diff options
author | Tapani Pälli <[email protected]> | 2015-03-12 12:55:18 +0200 |
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committer | Tapani Pälli <[email protected]> | 2015-04-16 07:55:57 +0300 |
commit | 17dc939f756cfed23574ad84764f5e2a5a9b6751 (patch) | |
tree | f533269e7fa867988fc8a28779de2c9497e7104e /src/mesa | |
parent | dc39d843d21898752ce5d79804ff9f638595d3a9 (diff) |
mesa: refactor GetActiveUniform
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 33 |
1 files changed, 16 insertions, 17 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 9611667b72d..4e77b32846c 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -46,6 +46,7 @@ _mesa_GetActiveUniform(GLuint program, GLuint index, { GET_CURRENT_CONTEXT(ctx); struct gl_shader_program *shProg; + struct gl_program_resource *res; if (maxLength < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(maxLength < 0)"); @@ -56,27 +57,25 @@ _mesa_GetActiveUniform(GLuint program, GLuint index, if (!shProg) return; - if (index >= shProg->NumUserUniformStorage) { + res = _mesa_program_resource_find_index((struct gl_shader_program *) shProg, + GL_UNIFORM, index); + + if (!res) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); return; } - const struct gl_uniform_storage *const uni = &shProg->UniformStorage[index]; - - if (nameOut) { - _mesa_get_uniform_name(uni, maxLength, length, nameOut); - } - - if (size) { - /* array_elements is zero for non-arrays, but the API requires that 1 be - * returned. - */ - *size = MAX2(1, uni->array_elements); - } - - if (type) { - *type = uni->type->gl_type; - } + if (nameOut) + _mesa_get_program_resource_name(shProg, GL_UNIFORM, index, maxLength, + length, nameOut, "glGetActiveUniform"); + if (type) + _mesa_program_resource_prop((struct gl_shader_program *) shProg, + res, index, GL_TYPE, (GLint*) type, + "glGetActiveUniform"); + if (size) + _mesa_program_resource_prop((struct gl_shader_program *) shProg, + res, index, GL_ARRAY_SIZE, (GLint*) size, + "glGetActiveUniform"); } static GLenum |