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author | Roland Scheidegger <[email protected]> | 2013-06-01 20:02:17 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2013-06-01 20:03:59 +0200 |
commit | 6b53e2b0380ce1617402217cb77d5670a44c3fb5 (patch) | |
tree | 9f08e11c326a16d420b6421538d32c4682bafd03 /src/mesa | |
parent | 458a9a0f85b93e3520c33dd3b502e26a31f08e4b (diff) |
gallium: add support for layered rendering
Since pipe_surface already has all the necessary fields no interface
changes are necessary except adding a new shader semantic value
(TGSI_SEMANTIC_LAYER).
(Note that what GL knows as "gl_Layer" variable d3d10 is naming
"RENDER_TARGET_ARRAY_INDEX".)
v2: drop cap bit (just tied to geometry shader), add docs.
Diffstat (limited to 'src/mesa')
0 files changed, 0 insertions, 0 deletions