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authorMarek Olšák <[email protected]>2014-03-16 03:45:27 +0100
committerMarek Olšák <[email protected]>2014-04-10 20:50:16 +0200
commit38858207a11819a3c68f14b589c0779fb82152ff (patch)
treeb67aba5d2ccef8c3173d81b88ef04531c54ba71d /src/mesa
parent26c41398cc47c0f72259a34406831443238b7ba9 (diff)
gallium/u_gen_mipmap: rewrite using pipe->blit (v2)
This replaces u_gen_mipmap with an extremely simple implementation based on pipe->blit. st/mesa is also cleaned up. Pros: - less code - correct mipmap generation for NPOT 3D textures (u_blitter uses a better formula) - queries are not affected by mipmap generation if drivers disable them v2: add "first_layer", "last_layer" parameters, drop "face" v2.1: add format v2.2: document the format parameter
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_context.c2
-rw-r--r--src/mesa/state_tracker/st_context.h1
-rw-r--r--src/mesa/state_tracker/st_gen_mipmap.c73
-rw-r--r--src/mesa/state_tracker/st_gen_mipmap.h8
4 files changed, 11 insertions, 73 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 807a86fdf93..c7f3ec6be41 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -152,7 +152,6 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
st_init_bitmap(st);
st_init_clear(st);
st_init_draw( st );
- st_init_generate_mipmap(st);
/* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
@@ -254,7 +253,6 @@ static void st_destroy_context_priv( struct st_context *st )
st_destroy_atoms( st );
st_destroy_draw( st );
- st_destroy_generate_mipmap(st);
st_destroy_clear(st);
st_destroy_bitmap(st);
st_destroy_drawpix(st);
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 0e00dd4fab6..361a24b1d71 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -188,7 +188,6 @@ struct st_context
void *passthrough_fs; /**< simple pass-through frag shader */
enum pipe_texture_target internal_target;
- struct gen_mipmap_state *gen_mipmap;
struct cso_context *cso_context;
diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c
index f1864fcdebc..18cf504a759 100644
--- a/src/mesa/state_tracker/st_gen_mipmap.c
+++ b/src/mesa/state_tracker/st_gen_mipmap.c
@@ -44,64 +44,6 @@
/**
- * one-time init for generate mipmap
- * XXX Note: there may be other times we need no-op/simple state like this.
- * In that case, some code refactoring would be good.
- */
-void
-st_init_generate_mipmap(struct st_context *st)
-{
- st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context);
-}
-
-
-void
-st_destroy_generate_mipmap(struct st_context *st)
-{
- util_destroy_gen_mipmap(st->gen_mipmap);
- st->gen_mipmap = NULL;
-}
-
-
-/**
- * Generate mipmap levels using hardware rendering.
- * \return TRUE if successful, FALSE if not possible
- */
-static boolean
-st_render_mipmap(struct st_context *st,
- GLenum target,
- struct st_texture_object *stObj,
- uint baseLevel, uint lastLevel)
-{
- struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct pipe_sampler_view *psv;
- const uint face = _mesa_tex_target_to_face(target);
-
-#if 0
- assert(target != GL_TEXTURE_3D); /* implemented but untested */
-#endif
-
- /* check if we can render in the texture's format */
- /* XXX should probably kill this and always use util_gen_mipmap
- since this implements a sw fallback as well */
- if (!screen->is_format_supported(screen, stObj->pt->format,
- stObj->pt->target,
- 0, PIPE_BIND_RENDER_TARGET)) {
- return FALSE;
- }
-
- psv = st_create_texture_sampler_view(pipe, stObj->pt);
-
- util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
- PIPE_TEX_FILTER_LINEAR);
-
- pipe_sampler_view_reference(&psv, NULL);
-
- return TRUE;
-}
-
-/**
* Compute the expected number of mipmap levels in the texture given
* the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
* GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
@@ -136,7 +78,7 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target,
struct st_texture_object *stObj = st_texture_object(texObj);
struct pipe_resource *pt = st_get_texobj_resource(texObj);
const uint baseLevel = texObj->BaseLevel;
- uint lastLevel;
+ uint lastLevel, first_layer, last_layer;
uint dstLevel;
if (!pt)
@@ -195,12 +137,19 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target,
assert(pt->last_level >= lastLevel);
+ if (pt->target == PIPE_TEXTURE_CUBE) {
+ first_layer = last_layer = _mesa_tex_target_to_face(target);
+ }
+ else {
+ first_layer = 0;
+ last_layer = util_max_layer(pt, baseLevel);
+ }
+
/* Try to generate the mipmap by rendering/texturing. If that fails,
* use the software fallback.
*/
- if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
- /* since the util code actually also has a fallback, should
- probably make it never fail and kill this */
+ if (!util_gen_mipmap(st->pipe, pt, pt->format, baseLevel, lastLevel,
+ first_layer, last_layer, PIPE_TEX_FILTER_LINEAR)) {
_mesa_generate_mipmap(ctx, target, texObj);
}
diff --git a/src/mesa/state_tracker/st_gen_mipmap.h b/src/mesa/state_tracker/st_gen_mipmap.h
index 64eb39723bf..4cc20895178 100644
--- a/src/mesa/state_tracker/st_gen_mipmap.h
+++ b/src/mesa/state_tracker/st_gen_mipmap.h
@@ -34,14 +34,6 @@
struct gl_context;
struct gl_texture_object;
-struct st_context;
-
-extern void
-st_init_generate_mipmap(struct st_context *st);
-
-
-extern void
-st_destroy_generate_mipmap(struct st_context *st);
extern void