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authorBrian Paul <[email protected]>2012-07-27 15:45:27 -0600
committerBrian Paul <[email protected]>2012-07-27 15:47:38 -0600
commit322a2938f320f8a39cb6d86f249a339625a8772a (patch)
tree6a8cc2d770ce36ec47cd7e3b850d0f9b998bf9f3 /src/mesa
parent59c67f81165fadd46c99cda5623397c798f015eb (diff)
st/mesa: use STATIC_ASSERT in a few places
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_atom_clip.c2
-rw-r--r--src/mesa/state_tracker/st_atom_depth.c20
-rw-r--r--src/mesa/state_tracker/st_context.c6
-rw-r--r--src/mesa/state_tracker/st_draw.c6
4 files changed, 17 insertions, 17 deletions
diff --git a/src/mesa/state_tracker/st_atom_clip.c b/src/mesa/state_tracker/st_atom_clip.c
index 2a51100984a..a1a7e003a66 100644
--- a/src/mesa/state_tracker/st_atom_clip.c
+++ b/src/mesa/state_tracker/st_atom_clip.c
@@ -47,7 +47,7 @@ static void update_clip( struct st_context *st )
const struct gl_context *ctx = st->ctx;
bool use_eye = FALSE;
- assert(sizeof(clip.ucp) <= sizeof(ctx->Transform._ClipUserPlane));
+ STATIC_ASSERT(sizeof(clip.ucp) <= sizeof(ctx->Transform._ClipUserPlane));
/* if we have a vertex shader that writes clip vertex we need to pass
the pre-projection transformed coordinates into the driver. */
diff --git a/src/mesa/state_tracker/st_atom_depth.c b/src/mesa/state_tracker/st_atom_depth.c
index 6c51b1ac1a2..373e1584b85 100644
--- a/src/mesa/state_tracker/st_atom_depth.c
+++ b/src/mesa/state_tracker/st_atom_depth.c
@@ -49,16 +49,16 @@ GLuint
st_compare_func_to_pipe(GLenum func)
{
/* Same values, just biased */
- assert(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER);
- assert(PIPE_FUNC_LESS == GL_LESS - GL_NEVER);
- assert(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER);
- assert(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER);
- assert(PIPE_FUNC_GREATER == GL_GREATER - GL_NEVER);
- assert(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER);
- assert(PIPE_FUNC_GEQUAL == GL_GEQUAL - GL_NEVER);
- assert(PIPE_FUNC_ALWAYS == GL_ALWAYS - GL_NEVER);
- assert(func >= GL_NEVER);
- assert(func <= GL_ALWAYS);
+ STATIC_ASSERT(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER);
+ STATIC_ASSERT(PIPE_FUNC_LESS == GL_LESS - GL_NEVER);
+ STATIC_ASSERT(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER);
+ STATIC_ASSERT(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER);
+ STATIC_ASSERT(PIPE_FUNC_GREATER == GL_GREATER - GL_NEVER);
+ STATIC_ASSERT(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER);
+ STATIC_ASSERT(PIPE_FUNC_GEQUAL == GL_GEQUAL - GL_NEVER);
+ STATIC_ASSERT(PIPE_FUNC_ALWAYS == GL_ALWAYS - GL_NEVER);
+ STATIC_ASSERT(func >= GL_NEVER);
+ STATIC_ASSERT(func <= GL_ALWAYS);
return func - GL_NEVER;
}
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 117ea90f80d..6b7c047ed01 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -211,9 +211,9 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
struct dd_function_table funcs;
/* Sanity checks */
- assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
- assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
- assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
+ STATIC_ASSERT(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
+ STATIC_ASSERT(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
+ STATIC_ASSERT(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
memset(&funcs, 0, sizeof(funcs));
st_init_driver_functions(&funcs);
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index 4dc09e7fb5c..9dc4822cc28 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -153,9 +153,9 @@ static unsigned
translate_prim(const struct gl_context *ctx, unsigned prim)
{
/* GL prims should match Gallium prims, spot-check a few */
- assert(GL_POINTS == PIPE_PRIM_POINTS);
- assert(GL_QUADS == PIPE_PRIM_QUADS);
- assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
+ STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS);
+ STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS);
+ STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
/* Avoid quadstrips if it's easy to do so:
* Note: it's important to do the correct trimming if we change the