATA0 = 2, FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS) -}; +} gl_frag_result; /** * Indexes for all renderbuffers */ -enum { - BUFFER_FRONT_LEFT = 0, /* the four standard color buffers */ - BUFFER_BACK_LEFT = 1, - BUFFER_FRONT_RIGHT = 2, - BUFFER_BACK_RIGHT = 3, - BUFFER_AUX0 = 4, /* optional aux buffer */ - BUFFER_AUX1 = 5, - BUFFER_AUX2 = 6, - BUFFER_AUX3 = 7, - BUFFER_DEPTH = 8, - BUFFER_STENCIL = 9, - BUFFER_ACCUM = 10, - BUFFER_COLOR0 = 11, /* generic renderbuffers */ - BUFFER_COLOR1 = 12, - BUFFER_COLOR2 = 13, - BUFFER_COLOR3 = 14, - BUFFER_COLOR4 = 15, - BUFFER_COLOR5 = 16, - BUFFER_COLOR6 = 17, - BUFFER_COLOR7 = 18, - BUFFER_COUNT = 19 -}; +typedef enum +{ + /* the four standard color buffers */ + BUFFER_FRONT_LEFT, + BUFFER_BACK_LEFT, + BUFFER_FRONT_RIGHT, + BUFFER_BACK_RIGHT, + /* optional aux buffers */ + BUFFER_AUX0, + BUFFER_AUX1, + BUFFER_AUX2, + BUFFER_AUX3, + BUFFER_DEPTH, + BUFFER_STENCIL, + BUFFER_ACCUM, + /* generic renderbuffers */ + BUFFER_COLOR0, + BUFFER_COLOR1, + BUFFER_COLOR2, + BUFFER_COLOR3, + BUFFER_COLOR4, + BUFFER_COLOR5, + BUFFER_COLOR6, + BUFFER_COLOR7, + BUFFER_COUNT +} gl_buffer_index; /** * Bit flags for all renderbuffers @@ -381,12 +350,13 @@ enum { /** The pixel transfer path has three color tables: */ -/*@{*/ -#define COLORTABLE_PRECONVOLUTION 0 -#define COLORTABLE_POSTCONVOLUTION 1 -#define COLORTABLE_POSTCOLORMATRIX 2 -#define COLORTABLE_MAX 3 -/*@}*/ +typedef enum +{ + COLORTABLE_PRECONVOLUTION, + COLORTABLE_POSTCONVOLUTION, + COLORTABLE_POSTCOLORMATRIX, + COLORTABLE_MAX +} gl_colortable_index; /** @@ -623,9 +593,7 @@ struct gl_current_attrib * \note Index and Edgeflag current values are stored as floats in the * SIX and SEVEN attribute slots. */ - /*@{*/ GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */ - /*@}*/ /** * \name Current raster position attributes (always valid). @@ -658,84 +626,6 @@ struct gl_depthbuffer_attrib /** - * glEnable()/glDisable() attribute group (GL_ENABLE_BIT). - */ -struct gl_enable_attrib -{ - GLboolean AlphaTest; - GLboolean AutoNormal; - GLboolean Blend; - GLbitfield ClipPlanes; - GLboolean ColorMaterial; - GLboolean ColorTable[COLORTABLE_MAX]; - GLboolean Convolution1D; - GLboolean Convolution2D; - GLboolean Separable2D; - GLboolean CullFace; - GLboolean DepthTest; - GLboolean Dither; - GLboolean Fog; - GLboolean Histogram; - GLboolean Light[MAX_LIGHTS]; - GLboolean Lighting; - GLboolean LineSmooth; - GLboolean LineStipple; - GLboolean IndexLogicOp; - GLboolean ColorLogicOp; - GLboolean Map1Color4; - GLboolean Map1Index; - GLboolean Map1Normal; - GLboolean Map1TextureCoord1; - GLboolean Map1TextureCoord2; - GLboolean Map1TextureCoord3; - GLboolean Map1TextureCoord4; - GLboolean Map1Vertex3; - GLboolean Map1Vertex4; - GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */ - GLboolean Map2Color4; - GLboolean Map2Index; - GLboolean Map2Normal; - GLboolean Map2TextureCoord1; - GLboolean Map2TextureCoord2; - GLboolean Map2TextureCoord3; - GLboolean Map2TextureCoord4; - GLboolean Map2Vertex3; - GLboolean Map2Vertex4; - GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */ - GLboolean MinMax; - GLboolean Normalize; - GLboolean PixelTexture; - GLboolean PointSmooth; - GLboolean PolygonOffsetPoint; - GLboolean PolygonOffsetLine; - GLboolean PolygonOffsetFill; - GLboolean PolygonSmooth; - GLboolean PolygonStipple; - GLboolean RescaleNormals; - GLboolean Scissor; - GLboolean Stencil; - GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */ - GLboolean MultisampleEnabled; /* GL_ARB_multisample */ - GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */ - GLboolean SampleAlphaToOne; /* GL_ARB_multisample */ - GLboolean SampleCoverage; /* GL_ARB_multisample */ - GLboolean SampleCoverageInvert; /* GL_ARB_multisample */ - GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */ - GLuint Texture[MAX_TEXTURE_UNITS]; - GLuint TexGen[MAX_TEXTURE_UNITS]; - /* SGI_texture_color_table */ - GLboolean TextureColorTable[MAX_TEXTURE_UNITS]; - /* GL_ARB_vertex_program / GL_NV_vertex_program */ - GLboolean VertexProgram; - GLboolean VertexProgramPointSize; - GLboolean VertexProgramTwoSide; - /* GL_ARB_point_sprite / GL_NV_point_sprite */ - GLboolean PointSprite; - GLboolean FragmentShaderATI; -}; - - -/** * Evaluator attribute group (GL_EVAL_BIT). */ struct gl_eval_attrib @@ -822,11 +712,11 @@ struct gl_hint_attrib */ struct gl_histogram_attrib { - GLuint Width; /**< number of table entries */ - GLint Format; /**< GL_ALPHA, GL_RGB, etc */ - GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */ - GLboolean Sink; /**< terminate image transfer? */ - GLubyte RedSize; /**< Bits per counter */ + GLuint Width; /**< number of table entries */ + GLint Format; /**< GL_ALPHA, GL_RGB, etc */ + GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */ + GLboolean Sink; /**< terminate image transfer? */ + GLubyte RedSize; /**< Bits per counter */ GLubyte GreenSize; GLubyte BlueSize; GLubyte AlphaSize; @@ -1005,13 +895,15 @@ struct gl_pixel_attrib /*--- Begin Pixel Transfer State ---*/ /* Fields are in the order in which they're applied... */ - /* Scale & Bias (index shift, offset) */ + /** Scale & Bias (index shift, offset) */ + /*@{*/ GLfloat RedBias, RedScale; GLfloat GreenBias, GreenScale; GLfloat BlueBias, BlueScale; GLfloat AlphaBias, AlphaScale; GLfloat DepthBias, DepthScale; GLint IndexShift, IndexOffset; + /*@}*/ /* Pixel Maps */ /* Note: actual pixel maps are not part of this attrib group */ @@ -1027,7 +919,7 @@ struct gl_pixel_attrib GLboolean Convolution1DEnabled; GLboolean Convolution2DEnabled; GLboolean Separable2DEnabled; - GLfloat ConvolutionBorderColor[3][4]; + GLfloat ConvolutionBorderColor[3][4]; /**< RGBA */ GLenum ConvolutionBorderMode[3]; GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */ GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */ @@ -1144,7 +1036,8 @@ struct gl_stencil_attrib * target target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc. * Note: the order is from highest priority to lowest priority. */ -enum { +typedef enum +{ TEXTURE_2D_ARRAY_INDEX, TEXTURE_1D_ARRAY_INDEX, TEXTURE_CUBE_INDEX, @@ -1153,7 +1046,7 @@ enum { TEXTURE_2D_INDEX, TEXTURE_1D_INDEX, NUM_TEXTURE_TARGETS -}; +} gl_texture_index; /** @@ -1383,15 +1276,16 @@ struct gl_texture_image /** * Indexes for cube map faces. */ -/*@{*/ -#define FACE_POS_X 0 -#define FACE_NEG_X 1 -#define FACE_POS_Y 2 -#define FACE_NEG_Y 3 -#define FACE_POS_Z 4 -#define FACE_NEG_Z 5 -#define MAX_FACES 6 -/*@}*/ +typedef enum +{ + FACE_POS_X = 0, + FACE_NEG_X = 1, + FACE_POS_Y = 2, + FACE_NEG_Y = 3, + FACE_POS_Z = 4, + FACE_NEG_Z = 5, + MAX_FACES = 6 +} gl_face_index; /** @@ -1538,24 +1432,12 @@ struct gl_texture_unit }; - /** * Texture attribute group (GL_TEXTURE_BIT). */ struct gl_texture_attrib { - /** - * name multitexture - */ - /**@{*/ - GLuint CurrentUnit; /**< Active texture unit [0, MaxTextureImageUnits-1] */ - GLbitfield _EnabledUnits; /**< one bit set for each really-enabled unit */ - GLbitfield _EnabledCoordUnits; /**< one bit per enabled coordinate unit */ - GLbitfield _GenFlags; /**< for texgen */ - GLbitfield _TexGenEnabled; /**< Mask of ENABLE_TEXGEN flags */ - GLbitfield _TexMatEnabled; /**< Mask of ENABLE_TEXMAT flags */ - /**@}*/ - + GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */ struct gl_texture_unit Unit[MAX_TEXTURE_UNITS]; struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS]; @@ -1563,6 +1445,15 @@ struct gl_texture_attrib /** GL_EXT_shared_texture_palette */ GLboolean SharedPalette; struct gl_color_table Palette; + + /** Per-unit flags */ + /*@{*/ + GLbitfield _EnabledUnits; /**< one bit set for each really-enabled unit */ + GLbitfield _EnabledCoordUnits; /**< one bit per enabled coordinate unit */ + GLbitfield _GenFlags; /**< for texgen */ + GLbitfield _TexGenEnabled; /**< Mask of ENABLE_TEXGEN flags */ + GLbitfield _TexMatEnabled; /**< Mask of ENABLE_TEXMAT flags */ + /*@}*/ }; @@ -1598,17 +1489,6 @@ struct gl_viewport_attrib /** - * Node for the attribute stack. - */ -struct gl_attrib_node -{ - GLbitfield kind; - void *data; - struct gl_attrib_node *next; -}; - - -/** * GL_ARB_vertex/pixel_buffer_object buffer object */ struct gl_buffer_object @@ -1624,7 +1504,6 @@ struct gl_buffer_object }; - /** * Client pixel packing/unpacking attributes */ @@ -1634,8 +1513,8 @@ struct gl_pixelstore_attrib GLint RowLength; GLint SkipPixels; GLint SkipRows; - GLint ImageHeight; /**< for GL_EXT_texture3D */ - GLint SkipImages; /**< for GL_EXT_texture3D */ + GLint ImageHeight; + GLint SkipImages; GLboolean SwapBytes; GLboolean LsbFirst; GLboolean ClientStorage; /**< GL_APPLE_client_storage */ @@ -1644,7 +1523,6 @@ struct gl_pixelstore_attrib }; - /** * Client vertex array attributes */ @@ -1724,7 +1602,7 @@ struct gl_array_attrib struct gl_feedback { GLenum Type; - GLbitfield _Mask; /* FB_* bits */ + GLbitfield _Mask; /**< FB_* bits */ GLfloat *Buffer; GLuint BufferSize; GLuint Count; @@ -1948,14 +1826,14 @@ struct gl_program_state */ struct gl_vertex_program_state { - GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */ - GLboolean _Enabled; /**< Enabled and _valid_ user program? */ - GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */ - GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */ + GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */ + GLboolean _Enabled; /**< Enabled and _valid_ user program? */ + GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */ + GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */ struct gl_vertex_program *Current; /**< User-bound vertex program */ - /** Currently enabled and valid vertex program (including internal programs, - * user-defined vertex programs and GLSL vertex shaders). + /** Currently enabled and valid vertex program (including internal + * programs, user-defined vertex programs and GLSL vertex shaders). * This is the program we must use when rendering. */ struct gl_vertex_program *_Current; @@ -1995,8 +1873,8 @@ struct gl_fragment_program_state GLboolean _Enabled; /**< Enabled and _valid_ user program? */ struct gl_fragment_program *Current; /**< User-bound fragment program */ - /** Currently enabled and valid fragment program (including internal programs, - * user-defined fragment programs and GLSL fragment shaders). + /** Currently enabled and valid fragment program (including internal + * programs, user-defined fragment programs and GLSL fragment shaders). * This is the program we must use when rendering. */ struct gl_fragment_program *_Current; @@ -2339,9 +2217,8 @@ struct gl_renderbuffer /** - * A renderbuffer attachment point points to either a texture object - * (and specifies a mipmap level, cube face or 3D texture slice) or - * points to a renderbuffer. + * A renderbuffer attachment points to either a texture object (and specifies + * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer. */ struct gl_renderbuffer_attachment { @@ -2373,14 +2250,16 @@ struct gl_renderbuffer_attachment */ struct gl_framebuffer { - _glthread_Mutex Mutex; /**< for thread safety */ - GLuint Name; /* if zero, this is a window system framebuffer */ + _glthread_Mutex Mutex; /**< for thread safety */ + GLuint Name; /**< if zero, this is a window system framebuffer */ GLint RefCount; GLboolean DeletePending; - GLvisual Visual; /**< The framebuffer's visual. - Immutable if this is a window system buffer. - Computed from attachments if user-made FBO. */ + /** + * The framebuffer's visual. Immutable if this is a window system buffer. + * Computed from attachments if user-made FBO. + */ + GLvisual Visual; GLboolean Initialized; @@ -2399,9 +2278,10 @@ struct gl_framebuffer GLfloat _MRD; /**< minimum resolvable difference in Z values */ /*@}*/ - GLenum _Status; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */ + /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */ + GLenum _Status; - /* Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */ + /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */ struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT]; /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER @@ -2463,52 +2343,58 @@ struct gl_program_constants */ struct gl_constants { - GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */ - GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */ - GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */ - GLint MaxArrayTextureLayers; /**< Maximum number of layers in an array texture. */ - GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */ + GLint MaxTextureLevels; /**< Max mipmap levels. */ + GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */ + GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */ + GLint MaxArrayTextureLayers; /**< Max layers in array textures */ + GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */ GLuint MaxTextureCoordUnits; GLuint MaxTextureImageUnits; - GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */ - GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ - GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */ + GLuint MaxVertexTextureImageUnits; + GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */ + GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ + GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */ + GLuint MaxArrayLockSize; + GLint SubPixelBits; - GLfloat MinPointSize, MaxPointSize; /* aliased */ - GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */ + + GLfloat MinPointSize, MaxPointSize; /**< aliased */ + GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */ GLfloat PointSizeGranularity; - GLfloat MinLineWidth, MaxLineWidth; /* aliased */ - GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */ + GLfloat MinLineWidth, MaxLineWidth; /**< aliased */ + GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */ GLfloat LineWidthGranularity; + GLuint MaxColorTableSize; GLuint MaxConvolutionWidth; GLuint MaxConvolutionHeight; + GLuint MaxClipPlanes; GLuint MaxLights; - GLfloat MaxShininess; /* GL_NV_light_max_exponent */ - GLfloat MaxSpotExponent; /* GL_NV_light_max_exponent */ + GLfloat MaxShininess; /**< GL_NV_light_max_exponent */ + GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */ + GLuint MaxViewportWidth, MaxViewportHeight; - struct gl_program_constants VertexProgram; /* GL_ARB_vertex_program */ - struct gl_program_constants FragmentProgram; /* GL_ARB_fragment_program */ - /* shared by vertex and fragment program: */ + + struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */ + struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */ GLuint MaxProgramMatrices; GLuint MaxProgramMatrixStackDepth; - /* vertex array / buffer object bounds checking */ + + /** vertex array / buffer object bounds checking */ GLboolean CheckArrayBounds; - /* GL_ARB_draw_buffers */ - GLuint MaxDrawBuffers; - /* GL_OES_read_format */ - GLenum ColorReadFormat; - GLenum ColorReadType; - /* GL_EXT_framebuffer_object */ - GLuint MaxColorAttachments; - GLuint MaxRenderbufferSize; - /* GL_ARB_vertex_shader */ - GLuint MaxVertexTextureImageUnits; - GLuint MaxVarying; /**< Number of float[4] vectors */ - /* GL_ARB_framebuffer_object */ - GLuint MaxSamples; + + GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */ + + GLenum ColorReadFormat; /**< GL_OES_read_format */ + GLenum ColorReadType; /**< GL_OES_read_format */ + + GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */ + GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */ + GLuint MaxSamples; /**< GL_ARB_framebuffer_object */ + + GLuint MaxVarying; /**< Number of float[4] varying parameters */ }; @@ -2518,12 +2404,6 @@ struct gl_constants */ struct gl_extensions { - /** - * \name Flags to quickly test if certain extensions are available. - * - * Not every extension needs to have such a flag, but it's encouraged. - */ - /*@{*/ GLboolean dummy; /* don't remove this! */ GLboolean ARB_depth_texture; GLboolean ARB_draw_buffers; @@ -2641,8 +2521,7 @@ struct gl_extensions GLboolean SGIS_texture_lod; GLboolean TDFX_texture_compression_FXT1; GLboolean S3_s3tc; - /*@}*/ - /* The extension string */ + /** The extension string */ const GLubyte *String; }; @@ -2662,7 +2541,6 @@ struct gl_matrix_stack /** * \name Bits for image transfer operations - * * \sa __GLcontextRec::ImageTransferState. */ /*@{*/ @@ -2677,7 +2555,7 @@ struct gl_matrix_stack #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100 #define IMAGE_HISTOGRAM_BIT 0x200 #define IMAGE_MIN_MAX_BIT 0x400 -#define IMAGE_CLAMP_BIT 0x800 /* extra */ +#define IMAGE_CLAMP_BIT 0x800 /** Pixel Transfer ops up to convolution */ @@ -3040,21 +2918,15 @@ struct __GLcontextRec struct gl_color_table ColorTable[COLORTABLE_MAX]; struct gl_color_table ProxyColorTable[COLORTABLE_MAX]; -#if 0 - struct gl_color_table PostConvolutionColorTable; - struct gl_color_table ProxyPostConvolutionColorTable; - struct gl_color_table PostColorMatrixColorTable; - struct gl_color_table ProxyPostColorMatrixColorTable; -#endif - - struct gl_program_state Program; /**< for vertex or fragment progs */ - struct gl_vertex_program_state VertexProgram; /**< GL_ARB/NV_vertex_program */ - struct gl_fragment_program_state FragmentProgram; /**< GL_ARB/NV_vertex_program */ - struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */ - struct gl_query_state Query; /**< GL_ARB_occlusion_query */ + struct gl_program_state Program; /**< general program state */ + struct gl_vertex_program_state VertexProgram; + struct gl_fragment_program_state FragmentProgram; + struct gl_ati_fragment_shader_state ATIFragmentShader; struct gl_shader_state Shader; /**< GLSL shader object state */ + + struct gl_query_state Query; /**< occlusion, timer queries */ /*@}*/ #if FEATURE_EXT_framebuffer_object @@ -3078,9 +2950,9 @@ struct __GLcontextRec GLfloat _ModelViewInvScale; GLboolean _NeedEyeCoords; GLboolean _ForceEyeCoords; - GLenum _CurrentProgram; /* currently executing program */ + GLenum _CurrentProgram; /**< currently executing program */ - GLuint TextureStateTimestamp; /* detect changes to shared state */ + GLuint TextureStateTimestamp; /**< detect changes to shared state */ struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */ struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */ diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index d2a9e35dd53..51c13a563d6 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -1098,7 +1098,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) rgb_shift) dest = get_temp( p ); else - dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLR); + dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR); /* Emit the RGB and A combine ops */ @@ -1278,7 +1278,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, p.program->Base.Parameters = _mesa_new_parameter_list(); p.program->Base.InputsRead = 0; - p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLR; + p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR; for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) p.src_texture[unit] = undef; @@ -1313,7 +1313,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, } cf = get_source( &p, SRC_PREVIOUS, 0 ); - out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLR ); + out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR ); if (key->separate_specular) { /* Emit specular add. diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 3e6b09baa16..e25c9e732c3 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -550,7 +550,6 @@ update_texture_state( GLcontext *ctx ) texUnit->_Current = NULL; texUnit->_ReallyEnabled = 0x0; - texUnit->_GenFlags = 0x0; /* Get the bitmask of texture target enables. * enableBits will be a mask of the TEXTURE_*_BIT flags indicating @@ -609,6 +608,8 @@ update_texture_state( GLcontext *ctx ) for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + texUnit->_GenFlags = 0x0; + if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) continue; diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h index 9287e8515cc..f5bf6e2c855 100644 --- a/src/mesa/main/version.h +++ b/src/mesa/main/version.h @@ -1,10 +1,6 @@ /* * Mesa 3-D graphics library -<<<<<<< HEAD:src/mesa/main/version.h * Version: 7.5 -======= - * Version: 7.4 ->>>>>>> origin/gallium-0.2:src/mesa/main/version.h * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * diff --git a/src/mesa/math/m_debug_util.h b/src/mesa/math/m_debug_util.h index 7abe6f2565a..2e67db8e55d 100644 --- a/src/mesa/math/m_debug_util.h +++ b/src/mesa/math/m_debug_util.h @@ -231,8 +231,8 @@ extern char *mesa_profile; #define BEGIN_RACE(x) \ x = LONG_MAX; \ for (cycle_i = 0; cycle_i <10; cycle_i++) { \ - register long cycle_tmp1 asm("l0"); \ - register long cycle_tmp2 asm("l1"); \ + register long cycle_tmp1 __asm__("l0"); \ + register long cycle_tmp2 __asm__("l1"); \ /* rd %tick, %l0 */ \ __asm__ __volatile__ (".word 0xa1410000" : "=r" (cycle_tmp1)); /* save timestamp */ diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 62edb7f5954..ccc0318a53f 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -1688,7 +1688,7 @@ parse_result_binding(GLcontext *ctx, const GLubyte **inst, */ parse_output_color_num(ctx, inst, Program, &out_color); ASSERT(out_color < MAX_DRAW_BUFFERS); - *outputReg = FRAG_RESULT_COLR; + *outputReg = FRAG_RESULT_COLOR; } else { /* for vtx programs, this is VERTEX_RESULT_POSITION */ @@ -1699,7 +1699,7 @@ parse_result_binding(GLcontext *ctx, const GLubyte **inst, case FRAGMENT_RESULT_DEPTH: if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) { /* for frag programs, this is FRAGMENT_RESULT_DEPTH */ - *outputReg = FRAG_RESULT_DEPR; + *outputReg = FRAG_RESULT_DEPTH; } else { /* for vtx programs, this is VERTEX_RESULT_COLOR */ diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/shader/nvfragparse.c index 20e47813729..37418ffb6ef 100644 --- a/src/mesa/shader/nvfragparse.c +++ b/src/mesa/shader/nvfragparse.c @@ -384,18 +384,12 @@ static const char *InputRegisters[MAX_NV_FRAGMENT_PROGRAM_INPUTS + 1] = { "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL }; + static const char *OutputRegisters[MAX_NV_FRAGMENT_PROGRAM_OUTPUTS + 1] = { - "COLR", "COLH", - /* These are only allows for register combiners */ - /* - "TEX0", "TEX1", "TEX2", "TEX3", - */ - "DEPR", NULL + "DEPR", "COLR", "DATA0", NULL }; - - /**********************************************************************/ /** @@ -828,7 +822,6 @@ static GLboolean Parse_OutputReg(struct parse_state *parseState, GLint *outputRegNum) { GLubyte token[100]; - GLint j; /* Match "o[" */ if (!Parse_String(parseState, "o[")) @@ -839,19 +832,19 @@ Parse_OutputReg(struct parse_state *parseState, GLint *outputRegNum) RETURN_ERROR; /* try to match an output register name */ - for (j = 0; OutputRegisters[j]; j++) { - if (_mesa_strcmp((const char *) token, OutputRegisters[j]) == 0) { - static GLuint bothColors = (1 << FRAG_RESULT_COLR) | (1 << FRAG_RESULT_COLH); - *outputRegNum = j; - parseState->outputsWritten |= (1 << j); - if ((parseState->outputsWritten & bothColors) == bothColors) { - RETURN_ERROR1("Illegal to write to both o[COLR] and o[COLH]"); - } - break; - } + if (_mesa_strcmp((char *) token, "COLR") == 0 || + _mesa_strcmp((char *) token, "COLH") == 0) { + /* note that we don't distinguish between COLR and COLH */ + *outputRegNum = FRAG_RESULT_COLOR; + parseState->outputsWritten |= (1 << FRAG_RESULT_COLOR); } - if (!OutputRegisters[j]) + else if (_mesa_strcmp((char *) token, "DEPR") == 0) { + *outputRegNum = FRAG_RESULT_DEPTH; + parseState->outputsWritten |= (1 << FRAG_RESULT_DEPTH); + } + else { RETURN_ERROR1("Invalid output register name"); + } /* Match ']' */ if (!Parse_String(parseState, "]")) @@ -1826,10 +1819,3 @@ _mesa_nv_fragment_input_register_name(GLuint i) return InputRegisters[i]; } - -const char * -_mesa_nv_fragment_output_register_name(GLuint i) -{ - ASSERT(i < MAX_NV_FRAGMENT_PROGRAM_OUTPUTS); - return OutputRegisters[i]; -} diff --git a/src/mesa/shader/nvfragparse.h b/src/mesa/shader/nvfragparse.h index de45cf543db..ac97921080c 100644 --- a/src/mesa/shader/nvfragparse.h +++ b/src/mesa/shader/nvfragparse.h @@ -44,9 +44,4 @@ _mesa_print_nv_fragment_program(const struct gl_fragment_program *program); extern const char * _mesa_nv_fragment_input_register_name(GLuint i); - -extern const char * -_mesa_nv_fragment_output_register_name(GLuint i); - - #endif diff --git a/src/mesa/shader/prog_debug.c b/src/mesa/shader/prog_debug.c index 7bcb2ef734a..35ce37d5ce0 100644 --- a/src/mesa/shader/prog_debug.c +++ b/src/mesa/shader/prog_debug.c @@ -222,20 +222,16 @@ _mesa_GetProgramRegisterfvMESA(GLenum target, "glGetProgramRegisterfvMESA(registerName)"); return; } - else if (_mesa_strcmp(reg, "o[COLR]") == 0) { + else if (_mesa_strcmp(reg, "o[COLR]") == 0 || + _mesa_strcmp(reg, "o[COLH]") == 0) { /* Fragment output color */ ctx->Driver.GetProgramRegister(ctx, PROGRAM_OUTPUT, - FRAG_RESULT_COLR, v); - } - else if (_mesa_strcmp(reg, "o[COLH]") == 0) { - /* Fragment output color */ - ctx->Driver.GetProgramRegister(ctx, PROGRAM_OUTPUT, - FRAG_RESULT_COLH, v); + FRAG_RESULT_COLOR, v); } else if (_mesa_strcmp(reg, "o[DEPR]") == 0) { /* Fragment output depth */ ctx->Driver.GetProgramRegister(ctx, PROGRAM_OUTPUT, - FRAG_RESULT_DEPR, v); + FRAG_RESULT_DEPTH, v); } else { /* try user-defined identifiers */ diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h index e3bb7ac01db..38086445502 100644 --- a/src/mesa/shader/prog_instruction.h +++ b/src/mesa/shader/prog_instruction.h @@ -410,20 +410,15 @@ struct prog_instruction */ GLint BranchTarget; -#if 01 /* XXX just use this for i965 driver for now! */ - /** - * For TEX instructions in shaders, the sampler to use for the - * texture lookup. - */ - GLint Sampler; -#endif - /** for debugging purposes */ const char *Comment; /** Arbitrary data. Used for OPCODE_PRINT and some drivers */ void *Data; + /** for driver use (try to remove someday) */ + GLint Aux; + /* XXX obsolete - remove someday */ #if FEATURE_MESA_program_debug GLshort StringPos; diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c index 80be51c3c57..2747480834e 100644 --- a/src/mesa/shader/prog_print.c +++ b/src/mesa/shader/prog_print.c @@ -86,6 +86,9 @@ file_string(enum register_file f, gl_prog_print_mode mode) static const char * arb_input_attrib_string(GLint index, GLenum progType) { + /* + * These strings should match the VERT_ATTRIB_x and FRAG_ATTRIB_x tokens. + */ const char *vertAttribs[] = { "vertex.position", "vertex.weight", @@ -160,6 +163,9 @@ arb_input_attrib_string(GLint index, GLenum progType) static const char * arb_output_attrib_string(GLint index, GLenum progType) { + /* + * These strings should match the VERT_RESULT_x and FRAG_RESULT_x tokens. + */ const char *vertResults[] = { "result.position", "result.color.primary", @@ -184,7 +190,12 @@ arb_output_attrib_string(GLint index, GLenum progType) }; const char *fragResults[] = { "result.color", - "result.depth" + "result.color(half)", + "result.depth", + "result.color[0]", + "result.color[1]", + "result.color[2]", + "result.color[3]" }; if (progType == GL_VERTEX_PROGRAM_ARB) { diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index 00655f0288a..2e5632710e4 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -738,7 +738,7 @@ _mesa_combine_programs(GLcontext *ctx, /* Connect color outputs of fprogA to color inputs of fprogB, via a * new temporary register. */ - if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLR)) && + if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) && (progB_inputsRead & FRAG_BIT_COL0)) { GLint tempReg = _mesa_find_free_register(newProg, PROGRAM_TEMPORARY); if (tempReg < 0) { @@ -748,7 +748,7 @@ _mesa_combine_programs(GLcontext *ctx, } /* replace writes to result.color[0] with tempReg */ replace_registers(newInst, lenA, - PROGRAM_OUTPUT, FRAG_RESULT_COLR, + PROGRAM_OUTPUT, FRAG_RESULT_COLOR, PROGRAM_TEMPORARY, tempReg); /* replace reads from the input color with tempReg */ replace_registers(newInst + lenA, lenB, @@ -758,7 +758,7 @@ _mesa_combine_programs(GLcontext *ctx, /* compute combined program's InputsRead */ inputsB = progB_inputsRead; - if (progA->OutputsWritten & (1 << FRAG_RESULT_COLR)) { + if (progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) { inputsB &= ~(1 << FRAG_ATTRIB_COL0); } newProg->InputsRead = progA->InputsRead | inputsB; diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c index 56f1eb832e9..05d9bdf7ec7 100644 --- a/src/mesa/shader/programopt.c +++ b/src/mesa/shader/programopt.c @@ -171,7 +171,7 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) if (inst->Opcode == OPCODE_END) break; if (inst->DstReg.File == PROGRAM_OUTPUT && - inst->DstReg.Index == FRAG_RESULT_COLR) { + inst->DstReg.Index == FRAG_RESULT_COLOR) { /* change the instruction to write to colorTemp w/ clamping */ inst->DstReg.File = PROGRAM_TEMPORARY; inst->DstReg.Index = colorTemp; @@ -249,7 +249,7 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */ inst->Opcode = OPCODE_LRP; inst->DstReg.File = PROGRAM_OUTPUT; - inst->DstReg.Index = FRAG_RESULT_COLR; + inst->DstReg.Index = FRAG_RESULT_COLOR; inst->DstReg.WriteMask = WRITEMASK_XYZ; inst->SrcReg[0].File = PROGRAM_TEMPORARY; inst->SrcReg[0].Index = fogFactorTemp; @@ -264,7 +264,7 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) /* MOV result.color.w, colorTemp.x; # copy alpha */ inst->Opcode = OPCODE_MOV; inst->DstReg.File = PROGRAM_OUTPUT; - inst->DstReg.Index = FRAG_RESULT_COLR; + inst->DstReg.Index = FRAG_RESULT_COLOR; inst->DstReg.WriteMask = WRITEMASK_W; inst->SrcReg[0].File = PROGRAM_TEMPORARY; inst->SrcReg[0].Index = colorTemp; diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c index c0f4c79e136..9858a0f7fdc 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -494,7 +494,7 @@ emit_statevars(const char *name, int array_len, } else if (type->type == SLANG_SPEC_STRUCT) { const slang_variable_scope *fields = type->_struct->fields; - GLuint i, pos; + GLuint i, pos = 0; for (i = 0; i < fields->num_variables; i++) { const slang_variable *var = fields->variables[i]; GLint p = emit_statevars(var->a_name, 0, &var->type.specifier, diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 5e2ce0ce3aa..ee24e2e1385 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -450,8 +450,8 @@ _slang_output_index(const char *name, GLenum target) { NULL, 0 } }; static const struct output_info fragOutputs[] = { - { "gl_FragColor", FRAG_RESULT_COLR }, - { "gl_FragDepth", FRAG_RESULT_DEPR }, + { "gl_FragColor", FRAG_RESULT_COLOR }, + { "gl_FragDepth", FRAG_RESULT_DEPTH }, { "gl_FragData", FRAG_RESULT_DATA0 }, { NULL, 0 } }; diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index bcabe71bfad..f98434892b6 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -686,7 +686,7 @@ _slang_link(GLcontext *ctx, /* check that gl_FragColor and gl_FragData are not both written to */ if (shProg->FragmentProgram) { GLbitfield outputsWritten = shProg->FragmentProgram->Base.OutputsWritten; - if ((outputsWritten & ((1 << FRAG_RESULT_COLR))) && + if ((outputsWritten & ((1 << FRAG_RESULT_COLOR))) && (outputsWritten >= (1 << FRAG_RESULT_DATA0))) { link_error(shProg, "Fragment program cannot write both gl_FragColor" " and gl_FragData[].\n"); diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak index a76c7b7441e..357661456ad 100644 --- a/src/mesa/sources.mak +++ b/src/mesa/sources.mak @@ -308,9 +308,7 @@ COMMON_DRIVER_SOURCES = \ drivers/common/driverfuncs.c - -### All the core C sources - +# Sources for building non-Gallium drivers MESA_SOURCES = \ $(MAIN_SOURCES) \ $(MATH_XFORM_SOURCES) \ @@ -323,11 +321,7 @@ MESA_SOURCES = \ $(ASM_C_SOURCES) \ $(SLANG_SOURCES) -ALL_SOURCES = \ - $(MESA_SOURCES) \ - $(GLAPI_SOURCES) \ - $(MESA_ASM_SOURCES) - +# Sources for building Gallium drivers MESA_GALLIUM_SOURCES = \ $(MAIN_SOURCES) \ $(MATH_SOURCES) \ @@ -336,6 +330,13 @@ MESA_GALLIUM_SOURCES = \ $(SHADER_SOURCES) \ $(SLANG_SOURCES) +# All the core C sources, for dependency checking +ALL_SOURCES = \ + $(MESA_SOURCES) \ + $(GLAPI_SOURCES) \ + $(MESA_ASM_SOURCES) \ + $(STATETRACKER_SOURCES) + ### Object files diff --git a/src/mesa/sparc/clip.S b/src/mesa/sparc/clip.S index 58c228ed151..208843c6069 100644 --- a/src/mesa/sparc/clip.S +++ b/src/mesa/sparc/clip.S @@ -25,12 +25,8 @@ #define VEC_SIZE_3 7 #define VEC_SIZE_4 15 -#if defined(SVR4) || defined(__SVR4) || defined(__svr4__) - /* Solaris requires this for 64-bit. */ .register %g2, #scratch .register %g3, #scratch - .register %g7, #scratch -#endif .text .align 64 @@ -78,7 +74,7 @@ _mesa_sparc_cliptest_points4: add %g1, 0x4, %g1 ld [%i0 + V4F_STRIDE], %l1 - ld [%i0 + V4F_COUNT], %g7 + ld [%i0 + V4F_COUNT], %l3 LDPTR [%i0 + V4F_START], %i0 LDPTR [%i1 + V4F_START], %i5 ldub [%i3], %g2 @@ -91,12 +87,12 @@ _mesa_sparc_cliptest_points4: st %g3, [%i1 + V4F_FLAGS] mov 3, %g3 st %g3, [%i1 + V4F_SIZE] - st %g7, [%i1 + V4F_COUNT] + st %l3, [%i1 + V4F_COUNT] clr %l2 clr %l0 /* l0: i - * g7: count + * l3: count * l1: stride * l2: c * g2: (tmpAndMask << 8) | tmpOrMask @@ -153,12 +149,12 @@ _mesa_sparc_cliptest_points4: 3: add %i5, 0x10, %i5 ! IEU1 add %l0, 1, %l0 ! IEU0 Group add %i2, 1, %i2 ! IEU0 Group - cmp %l0, %g7 ! IEU1 Group + cmp %l0, %l3 ! IEU1 Group bne 1b ! CTI add %i0, %l1, %i0 ! IEU0 Group stb %g2, [%i3] ! LSU srl %g2, 8, %g3 ! IEU0 Group - cmp %l2, %g7 ! IEU1 Group + cmp %l2, %l3 ! IEU1 Group bl,a 1f ! CTI clr %g3 ! IEU0 1: stb %g3, [%i4] ! LSU Group @@ -174,25 +170,18 @@ _mesa_sparc_cliptest_points4_np: add %g1, 0x4, %g1 ld [%i0 + V4F_STRIDE], %l1 - ld [%i0 + V4F_COUNT], %g7 + ld [%i0 + V4F_COUNT], %l3 LDPTR [%i0 + V4F_START], %i0 - LDPTR [%i1 + V4F_START], %i5 ldub [%i3], %g2 ldub [%i4], %g3 sll %g3, 8, %g3 or %g2, %g3, %g2 - ld [%i1 + V4F_FLAGS], %g3 - or %g3, VEC_SIZE_4, %g3 - st %g3, [%i1 + V4F_FLAGS] - mov 3, %g3 - st %g3, [%i1 + V4F_SIZE] - st %g7, [%i1 + V4F_COUNT] clr %l2 clr %l0 /* l0: i - * g7: count + * l3: count * l1: stride * l2: c * g2: (tmpAndMask << 8) | tmpOrMask @@ -230,12 +219,12 @@ _mesa_sparc_cliptest_points4_np: and %g2, %g4, %g2 ! IEU0 Group 2: add %l0, 1, %l0 ! IEU0 Group add %i2, 1, %i2 ! IEU0 Group - cmp %l0, %g7 ! IEU1 Group + cmp %l0, %l3 ! IEU1 Group bne 1b ! CTI add %i0, %l1, %i0 ! IEU0 Group stb %g2, [%i3] ! LSU srl %g2, 8, %g3 ! IEU0 Group - cmp %l2, %g7 ! IEU1 Group + cmp %l2, %l3 ! IEU1 Group bl,a 1f ! CTI clr %g3 ! IEU0 1: stb %g3, [%i4] ! LSU Group diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S index 7d215939b40..bf70fceef5d 100644 --- a/src/mesa/sparc/glapi_sparc.S +++ b/src/mesa/sparc/glapi_sparc.S @@ -26,818 +26,176 @@ * SOFTWARE. */ -#include "glapioffsets.h" +#include "glapi/glapioffsets.h" #ifdef __arch64__ -# define GL_STUB(fn,off) \ -fn: \ - sethi %hi(0xDEADBEEF), %g4 ; \ - sethi %hi(0xDEADBEEF), %g1 ; \ - or %g4, %lo(0xDEADBEEF), %g4 ; \ - or %g1, %lo(0xDEADBEEF), %g1 ; \ - sllx %g4, 32, %g4 ; \ - ldx [%g1 + %g4], %g1 ; \ - sethi %hi(8 * off), %g4 ; \ - or %g4, %lo(8 * off), %g4 ; \ - ldx [%g1 + %g4], %g5 ; \ - jmpl %g5, %g0 ; \ - nop +#define GL_OFF(N) ((N) * 8) +#define GL_LL ldx +#define GL_TIE_LD(SYM) %tie_ldx(SYM) +#define GL_STACK_SIZE 128 #else -# define GL_STUB(fn,off) \ -fn: \ - sethi %hi(0xDEADBEEF), %g1 ; \ - ld [%g1 + %lo(0xDEADBEEF)], %g1 ; \ - ld [%g1 + (4 * off)], %g5 ; \ - jmpl %g5, %g0 ; \ - nop +#define GL_OFF(N) ((N) * 4) +#define GL_LL ld +#define GL_TIE_LD(SYM) %tie_ld(SYM) +#define GL_STACK_SIZE 64 #endif -#define GL_STUB_ALIAS(fn,alias) fn = alias +#define GLOBL_FN(x) .globl x ; .type x, @function +#define HIDDEN(x) .hidden x -.text -.align 32 - .globl __glapi_sparc_icache_flush ; .type __glapi_sparc_icache_flush,#function + .register %g2, #scratch + .register %g3, #scratch + + .text + + GLOBL_FN(__glapi_sparc_icache_flush) + HIDDEN(__glapi_sparc_icache_flush) + .type __glapi_sparc_icache_flush, @function __glapi_sparc_icache_flush: /* %o0 = insn_addr */ flush %o0 retl - nop + nop + + .align 32 + + .type __glapi_sparc_get_pc, @function +__glapi_sparc_get_pc: + retl + add %o7, %g2, %g2 + .size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc + +#ifdef GLX_USE_TLS + + GLOBL_FN(__glapi_sparc_get_dispatch) + HIDDEN(__glapi_sparc_get_dispatch) +__glapi_sparc_get_dispatch: + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + sethi %tie_hi22(_glapi_tls_Dispatch), %g1 + add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 + GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) + retl + mov %g2, %o0 + + .data + .align 32 + + /* --> sethi %hi(_glapi_tls_Dispatch), %g1 */ + /* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */ + GLOBL_FN(__glapi_sparc_tls_stub) + HIDDEN(__glapi_sparc_tls_stub) +__glapi_sparc_tls_stub: /* Call offset in %g3 */ + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + srl %g3, 10, %g3 + sethi %tie_hi22(_glapi_tls_Dispatch), %g1 + add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 + GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) + GL_LL [%g7+%g2], %g1 + GL_LL [%g1 + %g3], %g1 + jmp %g1 + nop + .size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub + +#define GL_STUB(fn, off) \ + GLOBL_FN(fn); \ +fn: ba __glapi_sparc_tls_stub; \ + sethi GL_OFF(off), %g3; \ + .size fn,.-fn; + +#elif defined(PTHREADS) + + /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */ + /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */ + /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */ + /* 64-bit 0x0c --> sllx %g1, 32, %g1 */ + /* 64-bit 0x10 --> add %g1, %g2, %g1 */ + /* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */ -.data -.align 64 + /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */ + /* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ - .globl glNewList ; .type glNewList,#function - .globl glEndList ; .type glEndList,#function - .globl glCallList ; .type glCallList,#function - .globl glCallLists ; .type glCallLists,#function - .globl glDeleteLists ; .type glDeleteLists,#function - .globl glGenLists ; .type glGenLists,#function - .globl glListBase ; .type glListBase,#function - .globl glBegin ; .type glBegin,#function - .globl glBitmap ; .type glBitmap,#function - .globl glColor3b ; .type glColor3b,#function - .globl glColor3bv ; .type glColor3bv,#function - .globl glColor3d ; .type glColor3d,#function - .globl glColor3dv ; .type glColor3dv,#function - .globl glColor3f ; .type glColor3f,#function - .globl glColor3fv ; .type glColor3fv,#function - .globl glColor3i ; .type glColor3i,#function - .globl glColor3iv ; .type glColor3iv,#function - .globl glColor3s ; .type glColor3s,#function - .globl glColor3sv ; .type glColor3sv,#function - .globl glColor3ub ; .type glColor3ub,#function - .globl glColor3ubv ; .type glColor3ubv,#function - .globl glColor3ui ; .type glColor3ui,#function - .globl glColor3uiv ; .type glColor3uiv,#function - .globl glColor3us ; .type glColor3us,#function - .globl glColor3usv ; .type glColor3usv,#function - .globl glColor4b ; .type glColor4b,#function - .globl glColor4bv ; .type glColor4bv,#function - .globl glColor4d ; .type glColor4d,#function - .globl glColor4dv ; .type glColor4dv,#function - .globl glColor4f ; .type glColor4f,#function - .globl glColor4fv ; .type glColor4fv,#function - .globl glColor4i ; .type glColor4i,#function - .globl glColor4iv ; .type glColor4iv,#function - .globl glColor4s ; .type glColor4s,#function - .globl glColor4sv ; .type glColor4sv,#function - .globl glColor4ub ; .type glColor4ub,#function - .globl glColor4ubv ; .type glColor4ubv,#function - .globl glColor4ui ; .type glColor4ui,#function - .globl glColor4uiv ; .type glColor4uiv,#function - .globl glColor4us ; .type glColor4us,#function - .globl glColor4usv ; .type glColor4usv,#function - .globl glEdgeFlag ; .type glEdgeFlag,#function - .globl glEdgeFlagv ; .type glEdgeFlagv,#function - .globl glEnd ; .type glEnd,#function - .globl glIndexd ; .type glIndexd,#function - .globl glIndexdv ; .type glIndexdv,#function - .globl glIndexf ; .type glIndexf,#function - .globl glIndexfv ; .type glIndexfv,#function - .globl glIndexi ; .type glIndexi,#function - .globl glIndexiv ; .type glIndexiv,#function - .globl glIndexs ; .type glIndexs,#function - .globl glIndexsv ; .type glIndexsv,#function - .globl glNormal3b ; .type glNormal3b,#function - .globl glNormal3bv ; .type glNormal3bv,#function - .globl glNormal3d ; .type glNormal3d,#function - .globl glNormal3dv ; .type glNormal3dv,#function - .globl glNormal3f ; .type glNormal3f,#function - .globl glNormal3fv ; .type glNormal3fv,#function - .globl glNormal3i ; .type glNormal3i,#function - .globl glNormal3iv ; .type glNormal3iv,#function - .globl glNormal3s ; .type glNormal3s,#function - .globl glNormal3sv ; .type glNormal3sv,#function - .globl glRasterPos2d ; .type glRasterPos2d,#function - .globl glRasterPos2dv ; .type glRasterPos2dv,#function - .globl glRasterPos2f ; .type glRasterPos2f,#function - .globl glRasterPos2fv ; .type glRasterPos2fv,#function - .globl glRasterPos2i ; .type glRasterPos2i,#function - .globl glRasterPos2iv ; .type glRasterPos2iv,#function - .globl glRasterPos2s ; .type glRasterPos2s,#function - .globl glRasterPos2sv ; .type glRasterPos2sv,#function - .globl glRasterPos3d ; .type glRasterPos3d,#function - .globl glRasterPos3dv ; .type glRasterPos3dv,#function - .globl glRasterPos3f ; .type glRasterPos3f,#function - .globl glRasterPos3fv ; .type glRasterPos3fv,#function - .globl glRasterPos3i ; .type glRasterPos3i,#function - .globl glRasterPos3iv ; .type glRasterPos3iv,#function - .globl glRasterPos3s ; .type glRasterPos3s,#function - .globl glRasterPos3sv ; .type glRasterPos3sv,#function - .globl glRasterPos4d ; .type glRasterPos4d,#function - .globl glRasterPos4dv ; .type glRasterPos4dv,#function - .globl glRasterPos4f ; .type glRasterPos4f,#function - .globl glRasterPos4fv ; .type glRasterPos4fv,#function - .globl glRasterPos4i ; .type glRasterPos4i,#function - .globl glRasterPos4iv ; .type glRasterPos4iv,#function - .globl glRasterPos4s ; .type glRasterPos4s,#function - .globl glRasterPos4sv ; .type glRasterPos4sv,#function - .globl glRectd ; .type glRectd,#function - .globl glRectdv ; .type glRectdv,#function - .globl glRectf ; .type glRectf,#function - .globl glRectfv ; .type glRectfv,#function - .globl glRecti ; .type glRecti,#function - .globl glRectiv ; .type glRectiv,#function - .globl glRects ; .type glRects,#function - .globl glRectsv ; .type glRectsv,#function - .globl glTexCoord1d ; .type glTexCoord1d,#function - .globl glTexCoord1dv ; .type glTexCoord1dv,#function - .globl glTexCoord1f ; .type glTexCoord1f,#function - .globl glTexCoord1fv ; .type glTexCoord1fv,#function - .globl glTexCoord1i ; .type glTexCoord1i,#function - .globl glTexCoord1iv ; .type glTexCoord1iv,#function - .globl glTexCoord1s ; .type glTexCoord1s,#function - .globl glTexCoord1sv ; .type glTexCoord1sv,#function - .globl glTexCoord2d ; .type glTexCoord2d,#function - .globl glTexCoord2dv ; .type glTexCoord2dv,#function - .globl glTexCoord2f ; .type glTexCoord2f,#function - .globl glTexCoord2fv ; .type glTexCoord2fv,#function - .globl glTexCoord2i ; .type glTexCoord2i,#function - .globl glTexCoord2iv ; .type glTexCoord2iv,#function - .globl glTexCoord2s ; .type glTexCoord2s,#function - .globl glTexCoord2sv ; .type glTexCoord2sv,#function - .globl glTexCoord3d ; .type glTexCoord3d,#function - .globl glTexCoord3dv ; .type glTexCoord3dv,#function - .globl glTexCoord3f ; .type glTexCoord3f,#function - .globl glTexCoord3fv ; .type glTexCoord3fv,#function - .globl glTexCoord3i ; .type glTexCoord3i,#function - .globl glTexCoord3iv ; .type glTexCoord3iv,#function - .globl glTexCoord3s ; .type glTexCoord3s,#function - .globl glTexCoord3sv ; .type glTexCoord3sv,#function - .globl glTexCoord4d ; .type glTexCoord4d,#function - .globl glTexCoord4dv ; .type glTexCoord4dv,#function - .globl glTexCoord4f ; .type glTexCoord4f,#function - .globl glTexCoord4fv ; .type glTexCoord4fv,#function - .globl glTexCoord4i ; .type glTexCoord4i,#function - .globl glTexCoord4iv ; .type glTexCoord4iv,#function - .globl glTexCoord4s ; .type glTexCoord4s,#function - .globl glTexCoord4sv ; .type glTexCoord4sv,#function - .globl glVertex2d ; .type glVertex2d,#function - .globl glVertex2dv ; .type glVertex2dv,#function - .globl glVertex2f ; .type glVertex2f,#function - .globl glVertex2fv ; .type glVertex2fv,#function - .globl glVertex2i ; .type glVertex2i,#function - .globl glVertex2iv ; .type glVertex2iv,#function - .globl glVertex2s ; .type glVertex2s,#function - .globl glVertex2sv ; .type glVertex2sv,#function - .globl glVertex3d ; .type glVertex3d,#function - .globl glVertex3dv ; .type glVertex3dv,#function - .globl glVertex3f ; .type glVertex3f,#function - .globl glVertex3fv ; .type glVertex3fv,#function - .globl glVertex3i ; .type glVertex3i,#function - .globl glVertex3iv ; .type glVertex3iv,#function - .globl glVertex3s ; .type glVertex3s,#function - .globl glVertex3sv ; .type glVertex3sv,#function - .globl glVertex4d ; .type glVertex4d,#function - .globl glVertex4dv ; .type glVertex4dv,#function - .globl glVertex4f ; .type glVertex4f,#function - .globl glVertex4fv ; .type glVertex4fv,#function - .globl glVertex4i ; .type glVertex4i,#function - .globl glVertex4iv ; .type glVertex4iv,#function - .globl glVertex4s ; .type glVertex4s,#function - .globl glVertex4sv ; .type glVertex4sv,#function - .globl glClipPlane ; .type glClipPlane,#function - .globl glColorMaterial ; .type glColorMaterial,#function - .globl glCullFace ; .type glCullFace,#function - .globl glFogf ; .type glFogf,#function - .globl glFogfv ; .type glFogfv,#function - .globl glFogi ; .type glFogi,#function - .globl glFogiv ; .type glFogiv,#function - .globl glFrontFace ; .type glFrontFace,#function - .globl glHint ; .type glHint,#function - .globl glLightf ; .type glLightf,#function - .globl glLightfv ; .type glLightfv,#function - .globl glLighti ; .type glLighti,#function - .globl glLightiv ; .type glLightiv,#function - .globl glLightModelf ; .type glLightModelf,#function - .globl glLightModelfv ; .type glLightModelfv,#function - .globl glLightModeli ; .type glLightModeli,#function - .globl glLightModeliv ; .type glLightModeliv,#function - .globl glLineStipple ; .type glLineStipple,#function - .globl glLineWidth ; .type glLineWidth,#function - .globl glMaterialf ; .type glMaterialf,#function - .globl glMaterialfv ; .type glMaterialfv,#function - .globl glMateriali ; .type glMateriali,#function - .globl glMaterialiv ; .type glMaterialiv,#function - .globl glPointSize ; .type glPointSize,#function - .globl glPolygonMode ; .type glPolygonMode,#function - .globl glPolygonStipple ; .type glPolygonStipple,#function - .globl glScissor ; .type glScissor,#function - .globl glShadeModel ; .type glShadeModel,#function - .globl glTexParameterf ; .type glTexParameterf,#function - .globl glTexParameterfv ; .type glTexParameterfv,#function - .globl glTexParameteri ; .type glTexParameteri,#function - .globl glTexParameteriv ; .type glTexParameteriv,#function - .globl glTexImage1D ; .type glTexImage1D,#function - .globl glTexImage2D ; .type glTexImage2D,#function - .globl glTexEnvf ; .type glTexEnvf,#function - .globl glTexEnvfv ; .type glTexEnvfv,#function - .globl glTexEnvi ; .type glTexEnvi,#function - .globl glTexEnviv ; .type glTexEnviv,#function - .globl glTexGend ; .type glTexGend,#function - .globl glTexGendv ; .type glTexGendv,#function - .globl glTexGenf ; .type glTexGenf,#function - .globl glTexGenfv ; .type glTexGenfv,#function - .globl glTexGeni ; .type glTexGeni,#function - .globl glTexGeniv ; .type glTexGeniv,#function - .globl glFeedbackBuffer ; .type glFeedbackBuffer,#function - .globl glSelectBuffer ; .type glSelectBuffer,#function - .globl glRenderMode ; .type glRenderMode,#function - .globl glInitNames ; .type glInitNames,#function - .globl glLoadName ; .type glLoadName,#function - .globl glPassThrough ; .type glPassThrough,#function - .globl glPopName ; .type glPopName,#function - .globl glPushName ; .type glPushName,#function - .globl glDrawBuffer ; .type glDrawBuffer,#function - .globl glClear ; .type glClear,#function - .globl glClearAccum ; .type glClearAccum,#function - .globl glClearIndex ; .type glClearIndex,#function - .globl glClearColor ; .type glClearColor,#function - .globl glClearStencil ; .type glClearStencil,#function - .globl glClearDepth ; .type glClearDepth,#function - .globl glStencilMask ; .type glStencilMask,#function - .globl glColorMask ; .type glColorMask,#function - .globl glDepthMask ; .type glDepthMask,#function - .globl glIndexMask ; .type glIndexMask,#function - .globl glAccum ; .type glAccum,#function - .globl glDisable ; .type glDisable,#function - .globl glEnable ; .type glEnable,#function - .globl glFinish ; .type glFinish,#function - .globl glFlush ; .type glFlush,#function - .globl glPopAttrib ; .type glPopAttrib,#function - .globl glPushAttrib ; .type glPushAttrib,#function - .globl glMap1d ; .type glMap1d,#function - .globl glMap1f ; .type glMap1f,#function - .globl glMap2d ; .type glMap2d,#function - .globl glMap2f ; .type glMap2f,#function - .globl glMapGrid1d ; .type glMapGrid1d,#function - .globl glMapGrid1f ; .type glMapGrid1f,#function - .globl glMapGrid2d ; .type glMapGrid2d,#function - .globl glMapGrid2f ; .type glMapGrid2f,#function - .globl glEvalCoord1d ; .type glEvalCoord1d,#function - .globl glEvalCoord1dv ; .type glEvalCoord1dv,#function - .globl glEvalCoord1f ; .type glEvalCoord1f,#function - .globl glEvalCoord1fv ; .type glEvalCoord1fv,#function - .globl glEvalCoord2d ; .type glEvalCoord2d,#function - .globl glEvalCoord2dv ; .type glEvalCoord2dv,#function - .globl glEvalCoord2f ; .type glEvalCoord2f,#function - .globl glEvalCoord2fv ; .type glEvalCoord2fv,#function - .globl glEvalMesh1 ; .type glEvalMesh1,#function - .globl glEvalPoint1 ; .type glEvalPoint1,#function - .globl glEvalMesh2 ; .type glEvalMesh2,#function - .globl glEvalPoint2 ; .type glEvalPoint2,#function - .globl glAlphaFunc ; .type glAlphaFunc,#function - .globl glBlendFunc ; .type glBlendFunc,#function - .globl glLogicOp ; .type glLogicOp,#function - .globl glStencilFunc ; .type glStencilFunc,#function - .globl glStencilOp ; .type glStencilOp,#function - .globl glDepthFunc ; .type glDepthFunc,#function - .globl glPixelZoom ; .type glPixelZoom,#function - .globl glPixelTransferf ; .type glPixelTransferf,#function - .globl glPixelTransferi ; .type glPixelTransferi,#function - .globl glPixelStoref ; .type glPixelStoref,#function - .globl glPixelStorei ; .type glPixelStorei,#function - .globl glPixelMapfv ; .type glPixelMapfv,#function - .globl glPixelMapuiv ; .type glPixelMapuiv,#function - .globl glPixelMapusv ; .type glPixelMapusv,#function - .globl glReadBuffer ; .type glReadBuffer,#function - .globl glCopyPixels ; .type glCopyPixels,#function - .globl glReadPixels ; .type glReadPixels,#function - .globl glDrawPixels ; .type glDrawPixels,#function - .globl glGetBooleanv ; .type glGetBooleanv,#function - .globl glGetClipPlane ; .type glGetClipPlane,#function - .globl glGetDoublev ; .type glGetDoublev,#function - .globl glGetError ; .type glGetError,#function - .globl glGetFloatv ; .type glGetFloatv,#function - .globl glGetIntegerv ; .type glGetIntegerv,#function - .globl glGetLightfv ; .type glGetLightfv,#function - .globl glGetLightiv ; .type glGetLightiv,#function - .globl glGetMapdv ; .type glGetMapdv,#function - .globl glGetMapfv ; .type glGetMapfv,#function - .globl glGetMapiv ; .type glGetMapiv,#function - .globl glGetMaterialfv ; .type glGetMaterialfv,#function - .globl glGetMaterialiv ; .type glGetMaterialiv,#function - .globl glGetPixelMapfv ; .type glGetPixelMapfv,#function - .globl glGetPixelMapuiv ; .type glGetPixelMapuiv,#function - .globl glGetPixelMapusv ; .type glGetPixelMapusv,#function - .globl glGetPolygonStipple ; .type glGetPolygonStipple,#function - .globl glGetString ; .type glGetString,#function - .globl glGetTexEnvfv ; .type glGetTexEnvfv,#function - .globl glGetTexEnviv ; .type glGetTexEnviv,#function - .globl glGetTexGendv ; .type glGetTexGendv,#function - .globl glGetTexGenfv ; .type glGetTexGenfv,#function - .globl glGetTexGeniv ; .type glGetTexGeniv,#function - .globl glGetTexImage ; .type glGetTexImage,#function - .globl glGetTexParameterfv ; .type glGetTexParameterfv,#function - .globl glGetTexParameteriv ; .type glGetTexParameteriv,#function - .globl glGetTexLevelParameterfv ; .type glGetTexLevelParameterfv,#function - .globl glGetTexLevelParameteriv ; .type glGetTexLevelParameteriv,#function - .globl glIsEnabled ; .type glIsEnabled,#function - .globl glIsList ; .type glIsList,#function - .globl glDepthRange ; .type glDepthRange,#function - .globl glFrustum ; .type glFrustum,#function - .globl glLoadIdentity ; .type glLoadIdentity,#function - .globl glLoadMatrixf ; .type glLoadMatrixf,#function - .globl glLoadMatrixd ; .type glLoadMatrixd,#function - .globl glMatrixMode ; .type glMatrixMode,#function - .globl glMultMatrixf ; .type glMultMatrixf,#function - .globl glMultMatrixd ; .type glMultMatrixd,#function - .globl glOrtho ; .type glOrtho,#function - .globl glPopMatrix ; .type glPopMatrix,#function - .globl glPushMatrix ; .type glPushMatrix,#function - .globl glRotated ; .type glRotated,#function - .globl glRotatef ; .type glRotatef,#function - .globl glScaled ; .type glScaled,#function - .globl glScalef ; .type glScalef,#function - .globl glTranslated ; .type glTranslated,#function - .globl glTranslatef ; .type glTranslatef,#function - .globl glViewport ; .type glViewport,#function - .globl glArrayElement ; .type glArrayElement,#function - .globl glBindTexture ; .type glBindTexture,#function - .globl glColorPointer ; .type glColorPointer,#function - .globl glDisableClientState ; .type glDisableClientState,#function - .globl glDrawArrays ; .type glDrawArrays,#function - .globl glDrawElements ; .type glDrawElements,#function - .globl glEdgeFlagPointer ; .type glEdgeFlagPointer,#function - .globl glEnableClientState ; .type glEnableClientState,#function - .globl glIndexPointer ; .type glIndexPointer,#function - .globl glIndexub ; .type glIndexub,#function - .globl glIndexubv ; .type glIndexubv,#function - .globl glInterleavedArrays ; .type glInterleavedArrays,#function - .globl glNormalPointer ; .type glNormalPointer,#function - .globl glPolygonOffset ; .type glPolygonOffset,#function - .globl glTexCoordPointer ; .type glTexCoordPointer,#function - .globl glVertexPointer ; .type glVertexPointer,#function - .globl glAreTexturesResident ; .type glAreTexturesResident,#function - .globl glCopyTexImage1D ; .type glCopyTexImage1D,#function - .globl glCopyTexImage2D ; .type glCopyTexImage2D,#function - .globl glCopyTexSubImage1D ; .type glCopyTexSubImage1D,#function - .globl glCopyTexSubImage2D ; .type glCopyTexSubImage2D,#function - .globl glDeleteTextures ; .type glDeleteTextures,#function - .globl glGenTextures ; .type glGenTextures,#function - .globl glGetPointerv ; .type glGetPointerv,#function - .globl glIsTexture ; .type glIsTexture,#function - .globl glPrioritizeTextures ; .type glPrioritizeTextures,#function - .globl glTexSubImage1D ; .type glTexSubImage1D,#function - .globl glTexSubImage2D ; .type glTexSubImage2D,#function - .globl glPopClientAttrib ; .type glPopClientAttrib,#function - .globl glPushClientAttrib ; .type glPushClientAttrib,#function - .globl glBlendColor ; .type glBlendColor,#function - .globl glBlendEquation ; .type glBlendEquation,#function - .globl glDrawRangeElements ; .type glDrawRangeElements,#function - .globl glColorTable ; .type glColorTable,#function - .globl glColorTableParameterfv ; .type glColorTableParameterfv,#function - .globl glColorTableParameteriv ; .type glColorTableParameteriv,#function - .globl glCopyColorTable ; .type glCopyColorTable,#function - .globl glGetColorTable ; .type glGetColorTable,#function - .globl glGetColorTableParameterfv ; .type glGetColorTableParameterfv,#function - .globl glGetColorTableParameteriv ; .type glGetColorTableParameteriv,#function - .globl glColorSubTable ; .type glColorSubTable,#function - .globl glCopyColorSubTable ; .type glCopyColorSubTable,#function - .globl glConvolutionFilter1D ; .type glConvolutionFilter1D,#function - .globl glConvolutionFilter2D ; .type glConvolutionFilter2D,#function - .globl glConvolutionParameterf ; .type glConvolutionParameterf,#function - .globl glConvolutionParameterfv ; .type glConvolutionParameterfv,#function - .globl glConvolutionParameteri ; .type glConvolutionParameteri,#function - .globl glConvolutionParameteriv ; .type glConvolutionParameteriv,#function - .globl glCopyConvolutionFilter1D ; .type glCopyConvolutionFilter1D,#function - .globl glCopyConvolutionFilter2D ; .type glCopyConvolutionFilter2D,#function - .globl glGetConvolutionFilter ; .type glGetConvolutionFilter,#function - .globl glGetConvolutionParameterfv ; .type glGetConvolutionParameterfv,#function - .globl glGetConvolutionParameteriv ; .type glGetConvolutionParameteriv,#function - .globl glGetSeparableFilter ; .type glGetSeparableFilter,#function - .globl glSeparableFilter2D ; .type glSeparableFilter2D,#function - .globl glGetHistogram ; .type glGetHistogram,#function - .globl glGetHistogramParameterfv ; .type glGetHistogramParameterfv,#function - .globl glGetHistogramParameteriv ; .type glGetHistogramParameteriv,#function - .globl glGetMinmax ; .type glGetMinmax,#function - .globl glGetMinmaxParameterfv ; .type glGetMinmaxParameterfv,#function - .globl glGetMinmaxParameteriv ; .type glGetMinmaxParameteriv,#function - .globl glHistogram ; .type glHistogram,#function - .globl glMinmax ; .type glMinmax,#function - .globl glResetHistogram ; .type glResetHistogram,#function - .globl glResetMinmax ; .type glResetMinmax,#function - .globl glTexImage3D ; .type glTexImage3D,#function - .globl glTexSubImage3D ; .type glTexSubImage3D,#function - .globl glCopyTexSubImage3D ; .type glCopyTexSubImage3D,#function - .globl glActiveTextureARB ; .type glActiveTextureARB,#function - .globl glClientActiveTextureARB ; .type glClientActiveTextureARB,#function - .globl glMultiTexCoord1dARB ; .type glMultiTexCoord1dARB,#function - .globl glMultiTexCoord1dvARB ; .type glMultiTexCoord1dvARB,#function - .globl glMultiTexCoord1fARB ; .type glMultiTexCoord1fARB,#function - .globl glMultiTexCoord1fvARB ; .type glMultiTexCoord1fvARB,#function - .globl glMultiTexCoord1iARB ; .type glMultiTexCoord1iARB,#function - .globl glMultiTexCoord1ivARB ; .type glMultiTexCoord1ivARB,#function - .globl glMultiTexCoord1sARB ; .type glMultiTexCoord1sARB,#function - .globl glMultiTexCoord1svARB ; .type glMultiTexCoord1svARB,#function - .globl glMultiTexCoord2dARB ; .type glMultiTexCoord2dARB,#function - .globl glMultiTexCoord2dvARB ; .type glMultiTexCoord2dvARB,#function - .globl glMultiTexCoord2fARB ; .type glMultiTexCoord2fARB,#function - .globl glMultiTexCoord2fvARB ; .type glMultiTexCoord2fvARB,#function - .globl glMultiTexCoord2iARB ; .type glMultiTexCoord2iARB,#function - .globl glMultiTexCoord2ivARB ; .type glMultiTexCoord2ivARB,#function - .globl glMultiTexCoord2sARB ; .type glMultiTexCoord2sARB,#function - .globl glMultiTexCoord2svARB ; .type glMultiTexCoord2svARB,#function - .globl glMultiTexCoord3dARB ; .type glMultiTexCoord3dARB,#function - .globl glMultiTexCoord3dvARB ; .type glMultiTexCoord3dvARB,#function - .globl glMultiTexCoord3fARB ; .type glMultiTexCoord3fARB,#function - .globl glMultiTexCoord3fvARB ; .type glMultiTexCoord3fvARB,#function - .globl glMultiTexCoord3iARB ; .type glMultiTexCoord3iARB,#function - .globl glMultiTexCoord3ivARB ; .type glMultiTexCoord3ivARB,#function - .globl glMultiTexCoord3sARB ; .type glMultiTexCoord3sARB,#function - .globl glMultiTexCoord3svARB ; .type glMultiTexCoord3svARB,#function - .globl glMultiTexCoord4dARB ; .type glMultiTexCoord4dARB,#function - .globl glMultiTexCoord4dvARB ; .type glMultiTexCoord4dvARB,#function - .globl glMultiTexCoord4fARB ; .type glMultiTexCoord4fARB,#function - .globl glMultiTexCoord4fvARB ; .type glMultiTexCoord4fvARB,#function - .globl glMultiTexCoord4iARB ; .type glMultiTexCoord4iARB,#function - .globl glMultiTexCoord4ivARB ; .type glMultiTexCoord4ivARB,#function - .globl glMultiTexCoord4sARB ; .type glMultiTexCoord4sARB,#function - .globl glMultiTexCoord4svARB ; .type glMultiTexCoord4svARB,#function - .globl glAttachShader ; .type glAttachShader,#function - .globl glCreateProgram ; .type glCreateProgram,#function - .globl glCreateShader ; .type