diff options
author | Paul Berry <[email protected]> | 2013-01-11 14:39:32 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-01-24 16:30:30 -0800 |
commit | 42a29d89fd85c86387f0d119950e243b6de76d79 (patch) | |
tree | 9eee8f2d609855dc9c6813aac84f5fdcd6786a54 /src/mesa | |
parent | 7d51ead56e2b97d313c6a0fda22cc930b5c41e9d (diff) |
glsl: Eliminate ambiguity between function ins/outs and shader ins/outs
This patch replaces the three ir_variable_mode enums:
- ir_var_in
- ir_var_out
- ir_var_inout
with the following five:
- ir_var_shader_in
- ir_var_shader_out
- ir_var_function_in
- ir_var_function_out
- ir_var_function_inout
This eliminates a frustrating ambiguity: it used to be impossible to
tell whether an ir_var_{in,out} variable was a shader in/out or a
function in/out without seeing where the variable was declared in the
IR. This complicated some optimization and lowering passes, and would
have become a problem for implementing varying structs.
In the lisp-style serialization of GLSL IR to strings performed by
ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in",
"out", and "inout" for function parameters, to avoid introducing code
churn to the src/glsl/builtins/ir/ directory.
Note: a couple of comments in the code seemed to indicate that we were
planning for a possible future in which geometry shaders could have
shader-scope inout variables. Our GLSL grammar rejects shader-scope
inout variables, and I've been unable to find any evidence in the GLSL
standards documents (or extensions) that this will ever be allowed, so
I've eliminated these comments.
Reviewed-by: Carl Worth <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_fp.cpp | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp | 10 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 4 | ||||
-rw-r--r-- | src/mesa/main/shader_query.cpp | 12 | ||||
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 7 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 17 |
7 files changed, 26 insertions, 30 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp b/src/mesa/drivers/dri/i965/brw_fs_fp.cpp index 9ca082a0fc9..5f5f6a9ba76 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_fp.cpp @@ -610,7 +610,7 @@ fs_visitor::setup_fp_regs() */ ir_variable *ir = new(mem_ctx) ir_variable(glsl_type::vec4_type, "fp_input", - ir_var_in); + ir_var_shader_in); ir->location = i; this->current_annotation = ralloc_asprintf(ctx, "interpolate input %d", diff --git a/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp b/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp index 7a12e084ff8..b9487532c59 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp @@ -110,11 +110,13 @@ ir_vector_reference_visitor::get_variable_entry(ir_variable *var) switch (var->mode) { case ir_var_uniform: - case ir_var_in: - case ir_var_out: - case ir_var_inout: + case ir_var_shader_in: + case ir_var_shader_out: + case ir_var_function_in: + case ir_var_function_out: + case ir_var_function_inout: /* Can't split varyings or uniforms. Function in/outs won't get split - * either, so don't care about the ambiguity. + * either. */ return NULL; case ir_var_auto: diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp index 5885989e76e..ebb37fd3113 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp @@ -57,7 +57,7 @@ fs_visitor::visit(ir_variable *ir) if (variable_storage(ir)) return; - if (ir->mode == ir_var_in) { + if (ir->mode == ir_var_shader_in) { if (!strcmp(ir->name, "gl_FragCoord")) { reg = emit_fragcoord_interpolation(ir); } else if (!strcmp(ir->name, "gl_FrontFacing")) { @@ -68,7 +68,7 @@ fs_visitor::visit(ir_variable *ir) assert(reg); hash_table_insert(this->variable_ht, reg, ir); return; - } else if (ir->mode == ir_var_out) { + } else if (ir->mode == ir_var_shader_out) { reg = new(this->mem_ctx) fs_reg(this, ir->type); if (ir->index > 0) { diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp index d9ff869f2da..cff04ba887c 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp @@ -905,11 +905,11 @@ vec4_visitor::visit(ir_variable *ir) return; switch (ir->mode) { - case ir_var_in: + case ir_var_shader_in: reg = new(mem_ctx) dst_reg(ATTR, ir->location); break; - case ir_var_out: + case ir_var_shader_out: reg = new(mem_ctx) dst_reg(this, ir->type); for (int i = 0; i < type_size(ir->type); i++) { diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 27b1b8f5688..3014a97785d 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -106,7 +106,7 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index, const