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authorRoland Scheidegger <[email protected]>2013-06-01 20:02:17 +0200
committerRoland Scheidegger <[email protected]>2013-06-01 20:03:59 +0200
commit6b53e2b0380ce1617402217cb77d5670a44c3fb5 (patch)
tree9f08e11c326a16d420b6421538d32c4682bafd03 /src/mesa
parent458a9a0f85b93e3520c33dd3b502e26a31f08e4b (diff)
gallium: add support for layered rendering
Since pipe_surface already has all the necessary fields no interface changes are necessary except adding a new shader semantic value (TGSI_SEMANTIC_LAYER). (Note that what GL knows as "gl_Layer" variable d3d10 is naming "RENDER_TARGET_ARRAY_INDEX".) v2: drop cap bit (just tied to geometry shader), add docs.
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