glCreateShader,#function - .globl glDeleteProgram ; .type glDeleteProgram,#function - .globl glDeleteShader ; .type glDeleteShader,#function - .globl glDetachShader ; .type glDetachShader,#function - .globl glGetAttachedShaders ; .type glGetAttachedShaders,#function - .globl glGetProgramInfoLog ; .type glGetProgramInfoLog,#function - .globl glGetProgramiv ; .type glGetProgramiv,#function - .globl glGetShaderInfoLog ; .type glGetShaderInfoLog,#function - .globl glGetShaderiv ; .type glGetShaderiv,#function - .globl glIsProgram ; .type glIsProgram,#function - .globl glIsShader ; .type glIsShader,#function - .globl glStencilFuncSeparate ; .type glStencilFuncSeparate,#function - .globl glStencilMaskSeparate ; .type glStencilMaskSeparate,#function - .globl glStencilOpSeparate ; .type glStencilOpSeparate,#function - .globl glUniformMatrix2x3fv ; .type glUniformMatrix2x3fv,#function - .globl glUniformMatrix2x4fv ; .type glUniformMatrix2x4fv,#function - .globl glUniformMatrix3x2fv ; .type glUniformMatrix3x2fv,#function - .globl glUniformMatrix3x4fv ; .type glUniformMatrix3x4fv,#function - .globl glUniformMatrix4x2fv ; .type glUniformMatrix4x2fv,#function - .globl glUniformMatrix4x3fv ; .type glUniformMatrix4x3fv,#function - .globl glLoadTransposeMatrixdARB ; .type glLoadTransposeMatrixdARB,#function - .globl glLoadTransposeMatrixfARB ; .type glLoadTransposeMatrixfARB,#function - .globl glMultTransposeMatrixdARB ; .type glMultTransposeMatrixdARB,#function - .globl glMultTransposeMatrixfARB ; .type glMultTransposeMatrixfARB,#function - .globl glSampleCoverageARB ; .type glSampleCoverageARB,#function - .globl glCompressedTexImage1DARB ; .type glCompressedTexImage1DARB,#function - .globl glCompressedTexImage2DARB ; .type glCompressedTexImage2DARB,#function - .globl glCompressedTexImage3DARB ; .type glCompressedTexImage3DARB,#function - .globl glCompressedTexSubImage1DARB ; .type glCompressedTexSubImage1DARB,#function - .globl glCompressedTexSubImage2DARB ; .type glCompressedTexSubImage2DARB,#function - .globl glCompressedTexSubImage3DARB ; .type glCompressedTexSubImage3DARB,#function - .globl glGetCompressedTexImageARB ; .type glGetCompressedTexImageARB,#function - .globl glDisableVertexAttribArrayARB ; .type glDisableVertexAttribArrayARB,#function - .globl glEnableVertexAttribArrayARB ; .type glEnableVertexAttribArrayARB,#function - .globl glGetProgramEnvParameterdvARB ; .type glGetProgramEnvParameterdvARB,#function - .globl glGetProgramEnvParameterfvARB ; .type glGetProgramEnvParameterfvARB,#function - .globl glGetProgramLocalParameterdvARB ; .type glGetProgramLocalParameterdvARB,#function - .globl glGetProgramLocalParameterfvARB ; .type glGetProgramLocalParameterfvARB,#function - .globl glGetProgramStringARB ; .type glGetProgramStringARB,#function - .globl glGetProgramivARB ; .type glGetProgramivARB,#function - .globl glGetVertexAttribdvARB ; .type glGetVertexAttribdvARB,#function - .globl glGetVertexAttribfvARB ; .type glGetVertexAttribfvARB,#function - .globl glGetVertexAttribivARB ; .type glGetVertexAttribivARB,#function - .globl glProgramEnvParameter4dARB ; .type glProgramEnvParameter4dARB,#function - .globl glProgramEnvParameter4dvARB ; .type glProgramEnvParameter4dvARB,#function - .globl glProgramEnvParameter4fARB ; .type glProgramEnvParameter4fARB,#function - .globl glProgramEnvParameter4fvARB ; .type glProgramEnvParameter4fvARB,#function - .globl glProgramLocalParameter4dARB ; .type glProgramLocalParameter4dARB,#function - .globl glProgramLocalParameter4dvARB ; .type glProgramLocalParameter4dvARB,#function - .globl glProgramLocalParameter4fARB ; .type glProgramLocalParameter4fARB,#function - .globl glProgramLocalParameter4fvARB ; .type glProgramLocalParameter4fvARB,#function - .globl glProgramStringARB ; .type glProgramStringARB,#function - .globl glVertexAttrib1dARB ; .type glVertexAttrib1dARB,#function - .globl glVertexAttrib1dvARB ; .type glVertexAttrib1dvARB,#function - .globl glVertexAttrib1fARB ; .type glVertexAttrib1fARB,#function - .globl glVertexAttrib1fvARB ; .type glVertexAttrib1fvARB,#function - .globl glVertexAttrib1sARB ; .type glVertexAttrib1sARB,#function - .globl glVertexAttrib1svARB ; .type glVertexAttrib1svARB,#function - .globl glVertexAttrib2dARB ; .type glVertexAttrib2dARB,#function - .globl glVertexAttrib2dvARB ; .type glVertexAttrib2dvARB,#function - .globl glVertexAttrib2fARB ; .type glVertexAttrib2fARB,#function - .globl glVertexAttrib2fvARB ; .type glVertexAttrib2fvARB,#function - .globl glVertexAttrib2sARB ; .type glVertexAttrib2sARB,#function - .globl glVertexAttrib2svARB ; .type glVertexAttrib2svARB,#function - .globl glVertexAttrib3dARB ; .type glVertexAttrib3dARB,#function - .globl glVertexAttrib3dvARB ; .type glVertexAttrib3dvARB,#function - .globl glVertexAttrib3fARB ; .type glVertexAttrib3fARB,#function - .globl glVertexAttrib3fvARB ; .type glVertexAttrib3fvARB,#function - .globl glVertexAttrib3sARB ; .type glVertexAttrib3sARB,#function - .globl glVertexAttrib3svARB ; .type glVertexAttrib3svARB,#function - .globl glVertexAttrib4NbvARB ; .type glVertexAttrib4NbvARB,#function - .globl glVertexAttrib4NivARB ; .type glVertexAttrib4NivARB,#function - .globl glVertexAttrib4NsvARB ; .type glVertexAttrib4NsvARB,#function - .globl glVertexAttrib4NubARB ; .type glVertexAttrib4NubARB,#function - .globl glVertexAttrib4NubvARB ; .type glVertexAttrib4NubvARB,#function - .globl glVertexAttrib4NuivARB ; .type glVertexAttrib4NuivARB,#function - .globl glVertexAttrib4NusvARB ; .type glVertexAttrib4NusvARB,#function - .globl glVertexAttrib4bvARB ; .type glVertexAttrib4bvARB,#function - .globl glVertexAttrib4dARB ; .type glVertexAttrib4dARB,#function - .globl glVertexAttrib4dvARB ; .type glVertexAttrib4dvARB,#function - .globl glVertexAttrib4fARB ; .type glVertexAttrib4fARB,#function - .globl glVertexAttrib4fvARB ; .type glVertexAttrib4fvARB,#function - .globl glVertexAttrib4ivARB ; .type glVertexAttrib4ivARB,#function - .globl glVertexAttrib4sARB ; .type glVertexAttrib4sARB,#function - .globl glVertexAttrib4svARB ; .type glVertexAttrib4svARB,#function - .globl glVertexAttrib4ubvARB ; .type glVertexAttrib4ubvARB,#function - .globl glVertexAttrib4uivARB ; .type glVertexAttrib4uivARB,#function - .globl glVertexAttrib4usvARB ; .type glVertexAttrib4usvARB,#function - .globl glVertexAttribPointerARB ; .type glVertexAttribPointerARB,#function - .globl glBindBufferARB ; .type glBindBufferARB,#function - .globl glBufferDataARB ; .type glBufferDataARB,#function - .globl glBufferSubDataARB ; .type glBufferSubDataARB,#function - .globl glDeleteBuffersARB ; .type glDeleteBuffersARB,#function - .globl glGenBuffersARB ; .type glGenBuffersARB,#function - .globl glGetBufferParameterivARB ; .type glGetBufferParameterivARB,#function - .globl glGetBufferPointervARB ; .type glGetBufferPointervARB,#function - .globl glGetBufferSubDataARB ; .type glGetBufferSubDataARB,#function - .globl glIsBufferARB ; .type glIsBufferARB,#function - .globl glMapBufferARB ; .type glMapBufferARB,#function - .globl glUnmapBufferARB ; .type glUnmapBufferARB,#function - .globl glBeginQueryARB ; .type glBeginQueryARB,#function - .globl glDeleteQueriesARB ; .type glDeleteQueriesARB,#function - .globl glEndQueryARB ; .type glEndQueryARB,#function - .globl glGenQueriesARB ; .type glGenQueriesARB,#function - .globl glGetQueryObjectivARB ; .type glGetQueryObjectivARB,#function - .globl glGetQueryObjectuivARB ; .type glGetQueryObjectuivARB,#function - .globl glGetQueryivARB ; .type glGetQueryivARB,#function - .globl glIsQueryARB ; .type glIsQueryARB,#function - .globl glAttachObjectARB ; .type glAttachObjectARB,#function - .globl glCompileShaderARB ; .type glCompileShaderARB,#function - .globl glCreateProgramObjectARB ; .type glCreateProgramObjectARB,#function - .globl glCreateShaderObjectARB ; .type glCreateShaderObjectARB,#function - .globl glDeleteObjectARB ; .type glDeleteObjectARB,#function - .globl glDetachObjectARB ; .type glDetachObjectARB,#function - .globl glGetActiveUniformARB ; .type glGetActiveUniformARB,#function - .globl glGetAttachedObjectsARB ; .type glGetAttachedObjectsARB,#function - .globl glGetHandleARB ; .type glGetHandleARB,#function - .globl glGetInfoLogARB ; .type glGetInfoLogARB,#function - .globl glGetObjectParameterfvARB ; .type glGetObjectParameterfvARB,#function - .globl glGetObjectParameterivARB ; .type glGetObjectParameterivARB,#function - .globl glGetShaderSourceARB ; .type glGetShaderSourceARB,#function - .globl glGetUniformLocationARB ; .type glGetUniformLocationARB,#function - .globl glGetUniformfvARB ; .type glGetUniformfvARB,#function - .globl glGetUniformivARB ; .type glGetUniformivARB,#function - .globl glLinkProgramARB ; .type glLinkProgramARB,#function - .globl glShaderSourceARB ; .type glShaderSourceARB,#function - .globl glUniform1fARB ; .type glUniform1fARB,#function - .globl glUniform1fvARB ; .type glUniform1fvARB,#function - .globl glUniform1iARB ; .type glUniform1iARB,#function - .globl glUniform1ivARB ; .type glUniform1ivARB,#function - .globl glUniform2fARB ; .type glUniform2fARB,#function - .globl glUniform2fvARB ; .type glUniform2fvARB,#function - .globl glUniform2iARB ; .type glUniform2iARB,#function - .globl glUniform2ivARB ; .type glUniform2ivARB,#function - .globl glUniform3fARB ; .type glUniform3fARB,#function - .globl glUniform3fvARB ; .type glUniform3fvARB,#function - .globl glUniform3iARB ; .type glUniform3iARB,#function - .globl glUniform3ivARB ; .type glUniform3ivARB,#function - .globl glUniform4fARB ; .type glUniform4fARB,#function - .globl glUniform4fvARB ; .type glUniform4fvARB,#function - .globl glUniform4iARB ; .type glUniform4iARB,#function - .globl glUniform4ivARB ; .type glUniform4ivARB,#function - .globl glUniformMatrix2fvARB ; .type glUniformMatrix2fvARB,#function - .globl glUniformMatrix3fvARB ; .type glUniformMatrix3fvARB,#function - .globl glUniformMatrix4fvARB ; .type glUniformMatrix4fvARB,#function - .globl glUseProgramObjectARB ; .type glUseProgramObjectARB,#function - .globl glValidateProgramARB ; .type glValidateProgramARB,#function - .globl glBindAttribLocationARB ; .type glBindAttribLocationARB,#function - .globl glGetActiveAttribARB ; .type glGetActiveAttribARB,#function - .globl glGetAttribLocationARB ; .type glGetAttribLocationARB,#function - .globl glDrawBuffersARB ; .type glDrawBuffersARB,#function - .globl glRenderbufferStorageMultisample ; .type glRenderbufferStorageMultisample,#function - .globl glPolygonOffsetEXT ; .type glPolygonOffsetEXT,#function - .globl gl_dispatch_stub_563 ; .type gl_dispatch_stub_563,#function - .globl gl_dispatch_stub_564 ; .type gl_dispatch_stub_564,#function - .globl gl_dispatch_stub_565 ; .type gl_dispatch_stub_565,#function - .globl gl_dispatch_stub_566 ; .type gl_dispatch_stub_566,#function - .globl gl_dispatch_stub_567 ; .type gl_dispatch_stub_567,#function - .globl gl_dispatch_stub_568 ; .type gl_dispatch_stub_568,#function - .globl gl_dispatch_stub_569 ; .type gl_dispatch_stub_569,#function - .globl gl_dispatch_stub_570 ; .type gl_dispatch_stub_570,#function - .globl glColorPointerEXT ; .type glColorPointerEXT,#function - .globl glEdgeFlagPointerEXT ; .type glEdgeFlagPointerEXT,#function - .globl glIndexPointerEXT ; .type glIndexPointerEXT,#function - .globl glNormalPointerEXT ; .type glNormalPointerEXT,#function - .globl glTexCoordPointerEXT ; .type glTexCoordPointerEXT,#function - .globl glVertexPointerEXT ; .type glVertexPointerEXT,#function - .globl glPointParameterfEXT ; .type glPointParameterfEXT,#function - .globl glPointParameterfvEXT ; .type glPointParameterfvEXT,#function - .globl glLockArraysEXT ; .type glLockArraysEXT,#function - .globl glUnlockArraysEXT ; .type glUnlockArraysEXT,#function - .globl gl_dispatch_stub_581 ; .type gl_dispatch_stub_581,#function - .globl gl_dispatch_stub_582 ; .type gl_dispatch_stub_582,#function - .globl glSecondaryColor3bEXT ; .type glSecondaryColor3bEXT,#function - .globl glSecondaryColor3bvEXT ; .type glSecondaryColor3bvEXT,#function - .globl glSecondaryColor3dEXT ; .type glSecondaryColor3dEXT,#function - .globl glSecondaryColor3dvEXT ; .type glSecondaryColor3dvEXT,#function - .globl glSecondaryColor3fEXT ; .type glSecondaryColor3fEXT,#function - .globl glSecondaryColor3fvEXT ; .type glSecondaryColor3fvEXT,#function - .globl glSecondaryColor3iEXT ; .type glSecondaryColor3iEXT,#function - .globl glSecondaryColor3ivEXT ; .type glSecondaryColor3ivEXT,#function - .globl glSecondaryColor3sEXT ; .type glSecondaryColor3sEXT,#function - .globl glSecondaryColor3svEXT ; .type glSecondaryColor3svEXT,#function - .globl glSecondaryColor3ubEXT ; .type glSecondaryColor3ubEXT,#function - .globl glSecondaryColor3ubvEXT ; .type glSecondaryColor3ubvEXT,#function - .globl glSecondaryColor3uiEXT ; .type glSecondaryColor3uiEXT,#function - .globl glSecondaryColor3uivEXT ; .type glSecondaryColor3uivEXT,#function - .globl glSecondaryColor3usEXT ; .type glSecondaryColor3usEXT,#function - .globl glSecondaryColor3usvEXT ; .type glSecondaryColor3usvEXT,#function - .globl glSecondaryColorPointerEXT ; .type glSecondaryColorPointerEXT,#function - .globl glMultiDrawArraysEXT ; .type glMultiDrawArraysEXT,#function - .globl glMultiDrawElementsEXT ; .type glMultiDrawElementsEXT,#function - .globl glFogCoordPointerEXT ; .type glFogCoordPointerEXT,#function - .globl glFogCoorddEXT ; .type glFogCoorddEXT,#function - .globl glFogCoorddvEXT ; .type glFogCoorddvEXT,#function - .globl glFogCoordfEXT ; .type glFogCoordfEXT,#function - .globl glFogCoordfvEXT ; .type glFogCoordfvEXT,#function - .globl gl_dispatch_stub_607 ; .type gl_dispatch_stub_607,#function - .globl glBlendFuncSeparateEXT ; .type glBlendFuncSeparateEXT,#function - .globl glFlushVertexArrayRangeNV ; .type glFlushVertexArrayRangeNV,#function - .globl glVertexArrayRangeNV ; .type glVertexArrayRangeNV,#function - .globl glCombinerInputNV ; .type glCombinerInputNV,#function - .globl glCombinerOutputNV ; .type glCombinerOutputNV,#function - .globl glCombinerParameterfNV ; .type glCombinerParameterfNV,#function - .globl glCombinerParameterfvNV ; .type glCombinerParameterfvNV,#function - .globl glCombinerParameteriNV ; .type glCombinerParameteriNV,#function - .globl glCombinerParameterivNV ; .type glCombinerParameterivNV,#function - .globl glFinalCombinerInputNV ; .type glFinalCombinerInputNV,#function - .globl glGetCombinerInputParameterfvNV ; .type glGetCombinerInputParameterfvNV,#function - .globl glGetCombinerInputParameterivNV ; .type glGetCombinerInputParameterivNV,#function - .globl glGetCombinerOutputParameterfvNV ; .type glGetCombinerOutputParameterfvNV,#function - .globl glGetCombinerOutputParameterivNV ; .type glGetCombinerOutputParameterivNV,#function - .globl glGetFinalCombinerInputParameterfvNV ; .type glGetFinalCombinerInputParameterfvNV,#function - .globl glGetFinalCombinerInputParameterivNV ; .type glGetFinalCombinerInputParameterivNV,#function - .globl glResizeBuffersMESA ; .type glResizeBuffersMESA,#function - .globl glWindowPos2dMESA ; .type glWindowPos2dMESA,#function - .globl glWindowPos2dvMESA ; .type glWindowPos2dvMESA,#function - .globl glWindowPos2fMESA ; .type glWindowPos2fMESA,#function - .globl glWindowPos2fvMESA ; .type glWindowPos2fvMESA,#function - .globl glWindowPos2iMESA ; .type glWindowPos2iMESA,#function - .globl glWindowPos2ivMESA ; .type glWindowPos2ivMESA,#function - .globl glWindowPos2sMESA ; .type glWindowPos2sMESA,#function - .globl glWindowPos2svMESA ; .type glWindowPos2svMESA,#function - .globl glWindowPos3dMESA ; .type glWindowPos3dMESA,#function - .globl glWindowPos3dvMESA ; .type glWindowPos3dvMESA,#function - .globl glWindowPos3fMESA ; .type glWindowPos3fMESA,#function - .globl glWindowPos3fvMESA ; .type glWindowPos3fvMESA,#function - .globl glWindowPos3iMESA ; .type glWindowPos3iMESA,#function - .globl glWindowPos3ivMESA ; .type glWindowPos3ivMESA,#function - .globl glWindowPos3sMESA ; .type glWindowPos3sMESA,#function - .globl glWindowPos3svMESA ; .type glWindowPos3svMESA,#function - .globl glWindowPos4dMESA ; .type glWindowPos4dMESA,#function - .globl glWindowPos4dvMESA ; .type glWindowPos4dvMESA,#function - .globl glWindowPos4fMESA ; .type glWindowPos4fMESA,#function - .globl glWindowPos4fvMESA ; .type glWindowPos4fvMESA,#function - .globl glWindowPos4iMESA ; .type glWindowPos4iMESA,#function - .globl glWindowPos4ivMESA ; .type glWindowPos4ivMESA,#function - .globl glWindowPos4sMESA ; .type glWindowPos4sMESA,#function - .globl glWindowPos4svMESA ; .type glWindowPos4svMESA,#function - .globl gl_dispatch_stub_649 ; .type gl_dispatch_stub_649,#function - .globl gl_dispatch_stub_650 ; .type gl_dispatch_stub_650,#function - .globl gl_dispatch_stub_651 ; .type gl_dispatch_stub_651,#function - .globl gl_dispatch_stub_652 ; .type gl_dispatch_stub_652,#function - .globl gl_dispatch_stub_653 ; .type gl_dispatch_stub_653,#function - .globl gl_dispatch_stub_654 ; .type gl_dispatch_stub_654,#function - .globl gl_dispatch_stub_655 ; .type gl_dispatch_stub_655,#function - .globl gl_dispatch_stub_656 ; .type gl_dispatch_stub_656,#function - .globl gl_dispatch_stub_657 ; .type gl_dispatch_stub_657,#function - .globl glAreProgramsResidentNV ; .type glAreProgramsResidentNV,#function - .globl glBindProgramNV ; .type glBindProgramNV,#function - .globl glDeleteProgramsNV ; .type glDeleteProgramsNV,#function - .globl glExecuteProgramNV ; .type glExecuteProgramNV,#function - .globl glGenProgramsNV ; .type glGenProgramsNV,#function - .globl glGetProgramParameterdvNV ; .type glGetProgramParameterdvNV,#function - .globl glGetProgramParameterfvNV ; .type glGetProgramParameterfvNV,#function - .globl glGetProgramStringNV ; .type glGetProgramStringNV,#function - .globl glGetProgramivNV ; .type glGetProgramivNV,#function - .globl glGetTrackMatrixivNV ; .type glGetTrackMatrixivNV,#function - .globl glGetVertexAttribPointervNV ; .type glGetVertexAttribPointervNV,#function - .globl glGetVertexAttribdvNV ; .type glGetVertexAttribdvNV,#function - .globl glGetVertexAttribfvNV ; .type glGetVertexAttribfvNV,#function - .globl glGetVertexAttribivNV ; .type glGetVertexAttribivNV,#function - .globl glIsProgramNV ; .type glIsProgramNV,#function - .globl glLoadProgramNV ; .type glLoadProgramNV,#function - .globl glProgramParameters4dvNV ; .type glProgramParameters4dvNV,#function - .globl glProgramParameters4fvNV ; .type glProgramParameters4fvNV,#function - .globl glRequestResidentProgramsNV ; .type glRequestResidentProgramsNV,#function - .globl glTrackMatrixNV ; .type glTrackMatrixNV,#function - .globl glVertexAttrib1dNV ; .type glVertexAttrib1dNV,#function - .globl glVertexAttrib1dvNV ; .type glVertexAttrib1dvNV,#function - .globl glVertexAttrib1fNV ; .type glVertexAttrib1fNV,#function - .globl glVertexAttrib1fvNV ; .type glVertexAttrib1fvNV,#function - .globl glVertexAttrib1sNV ; .type glVertexAttrib1sNV,#function - .globl glVertexAttrib1svNV ; .type glVertexAttrib1svNV,#function - .globl glVertexAttrib2dNV ; .type glVertexAttrib2dNV,#function - .globl glVertexAttrib2dvNV ; .type glVertexAttrib2dvNV,#function - .globl glVertexAttrib2fNV ; .type glVertexAttrib2fNV,#function - .globl glVertexAttrib2fvNV ; .type glVertexAttrib2fvNV,#function - .globl glVertexAttrib2sNV ; .type glVertexAttrib2sNV,#function - .globl glVertexAttrib2svNV ; .type glVertexAttrib2svNV,#function - .globl glVertexAttrib3dNV ; .type glVertexAttrib3dNV,#function - .globl glVertexAttrib3dvNV ; .type glVertexAttrib3dvNV,#function - .globl glVertexAttrib3fNV ; .type glVertexAttrib3fNV,#function - .globl glVertexAttrib3fvNV ; .type glVertexAttrib3fvNV,#function - .globl glVertexAttrib3sNV ; .type glVertexAttrib3sNV,#function - .globl glVertexAttrib3svNV ; .type glVertexAttrib3svNV,#function - .globl glVertexAttrib4dNV ; .type glVertexAttrib4dNV,#function - .globl glVertexAttrib4dvNV ; .type glVertexAttrib4dvNV,#function - .globl glVertexAttrib4fNV ; .type glVertexAttrib4fNV,#function - .globl glVertexAttrib4fvNV ; .type glVertexAttrib4fvNV,#function - .globl glVertexAttrib4sNV ; .type glVertexAttrib4sNV,#function - .globl glVertexAttrib4svNV ; .type