ir_variable *const var = ((ir_instruction *) node)->as_variable(); if (var == NULL - || var->mode != ir_var_in + || var->mode != ir_var_shader_in || var->location == -1) continue; @@ -169,7 +169,7 @@ _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name) * attribute, or if an error occurs, -1 will be returned." */ if (var == NULL - || var->mode != ir_var_in + || var->mode != ir_var_shader_in || var->location == -1 || var->location < VERT_ATTRIB_GENERIC0) continue; @@ -197,7 +197,7 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg) const ir_variable *const var = ((ir_instruction *) node)->as_variable(); if (var == NULL - || var->mode != ir_var_in + || var->mode != ir_var_shader_in || var->location == -1) continue; @@ -223,7 +223,7 @@ _mesa_longest_attribute_name_length(struct gl_shader_program *shProg) const ir_variable *const var = ((ir_instruction *) node)->as_variable(); if (var == NULL - || var->mode != ir_var_in + || var->mode != ir_var_shader_in || var->location == -1) continue; @@ -333,7 +333,7 @@ _mesa_GetFragDataIndex(GLuint program, const GLchar *name) * attribute, or if an error occurs, -1 will be returned." */ if (var == NULL - || var->mode != ir_var_out + || var->mode != ir_var_shader_out || var->location == -1 || var->location < FRAG_RESULT_DATA0) continue; @@ -389,7 +389,7 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar *name) * attribute, or if an error occurs, -1 will be returned." */ if (var == NULL - || var->mode != ir_var_out + || var->mode != ir_var_shader_out || var->location == -1 || var->location < FRAG_RESULT_DATA0) continue; diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 0f7439b3b06..4723ec3578b 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -1529,21 +1529,18 @@ ir_to_mesa_visitor::visit(ir_dereference_variable *ir) var->location); this->variables.push_tail(entry); break; - case ir_var_in: - case ir_var_inout: + case ir_var_shader_in: /* The linker assigns locations for varyings and attributes, * including deprecated builtins (like gl_Color), * user-assigned generic attributes (glBindVertexLocation), * and user-defined varyings. - * - * FINISHME: We would hit this path for function arguments. Fix! */ assert(var->location != -1); entry = new(mem_ctx) variable_storage(var, PROGRAM_INPUT, var->location); break; - case ir_var_out: + case ir_var_shader_out: assert(var->location != -1); entry = new(mem_ctx) variable_storage(var, PROGRAM_OUTPUT, diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 1d96e905c1e..575636e6e57 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -2001,21 +2001,18 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir) var->location); this->variables.push_tail(entry); break; - case ir_var_in: - case ir_var_inout: + case ir_var_shader_in: /* The linker assigns locations for varyings and attributes, * including deprecated builtins (like gl_Color), user-assign * generic attributes (glBindVertexLocation), and * user-defined varyings. - * - * FINISHME: We would hit this path for function arguments. Fix! */ assert(var->location != -1); entry = new(mem_ctx) variable_storage(var, PROGRAM_INPUT, var->location); break; - case ir_var_out: + case ir_var_shader_out: assert(var->location != -1); entry = new(mem_ctx) variable_storage(var, PROGRAM_OUTPUT, @@ -2304,7 +2301,7 @@ glsl_to_tgsi_visitor::visit(ir_assignment *ir) assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector()); l.writemask = WRITEMASK_XYZW; } else if (ir->lhs->type->is_scalar() && - ir->lhs->variable_referenced()->mode == ir_var_out) { + ir->lhs->variable_referenced()->mode == ir_var_shader_out) { /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the * FINISHME: W component of fragment shader output zero, work correctly. */ @@ -2581,8 +2578,8 @@ glsl_to_tgsi_visitor::visit(ir_call *ir) ir_rvalue *param_rval = (ir_rvalue *)iter.get(); ir_variable *param = (ir_variable *)sig_iter.get(); - if (param->mode == ir_var_in || - param->mode == ir_var_inout) { + if (param->mode == ir_var_function_in || + param->mode == ir_var_function_inout) { variable_storage *storage = find_variable_storage(param); assert(storage); @@ -2617,8 +2614,8 @@ glsl_to_tgsi_visitor::visit(ir_call *ir) ir_rvalue *param_rval = (ir_rvalue *)iter.get(); ir_variable *param = (ir_variable *)sig_iter.get(); - if (param->mode == ir_var_out || - param->mode == ir_var_inout) { + if (param->mode == ir_var_function_out || + param->mode == ir_var_function_inout) { variable_storage *storage = find_variable_storage(param); assert(storage); |