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authorIan Romanick <[email protected]>2011-08-26 22:58:51 -0700
committerIan Romanick <[email protected]>2011-10-07 16:39:51 -0700
commit97a0fe8e93cc5340888ae9245b1373d195eff767 (patch)
tree9f0aa42d6f7a1eb5dc3ed174b67f14859c901d5b /src/mesa
parente2bdef53807d0f23c2a1ff326ea8190cb57aa90a (diff)
mesa: Remove unused function _mesa_append_uniform
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/program/prog_uniform.c74
-rw-r--r--src/mesa/program/prog_uniform.h4
2 files changed, 0 insertions, 78 deletions
diff --git a/src/mesa/program/prog_uniform.c b/src/mesa/program/prog_uniform.c
index 28acb8871a7..d0b25e5c5c9 100644
--- a/src/mesa/program/prog_uniform.c
+++ b/src/mesa/program/prog_uniform.c
@@ -56,80 +56,6 @@ _mesa_free_uniform_list(struct gl_uniform_list *list)
}
-struct gl_uniform *
-_mesa_append_uniform(struct gl_uniform_list *list,
- const char *name, GLenum target, GLuint progPos)
-{
- const GLuint oldNum = list->NumUniforms;
- struct gl_uniform *uniform;
- GLint index;
-
- assert(target == GL_VERTEX_PROGRAM_ARB ||
- target == GL_FRAGMENT_PROGRAM_ARB ||
- target == MESA_GEOMETRY_PROGRAM);
-
- index = _mesa_lookup_uniform(list, name);
- if (index < 0) {
- /* not found - append to list */
-
- if (oldNum + 1 > list->Size) {
- /* Need to grow the list array (alloc some extra) */
- list->Size += 4;
-
- /* realloc arrays */
- list->Uniforms = (struct gl_uniform *)
- _mesa_realloc(list->Uniforms,
- oldNum * sizeof(struct gl_uniform),
- list->Size * sizeof(struct gl_uniform));
- }
-
- if (!list->Uniforms) {
- /* out of memory */
- list->NumUniforms = 0;
- list->Size = 0;
- return GL_FALSE;
- }
-
- uniform = list->Uniforms + oldNum;
-
- uniform->Name = _mesa_strdup(name);
- uniform->VertPos = -1;
- uniform->FragPos = -1;
- uniform->GeomPos = -1;
- uniform->Initialized = GL_FALSE;
-
- list->NumUniforms++;
- }
- else {
- /* found */
- uniform = list->Uniforms + index;
- }
-
- /* update position for the vertex or fragment program */
- if (target == GL_VERTEX_PROGRAM_ARB) {
- if (uniform->VertPos != -1) {
- /* this uniform is already in the list - that shouldn't happen */
- return GL_FALSE;
- }
- uniform->VertPos = progPos;
- } else if (target == GL_FRAGMENT_PROGRAM_ARB) {
- if (uniform->FragPos != -1) {
- /* this uniform is already in the list - that shouldn't happen */
- return GL_FALSE;
- }
- uniform->FragPos = progPos;
- } else {
- if (uniform->GeomPos != -1) {
- /* this uniform is already in the list - that shouldn't happen */
- return GL_FALSE;
- }
- uniform->GeomPos = progPos;
- }
-
- return uniform;
-}
-
-
/**
* Return the location/index of the named uniform in the uniform list,
* or -1 if not found.
diff --git a/src/mesa/program/prog_uniform.h b/src/mesa/program/prog_uniform.h
index 67f78006eac..83cd3078016 100644
--- a/src/mesa/program/prog_uniform.h
+++ b/src/mesa/program/prog_uniform.h
@@ -72,10 +72,6 @@ _mesa_new_uniform_list(void);
extern void
_mesa_free_uniform_list(struct gl_uniform_list *list);
-extern struct gl_uniform *
-_mesa_append_uniform(struct gl_uniform_list *list,
- const char *name, GLenum target, GLuint progPos);
-
extern GLint
_mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name);