diff options
author | Brian Paul <[email protected]> | 2001-03-28 21:31:24 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-03-28 21:31:24 +0000 |
commit | 38e3675d7dc6c373366e576e3ca1a1eb966e4dac (patch) | |
tree | 99dd3e6fe993827a473a4ec6db816e63c50d6f50 /src/mesa | |
parent | 0a59ca6cae6ef24990f1c41c8c7857214489443c (diff) |
simplify test for specific texture formats
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 32022bb678d..2375aafd591 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1,4 +1,4 @@ -/* $Id: s_triangle.c,v 1.22 2001/03/28 20:40:52 gareth Exp $ */ +/* $Id: s_triangle.c,v 1.23 2001/03/28 21:31:24 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -37,6 +37,7 @@ #include "macros.h" #include "mem.h" #include "mmath.h" +#include "texformat.h" #include "teximage.h" #include "texstate.h" @@ -2319,10 +2320,11 @@ _swrast_choose_triangle( GLcontext *ctx ) /* Ugh, we do a _lot_ of tests to pick the best textured tri func */ const struct gl_texture_object *texObj2D; const struct gl_texture_image *texImg; - GLenum minFilter, magFilter, envMode, format; + GLenum minFilter, magFilter, envMode; + GLint format; texObj2D = ctx->Texture.Unit[0].Current2D; texImg = texObj2D ? texObj2D->Image[texObj2D->BaseLevel] : NULL; - format = texImg ? texImg->Format : (GLenum) 0; + format = texImg ? texImg->TexFormat->MesaFormat : -1; minFilter = texObj2D ? texObj2D->MinFilter : (GLenum) 0; magFilter = texObj2D ? texObj2D->MagFilter : (GLenum) 0; envMode = ctx->Texture.Unit[0].EnvMode; @@ -2332,8 +2334,7 @@ _swrast_choose_triangle( GLcontext *ctx ) && texObj2D->WrapS==GL_REPEAT && texObj2D->WrapT==GL_REPEAT && texImg->Border==0 - && (format == GL_RGB || format == GL_RGBA) - && texImg->TexFormat->Type == CHAN_TYPE + && (format == MESA_FORMAT_RGB || format == MESA_FORMAT_RGBA) && minFilter == magFilter && ctx->Light.Model.ColorControl == GL_SINGLE_COLOR && ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT) { |