glVertexAttrib4svNV,#function - .globl glVertexAttrib4ubNV ; .type glVertexAttrib4ubNV,#function - .globl glVertexAttrib4ubvNV ; .type glVertexAttrib4ubvNV,#function - .globl glVertexAttribPointerNV ; .type glVertexAttribPointerNV,#function - .globl glVertexAttribs1dvNV ; .type glVertexAttribs1dvNV,#function - .globl glVertexAttribs1fvNV ; .type glVertexAttribs1fvNV,#function - .globl glVertexAttribs1svNV ; .type glVertexAttribs1svNV,#function - .globl glVertexAttribs2dvNV ; .type glVertexAttribs2dvNV,#function - .globl glVertexAttribs2fvNV ; .type glVertexAttribs2fvNV,#function - .globl glVertexAttribs2svNV ; .type glVertexAttribs2svNV,#function - .globl glVertexAttribs3dvNV ; .type glVertexAttribs3dvNV,#function - .globl glVertexAttribs3fvNV ; .type glVertexAttribs3fvNV,#function - .globl glVertexAttribs3svNV ; .type glVertexAttribs3svNV,#function - .globl glVertexAttribs4dvNV ; .type glVertexAttribs4dvNV,#function - .globl glVertexAttribs4fvNV ; .type glVertexAttribs4fvNV,#function - .globl glVertexAttribs4svNV ; .type glVertexAttribs4svNV,#function - .globl glVertexAttribs4ubvNV ; .type glVertexAttribs4ubvNV,#function - .globl glAlphaFragmentOp1ATI ; .type glAlphaFragmentOp1ATI,#function - .globl glAlphaFragmentOp2ATI ; .type glAlphaFragmentOp2ATI,#function - .globl glAlphaFragmentOp3ATI ; .type glAlphaFragmentOp3ATI,#function - .globl glBeginFragmentShaderATI ; .type glBeginFragmentShaderATI,#function - .globl glBindFragmentShaderATI ; .type glBindFragmentShaderATI,#function - .globl glColorFragmentOp1ATI ; .type glColorFragmentOp1ATI,#function - .globl glColorFragmentOp2ATI ; .type glColorFragmentOp2ATI,#function - .globl glColorFragmentOp3ATI ; .type glColorFragmentOp3ATI,#function - .globl glDeleteFragmentShaderATI ; .type glDeleteFragmentShaderATI,#function - .globl glEndFragmentShaderATI ; .type glEndFragmentShaderATI,#function - .globl glGenFragmentShadersATI ; .type glGenFragmentShadersATI,#function - .globl glPassTexCoordATI ; .type glPassTexCoordATI,#function - .globl glSampleMapATI ; .type glSampleMapATI,#function - .globl glSetFragmentShaderConstantATI ; .type glSetFragmentShaderConstantATI,#function - .globl glPointParameteriNV ; .type glPointParameteriNV,#function - .globl glPointParameterivNV ; .type glPointParameterivNV,#function - .globl gl_dispatch_stub_734 ; .type gl_dispatch_stub_734,#function - .globl gl_dispatch_stub_735 ; .type gl_dispatch_stub_735,#function - .globl gl_dispatch_stub_736 ; .type gl_dispatch_stub_736,#function - .globl gl_dispatch_stub_737 ; .type gl_dispatch_stub_737,#function - .globl gl_dispatch_stub_738 ; .type gl_dispatch_stub_738,#function - .globl glGetProgramNamedParameterdvNV ; .type glGetProgramNamedParameterdvNV,#function - .globl glGetProgramNamedParameterfvNV ; .type glGetProgramNamedParameterfvNV,#function - .globl glProgramNamedParameter4dNV ; .type glProgramNamedParameter4dNV,#function - .globl glProgramNamedParameter4dvNV ; .type glProgramNamedParameter4dvNV,#function - .globl glProgramNamedParameter4fNV ; .type glProgramNamedParameter4fNV,#function - .globl glProgramNamedParameter4fvNV ; .type glProgramNamedParameter4fvNV,#function - .globl gl_dispatch_stub_745 ; .type gl_dispatch_stub_745,#function - .globl gl_dispatch_stub_746 ; .type gl_dispatch_stub_746,#function - .globl glBindFramebufferEXT ; .type glBindFramebufferEXT,#function - .globl glBindRenderbufferEXT ; .type glBindRenderbufferEXT,#function - .globl glCheckFramebufferStatusEXT ; .type glCheckFramebufferStatusEXT,#function - .globl glDeleteFramebuffersEXT ; .type glDeleteFramebuffersEXT,#function - .globl glDeleteRenderbuffersEXT ; .type glDeleteRenderbuffersEXT,#function - .globl glFramebufferRenderbufferEXT ; .type glFramebufferRenderbufferEXT,#function - .globl glFramebufferTexture1DEXT ; .type glFramebufferTexture1DEXT,#function - .globl glFramebufferTexture2DEXT ; .type glFramebufferTexture2DEXT,#function - .globl glFramebufferTexture3DEXT ; .type glFramebufferTexture3DEXT,#function - .globl glGenFramebuffersEXT ; .type glGenFramebuffersEXT,#function - .globl glGenRenderbuffersEXT ; .type glGenRenderbuffersEXT,#function - .globl glGenerateMipmapEXT ; .type glGenerateMipmapEXT,#function - .globl glGetFramebufferAttachmentParameterivEXT ; .type glGetFramebufferAttachmentParameterivEXT,#function - .globl glGetRenderbufferParameterivEXT ; .type glGetRenderbufferParameterivEXT,#function - .globl glIsFramebufferEXT ; .type glIsFramebufferEXT,#function - .globl glIsRenderbufferEXT ; .type glIsRenderbufferEXT,#function - .globl glRenderbufferStorageEXT ; .type glRenderbufferStorageEXT,#function - .globl gl_dispatch_stub_764 ; .type gl_dispatch_stub_764,#function - .globl glFramebufferTextureLayerEXT ; .type glFramebufferTextureLayerEXT,#function - .globl gl_dispatch_stub_766 ; .type gl_dispatch_stub_766,#function - .globl gl_dispatch_stub_767 ; .type gl_dispatch_stub_767,#function - .globl gl_dispatch_stub_768 ; .type gl_dispatch_stub_768,#function - .globl gl_dispatch_stub_769 ; .type gl_dispatch_stub_769,#function - .globl gl_dispatch_stub_770 ; .type gl_dispatch_stub_770,#function - .globl _mesa_sparc_glapi_begin ; .type _mesa_sparc_glapi_begin,#function -_mesa_sparc_glapi_begin: + .data + .align 32 + + GLOBL_FN(__glapi_sparc_pthread_stub) + HIDDEN(__glapi_sparc_pthread_stub) +__glapi_sparc_pthread_stub: /* Call offset in %g3 */ + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + sethi %hi(_glapi_Dispatch), %g1 + or %g1, %lo(_glapi_Dispatch), %g1 + srl %g3, 10, %g3 + GL_LL [%g2+%g1], %g2 + GL_LL [%g2], %g1 + cmp %g1, 0 + be 2f + nop +1: GL_LL [%g1 + %g3], %g1 + jmp %g1 + nop +2: save %sp, GL_STACK_SIZE, %sp + mov %g3, %l0 + call _glapi_get_dispatch + nop + mov %o0, %g1 + mov %l0, %g3 + ba 1b + restore %g0, %g0, %g0 + .size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub + +#define GL_STUB(fn, off) \ + GLOBL_FN(fn); \ +fn: ba __glapi_sparc_pthread_stub; \ + sethi GL_OFF(off), %g3; \ + .size fn,.-fn; + +#else /* Non-threaded version. */ + + .type __glapi_sparc_nothread_stub, @function +__glapi_sparc_nothread_stub: /* Call offset in %g3 */ + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + srl %g3, 10, %g3 + sethi %hi(_glapi_Dispatch), %g1 + or %g1, %lo(_glapi_Dispatch), %g1 + GL_LL [%g2+%g1], %g2 + GL_LL [%g2], %g1 + GL_LL [%g1 + %g3], %g1 + jmp %g1 + nop + .size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub + +#define GL_STUB(fn, off) \ + GLOBL_FN(fn); \ +fn: ba __glapi_sparc_nothread_stub; \ + sethi GL_OFF(off), %g3; \ + .size fn,.-fn; + +#endif + +#define GL_STUB_ALIAS(fn, alias) \ + .globl fn; \ + .set fn, alias + + .text + .align 32 + + .globl gl_dispatch_functions_start + HIDDEN(gl_dispatch_functions_start) +gl_dispatch_functions_start: GL_STUB(glNewList, _gloffset_NewList) GL_STUB(glEndList, _gloffset_EndList) @@ -1402,14 +760,22 @@ _mesa_sparc_glapi_begin: GL_STUB(glDrawBuffersARB, _gloffset_DrawBuffersARB) GL_STUB(glRenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample) GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT) - GL_STUB(gl_dispatch_stub_563, _gloffset__dispatch_stub_563) - GL_STUB(gl_dispatch_stub_564, _gloffset__dispatch_stub_564) - GL_STUB(gl_dispatch_stub_565, _gloffset__dispatch_stub_565) - GL_STUB(gl_dispatch_stub_566, _gloffset__dispatch_stub_566) - GL_STUB(gl_dispatch_stub_567, _gloffset__dispatch_stub_567) - GL_STUB(gl_dispatch_stub_568, _gloffset__dispatch_stub_568) - GL_STUB(gl_dispatch_stub_569, _gloffset__dispatch_stub_569) - GL_STUB(gl_dispatch_stub_570, _gloffset__dispatch_stub_570) + GL_STUB(gl_dispatch_stub_563, _gloffset_GetPixelTexGenParameterfvSGIS) + HIDDEN(gl_dispatch_stub_563) + GL_STUB(gl_dispatch_stub_564, _gloffset_GetPixelTexGenParameterivSGIS) + HIDDEN(gl_dispatch_stub_564) + GL_STUB(gl_dispatch_stub_565, _gloffset_PixelTexGenParameterfSGIS) + HIDDEN(gl_dispatch_stub_565) + GL_STUB(gl_dispatch_stub_566, _gloffset_PixelTexGenParameterfvSGIS) + HIDDEN(gl_dispatch_stub_566) + GL_STUB(gl_dispatch_stub_567, _gloffset_PixelTexGenParameteriSGIS) + HIDDEN(gl_dispatch_stub_567) + GL_STUB(gl_dispatch_stub_568, _gloffset_PixelTexGenParameterivSGIS) + HIDDEN(gl_dispatch_stub_568) + GL_STUB(gl_dispatch_stub_569, _gloffset_SampleMaskSGIS) + HIDDEN(gl_dispatch_stub_569) + GL_STUB(gl_dispatch_stub_570, _gloffset_SamplePatternSGIS) + HIDDEN(gl_dispatch_stub_570) GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT) GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT) GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT) @@ -1420,8 +786,10 @@ _mesa_sparc_glapi_begin: GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT) GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT) GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT) - GL_STUB(gl_dispatch_stub_581, _gloffset__dispatch_stub_581) - GL_STUB(gl_dispatch_stub_582, _gloffset__dispatch_stub_582) + GL_STUB(gl_dispatch_stub_581, _gloffset_CullParameterdvEXT) + HIDDEN(gl_dispatch_stub_581) + GL_STUB(gl_dispatch_stub_582, _gloffset_CullParameterfvEXT) + HIDDEN(gl_dispatch_stub_582) GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT) GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT) GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT) @@ -1446,7 +814,8 @@ _mesa_sparc_glapi_begin: GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT) GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT) GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT) - GL_STUB(gl_dispatch_stub_607, _gloffset__dispatch_stub_607) + GL_STUB(gl_dispatch_stub_607, _gloffset_PixelTexGenSGIX) + HIDDEN(gl_dispatch_stub_607) GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT) GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV) GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV) @@ -1488,15 +857,24 @@ _mesa_sparc_glapi_begin: GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA) GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA) GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA) - GL_STUB(gl_dispatch_stub_649, _gloffset__dispatch_stub_649) - GL_STUB(gl_dispatch_stub_650, _gloffset__dispatch_stub_650) - GL_STUB(gl_dispatch_stub_651, _gloffset__dispatch_stub_651) - GL_STUB(gl_dispatch_stub_652, _gloffset__dispatch_stub_652) - GL_STUB(gl_dispatch_stub_653, _gloffset__dispatch_stub_653) - GL_STUB(gl_dispatch_stub_654, _gloffset__dispatch_stub_654) - GL_STUB(gl_dispatch_stub_655, _gloffset__dispatch_stub_655) - GL_STUB(gl_dispatch_stub_656, _gloffset__dispatch_stub_656) - GL_STUB(gl_dispatch_stub_657, _gloffset__dispatch_stub_657) + GL_STUB(gl_dispatch_stub_649, _gloffset_MultiModeDrawArraysIBM) + HIDDEN(gl_dispatch_stub_649) + GL_STUB(gl_dispatch_stub_650, _gloffset_MultiModeDrawElementsIBM) + HIDDEN(gl_dispatch_stub_650) + GL_STUB(gl_dispatch_stub_651, _gloffset_DeleteFencesNV) + HIDDEN(gl_dispatch_stub_651) + GL_STUB(gl_dispatch_stub_652, _gloffset_FinishFenceNV) + HIDDEN(gl_dispatch_stub_652) + GL_STUB(gl_dispatch_stub_653, _gloffset_GenFencesNV) + HIDDEN(gl_dispatch_stub_653) + GL_STUB(gl_dispatch_stub_654, _gloffset_GetFenceivNV) + HIDDEN(gl_dispatch_stub_654) + GL_STUB(gl_dispatch_stub_655, _gloffset_IsFenceNV) + HIDDEN(gl_dispatch_stub_655) + GL_STUB(gl_dispatch_stub_656, _gloffset_SetFenceNV) + HIDDEN(gl_dispatch_stub_656) + GL_STUB(gl_dispatch_stub_657, _gloffset_TestFenceNV) + HIDDEN(gl_dispatch_stub_657) GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV) GL_STUB(glBindProgramNV, _gloffset_BindProgramNV) GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV) @@ -1573,19 +951,26 @@ _mesa_sparc_glapi_begin: GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI) GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV) GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV) - GL_STUB(gl_dispatch_stub_734, _gloffset__dispatch_stub_734) - GL_STUB(gl_dispatch_stub_735, _gloffset__dispatch_stub_735) - GL_STUB(gl_dispatch_stub_736, _gloffset__dispatch_stub_736) - GL_STUB(gl_dispatch_stub_737, _gloffset__dispatch_stub_737) - GL_STUB(gl_dispatch_stub_738, _gloffset__dispatch_stub_738) + GL_STUB(gl_dispatch_stub_734, _gloffset_ActiveStencilFaceEXT) + HIDDEN(gl_dispatch_stub_734) + GL_STUB(gl_dispatch_stub_735, _gloffset_BindVertexArrayAPPLE) + HIDDEN(gl_dispatch_stub_735) + GL_STUB(gl_dispatch_stub_736, _gloffset_DeleteVertexArraysAPPLE) + HIDDEN(gl_dispatch_stub_736) + GL_STUB(gl_dispatch_stub_737, _gloffset_GenVertexArraysAPPLE) + HIDDEN(gl_dispatch_stub_737) + GL_STUB(gl_dispatch_stub_738, _gloffset_IsVertexArrayAPPLE) + HIDDEN(gl_dispatch_stub_738) GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV) GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV) GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV) GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV) GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV) GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV) - GL_STUB(gl_dispatch_stub_745, _gloffset__dispatch_stub_745) - GL_STUB(gl_dispatch_stub_746, _gloffset__dispatch_stub_746) + GL_STUB(gl_dispatch_stub_745, _gloffset_DepthBoundsEXT) + HIDDEN(gl_dispatch_stub_745) + GL_STUB(gl_dispatch_stub_746, _gloffset_BlendEquationSeparateEXT) + HIDDEN(gl_dispatch_stub_746) GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT) GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT) GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT) @@ -1603,287 +988,353 @@ _mesa_sparc_glapi_begin: GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT) GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT) GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT) - GL_STUB(gl_dispatch_stub_764, _gloffset__dispatch_stub_764) + GL_STUB(gl_dispatch_stub_764, _gloffset_BlitFramebufferEXT) + HIDDEN(gl_dispatch_stub_764) GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT) - GL_STUB(gl_dispatch_stub_766, _gloffset__dispatch_stub_766) - GL_STUB(gl_dispatch_stub_767, _gloffset__dispatch_stub_767) - GL_STUB(gl_dispatch_stub_768, _gloffset__dispatch_stub_768) - GL_STUB(gl_dispatch_stub_769, _gloffset__dispatch_stub_769) - GL_STUB(gl_dispatch_stub_770, _gloffset__dispatch_stub_770) - - .globl _mesa_sparc_glapi_end ; .type _mesa_sparc_glapi_end,#function -_mesa_sparc_glapi_end: - - .globl glArrayElementEXT ; .type glArrayElementEXT,#function ; glArrayElementEXT = glArrayElement - .globl glBindTextureEXT ; .type glBindTextureEXT,#function ; glBindTextureEXT = glBindTexture - .globl glDrawArraysEXT ; .type glDrawArraysEXT,#function ; glDrawArraysEXT = glDrawArrays + GL_STUB(gl_dispatch_stub_766, _gloffset_StencilFuncSeparateATI) + HIDDEN(gl_dispatch_stub_766) + GL_STUB(gl_dispatch_stub_767, _gloffset_ProgramEnvParameters4fvEXT) + HIDDEN(gl_dispatch_stub_767) + GL_STUB(gl_dispatch_stub_768, _gloffset_ProgramLocalParameters4fvEXT) + HIDDEN(gl_dispatch_stub_768) + GL_STUB(gl_dispatch_stub_769, _gloffset_GetQueryObjecti64vEXT) + HIDDEN(gl_dispatch_stub_769) + GL_STUB(gl_dispatch_stub_770, _gloffset_GetQueryObjectui64vEXT) + HIDDEN(gl_dispatch_stub_770) + GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) + GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) + GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glAreTexturesResidentEXT, glAreTexturesResident) +#endif + GL_STUB_ALIAS(glCopyTexImage1DEXT, glCopyTexImage1D) + GL_STUB_ALIAS(glCopyTexImage2DEXT, glCopyTexImage2D) + GL_STUB_ALIAS(glCopyTexSubImage1DEXT, glCopyTexSubImage1D) + GL_STUB_ALIAS(glCopyTexSubImage2DEXT, glCopyTexSubImage2D) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glDeleteTexturesEXT, glDeleteTextures) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGenTexturesEXT, glGenTextures) +#endif + GL_STUB_ALIAS(glGetPointervEXT, glGetPointerv) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glIsTextureEXT, glIsTexture) +#endif + GL_STUB_ALIAS(glPrioritizeTexturesEXT, glPrioritizeTextures) + GL_STUB_ALIAS(glTexSubImage1DEXT, glTexSubImage1D) + GL_STUB_ALIAS(glTexSubImage2DEXT, glTexSubImage2D) + GL_STUB_ALIAS(glBlendColorEXT, glBlendColor) + GL_STUB_ALIAS(glBlendEquationEXT, glBlendEquation) + GL_STUB_ALIAS(glDrawRangeElementsEXT, glDrawRangeElements) + GL_STUB_ALIAS(glColorTableSGI, glColorTable) + GL_STUB_ALIAS(glColorTableEXT, glColorTable) + GL_STUB_ALIAS(glColorTableParameterfvSGI, glColorTableParameterfv) + GL_STUB_ALIAS(glColorTableParameterivSGI, glColorTableParameteriv) + GL_STUB_ALIAS(glCopyColorTableSGI, glCopyColorTable) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableSGI, glGetColorTable) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableEXT, glGetColorTable) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterfvSGI, glGetColorTableParameterfv) +#endif #ifndef GLX_INDIRECT_RENDERING - .globl glAreTexturesResidentEXT ; .type glAreTexturesResidentEXT,#function ; glAreTexturesResidentEXT = glAreTexturesResident + GL_STUB_ALIAS(glGetColorTableParameterfvEXT, glGetColorTableParameterfv) #endif - .globl glCopyTexImage1DEXT ; .type glCopyTexImage1DEXT,#function ; glCopyTexImage1DEXT = glCopyTexImage1D - .globl glCopyTexImage2DEXT ; .type glCopyTexImage2DEXT,#function ; glCopyTexImage2DEXT = glCopyTexImage2D - .globl glCopyTexSubImage1DEXT ; .type glCopyTexSubImage1DEXT,#function ; glCopyTexSubImage1DEXT = glCopyTexSubImage1D - .globl glCopyTexSubImage2DEXT ; .type glCopyTexSubImage2DEXT,#function ; glCopyTexSubImage2DEXT = glCopyTexSubImage2D #ifndef GLX_INDIRECT_RENDERING - .globl glDeleteTexturesEXT ; .type glDeleteTexturesEXT,#function ; glDeleteTexturesEXT = glDeleteTextures + GL_STUB_ALIAS(glGetColorTableParameterivSGI, glGetColorTableParameteriv) #endif #ifndef GLX_INDIRECT_RENDERING - .globl glGenTexturesEXT ; .type glGenTexturesEXT,#function ; glGenTexturesEXT = glGenTextures + GL_STUB_ALIAS(glGetColorTableParameterivEXT, glGetColorTableParameteriv) #endif - .globl glGetPointervEXT ; .type glGetPointervEXT,#function ; glGetPointervEXT = glGetPointerv + GL_STUB_ALIAS(glColorSubTableEXT, glColorSubTable) + GL_STUB_ALIAS(glCopyColorSubTableEXT, glCopyColorSubTable) + GL_STUB_ALIAS(glConvolutionFilter1DEXT, glConvolutionFilter1D) + GL_STUB_ALIAS(glConvolutionFilter2DEXT, glConvolutionFilter2D) + GL_STUB_ALIAS(glConvolutionParameterfEXT, glConvolutionParameterf) + GL_STUB_ALIAS(glConvolutionParameterfvEXT, glConvolutionParameterfv) + GL_STUB_ALIAS(glConvolutionParameteriEXT, glConvolutionParameteri) + GL_STUB_ALIAS(glConvolutionParameterivEXT, glConvolutionParameteriv) + GL_STUB_ALIAS(glCopyConvolutionFilter1DEXT, glCopyConvolutionFilter1D) + GL_STUB_ALIAS(glCopyConvolutionFilter2DEXT, glCopyConvolutionFilter2D) #ifndef GLX_INDIRECT_RENDERING - .globl glIsTextureEXT ; .type glIsTextureEXT,#function ; glIsTextureEXT = glIsTexture + GL_STUB_ALIAS(glGetConvolutionFilterEXT, glGetConvolutionFilter) #endif - .globl glPrioritizeTexturesEXT ; .type glPrioritizeTexturesEXT,#function ; glPrioritizeTexturesEXT = glPrioritizeTextures - .globl glTexSubImage1DEXT ; .type glTexSubImage1DEXT,#function ; glTexSubImage1DEXT = glTexSubImage1D - .globl glTexSubImage2DEXT ; .type glTexSubImage2DEXT,#function ; glTexSubImage2DEXT = glTexSubImage2D - .globl glBlendColorEXT ; .type glBlendColorEXT,#function ; glBlendColorEXT = glBlendColor - .globl glBlendEquationEXT ; .type glBlendEquationEXT,#function ; glBlendEquationEXT = glBlendEquation - .globl glDrawRangeElementsEXT ; .type glDrawRangeElementsEXT,#function ; glDrawRangeElementsEXT = glDrawRangeElements - .globl glColorTableEXT ; .type glColorTableEXT,#function ; glColorTableEXT = glColorTable #ifndef GLX_INDIRECT_RENDERING - .globl glGetColorTableEXT ; .type glGetColorTableEXT,#function ; glGetColorTableEXT = glGetColorTable + GL_STUB_ALIAS(glGetConvolutionParameterfvEXT, glGetConvolutionParameterfv) #endif #ifndef GLX_INDIRECT_RENDERING - .globl glGetColorTableParameterfvEXT ; .type glGetColorTableParameterfvEXT,#function ; glGetColorTableParameterfvEXT = glGetColorTableParameterfv + GL_STUB_ALIAS(glGetConvolutionParameterivEXT, glGetConvolutionParameteriv) #endif #ifndef GLX_INDIRECT_RENDERING - .globl glGetColorTableParameterivEXT ; .type glGetColorTableParameterivEXT,#function ; glGetColorTableParameterivEXT = glGetColorTableParameteriv + GL_STUB_ALIAS(glGetSeparableFilterEXT, glGetSeparableFilter) #endif - .globl glTexImage3DEXT ; .type glTexImage3DEXT,#function ; glTexImage3DEXT = glTexImage3D - .globl glTexSubImage3DEXT ; .type glTexSubImage3DEXT,#function ; glTexSubImage3DEXT = glTexSubImage3D - .globl glCopyTexSubImage3DEXT ; .type glCopyTexSubImage3DEXT,#function ; glCopyTexSubImage3DEXT = glCopyTexSubImage3D - .globl glActiveTexture ; .type glActiveTexture,#function ; glActiveTexture = glActiveTextureARB - .globl glClientActiveTexture ; .type glClientActiveTexture,#function ; glClientActiveTexture = glClientActiveTextureARB - .globl glMultiTexCoord1d ; .type glMultiTexCoord1d,#function ; glMultiTexCoord1d = glMultiTexCoord1dARB - .globl glMultiTexCoord1dv ; .type glMultiTexCoord1dv,#function ; glMultiTexCoord1dv = glMultiTexCoord1dvARB - .globl glMultiTexCoord1f ; .type glMultiTexCoord1f,#function ; glMultiTexCoord1f = glMultiTexCoord1fARB - .globl glMultiTexCoord1fv ; .type glMultiTexCoord1fv,#function ; glMultiTexCoord1fv = glMultiTexCoord1fvARB - .globl glMultiTexCoord1i ; .type glMultiTexCoord1i,#function ; glMultiTexCoord1i = glMultiTexCoord1iARB - .globl glMultiTexCoord1iv ; .type glMultiTexCoord1iv,#function ; glMultiTexCoord1iv = glMultiTexCoord1ivARB - .globl glMultiTexCoord1s ; .type glMultiTexCoord1s,#function ; glMultiTexCoord1s = glMultiTexCoord1sARB - .globl glMultiTexCoord1sv ; .type glMultiTexCoord1sv,#function ; glMultiTexCoord1sv = glMultiTexCoord1svARB - .globl glMultiTexCoord2d ; .type glMultiTexCoord2d,#function ; glMultiTexCoord2d = glMultiTexCoord2dARB - .globl glMultiTexCoord2dv ; .type glMultiTexCoord2dv,#function ; glMultiTexCoord2dv = glMultiTexCoord2dvARB - .globl glMultiTexCoord2f ; .type glMultiTexCoord2f,#function ; glMultiTexCoord2f = glMultiTexCoord2fARB - .globl glMultiTexCoord2fv ; .type glMultiTexCoord2fv,#function ; glMultiTexCoord2fv = glMultiTexCoord2fvARB - .globl glMultiTexCoord2i ; .type glMultiTexCoord2i,#function ; glMultiTexCoord2i = glMultiTexCoord2iARB - .globl glMultiTexCoord2iv ; .type glMultiTexCoord2iv,#function ; glMultiTexCoord2iv = glMultiTexCoord2ivARB - .globl glMultiTexCoord2s ; .type glMultiTexCoord2s,#function ; glMultiTexCoord2s = glMultiTexCoord2sARB - .globl glMultiTexCoord2sv ; .type glMultiTexCoord2sv,#function ; glMultiTexCoord2sv = glMultiTexCoord2svARB - .globl glMultiTexCoord3d ; .type glMultiTexCoord3d,#function ; glMultiTexCoord3d = glMultiTexCoord3dARB - .globl glMultiTexCoord3dv ; .type glMultiTexCoord3dv,#function ; glMultiTexCoord3dv = glMultiTexCoord3dvARB - .globl glMultiTexCoord3f ; .type glMultiTexCoord3f,#function ; glMultiTexCoord3f = glMultiTexCoord3fARB - .globl glMultiTexCoord3fv ; .type glMultiTexCoord3fv,#function ; glMultiTexCoord3fv = glMultiTexCoord3fvARB - .globl glMultiTexCoord3i ; .type glMultiTexCoord3i,#function ; glMultiTexCoord3i = glMultiTexCoord3iARB - .globl glMultiTexCoord3iv ; .type glMultiTexCoord3iv,#function ; glMultiTexCoord3iv = glMultiTexCoord3ivARB - .globl glMultiTexCoord3s ; .type glMultiTexCoord3s,#function ; glMultiTexCoord3s = glMultiTexCoord3sARB - .globl glMultiTexCoord3sv ; .type glMultiTexCoord3sv,#function ; glMultiTexCoord3sv = glMultiTexCoord3svARB - .globl glMultiTexCoord4d ; .type glMultiTexCoord4d,#function ; glMultiTexCoord4d = glMultiTexCoord4dARB - .globl glMultiTexCoord4dv ; .type glMultiTexCoord4dv,#function ; glMultiTexCoord4dv = glMultiTexCoord4dvARB - .globl glMultiTexCoord4f ; .type glMultiTexCoord4f,#function ; glMultiTexCoord4f = glMultiTexCoord4fARB - .globl glMultiTexCoord4fv ; .type glMultiTexCoord4fv,#function ; glMultiTexCoord4fv = glMultiTexCoord4fvARB - .globl glMultiTexCoord4i ; .type glMultiTexCoord4i,#function ; glMultiTexCoord4i = glMultiTexCoord4iARB - .globl glMultiTexCoord4iv ; .type glMultiTexCoord4iv,#function ; glMultiTexCoord4iv = glMultiTexCoord4ivARB - .globl glMultiTexCoord4s ; .type glMultiTexCoord4s,#function ; glMultiTexCoord4s = glMultiTexCoord4sARB - .globl glMultiTexCoord4sv ; .type glMultiTexCoord4sv,#function ; glMultiTexCoord4sv = glMultiTexCoord4svARB - .globl glLoadTransposeMatrixd ; .type glLoadTransposeMatrixd,#function ; glLoadTransposeMatrixd = glLoadTransposeMatrixdARB - .globl glLoadTransposeMatrixf ; .type glLoadTransposeMatrixf,#function ; glLoadTransposeMatrixf = glLoadTransposeMatrixfARB - .globl glMultTransposeMatrixd ; .type glMultTransposeMatrixd,#function ; glMultTransposeMatrixd = glMultTransposeMatrixdARB - .globl glMultTransposeMatrixf ; .type glMultTransposeMatrixf,#function ; glMultTransposeMatrixf = glMultTransposeMatrixfARB - .globl glSampleCoverage ; .type glSampleCoverage,#function ; glSampleCoverage = glSampleCoverageARB - .globl glCompressedTexImage1D ; .type glCompressedTexImage1D,#function ; glCompressedTexImage1D = glCompressedTexImage1DARB - .globl glCompressedTexImage2D ; .type glCompressedTexImage2D,#function ; glCompressedTexImage2D = glCompressedTexImage2DARB - .globl glCompressedTexImage3D ; .type glCompressedTexImage3D,#function ; glCompressedTexImage3D = glCompressedTexImage3DARB - .globl glCompressedTexSubImage1D ; .type glCompressedTexSubImage1D,#function ; glCompressedTexSubImage1D = glCompressedTexSubImage1DARB - .globl glCompressedTexSubImage2D ; .type glCompressedTexSubImage2D,#function ; glCompressedTexSubImage2D = glCompressedTexSubImage2DARB - .globl glCompressedTexSubImage3D ; .type glCompressedTexSubImage3D,#function ; glCompressedTexSubImage3D = glCompressedTexSubImage3DARB - .globl glGetCompressedTexImage ; .type glGetCompressedTexImage,#function ; glGetCompressedTexImage = glGetCompressedTexImageARB - .globl glDisableVertexAttribArray ; .type glDisableVertexAttribArray,#function ; glDisableVertexAttribArray = glDisableVertexAttribArrayARB - .globl glEnableVertexAttribArray ; .type glEnableVertexAttribArray,#function ; glEnableVertexAttribArray = glEnableVertexAttribArrayARB - .globl glGetVertexAttribdv ; .type glGetVertexAttribdv,#function ; glGetVertexAttribdv = glGetVertexAttribdvARB - .globl glGetVertexAttribfv ; .type glGetVertexAttribfv,#function ; glGetVertexAttribfv = glGetVertexAttribfvARB - .globl glGetVertexAttribiv ; .type glGetVertexAttribiv,#function ; glGetVertexAttribiv = glGetVertexAttribivARB - .globl glProgramParameter4dNV ; .type glProgramParameter4dNV,#function ; glProgramParameter4dNV = glProgramEnvParameter4dARB - .globl glProgramParameter4dvNV ; .type glProgramParameter4dvNV,#function ; glProgramParameter4dvNV = glProgramEnvParameter4dvARB - .globl glProgramParameter4fNV ; .type glProgramParameter4fNV,#function ; glProgramParameter4fNV = glProgramEnvParameter4fARB - .globl glProgramParameter4fvNV ; .type glProgramParameter4fvNV,#function ; glProgramParameter4fvNV = glProgramEnvParameter4fvARB - .globl glVertexAttrib1d ; .type glVertexAttrib1d,#function ; glVertexAttrib1d = glVertexAttrib1dARB - .globl glVertexAttrib1dv ; .type glVertexAttrib1dv,#function ; glVertexAttrib1dv = glVertexAttrib1dvARB - .globl glVertexAttrib1f ; .type glVertexAttrib1f,#function ; glVertexAttrib1f = glVertexAttrib1fARB - .globl glVertexAttrib1fv ; .type glVertexAttrib1fv,#function ; glVertexAttrib1fv = glVertexAttrib1fvARB - .globl glVertexAttrib1s ; .type glVertexAttrib1s,#function ; glVertexAttrib1s = glVertexAttrib1sARB - .globl glVertexAttrib1sv ; .type glVertexAttrib1sv,#function ; glVertexAttrib1sv = glVertexAttrib1svARB - .globl glVertexAttrib2d ; .type glVertexAttrib2d,#function ; glVertexAttrib2d = glVertexAttrib2dARB - .globl glVertexAttrib2dv ; .type glVertexAttrib2dv,#function ; glVertexAttrib2dv = glVertexAttrib2dvARB - .globl glVertexAttrib2f ; .type glVertexAttrib2f,#function ; glVertexAttrib2f = glVertexAttrib2fARB - .globl glVertexAttrib2fv ; .type glVertexAttrib2fv,#function ; glVertexAttrib2fv = glVertexAttrib2fvARB - .globl glVertexAttrib2s ; .type glVertexAttrib2s,#function ; glVertexAttrib2s = glVertexAttrib2sARB - .globl glVertexAttrib2sv ; .type glVertexAttrib2sv,#function ; glVertexAttrib2sv = glVertexAttrib2svARB - .globl glVertexAttrib3d ; .type glVertexAttrib3d,#function ; glVertexAttrib3d = glVertexAttrib3dARB - .globl glVertexAttrib3dv ; .type glVertexAttrib3dv,#function ; glVertexAttrib3dv = glVertexAttrib3dvARB - .globl glVertexAttrib3f ; .type glVertexAttrib3f,#function ; glVertexAttrib3f = glVertexAttrib3fARB - .globl glVertexAttrib3fv ; .type glVertexAttrib3fv,#function ; glVertexAttrib3fv = glVertexAttrib3fvARB - .globl glVertexAttrib3s ; .type glVertexAttrib3s,#function ; glVertexAttrib3s = glVertexAttrib3sARB - .globl glVertexAttrib3sv ; .type glVertexAttrib3sv,#function ; glVertexAttrib3sv = glVertexAttrib3svARB - .globl glVertexAttrib4Nbv ; .type glVertexAttrib4Nbv,#function ; glVertexAttrib4Nbv = glVertexAttrib4NbvARB - .globl glVertexAttrib4Niv ; .type glVertexAttrib4Niv,#function ; glVertexAttrib4Niv = glVertexAttrib4NivARB - .globl glVertexAttrib4Nsv ; .type glVertexAttrib4Nsv,#function ; glVertexAttrib4Nsv = glVertexAttrib4NsvARB - .globl glVertexAttrib4Nub ; .type glVertexAttrib4Nub,#function ; glVertexAttrib4Nub = glVertexAttrib4NubARB - .globl glVertexAttrib4Nubv ; .type glVertexAttrib4Nubv,#function ; glVertexAttrib4Nubv = glVertexAttrib4NubvARB - .globl glVertexAttrib4Nuiv ; .type glVertexAttrib4Nuiv,#function ; glVertexAttrib4Nuiv = glVertexAttrib4NuivARB - .globl glVertexAttrib4Nusv ; .type glVertexAttrib4Nusv,#function ; glVertexAttrib4Nusv = glVertexAttrib4NusvARB - .globl glVertexAttrib4bv ; .type glVertexAttrib4bv,#function ; glVertexAttrib4bv = glVertexAttrib4bvARB - .globl glVertexAttrib4d ; .type glVertexAttrib4d,#function ; glVertexAttrib4d = glVertexAttrib4dARB - .globl glVertexAttrib4dv ; .type glVertexAttrib4dv,#function ; glVertexAttrib4dv = glVertexAttrib4dvARB - .globl glVertexAttrib4f ; .type glVertexAttrib4f,#function ; glVertexAttrib4f = glVertexAttrib4fARB - .globl glVertexAttrib4fv ; .type glVertexAttrib4fv,#function ; glVertexAttrib4fv = glVertexAttrib4fvARB - .globl glVertexAttrib4iv ; .type glVertexAttrib4iv,#function ; glVertexAttrib4iv = glVertexAttrib4ivARB - .globl glVertexAttrib4s ; .type glVertexAttrib4s,#function ; glVertexAttrib4s = glVertexAttrib4sARB - .globl glVertexAttrib4sv ; .type glVertexAttrib4sv,#function ; glVertexAttrib4sv = glVertexAttrib4svARB - .globl glVertexAttrib4ubv ; .type glVertexAttrib4ubv,#function ; glVertexAttrib4ubv = glVertexAttrib4ubvARB - .globl glVertexAttrib4uiv ; .type glVertexAttrib4uiv,#function ; glVertexAttrib4uiv = glVertexAttrib4uivARB - .globl glVertexAttrib4usv ; .type glVertexAttrib4usv,#function ; glVertexAttrib4usv = glVertexAttrib4usvARB - .globl glVertexAttribPointer ; .type glVertexAttribPointer,#function ; glVertexAttribPointer = glVertexAttribPointerARB - .globl glBindBuffer ; .type glBindBuffer,#function ; glBindBuffer = glBindBufferARB - .globl glBufferData ; .type glBufferData,#function ; glBufferData = glBufferDataARB - .globl glBufferSubData ; .type glBufferSubData,#function ; glBufferSubData = glBufferSubDataARB - .globl glDeleteBuffers ; .type glDeleteBuffers,#function ; glDeleteBuffers = glDeleteBuffersARB - .globl glGenBuffers ; .type glGenBuffers,#function ; glGenBuffers = glGenBuffersARB - .globl glGetBufferParameteriv ; .type glGetBufferParameteriv,#function ; glGetBufferParameteriv = glGetBufferParameterivARB - .globl glGetBufferPointerv ; .type glGetBufferPointerv,#function ; glGetBufferPointerv = glGetBufferPointervARB - .globl glGetBufferSubData ; .type glGetBufferSubData,#function ; glGetBufferSubData = glGetBufferSubDataARB - .globl glIsBuffer ; .type glIsBuffer,#function ; glIsBuffer = glIsBufferARB - .globl glMapBuffer ; .type glMapBuffer,#function ; glMapBuffer = glMapBufferARB - .globl glUnmapBuffer ; .type glUnmapBuffer,#function ; glUnmapBuffer = glUnmapBufferARB - .globl glBeginQuery ; .type glBeginQuery,#function ; glBeginQuery = glBeginQueryARB - .globl glDeleteQueries ; .type glDeleteQueries,#function ; glDeleteQueries = glDeleteQueriesARB - .globl glEndQuery ; .type glEndQuery,#function ; glEndQuery = glEndQueryARB - .globl glGenQueries ; .type glGenQueries,#function ; glGenQueries = glGenQueriesARB - .globl glGetQueryObjectiv ; .type glGetQueryObjectiv,#function ; glGetQueryObjectiv = glGetQueryObjectivARB - .globl glGetQueryObjectuiv ; .type glGetQueryObjectuiv,#function ; glGetQueryObjectuiv = glGetQueryObjectuivARB - .globl glGetQueryiv ; .type glGetQueryiv,#function ; glGetQueryiv = glGetQueryivARB - .globl glIsQuery ; .type glIsQuery,#function ; glIsQuery = glIsQueryARB - .globl glCompileShader ; .type glCompileShader,#function ; glCompileShader = glCompileShaderARB - .globl glGetActiveUniform ; .type glGetActiveUniform,#function ; glGetActiveUniform = glGetActiveUniformARB - .globl glGetShaderSource ; .type glGetShaderSource,#function ; glGetShaderSource = glGetShaderSourceARB - .globl glGetUniformLocation ; .type glGetUniformLocation,#function ; glGetUniformLocation = glGetUniformLocationARB - .globl glGetUniformfv ; .type glGetUniformfv,#function ; glGetUniformfv = glGetUniformfvARB - .globl glGetUniformiv ; .type glGetUniformiv,#function ; glGetUniformiv = glGetUniformivARB - .globl glLinkProgram ; .type glLinkProgram,#function ; glLinkProgram = glLinkProgramARB - .globl glShaderSource ; .type glShaderSource,#function ; glShaderSource = glShaderSourceARB - .globl glUniform1f ; .type glUniform1f,#function ; glUniform1f = glUniform1fARB - .globl glUniform1fv ; .type glUniform1fv,#function ; glUniform1fv = glUniform1fvARB - .globl glUniform1i ; .type glUniform1i,#function ; glUniform1i = glUniform1iARB - .globl glUniform1iv ; .type glUniform1iv,#function ; glUniform1iv = glUniform1ivARB - .globl glUniform2f ; .type glUniform2f,#function ; glUniform2f = glUniform2fARB - .globl glUniform2fv ; .type glUniform2fv,#function ; glUniform2fv = glUniform2fvARB - .globl glUniform2i ; .type glUniform2i,#function ; glUniform2i = glUniform2iARB - .globl glUniform2iv ; .type glUniform2iv,#function ; glUniform2iv = glUniform2ivARB - .globl glUniform3f ; .type glUniform3f,#function ; glUniform3f = glUniform3fARB - .globl glUniform3fv ; .type glUniform3fv,#function ; glUniform3fv = glUniform3fvARB - .globl glUniform3i ; .type glUniform3i,#function ; glUniform3i = glUniform3iARB - .globl glUniform3iv ; .type glUniform3iv,#function ; glUniform3iv = glUniform3ivARB - .globl glUniform4f ; .type glUniform4f,#function ; glUniform4f = glUniform4fARB - .globl glUniform4fv ; .type glUniform4fv,#function ; glUniform4fv = glUniform4fvARB - .globl glUniform4i ; .type glUniform4i,#function ; glUniform4i = glUniform4iARB - .globl glUniform4iv ; .type glUniform4iv,#function ; glUniform4iv = glUniform4ivARB - .globl glUniformMatrix2fv ; .type glUniformMatrix2fv,#function ; glUniformMatrix2fv = glUniformMatrix2fvARB - .globl glUniformMatrix3fv ; .type glUniformMatrix3fv,#function ; glUniformMatrix3fv = glUniformMatrix3fvARB - .globl glUniformMatrix4fv ; .type glUniformMatrix4fv,#function ; glUniformMatrix4fv = glUniformMatrix4fvARB - .globl glUseProgram ; .type glUseProgram,#function ; glUseProgram = glUseProgramObjectARB - .globl glValidateProgram ; .type glValidateProgram,#function ; glValidateProgram = glValidateProgramARB - .globl glBindAttribLocation ; .type glBindAttribLocation,#function ; glBindAttribLocation = glBindAttribLocationARB - .globl glGetActiveAttrib ; .type glGetActiveAttrib,#function ; glGetActiveAttrib = glGetActiveAttribARB - .globl glGetAttribLocation ; .type glGetAttribLocation,#function ; glGetAttribLocation = glGetAttribLocationARB - .globl glDrawBuffers ; .type glDrawBuffers,#function ; glDrawBuffers = glDrawBuffersARB - .globl glDrawBuffersATI ; .type glDrawBuffersATI,#function ; glDrawBuffersATI = glDrawBuffersARB - .globl glPointParameterf ; .type glPointParameterf,#function ; glPointParameterf = glPointParameterfEXT - .globl glPointParameterfARB ; .type glPointParameterfARB,#function ; glPointParameterfARB = glPointParameterfEXT - .globl glPointParameterfv ; .type glPointParameterfv,#function ; glPointParameterfv = glPointParameterfvEXT - .globl glPointParameterfvARB ; .type glPointParameterfvARB,#function ; glPointParameterfvARB = glPointParameterfvEXT - .globl glSecondaryColor3b ; .type glSecondaryColor3b,#function ; glSecondaryColor3b = glSecondaryColor3bEXT - .globl glSecondaryColor3bv ; .type glSecondaryColor3bv,#function ; glSecondaryColor3bv = glSecondaryColor3bvEXT - .globl glSecondaryColor3d ; .type glSecondaryColor3d,#function ; glSecondaryColor3d = glSecondaryColor3dEXT - .globl glSecondaryColor3dv ; .type glSecondaryColor3dv,#function ; glSecondaryColor3dv = glSecondaryColor3dvEXT - .globl glSecondaryColor3f ; .type glSecondaryColor3f,#function ; glSecondaryColor3f = glSecondaryColor3fEXT - .globl glSecondaryColor3fv ; .type glSecondaryColor3fv,#function ; glSecondaryColor3fv = glSecondaryColor3fvEXT - .globl glSecondaryColor3i ; .type glSecondaryColor3i,#function ; glSecondaryColor3i = glSecondaryColor3iEXT - .globl glSecondaryColor3iv ; .type glSecondaryColor3iv,#function ; glSecondaryColor3iv = glSecondaryColor3ivEXT - .globl glSecondaryColor3s ; .type glSecondaryColor3s,#function ; glSecondaryColor3s = glSecondaryColor3sEXT - .globl glSecondaryColor3sv ; .type glSecondaryColor3sv,#function ; glSecondaryColor3sv = glSecondaryColor3svEXT - .globl glSecondaryColor3ub ; .type glSecondaryColor3ub,#function ; glSecondaryColor3ub = glSecondaryColor3ubEXT - .globl glSecondaryColor3ubv ; .type glSecondaryColor3ubv,#function ; glSecondaryColor3ubv = glSecondaryColor3ubvEXT - .globl glSecondaryColor3ui ; .type glSecondaryColor3ui,#function ; glSecondaryColor3ui = glSecondaryColor3uiEXT - .globl glSecondaryColor3uiv ; .type glSecondaryColor3uiv,#function ; glSecondaryColor3uiv = glSecondaryColor3uivEXT - .globl glSecondaryColor3us ; .type glSecondaryColor3us,#function ; glSecondaryColor3us = glSecondaryColor3usEXT - .globl glSecondaryColor3usv ; .type glSecondaryColor3usv,#function ; glSecondaryColor3usv = glSecondaryColor3usvEXT - .globl glSecondaryColorPointer ; .type glSecondaryColorPointer,#function ; glSecondaryColorPointer = glSecondaryColorPointerEXT - .globl glMultiDrawArrays ; .type glMultiDrawArrays,#function ; glMultiDrawArrays = glMultiDrawArraysEXT - .globl glMultiDrawElements ; .type glMultiDrawElements,#function ; glMultiDrawElements = glMultiDrawElementsEXT - .globl glFogCoordPointer ; .type glFogCoordPointer,#function ; glFogCoordPointer = glFogCoordPointerEXT - .globl glFogCoordd ; .type glFogCoordd,#function ; glFogCoordd = glFogCoorddEXT - .globl glFogCoorddv ; .type glFogCoorddv,#function ; glFogCoorddv = glFogCoorddvEXT - .globl glFogCoordf ; .type glFogCoordf,#function ; glFogCoordf = glFogCoordfEXT - .globl glFogCoordfv ; .type glFogCoordfv,#function ; glFogCoordfv = glFogCoordfvEXT - .globl glBlendFuncSeparate ; .type glBlendFuncSeparate,#function ; glBlendFuncSeparate = glBlendFuncSeparateEXT - .globl glWindowPos2d ; .type glWindowPos2d,#function ; glWindowPos2d = glWindowPos2dMESA - .globl glWindowPos2dARB ; .type glWindowPos2dARB,#function ; glWindowPos2dARB = glWindowPos2dMESA - .globl glWindowPos2dv ; .type glWindowPos2dv,#function ; glWindowPos2dv = glWindowPos2dvMESA - .globl glWindowPos2dvARB ; .type glWindowPos2dvARB,#function ; glWindowPos2dvARB = glWindowPos2dvMESA - .globl glWindowPos2f ; .type glWindowPos2f,#function ; glWindowPos2f = glWindowPos2fMESA - .globl glWindowPos2fARB ; .type glWindowPos2fARB,#function ; glWindowPos2fARB = glWindowPos2fMESA - .globl glWindowPos2fv ; .type glWindowPos2fv,#function ; glWindowPos2fv = glWindowPos2fvMESA - .globl glWindowPos2fvARB ; .type glWindowPos2fvARB,#function ; glWindowPos2fvARB = glWindowPos2fvMESA - .globl glWindowPos2i ; .type glWindowPos2i,#function ; glWindowPos2i = glWindowPos2iMESA - .globl glWindowPos2iARB ; .type glWindowPos2iARB,#function ; glWindowPos2iARB = glWindowPos2iMESA - .globl glWindowPos2iv ; .type glWindowPos2iv,#function ; glWindowPos2iv = glWindowPos2ivMESA - .globl glWindowPos2ivARB ; .type glWindowPos2ivARB,#function ; glWindowPos2ivARB = glWindowPos2ivMESA - .globl glWindowPos2s ; .type glWindowPos2s,#function ; glWindowPos2s = glWindowPos2sMESA - .globl glWindowPos2sARB ; .type glWindowPos2sARB,#function ; glWindowPos2sARB = glWindowPos2sMESA - .globl glWindowPos2sv ; .type glWindowPos2sv,#function ; glWindowPos2sv = glWindowPos2svMESA - .globl glWindowPos2svARB ; .type glWindowPos2svARB,#function ; glWindowPos2svARB = glWindowPos2svMESA - .globl glWindowPos3d ; .type glWindowPos3d,#function ; glWindowPos3d = glWindowPos3dMESA - .globl glWindowPos3dARB ; .type glWindowPos3dARB,#function ; glWindowPos3dARB = glWindowPos3dMESA - .globl glWindowPos3dv ; .type glWindowPos3dv,#function ; glWindowPos3dv = glWindowPos3dvMESA - .globl glWindowPos3dvARB ; .type glWindowPos3dvARB,#function ; glWindowPos3dvARB = glWindowPos3dvMESA - .globl glWindowPos3f ; .type glWindowPos3f,#function ; glWindowPos3f = glWindowPos3fMESA - .globl glWindowPos3fARB ; .type glWindowPos3fARB,#function ; glWindowPos3fARB = glWindowPos3fMESA - .globl glWindowPos3fv ; .type glWindowPos3fv,#function ; glWindowPos3fv = glWindowPos3fvMESA - .globl glWindowPos3fvARB ; .type glWindowPos3fvARB,#function ; glWindowPos3fvARB = glWindowPos3fvMESA - .globl glWindowPos3i ; .type glWindowPos3i,#function ; glWindowPos3i = glWindowPos3iMESA - .globl glWindowPos3iARB ; .type glWindowPos3iARB,#function ; glWindowPos3iARB = glWindowPos3iMESA - .globl glWindowPos3iv ; .type glWindowPos3iv,#function ; glWindowPos3iv = glWindowPos3ivMESA - .globl glWindowPos3ivARB ; .type glWindowPos3ivARB,#function ; glWindowPos3ivARB = glWindowPos3ivMESA - .globl glWindowPos3s ; .type glWindowPos3s,#function ; glWindowPos3s = glWindowPos3sMESA - .globl glWindowPos3sARB ; .type glWindowPos3sARB,#function ; glWindowPos3sARB = glWindowPos3sMESA - .globl glWindowPos3sv ; .type glWindowPos3sv,#function ; glWindowPos3sv = glWindowPos3svMESA - .globl glWindowPos3svARB ; .type glWindowPos3svARB,#function ; glWindowPos3svARB = glWindowPos3svMESA - .globl glBindProgramARB ; .type glBindProgramARB,#function ; glBindProgramARB = glBindProgramNV - .globl glDeleteProgramsARB ; .type glDeleteProgramsARB,#function ; glDeleteProgramsARB = glDeleteProgramsNV - .globl glGenProgramsARB ; .type glGenProgramsARB,#function ; glGenProgramsARB = glGenProgramsNV - .globl glGetVertexAttribPointerv ; .type glGetVertexAttribPointerv,#function ; glGetVertexAttribPointerv = glGetVertexAttribPointervNV - .globl glGetVertexAttribPointervARB ; .type glGetVertexAttribPointervARB,#function ; glGetVertexAttribPointervARB = glGetVertexAttribPointervNV - .globl glIsProgramARB ; .type glIsProgramARB,#function ; glIsProgramARB = glIsProgramNV - .globl glPointParameteri ; .type glPointParameteri,#function ; glPointParameteri = glPointParameteriNV - .globl glPointParameteriv ; .type glPointParameteriv,#function ; glPointParameteriv = glPointParameterivNV - .globl glBlendEquationSeparate ; .type glBlendEquationSeparate,#function ; glBlendEquationSeparate = glBlendEquationSeparateEXT - .globl glBindFramebuffer ; .type glBindFramebuffer,#function ; glBindFramebuffer = glBindFramebufferEXT - .globl glBindRenderbuffer ; .type glBindRenderbuffer,#function ; glBindRenderbuffer = glBindRenderbufferEXT - .globl glCheckFramebufferStatus ; .type glCheckFramebufferStatus,#function ; glCheckFramebufferStatus = glCheckFramebufferStatusEXT - .globl glDeleteFramebuffers ; .type glDeleteFramebuffers,#function ; glDeleteFramebuffers = glDeleteFramebuffersEXT - .globl glDeleteRenderbuffers ; .type glDeleteRenderbuffers,#function ; glDeleteRenderbuffers = glDeleteRenderbuffersEXT - .globl glFramebufferRenderbuffer ; .type glFramebufferRenderbuffer,#function ; glFramebufferRenderbuffer = glFramebufferRenderbufferEXT - .globl glFramebufferTexture1D ; .type glFramebufferTexture1D,#function ; glFramebufferTexture1D = glFramebufferTexture1DEXT - .globl glFramebufferTexture2D ; .type glFramebufferTexture2D,#function ; glFramebufferTexture2D = glFramebufferTexture2DEXT - .globl glFramebufferTexture3D ; .type glFramebufferTexture3D,#function ; glFramebufferTexture3D = glFramebufferTexture3DEXT - .globl glGenFramebuffers ; .type glGenFramebuffers,#function ; glGenFramebuffers = glGenFramebuffersEXT - .globl glGenRenderbuffers ; .type glGenRenderbuffers,#function ; glGenRenderbuffers = glGenRenderbuffersEXT - .globl glGenerateMipmap ; .type glGenerateMipmap,#function ; glGenerateMipmap = glGenerateMipmapEXT - .globl glGetFramebufferAttachmentParameteriv ; .type glGetFramebufferAttachmentParameteriv,#function ; glGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT - .globl glGetRenderbufferParameteriv ; .type glGetRenderbufferParameteriv,#function ; glGetRenderbufferParameteriv = glGetRenderbufferParameterivEXT - .globl glIsFramebuffer ; .type glIsFramebuffer,#function ; glIsFramebuffer = glIsFramebufferEXT - .globl glIsRenderbuffer ; .type glIsRenderbuffer,#function ; glIsRenderbuffer = glIsRenderbufferEXT - .globl glRenderbufferStorage ; .type glRenderbufferStorage,#function ; glRenderbufferStorage = glRenderbufferStorageEXT - .globl glBlitFramebuffer ; .type glBlitFramebuffer,#function ; glBlitFramebuffer = glBlitFramebufferEXT - .globl glFramebufferTextureLayer ; .type glFramebufferTextureLayer,#function ; glFramebufferTextureLayer = glFramebufferTextureLayerEXT + GL_STUB_ALIAS(glSeparableFilter2DEXT, glSeparableFilter2D) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetHistogramEXT, glGetHistogram) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetHistogramParameterfvEXT, glGetHistogramParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetHistogramParameterivEXT, glGetHistogramParameteriv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetMinmaxEXT, glGetMinmax) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetMinmaxParameterfvEXT, glGetMinmaxParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetMinmaxParameterivEXT, glGetMinmaxParameteriv) +#endif + GL_STUB_ALIAS(glHistogramEXT, glHistogram) + GL_STUB_ALIAS(glMinmaxEXT, glMinmax) + GL_STUB_ALIAS(glResetHistogramEXT, glResetHistogram) + GL_STUB_ALIAS(glResetMinmaxEXT, glResetMinmax) + GL_STUB_ALIAS(glTexImage3DEXT, glTexImage3D) + GL_STUB_ALIAS(glTexSubImage3DEXT, glTexSubImage3D) + GL_STUB_ALIAS(glCopyTexSubImage3DEXT, glCopyTexSubImage3D) + GL_STUB_ALIAS(glActiveTexture, glActiveTextureARB) + GL_STUB_ALIAS(glClientActiveTexture, glClientActiveTextureARB) + GL_STUB_ALIAS(glMultiTexCoord1d, glMultiTexCoord1dARB) + GL_STUB_ALIAS(glMultiTexCoord1dv, glMultiTexCoord1dvARB) + GL_STUB_ALIAS(glMultiTexCoord1f, glMultiTexCoord1fARB) + GL_STUB_ALIAS(glMultiTexCoord1fv, glMultiTexCoord1fvARB) + GL_STUB_ALIAS(glMultiTexCoord1i, glMultiTexCoord1iARB) + GL_STUB_ALIAS(glMultiTexCoord1iv, glMultiTexCoord1ivARB) + GL_STUB_ALIAS(glMultiTexCoord1s, glMultiTexCoord1sARB) + GL_STUB_ALIAS(glMultiTexCoord1sv, glMultiTexCoord1svARB) + GL_STUB_ALIAS(glMultiTexCoord2d, glMultiTexCoord2dARB) + GL_STUB_ALIAS(glMultiTexCoord2dv, glMultiTexCoord2dvARB) + GL_STUB_ALIAS(glMultiTexCoord2f, glMultiTexCoord2fARB) + GL_STUB_ALIAS(glMultiTexCoord2fv, glMultiTexCoord2fvARB) + GL_STUB_ALIAS(glMultiTexCoord2i, glMultiTexCoord2iARB) + GL_STUB_ALIAS(glMultiTexCoord2iv, glMultiTexCoord2ivARB) + GL_STUB_ALIAS(glMultiTexCoord2s, glMultiTexCoord2sARB) + GL_STUB_ALIAS(glMultiTexCoord2sv, glMultiTexCoord2svARB) + GL_STUB_ALIAS(glMultiTexCoord3d, glMultiTexCoord3dARB) + GL_STUB_ALIAS(glMultiTexCoord3dv, glMultiTexCoord3dvARB) + GL_STUB_ALIAS(glMultiTexCoord3f, glMultiTexCoord3fARB) + GL_STUB_ALIAS(glMultiTexCoord3fv, glMultiTexCoord3fvARB) + GL_STUB_ALIAS(glMultiTexCoord3i, glMultiTexCoord3iARB) + GL_STUB_ALIAS(glMultiTexCoord3iv, glMultiTexCoord3ivARB) + GL_STUB_ALIAS(glMultiTexCoord3s, glMultiTexCoord3sARB) + GL_STUB_ALIAS(glMultiTexCoord3sv, glMultiTexCoord3svARB) + GL_STUB_ALIAS(glMultiTexCoord4d, glMultiTexCoord4dARB) + GL_STUB_ALIAS(glMultiTexCoord4dv, glMultiTexCoord4dvARB) + GL_STUB_ALIAS(glMultiTexCoord4f, glMultiTexCoord4fARB) + GL_STUB_ALIAS(glMultiTexCoord4fv, glMultiTexCoord4fvARB) + GL_STUB_ALIAS(glMultiTexCoord4i, glMultiTexCoord4iARB) + GL_STUB_ALIAS(glMultiTexCoord4iv, glMultiTexCoord4ivARB) + GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB) + GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB) + GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate) + GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB) + GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB) + GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB) + GL_STUB_ALIAS(glMultTransposeMatrixf, glMultTransposeMatrixfARB) + GL_STUB_ALIAS(glSampleCoverage, glSampleCoverageARB) + GL_STUB_ALIAS(glCompressedTexImage1D, glCompressedTexImage1DARB) + GL_STUB_ALIAS(glCompressedTexImage2D, glCompressedTexImage2DARB) + GL_STUB_ALIAS(glCompressedTexImage3D, glCompressedTexImage3DARB) + GL_STUB_ALIAS(glCompressedTexSubImage1D, glCompressedTexSubImage1DARB) + GL_STUB_ALIAS(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB) + GL_STUB_ALIAS(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB) + GL_STUB_ALIAS(glGetCompressedTexImage, glGetCompressedTexImageARB) + GL_STUB_ALIAS(glDisableVertexAttribArray, glDisableVertexAttribArrayARB) + GL_STUB_ALIAS(glEnableVertexAttribArray, glEnableVertexAttribArrayARB) + GL_STUB_ALIAS(glGetVertexAttribdv, glGetVertexAttribdvARB) + GL_STUB_ALIAS(glGetVertexAttribfv, glGetVertexAttribfvARB) + GL_STUB_ALIAS(glGetVertexAttribiv, glGetVertexAttribivARB) + GL_STUB_ALIAS(glProgramParameter4dNV, glProgramEnvParameter4dARB) + GL_STUB_ALIAS(glProgramParameter4dvNV, glProgramEnvParameter4dvARB) + GL_STUB_ALIAS(glProgramParameter4fNV, glProgramEnvParameter4fARB) + GL_STUB_ALIAS(glProgramParameter4fvNV, glProgramEnvParameter4fvARB) + GL_STUB_ALIAS(glVertexAttrib1d, glVertexAttrib1dARB) + GL_STUB_ALIAS(glVertexAttrib1dv, glVertexAttrib1dvARB) + GL_STUB_ALIAS(glVertexAttrib1f, glVertexAttrib1fARB) + GL_STUB_ALIAS(glVertexAttrib1fv, glVertexAttrib1fvARB) + GL_STUB_ALIAS(glVertexAttrib1s, glVertexAttrib1sARB) + GL_STUB_ALIAS(glVertexAttrib1sv, glVertexAttrib1svARB) + GL_STUB_ALIAS(glVertexAttrib2d, glVertexAttrib2dARB) + GL_STUB_ALIAS(glVertexAttrib2dv, glVertexAttrib2dvARB) + GL_STUB_ALIAS(glVertexAttrib2f, glVertexAttrib2fARB) + GL_STUB_ALIAS(glVertexAttrib2fv, glVertexAttrib2fvARB) + GL_STUB_ALIAS(glVertexAttrib2s, glVertexAttrib2sARB) + GL_STUB_ALIAS(glVertexAttrib2sv, glVertexAttrib2svARB) + GL_STUB_ALIAS(glVertexAttrib3d, glVertexAttrib3dARB) + GL_STUB_ALIAS(glVertexAttrib3dv, glVertexAttrib3dvARB) + GL_STUB_ALIAS(glVertexAttrib3f, glVertexAttrib3fARB) + GL_STUB_ALIAS(glVertexAttrib3fv, glVertexAttrib3fvARB) + GL_STUB_ALIAS(glVertexAttrib3s, glVertexAttrib3sARB) + GL_STUB_ALIAS(glVertexAttrib3sv, glVertexAttrib3svARB) + GL_STUB_ALIAS(glVertexAttrib4Nbv, glVertexAttrib4NbvARB) + GL_STUB_ALIAS(glVertexAttrib4Niv, glVertexAttrib4NivARB) + GL_STUB_ALIAS(glVertexAttrib4Nsv, glVertexAttrib4NsvARB) + GL_STUB_ALIAS(glVertexAttrib4Nub, glVertexAttrib4NubARB) + GL_STUB_ALIAS(glVertexAttrib4Nubv, glVertexAttrib4NubvARB) + GL_STUB_ALIAS(glVertexAttrib4Nuiv, glVertexAttrib4NuivARB) + GL_STUB_ALIAS(glVertexAttrib4Nusv, glVertexAttrib4NusvARB) + GL_STUB_ALIAS(glVertexAttrib4bv, glVertexAttrib4bvARB) + GL_STUB_ALIAS(glVertexAttrib4d, glVertexAttrib4dARB) + GL_STUB_ALIAS(glVertexAttrib4dv, glVertexAttrib4dvARB) + GL_STUB_ALIAS(glVertexAttrib4f, glVertexAttrib4fARB) + GL_STUB_ALIAS(glVertexAttrib4fv, glVertexAttrib4fvARB) + GL_STUB_ALIAS(glVertexAttrib4iv, glVertexAttrib4ivARB) + GL_STUB_ALIAS(glVertexAttrib4s, glVertexAttrib4sARB) + GL_STUB_ALIAS(glVertexAttrib4sv, glVertexAttrib4svARB) + GL_STUB_ALIAS(glVertexAttrib4ubv, glVertexAttrib4ubvARB) + GL_STUB_ALIAS(glVertexAttrib4uiv, glVertexAttrib4uivARB) + GL_STUB_ALIAS(glVertexAttrib4usv, glVertexAttrib4usvARB) + GL_STUB_ALIAS(glVertexAttribPointer, glVertexAttribPointerARB) + GL_STUB_ALIAS(glBindBuffer, glBindBufferARB) + GL_STUB_ALIAS(glBufferData, glBufferDataARB) + GL_STUB_ALIAS(glBufferSubData, glBufferSubDataARB) + GL_STUB_ALIAS(glDeleteBuffers, glDeleteBuffersARB) + GL_STUB_ALIAS(glGenBuffers, glGenBuffersARB) + GL_STUB_ALIAS(glGetBufferParameteriv, glGetBufferParameterivARB) + GL_STUB_ALIAS(glGetBufferPointerv, glGetBufferPointervARB) + GL_STUB_ALIAS(glGetBufferSubData, glGetBufferSubDataARB) + GL_STUB_ALIAS(glIsBuffer, glIsBufferARB) + GL_STUB_ALIAS(glMapBuffer, glMapBufferARB) + GL_STUB_ALIAS(glUnmapBuffer, glUnmapBufferARB) + GL_STUB_ALIAS(glBeginQuery, glBeginQueryARB) + GL_STUB_ALIAS(glDeleteQueries, glDeleteQueriesARB) + GL_STUB_ALIAS(glEndQuery, glEndQueryARB) + GL_STUB_ALIAS(glGenQueries, glGenQueriesARB) + GL_STUB_ALIAS(glGetQueryObjectiv, glGetQueryObjectivARB) + GL_STUB_ALIAS(glGetQueryObjectuiv, glGetQueryObjectuivARB) + GL_STUB_ALIAS(glGetQueryiv, glGetQueryivARB) + GL_STUB_ALIAS(glIsQuery, glIsQueryARB) + GL_STUB_ALIAS(glCompileShader, glCompileShaderARB) + GL_STUB_ALIAS(glGetActiveUniform, glGetActiveUniformARB) + GL_STUB_ALIAS(glGetShaderSource, glGetShaderSourceARB) + GL_STUB_ALIAS(glGetUniformLocation, glGetUniformLocationARB) + GL_STUB_ALIAS(glGetUniformfv, glGetUniformfvARB) + GL_STUB_ALIAS(glGetUniformiv, glGetUniformivARB) + GL_STUB_ALIAS(glLinkProgram, glLinkProgramARB) + GL_STUB_ALIAS(glShaderSource, glShaderSourceARB) + GL_STUB_ALIAS(glUniform1f, glUniform1fARB) + GL_STUB_ALIAS(glUniform1fv, glUniform1fvARB) + GL_STUB_ALIAS(glUniform1i, glUniform1iARB) + GL_STUB_ALIAS(glUniform1iv, glUniform1ivARB) + GL_STUB_ALIAS(glUniform2f, glUniform2fARB) + GL_STUB_ALIAS(glUniform2fv, glUniform2fvARB) + GL_STUB_ALIAS(glUniform2i, glUniform2iARB) + GL_STUB_ALIAS(glUniform2iv, glUniform2ivARB) + GL_STUB_ALIAS(glUniform3f, glUniform3fARB) + GL_STUB_ALIAS(glUniform3fv, glUniform3fvARB) + GL_STUB_ALIAS(glUniform3i, glUniform3iARB) + GL_STUB_ALIAS(glUniform3iv, glUniform3ivARB) + GL_STUB_ALIAS(glUniform4f, glUniform4fARB) + GL_STUB_ALIAS(glUniform4fv, glUniform4fvARB) + GL_STUB_ALIAS(glUniform4i, glUniform4iARB) + GL_STUB_ALIAS(glUniform4iv, glUniform4ivARB) + GL_STUB_ALIAS(glUniformMatrix2fv, glUniformMatrix2fvARB) + GL_STUB_ALIAS(glUniformMatrix3fv, glUniformMatrix3fvARB) + GL_STUB_ALIAS(glUniformMatrix4fv, glUniformMatrix4fvARB) + GL_STUB_ALIAS(glUseProgram, glUseProgramObjectARB) + GL_STUB_ALIAS(glValidateProgram, glValidateProgramARB) + GL_STUB_ALIAS(glBindAttribLocation, glBindAttribLocationARB) + GL_STUB_ALIAS(glGetActiveAttrib, glGetActiveAttribARB) + GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB) + GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB) + GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB) + GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT) + GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT) + GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterfEXT) + GL_STUB_ALIAS(glPointParameterfv, glPointParameterfvEXT) + GL_STUB_ALIAS(glPointParameterfvARB, glPointParameterfvEXT) + GL_STUB_ALIAS(glPointParameterfvSGIS, glPointParameterfvEXT) + GL_STUB_ALIAS(glSecondaryColor3b, glSecondaryColor3bEXT) + GL_STUB_ALIAS(glSecondaryColor3bv, glSecondaryColor3bvEXT) + GL_STUB_ALIAS(glSecondaryColor3d, glSecondaryColor3dEXT) + GL_STUB_ALIAS(glSecondaryColor3dv, glSecondaryColor3dvEXT) + GL_STUB_ALIAS(glSecondaryColor3f, glSecondaryColor3fEXT) + GL_STUB_ALIAS(glSecondaryColor3fv, glSecondaryColor3fvEXT) + GL_STUB_ALIAS(glSecondaryColor3i, glSecondaryColor3iEXT) + GL_STUB_ALIAS(glSecondaryColor3iv, glSecondaryColor3ivEXT) + GL_STUB_ALIAS(glSecondaryColor3s, glSecondaryColor3sEXT) + GL_STUB_ALIAS(glSecondaryColor3sv, glSecondaryColor3svEXT) + GL_STUB_ALIAS(glSecondaryColor3ub, glSecondaryColor3ubEXT) + GL_STUB_ALIAS(glSecondaryColor3ubv, glSecondaryColor3ubvEXT) + GL_STUB_ALIAS(glSecondaryColor3ui, glSecondaryColor3uiEXT) + GL_STUB_ALIAS(glSecondaryColor3uiv, glSecondaryColor3uivEXT) + GL_STUB_ALIAS(glSecondaryColor3us, glSecondaryColor3usEXT) + GL_STUB_ALIAS(glSecondaryColor3usv, glSecondaryColor3usvEXT) + GL_STUB_ALIAS(glSecondaryColorPointer, glSecondaryColorPointerEXT) + GL_STUB_ALIAS(glMultiDrawArrays, glMultiDrawArraysEXT) + GL_STUB_ALIAS(glMultiDrawElements, glMultiDrawElementsEXT) + GL_STUB_ALIAS(glFogCoordPointer, glFogCoordPointerEXT) + GL_STUB_ALIAS(glFogCoordd, glFogCoorddEXT) + GL_STUB_ALIAS(glFogCoorddv, glFogCoorddvEXT) + GL_STUB_ALIAS(glFogCoordf, glFogCoordfEXT) + GL_STUB_ALIAS(glFogCoordfv, glFogCoordfvEXT) + GL_STUB_ALIAS(glBlendFuncSeparate, glBlendFuncSeparateEXT) + GL_STUB_ALIAS(glBlendFuncSeparateINGR, glBlendFuncSeparateEXT) + GL_STUB_ALIAS(glWindowPos2d, glWindowPos2dMESA) + GL_STUB_ALIAS(glWindowPos2dARB, glWindowPos2dMESA) + GL_STUB_ALIAS(glWindowPos2dv, glWindowPos2dvMESA) + GL_STUB_ALIAS(glWindowPos2dvARB, glWindowPos2dvMESA) + GL_STUB_ALIAS(glWindowPos2f, glWindowPos2fMESA) + GL_STUB_ALIAS(glWindowPos2fARB, glWindowPos2fMESA) + GL_STUB_ALIAS(glWindowPos2fv, glWindowPos2fvMESA) + GL_STUB_ALIAS(glWindowPos2fvARB, glWindowPos2fvMESA) + GL_STUB_ALIAS(glWindowPos2i, glWindowPos2iMESA) + GL_STUB_ALIAS(glWindowPos2iARB, glWindowPos2iMESA) + GL_STUB_ALIAS(glWindowPos2iv, glWindowPos2ivMESA) + GL_STUB_ALIAS(glWindowPos2ivARB, glWindowPos2ivMESA) + GL_STUB_ALIAS(glWindowPos2s, glWindowPos2sMESA) + GL_STUB_ALIAS(glWindowPos2sARB, glWindowPos2sMESA) + GL_STUB_ALIAS(glWindowPos2sv, glWindowPos2svMESA) + GL_STUB_ALIAS(glWindowPos2svARB, glWindowPos2svMESA) + GL_STUB_ALIAS(glWindowPos3d, glWindowPos3dMESA) + GL_STUB_ALIAS(glWindowPos3dARB, glWindowPos3dMESA) + GL_STUB_ALIAS(glWindowPos3dv, glWindowPos3dvMESA) + GL_STUB_ALIAS(glWindowPos3dvARB, glWindowPos3dvMESA) + GL_STUB_ALIAS(glWindowPos3f, glWindowPos3fMESA) + GL_STUB_ALIAS(glWindowPos3fARB, glWindowPos3fMESA) + GL_STUB_ALIAS(glWindowPos3fv, glWindowPos3fvMESA) + GL_STUB_ALIAS(glWindowPos3fvARB, glWindowPos3fvMESA) + GL_STUB_ALIAS(glWindowPos3i, glWindowPos3iMESA) + GL_STUB_ALIAS(glWindowPos3iARB, glWindowPos3iMESA) + GL_STUB_ALIAS(glWindowPos3iv, glWindowPos3ivMESA) + GL_STUB_ALIAS(glWindowPos3ivARB, glWindowPos3ivMESA) + GL_STUB_ALIAS(glWindowPos3s, glWindowPos3sMESA) + GL_STUB_ALIAS(glWindowPos3sARB, glWindowPos3sMESA) + GL_STUB_ALIAS(glWindowPos3sv, glWindowPos3svMESA) + GL_STUB_ALIAS(glWindowPos3svARB, glWindowPos3svMESA) + GL_STUB_ALIAS(glBindProgramARB, glBindProgramNV) + GL_STUB_ALIAS(glDeleteProgramsARB, glDeleteProgramsNV) + GL_STUB_ALIAS(glGenProgramsARB, glGenProgramsNV) + GL_STUB_ALIAS(glGetVertexAttribPointerv, glGetVertexAttribPointervNV) + GL_STUB_ALIAS(glGetVertexAttribPointervARB, glGetVertexAttribPointervNV) + GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV) + GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV) + GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV) + GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT) + GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT) + GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT) + GL_STUB_ALIAS(glDeleteFramebuffers, glDeleteFramebuffersEXT) + GL_STUB_ALIAS(glDeleteRenderbuffers, glDeleteRenderbuffersEXT) + GL_STUB_ALIAS(glFramebufferRenderbuffer, glFramebufferRenderbufferEXT) + GL_STUB_ALIAS(glFramebufferTexture1D, glFramebufferTexture1DEXT) + GL_STUB_ALIAS(glFramebufferTexture2D, glFramebufferTexture2DEXT) + GL_STUB_ALIAS(glFramebufferTexture3D, glFramebufferTexture3DEXT) + GL_STUB_ALIAS(glGenFramebuffers, glGenFramebuffersEXT) + GL_STUB_ALIAS(glGenRenderbuffers, glGenRenderbuffersEXT) + GL_STUB_ALIAS(glGenerateMipmap, glGenerateMipmapEXT) + GL_STUB_ALIAS(glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT) + GL_STUB_ALIAS(glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT) + GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT) + GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT) + GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT) + GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT) + + .globl gl_dispatch_functions_end + HIDDEN(gl_dispatch_functions_end) +gl_dispatch_functions_end: diff --git a/src/mesa/sparc/norm.S b/src/mesa/sparc/norm.S index 44950a10a5d..117d36fa223 100644 --- a/src/mesa/sparc/norm.S +++ b/src/mesa/sparc/norm.S @@ -1,11 +1,8 @@ #include "sparc_matrix.h" -#if defined(SVR4) || defined(__SVR4) || defined(__svr4__) - /* Solaris requires this for 64-bit. */ .register %g2, #scratch .register %g3, #scratch -#endif .text @@ -98,7 +95,7 @@ _mesa_sparc_transform_normalize_normals: cmp %o4, %g1 ! continue if (i < count) bl 1b - add %g3, 0x0c, %g3 ! advance out vector pointer + add %g3, 0x10, %g3 ! advance out vector pointer ba 7f nop @@ -154,7 +151,7 @@ _mesa_sparc_transform_normalize_normals: cmp %o4, %g1 ! continue if (i < count) bl 5b - add %g3, 0x0c, %g3 ! advance out vector pointer + add %g3, 0x10, %g3 ! advance out vector pointer 7: retl nop @@ -225,7 +222,7 @@ _mesa_sparc_transform_normalize_normals_no_rot: cmp %o4, %g1 ! continue if (i < count) bl 1b - add %g3, 0x0c, %g3 ! advance out vector pointer + add %g3, 0x10, %g3 ! advance out vector pointer ba 7f nop @@ -263,7 +260,7 @@ _mesa_sparc_transform_normalize_normals_no_rot: cmp %o4, %g1 ! continue if (i < count) bl 5b - add %g3, 0x0c, %g3 ! advance out vector pointer + add %g3, 0x10, %g3 ! advance out vector pointer 7: retl nop @@ -314,7 +311,7 @@ _mesa_sparc_transform_rescale_normals_no_rot: cmp %o4, %g1 ! continue if (i < count) bl 1b - add %g3, 0x0c, %g3 ! advance out vector pointer + add %g3, 0x10, %g3 ! advance out vector pointer 7: retl nop @@ -379,7 +376,7 @@ _mesa_sparc_transform_rescale_normals: cmp %o4, %g1 ! continue if (i < count) bl 1b - add %g3, 0x0c, %g3 ! advance out vector pointer + add %g3, 0x10, %g3 ! advance out vector pointer 7: retl nop @@ -421,7 +418,7 @@ _mesa_sparc_transform_normals_no_rot: cmp %o4, %g1 ! continue if (i < count) bl 1b - add %g3, 0x0c, %g3 ! advance out vector pointer + add %g3, 0x10, %g3 ! advance out vector pointer 7: retl nop @@ -471,7 +468,7 @@ _mesa_sparc_transform_normals: cmp %o4, %g1 ! continue if (i < count) bl 1b - add %g3, 0x0c, %g3 ! advance out vector pointer + add %g3, 0x10, %g3 ! advance out vector pointer 7: retl nop @@ -529,7 +526,7 @@ _mesa_sparc_normalize_normals: cmp %o4, %g1 ! continue if (i < count) bl 1b - add %g3, 0x0c, %g3 ! advance out vector pointer + add %g3, 0x10, %g3 ! advance out vector pointer ba 7f nop @@ -557,7 +554,7 @@ _mesa_sparc_normalize_normals: cmp %o4, %g1 ! continue if (i < count) bl 5b - add %g3, 0x0c, %g3 ! advance out vector pointer + add %g3, 0x10, %g3 ! advance out vector pointer 7: retl nop @@ -602,7 +599,7 @@ _mesa_sparc_rescale_normals: cmp %o4, %g1 ! continue if (i < count) bl 1b - add %g3, 0x0c, %g3 ! advance out vector pointer + add %g3, 0x10, %g3 ! advance out vector pointer 7: retl nop diff --git a/src/mesa/sparc/sparc.c b/src/mesa/sparc/sparc.c index 84e8ac6723a..d2286a2c837 100644 --- a/src/mesa/sparc/sparc.c +++ b/src/mesa/sparc/sparc.c @@ -113,8 +113,6 @@ void _mesa_init_all_sparc_transform_asm(void) _mesa_clip_tab[4] = _mesa_sparc_cliptest_points4; _mesa_clip_np_tab[4] = _mesa_sparc_cliptest_points4_np; -#if 0 - /* disable these too. See bug 673938 */ _mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE] = _mesa_sparc_transform_normalize_normals; _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE] = @@ -131,7 +129,6 @@ void _mesa_init_all_sparc_transform_asm(void) _mesa_sparc_normalize_normals; _mesa_normal_tab[NORM_RESCALE] = _mesa_sparc_rescale_normals; -#endif #ifdef DEBUG_MATH _math_test_all_transform_functions("sparc"); @@ -140,38 +137,4 @@ void _mesa_init_all_sparc_transform_asm(void) #endif } -extern unsigned int _mesa_sparc_glapi_begin; -extern unsigned int _mesa_sparc_glapi_end; -extern void __glapi_sparc_icache_flush(unsigned int *); - #endif /* USE_SPARC_ASM */ - - -void _mesa_init_sparc_glapi_relocs(void) -{ -#ifdef USE_SPARC_ASM - unsigned int *insn_ptr, *end_ptr; - unsigned long disp_addr; - - insn_ptr = &_mesa_sparc_glapi_begin; - end_ptr = &_mesa_sparc_glapi_end; - disp_addr = (unsigned long) &_glapi_Dispatch; - - while (insn_ptr < end_ptr) { -#ifdef __arch64__ - insn_ptr[0] |= (disp_addr >> (32 + 10)); - insn_ptr[1] |= ((disp_addr & 0xffffffff) >> 10); - __glapi_sparc_icache_flush(&insn_ptr[0]); - insn_ptr[2] |= ((disp_addr >> 32) & ((1 << 10) - 1)); - insn_ptr[3] |= (disp_addr & ((1 << 10) - 1)); - __glapi_sparc_icache_flush(&insn_ptr[2]); - insn_ptr += 11; -#else - insn_ptr[0] |= (disp_addr >> 10); - insn_ptr[1] |= (disp_addr & ((1 << 10) - 1)); - __glapi_sparc_icache_flush(&insn_ptr[0]); - insn_ptr += 5; -#endif - } -#endif /* USE_SPARC_ASM */ -} diff --git a/src/mesa/sparc/sparc.h b/src/mesa/sparc/sparc.h index a98e4d0e400..b9ea3368569 100644 --- a/src/mesa/sparc/sparc.h +++ b/src/mesa/sparc/sparc.h @@ -32,6 +32,5 @@ #define SPARC_H extern void _mesa_init_all_sparc_transform_asm(void); -extern void _mesa_init_sparc_glapi_relocs(void); #endif /* !(SPARC_H) */ diff --git a/src/mesa/state_tracker/st_atom_depth.c b/src/mesa/state_tracker/st_atom_depth.c index a6156df7ae0..4ea62dda184 100644 --- a/src/mesa/state_tracker/st_atom_depth.c +++ b/src/mesa/state_tracker/st_atom_depth.c @@ -106,7 +106,7 @@ update_depth_stencil_alpha(struct st_context *st) ctx->Query.CurrentOcclusionObject->Active) dsa->depth.occlusion_count = 1; - if (ctx->Stencil.Enabled && ctx->Visual.stencilBits > 0) { + if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) { dsa->stencil[0].enabled = 1; dsa->stencil[0].func = st_compare_func_to_pipe(ctx->Stencil.Function[0]); dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[0]); diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c index ce872458e39..05b69c9d00a 100644 --- a/src/mesa/state_tracker/st_atom_pixeltransfer.c +++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c @@ -212,7 +212,7 @@ get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key) inst[ic].TexSrcTarget = TEXTURE_2D_INDEX; ic++; fp->Base.InputsRead = (1 << FRAG_ATTRIB_TEX0); - fp->Base.OutputsWritten = (1 << FRAG_RESULT_COLR); + fp->Base.OutputsWritten = (1 << FRAG_RESULT_COLOR); fp->Base.SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */ if (key->scaleAndBias) { @@ -400,7 +400,7 @@ get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key) { struct prog_instruction *last = &inst[ic - 1]; last->DstReg.File = PROGRAM_OUTPUT; - last->DstReg.Index = FRAG_RESULT_COLR; + last->DstReg.Index = FRAG_RESULT_COLOR; } /* END; */ diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 66d7cbf8e6a..f55a5e713ff 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -142,6 +142,10 @@ make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex) /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */ p->Instructions[ic].Opcode = OPCODE_KIL; p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY; + + if (ctx->st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM) + p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX; + p->Instructions[ic].SrcReg[0].Index = 0; p->Instructions[ic].SrcReg[0].NegateBase = NEGATE_XYZW; ic++; @@ -157,7 +161,11 @@ make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex) stfp = (struct st_fragment_program *) p; stfp->Base.UsesKill = GL_TRUE; - st_translate_fragment_program(ctx->st, stfp, NULL); + + /* No need to send this incomplete program down to hardware: + * + * st_translate_fragment_program(ctx->st, stfp, NULL); + */ return stfp; } @@ -786,6 +794,10 @@ st_init_bitmap(struct st_context *st) PIPE_TEXTURE_USAGE_SAMPLER, 0)) { st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM; } + else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM, PIPE_TEXTURE_2D, + PIPE_TEXTURE_USAGE_SAMPLER, 0)) { + st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM; + } else { /* XXX support more formats */ assert(0); diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index c73d0080cac..cc7a9e78907 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -75,7 +75,7 @@ is_passthrough_program(const struct gl_fragment_program *prog) if (inst[0].Opcode == OPCODE_MOV && inst[1].Opcode == OPCODE_END && inst[0].DstReg.File == PROGRAM_OUTPUT && - inst[0].DstReg.Index == FRAG_RESULT_COLR && + inst[0].DstReg.Index == FRAG_RESULT_COLOR && inst[0].DstReg.WriteMask == WRITEMASK_XYZW && inst[0].SrcReg[0].File == PROGRAM_INPUT && inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 && @@ -158,7 +158,7 @@ combined_drawpix_fragment_program(GLcontext *ctx) /** * Create fragment shader that does a TEX() instruction to get a Z - * value, then writes to FRAG_RESULT_DEPR. + * value, then writes to FRAG_RESULT_DEPTH. * Pass fragment color through as-is. */ static struct st_fragment_program * @@ -191,7 +191,7 @@ make_fragment_shader_z(struct st_context *st) /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */ p->Instructions[ic].Opcode = OPCODE_TEX; p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; - p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPR; + p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH; p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z; p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; @@ -202,7 +202,7 @@ make_fragment_shader_z(struct st_context *st) /* MOV result.color, fragment.color */ p->Instructions[ic].Opcode = OPCODE_MOV; p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; - p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLR; + p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLOR; p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0; ic++; @@ -213,7 +213,7 @@ make_fragment_shader_z(struct st_context *st) assert(ic == p->NumInstructions); p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0; - p->OutputsWritten = (1 << FRAG_RESULT_COLR) | (1 << FRAG_RESULT_DEPR); + p->OutputsWritten = (1 << FRAG_RESULT_COLOR) | (1 << FRAG_RESULT_DEPTH); p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */ st->drawpix.z_shader = (struct st_fragment_program *) p; diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index 5cc6960c064..15bd6fee052 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -439,6 +439,25 @@ st_finish_render_texture(GLcontext *ctx, } +/** + * Check that the framebuffer configuration is valid in terms of what + * the driver can support. + * + * For Gallium we only supports combined Z+stencil, not separate buffers. + */ +static void +st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) +{ + const struct gl_renderbuffer *depthRb = + fb->Attachment[BUFFER_DEPTH].Renderbuffer; + const struct gl_renderbuffer *stencilRb = + fb->Attachment[BUFFER_STENCIL].Renderbuffer; + + if (stencilRb && depthRb && stencilRb != depthRb) { + fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; + } +} + void st_init_fbo_functions(struct dd_function_table *functions) { @@ -448,6 +467,7 @@ void st_init_fbo_functions(struct dd_function_table *functions) functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer; functions->RenderTexture = st_render_texture; functions->FinishRenderTexture = st_finish_render_texture; + functions->ValidateFramebuffer = st_validate_framebuffer; /* no longer needed by core Mesa, drivers handle resizes... functions->ResizeBuffers = st_resize_buffers; */ diff --git a/src/mesa/state_tracker/st_cb_feedback.c b/src/mesa/state_tracker/st_cb_feedback.c index 86d35422622..93f71452192 100644 --- a/src/mesa/state_tracker/st_cb_feedback.c +++ b/src/mesa/state_tracker/st_cb_feedback.c @@ -122,8 +122,8 @@ feedback_tri( struct draw_stage *stage, struct prim_header *prim ) { struct feedback_stage *fs = feedback_stage(stage); struct draw_context *draw = stage->draw; - FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_POLYGON_TOKEN); - FEEDBACK_TOKEN(fs->ctx, (GLfloat) 3); /* three vertices */ + _mesa_feedback_token(fs->ctx, (GLfloat) GL_POLYGON_TOKEN); + _mesa_feedback_token(fs->ctx, (GLfloat) 3); /* three vertices */ feedback_vertex(fs->ctx, draw, prim->v[0]); feedback_vertex(fs->ctx, draw, prim->v[1]); feedback_vertex(fs->ctx, draw, prim->v[2]); @@ -136,11 +136,11 @@ feedback_line( struct draw_stage *stage, struct prim_header *prim ) struct feedback_stage *fs = feedback_stage(stage); struct draw_context *draw = stage->draw; if (fs->reset_stipple_counter) { - FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_LINE_RESET_TOKEN); + _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_RESET_TOKEN); fs->reset_stipple_counter = GL_FALSE; } else { - FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_LINE_TOKEN); + _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_TOKEN); } feedback_vertex(fs->ctx, draw, prim->v[0]); feedback_vertex(fs->ctx, draw, prim->v[1]); @@ -152,7 +152,7 @@ feedback_point( struct draw_stage *stage, struct prim_header *prim ) { struct feedback_stage *fs = feedback_stage(stage); struct draw_context *draw = stage->draw; - FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_POINT_TOKEN); + _mesa_feedback_token(fs->ctx, (GLfloat) GL_POINT_TOKEN); feedback_vertex(fs->ctx, draw, prim->v[0]); } diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index d2535b6a2fa..f825204915c 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -466,23 +466,23 @@ st_translate_fragment_program(struct st_context *st, GLbitfield outputsWritten = stfp->Base.Base.OutputsWritten; /* if z is written, emit that first */ - if (outputsWritten & (1 << FRAG_RESULT_DEPR)) { + if (outputsWritten & (1 << FRAG_RESULT_DEPTH)) { fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION; fs_output_semantic_index[fs_num_outputs] = 0; - outputMapping[FRAG_RESULT_DEPR] = fs_num_outputs; + outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs; fs_num_outputs++; - outputsWritten &= ~(1 << FRAG_RESULT_DEPR); + outputsWritten &= ~(1 << FRAG_RESULT_DEPTH); } /* handle remaning outputs (color) */ for (attr = 0; attr < FRAG_RESULT_MAX; attr++) { if (outputsWritten & (1 << attr)) { switch (attr) { - case FRAG_RESULT_DEPR: + case FRAG_RESULT_DEPTH: /* handled above */ assert(0); break; - case FRAG_RESULT_COLR: + case FRAG_RESULT_COLOR: fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR; fs_output_semantic_index[fs_num_outputs] = numColors; outputMapping[attr] = fs_num_outputs; diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 297940adbd6..719e6b82964 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -206,7 +206,7 @@ _swrast_update_deferred_texture(GLcontext *ctx) else { const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current; - if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR))) { + if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) { /* Z comes from fragment program/shader */ swrast->_DeferredTexture = GL_FALSE; } diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index cdd6fa5048d..6e8d080704d 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -289,6 +289,34 @@ swrast_render_finish(GLcontext *ctx) /* + * Fixed point arithmetic macros + */ +#ifndef FIXED_FRAC_BITS +#define FIXED_FRAC_BITS 11 +#endif + +#define FIXED_SHIFT FIXED_FRAC_BITS +#define FIXED_ONE (1 << FIXED_SHIFT) +#define FIXED_HALF (1 << (FIXED_SHIFT-1)) +#define FIXED_FRAC_MASK (FIXED_ONE - 1) +#define FIXED_INT_MASK (~FIXED_FRAC_MASK) +#define FIXED_EPSILON 1 +#define FIXED_SCALE ((float) FIXED_ONE) +#define FIXED_DBL_SCALE ((double) FIXED_ONE) +#define FloatToFixed(X) (IROUND((X) * FIXED_SCALE)) +#define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE)) +#define IntToFixed(I) ((I) << FIXED_SHIFT) +#define FixedToInt(X) ((X) >> FIXED_SHIFT) +#define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT) +#define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK) +#define FixedFloor(X) ((X) & FIXED_INT_MASK) +#define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE)) +#define PosFloatToFixed(X) FloatToFixed(X) +#define SignedFloatToFixed(X) FloatToFixed(X) + + + +/* * XXX these macros are just bandages for now in order to make * CHAN_BITS==32 compile cleanly. * These should probably go elsewhere at some point. diff --git a/src/mesa/swrast/s_feedback.c b/src/mesa/swrast/s_feedback.c index aa79531277c..7bb914b6589 100644 --- a/src/mesa/swrast/s_feedback.c +++ b/src/mesa/swrast/s_feedback.c @@ -59,8 +59,8 @@ _swrast_feedback_triangle(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2) { if (_swrast_culltriangle(ctx, v0, v1, v2)) { - FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN); - FEEDBACK_TOKEN(ctx, (GLfloat) 3); /* three vertices */ + _mesa_feedback_token(ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN); + _mesa_feedback_token(ctx, (GLfloat) 3); /* three vertices */ if (ctx->Light.ShadeModel == GL_SMOOTH) { feedback_vertex(ctx, v0, v0); @@ -86,7 +86,7 @@ _swrast_feedback_line(GLcontext *ctx, const SWvertex *v0, if (swrast->StippleCounter == 0) token = GL_LINE_RESET_TOKEN; - FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) token); + _mesa_feedback_token(ctx, (GLfloat) (GLint) token); if (ctx->Light.ShadeModel == GL_SMOOTH) { feedback_vertex(ctx, v0, v0); @@ -104,7 +104,7 @@ _swrast_feedback_line(GLcontext *ctx, const SWvertex *v0, void _swrast_feedback_point(GLcontext *ctx, const SWvertex *v) { - FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) GL_POINT_TOKEN); + _mesa_feedback_token(ctx, (GLfloat) (GLint) GL_POINT_TOKEN); feedback_vertex(ctx, v, v); } diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index c6601f5593d..3735f041d66 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -202,9 +202,9 @@ run_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end) if (_mesa_execute_program(ctx, &program->Base, machine)) { /* Store result color */ - if (outputsWritten & (1 << FRAG_RESULT_COLR)) { + if (outputsWritten & (1 << FRAG_RESULT_COLOR)) { COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i], - machine->Outputs[FRAG_RESULT_COLR]); + machine->Outputs[FRAG_RESULT_COLOR]); } else { /* Multiple drawbuffers / render targets @@ -221,8 +221,8 @@ run_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end) } /* Store result depth/z */ - if (outputsWritten & (1 << FRAG_RESULT_DEPR)) { - const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPR][2]; + if (outputsWritten & (1 << FRAG_RESULT_DEPTH)) { + const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2]; if (depth <= 0.0) span->array->z[i] = 0; else if (depth >= 1.0) @@ -259,12 +259,12 @@ _swrast_exec_fragment_program( GLcontext *ctx, SWspan *span ) run_program(ctx, span, 0, span->end); - if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLR)) { + if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLOR)) { span->interpMask &= ~SPAN_RGBA; span->arrayMask |= SPAN_RGBA; } - if (program->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR)) { + if (program->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH)) { span->interpMask &= ~SPAN_Z; span->arrayMask |= SPAN_Z; } diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index 047f7991e64..015f8a05c3e 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -75,6 +75,12 @@ typedef struct { } SWvertex; +/** + * Fixed point data type. + */ +typedef int GLfixed; + + #define FRAG_ATTRIB_CI FRAG_ATTRIB_COL0 diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index f0d31fdac35..f69b1220461 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -149,13 +149,10 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) /* fixed-function fog */ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG ); } - else if (ctx->FragmentProgram._Current) { - struct gl_fragment_program *fp = ctx->FragmentProgram._Current; - if (fp) { - if (fp->FogOption != GL_NONE || (fp->Base.InputsRead & FRAG_BIT_FOGC)) { - /* fragment program needs fog coord */ - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG ); - } + else if (fp) { + if (fp->FogOption != GL_NONE || (fp->Base.InputsRead & FRAG_BIT_FOGC)) { + /* fragment program needs fog coord */ + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG ); } } diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index 0a6ce046146..c19eb3df3cb 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -50,6 +50,7 @@ #define _T_CONTEXT_H #include "main/glheader.h" +#include "main/bitset.h" #include "main/mtypes.h" #include "math/m_matrix.h" diff --git a/src/mesa/tnl_dd/t_dd_vb.c b/src/mesa/tnl_dd/t_dd_vb.c index 3cedd901190..b3937c29a00 100644 --- a/src/mesa/tnl_dd/t_dd_vb.c +++ b/src/mesa/tnl_dd/t_dd_vb.c @@ -188,6 +188,9 @@ void TAG(translate_vertex)(GLcontext *ctx, } +/* prototype to silence warning */ +void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v ); + void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v ) { |