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authorPaul Berry <[email protected]>2013-04-10 16:32:40 -0700
committerPaul Berry <[email protected]>2013-08-01 20:23:12 -0700
commit72219acf6bd415063f93ce8b9be954a225be4b49 (patch)
treee69130c17ba328a815ec918853bbb6af2857d03f /src/mesa
parentf2ecc8482673c8aec9c3f009fce6c072d8c6f20a (diff)
glsl: Properly pack GS output varyings
In geometry shaders, outputs are consumed at the time of a call to EmitVertex() (as opposed to all other shader types, where outputs are consumed when the shader exits). Therefore, when packing geometry shader output varyings using lower_packed_varyings, we need to do the packing at the time of the EmitVertex() call. This patch accomplishes that by adding a new visitor class, lower_packed_varyings_gs_splicer, which is responsible for splicing the varying packing code into place wherever EmitVertex() is found. Reviewed-by: Ian Romanick <[email protected]>
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