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authorKenneth Graunke <[email protected]>2013-09-13 15:27:04 -0700
committerKenneth Graunke <[email protected]>2013-09-19 10:52:57 -0700
commit113a75ff2d5013583bc41f5bd71e24d7897cd459 (patch)
tree02dea7a7bbbfedb9bc4eebe5f585768eb992f33a /src/mesa
parent72340839cae5db8630256f48868d8ce4a526a687 (diff)
i965: Use brw_upload_binding_table() for the pixel shader as well.
This is not quite the same: brw_upload_binding_table() also has code to early-return if there are no entries, while the existing code did not. The PS binding table is unlikely to be empty since it will have at least one color buffer. If it ever is empty, early returning seems wise. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c23
1 files changed, 5 insertions, 18 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 8d87786f0fa..a7daa0a6d08 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -862,25 +862,12 @@ const struct brw_tracked_state brw_wm_ubo_surfaces = {
static void
brw_upload_wm_binding_table(struct brw_context *brw)
{
- uint32_t *bind;
- int i;
+ struct brw_stage_state *stage_state = &brw->wm.base;
- if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
- gen7_create_shader_time_surface(brw, &brw->wm.base.surf_offset[SURF_INDEX_WM_SHADER_TIME]);
- }
-
- /* CACHE_NEW_WM_PROG */
- unsigned entries = brw->wm.prog_data->binding_table_size;
- bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
- sizeof(uint32_t) * entries,
- 32, &brw->wm.base.bind_bo_offset);
-
- /* BRW_NEW_SURFACES */
- for (i = 0; i < entries; i++) {
- bind[i] = brw->wm.base.surf_offset[i];
- }
-
- brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
+ /* BRW_NEW_SURFACES and CACHE_NEW_WM_PROG */
+ brw_upload_binding_table(brw, BRW_NEW_PS_BINDING_TABLE, stage_state,
+ brw->wm.prog_data->binding_table_size,
+ SURF_INDEX_WM_SHADER_TIME);
}
const struct brw_tracked_state brw_wm_binding_table = {